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Frederick Stock

Publications and source records attributed to Frederick Stock.

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Broadcasting Agents and Adversary: A new variation on Cops and Robbers

We introduce a new game played on graphs, ``Agents and Adversary". This game is reminiscent of ``Cops and Robbers" but has some fundamental differences. We classify infinite families of graphs as Agents-win and Adversary-win. We then define a new type of graph symmetry and use it to define a winning strategy for Adversary. Finally, we give tight upper and lower bounds for Agents' time-to-win on several infinite families of graphs.

math.CO

Sliding Cubes in Parallel

We study the classic sliding cube model for programmable matter under parallel reconfiguration in three dimensions, providing novel algorithmic and surprising complexity results in addition to generalizing the best known bounds from two to three dimensions. In general, the problem asks for reconfiguration sequences between two connected configurations of $n$ indistinguishable unit cube modules under connectivity constraints; a connected backbone must exist at all times. The makespan of a reconfiguration sequence is the number of parallel moves performed. We show that deciding the existence of such a sequence is NP-hard, even for constant makespan and if the two input configurations have constant-size symmetric difference, solving an open question in [Akitaya et al., ESA 25]. In particular, deciding whether the optimal makespan is 1 or 2 is NP-hard. We also show log-APX-hardness of the problem in sequential and parallel models, strengthening the APX-hardness claim in [Akitaya et al., SWAT 22]. Finally, we outline an asymptotically worst-case optimal input-sensitive algorithm for reconfiguration. The produced sequence has length that depends on the bounding box of the input configurations which, in the worst case, results in a $O(n)$ makespan.

cs.CG

The Price of Connectivity Augmentation on Planar Graphs

Given two classes of graphs, $\mathcal{G}_1\subseteq \mathcal{G}_2$, and a $c$-connected graph $G\in \mathcal{G}_1$, we wish to augment $G$ with a smallest cardinality set of new edges $F$ to obtain a $k$-connected graph $G'=(V,E\cup F) \in \mathcal{G}_2$. In general, this is the $c\to k$ connectivity augmentation problem. Previous research considered variants where $\mathcal{G}_1=\mathcal{G}_2$ is the class of planar graphs, plane graphs, or planar straight-line graphs. In all three settings, we prove that the $c\to k$ augmentation problem is NP-complete when $2\leq c<k\leq 5$. However, the connectivity of the augmented graph $G'$ is at most $5$ if $\mathcal{G}_2$ is limited to planar graphs. We initiate the study of the $c\to k$ connectivity augmentation problem for arbitrary $k\in \mathbb{N}$, where $\mathcal{G}_1$ is the class of planar graphs, plane graphs, or planar straight-line graphs, and $\mathcal{G}_2$ is a beyond-planar class of graphs: $\ell$-planar, $\ell$-plane topological, or $\ell$-plane geometric graphs. We obtain tight bounds on the tradeoffs between the desired connectivity $k$ and the local crossing number $\ell$ of the augmented graph $G'$. We also show that our hardness results apply to this setting. The connectivity augmentation problem for triangulations is intimately related to edge flips; and the minimum augmentation problem to the flip distance between triangulations. We prove that it is NP-complete to find the minimum flip distance between a given triangulation and a 4-connected triangulation, settling an open problem posed in 2014, and present an EPTAS for this problem.

cs.CG

Input-Sensitive Reconfiguration of Sliding Cubes

A configuration of $n$ unit-cube-shaped \textit{modules} (or \textit{robots}) is a lattice-aligned placement of the $n$ modules so that their union is face-connected. The reconfiguration problem aims at finding a sequence of moves that reconfigures the modules from one given configuration to another. The sliding cube model (in which modules are allowed to slide over the face or edge of neighboring modules) is one of the most studied theoretical models for modular robots. In the sliding cubes model we can reconfigure between any two shapes in $O(n^2)$ moves ([Abel \textit{et al.} SoCG 2024]). If we are interested in a reconfiguration algorithm into a \textit{compact configuration}, the number of moves can be reduced to the sum of coordinates of the input configuration (a number that ranges from $\Omega(n^{4/3})$ to $O(n^2)$, [Kostitsyna \textit{et al.} SWAT 2024]). We introduce a new algorithm that combines both universal reconfiguration and an input-sensitive bound on the sum of coordinates of both configurations, with additional advantages, such as $O(1)$ amortized computation per move.

