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Frederick Tung

Publications and source records attributed to Frederick Tung.

26 records · Page 2Linked to original sources

Learning Discriminative Prototypes with Dynamic Time Warping

Dynamic Time Warping (DTW) is widely used for temporal data processing. However, existing methods can neither learn the discriminative prototypes of different classes nor exploit such prototypes for further analysis. We propose Discriminative Prototype DTW (DP-DTW), a novel method to learn class-specific discriminative prototypes for temporal recognition tasks. DP-DTW shows superior performance compared to conventional DTWs on time series classification benchmarks. Combined with end-to-end deep learning, DP-DTW can handle challenging weakly supervised action segmentation problems and achieves state of the art results on standard benchmarks. Moreover, detailed reasoning on the input video is enabled by the learned action prototypes. Specifically, an action-based video summarization can be obtained by aligning the input sequence with action prototypes.

cs.CV↗

Similarity-Preserving Knowledge Distillation

Knowledge distillation is a widely applicable technique for training a student neural network under the guidance of a trained teacher network. For example, in neural network compression, a high-capacity teacher is distilled to train a compact student; in privileged learning, a teacher trained with privileged data is distilled to train a student without access to that data. The distillation loss determines how a teacher's knowledge is captured and transferred to the student. In this paper, we propose a new form of knowledge distillation loss that is inspired by the observation that semantically similar inputs tend to elicit similar activation patterns in a trained network. Similarity-preserving knowledge distillation guides the training of a student network such that input pairs that produce similar (dissimilar) activations in the teacher network produce similar (dissimilar) activations in the student network. In contrast to previous distillation methods, the student is not required to mimic the representation space of the teacher, but rather to preserve the pairwise similarities in its own representation space. Experiments on three public datasets demonstrate the potential of our approach.

cs.CV↗

Exploiting