cs.CG

Broadcast via Mobile Agents in a Dynamic Network: Interplay of Graph Properties & Agents

We revisit the problem of \textsc{Broadcast}, introduced by Das, Giachoudis, Luccio, and Markou [OPODIS, 2020], where $k+1$ agents are initially placed on an $n$ node dynamic graph, where $1$ agent has a message that must be broadcast to the remaining $k$ ignorant agents. The original paper studied the relationship between the number of agents needed to solve the problem and the edge density of the graph. The paper presented strong evidence that edge density of a graph, or the number of redundant edges within the graph, may be the correct graph property to accurately differentiate whether $k= o(n)$ ignorant agents (low edge density) or $k = \Omega(n)$ ignorant agents (high edge density) are needed to solve the problem. In this paper, we show that surprisingly, edge density may not in fact be the correct differentiating property. The original paper presents graphs with edge density $1.1\overline{6}$ that require $\Omega(n)$ agents, however, we construct graphs with edge density $> 1.1\overline{6}$ and develop an algorithm to solve the problem on those graphs using only $o(n)$ agents. We subsequently show that the relationship between edge density and number of agents is fairly weak by first constructing graphs with edge density tending to $1$ from above that require $\Omega(n/f(n))$ agents to solve, for any function $f(n) \to \infty$ as $n \to \infty$. We then construct an infinite family of graphs with edge density $< \rho$ requiring at least $k$ ignorant agents to solve \textsc{Broadcast}, for any $k>1$ and $\rho>1$.

cs.DM

Quasigeodesics on the Cube

A quasigeodesic is a curve on the surface of a convex polyhedron that has $\le \pi$ surface to each side at every point. In contrast, a geodesic has exactly $\pi$ to each side and so can never pass through a vertex, whereas quasigeodesics can. Although it is known that every convex polyhedron has at least three simple closed quasigeodesics, little else is known. Only tetrahedra have been thoroughly studied. In this paper we explore the quasigeodesics on a cube, which have not been previously enumerated. We prove that the cube has exactly $15$ simple closed quasigeodesics (beyond the three known simple closed geodesics). For the lower bound we detail $15$ simple closed quasigeodesics. Our main contribution is establishing a matching upper bound. For general convex polyhedra, there is no known upper bound.

math.MG

Sliding Squares in Parallel

We consider algorithmic problems motivated by modular robotic reconfiguration in the sliding square model, in which we are given $n$ square-shaped modules in a (labeled or unlabeled) start configuration and need to find a schedule of sliding moves to transform it into a desired goal configuration, maintaining connectivity of the configuration at all times. Recent work has aimed at minimizing the total number of moves, resulting in fully sequential schedules that perform reconfiguration in $\mathcal{O}(nP)$ moves for arrangements of bounding box perimeter size $P$, or a number of moves linear in the sum of module coordinates in the start and target arrangements. We extend the model to leverage the possibility of parallel motion, thereby reducing worst-case makespans by a factor linear in $n$. Our work presents tight results both in terms of complexity and algorithms: We show that deciding the existence of a single parallel reconfiguration step that solves an instance is NP-complete for unlabeled modules, but can be solved efficiently in the labeled setting. Nevertheless, deciding whether a labeled instance can be solved in two parallel steps is NP-complete. Finally, we describe an algorithm to perform in-place reconfiguration in worst-case optimal $\mathcal{O}(P)$ parallel steps for the unlabeled setting. This algorithm has a straight-forward extension to the labeled setting with slight relaxations to either the reconfiguration time or space constraint.

cs.CG

On inside-out Dissections of Polygons and Polyhedra

In this work we study inside-out dissections of polygons and polyhedra. We first show that an arbitrary polygon can be inside-out dissected with $2n+1$ pieces, thereby improving the best previous upper bound of $4(n-2)$ pieces. Additionally, we establish that a regular polygon can be inside-out dissected with at most $6$ pieces. Lastly, we prove that any polyhedron that can be decomposed into finitely many regular tetrahedra and octahedra can be inside-out dissected.

cs.CG

Minimum Plane Bichromatic Spanning Trees

For a set of red and blue points in the plane, a minimum bichromatic spanning tree (MinBST) is a shortest spanning tree of the points such that every edge has a red and a blue endpoint. A MinBST can be computed in $O(n\log n)$ time where $n$ is the number of points. In contrast to the standard Euclidean MST, which is always plane (noncrossing), a MinBST may have edges that cross each other. However, we prove that a MinBST is quasi-plane, that is, it does not contain three pairwise crossing edges, and we determine the maximum number of crossings. Moreover, we study the problem of finding a minimum plane bichromatic spanning tree (MinPBST) which is a shortest bichromatic spanning tree with pairwise noncrossing edges. This problem is known to be NP-hard. The previous best approximation algorithm, due to Borgelt et al. (2009), has a ratio of $O(\sqrt{n})$. It is also known that the optimum solution can be computed in polynomial time in some special cases, for instance, when the points are in convex position, collinear, semi-collinear, or when one color class has constant size. We present an $O(\log n)$-factor approximation algorithm for the general case.

cs.CG

Deltahedral Domes over Equiangular Polygons

A polyiamond is a polygon composed of unit equilateral triangles, and a generalized deltahedron is a convex polyhedron whose every face is a convex polyiamond. We study a variant where one face may be an exception. For a convex polygon P, if there is a convex polyhedron that has P as one face and all the other faces are convex polyiamonds, then we say that P can be domed. Our main result is a complete characterization of which equiangular n-gons can be domed: only if n is in {3, 4, 5, 6, 8, 10, 12}, and only with some conditions on the integer edge lengths.

math.MG

Super Guarding and Dark Rays in Art Galleries

We explore an Art Gallery variant where each point of a polygon must be seen by k guards, and guards cannot see through other guards. Surprisingly, even covering convex polygons under this variant is not straightforward. For example, covering every point in a triangle k=4 times (a 4-cover) requires 5 guards, and achieving a 10-cover requires 12 guards. Our main result is tight bounds on k-covering a convex polygon of n vertices, for all k and n. The proofs of both upper and lower bounds are nontrivial. We also obtain bounds for simple polygons, leaving tight bounds an open problem.

cs.CG

Reconfiguration of 3D Pivoting Modular Robots

We study a new model of 3-dimensional modular self-reconfigurable robots Rhombic Dodecahedral (RD). By extending results on the 2D analog of this model we characterize the free space requirements for a pivoting move and investigate the $\textit{reconfiguration problem}$, that is, given two configurations $s$ and $t$ is there a sequence of moves that transforms $s$ into $t$? We show reconfiguration is PSPACE-hard for RD modules in a restricted pivoting model. In a more general model, we show that RD configurations are not universally reconfigurable despite the fact that their 2D analog is [Akitaya et al., SoCG 2021]. Additionally, we present a new class of RD configurations that we call $\textit{super-rigid}$. Such a configuration remains rigid even as a subset of any larger configuration, which does not exist in the 2D setting.

cs.CG

A Universal In-Place Reconfiguration Algorithm for Sliding Cube-Shaped Robots in a Quadratic Number of Moves

In the modular robot reconfiguration problem, we are given $n$ cube-shaped modules (or robots) as well as two configurations, i.e., placements of the $n$ modules so that their union is face-connected. The goal is to find a sequence of moves that reconfigures the modules from one configuration to the other using "sliding moves," in which a module slides over the face or edge of a neighboring module, maintaining connectivity of the configuration at all times. For many years it has been known that certain module configurations in this model require at least $\Omega(n^2)$ moves to reconfigure between them. In this paper, we introduce the first universal reconfiguration algorithm -- i.e., we show that any $n$-module configuration can reconfigure itself into any specified $n$-module configuration using just sliding moves. Our algorithm achieves reconfiguration in $O(n^2)$ moves, making it asymptotically tight. We also present a variation that reconfigures in-place, it ensures that throughout the reconfiguration process, all modules, except for one, will be contained in the union of the bounding boxes of the start and end configuration.

cs.CG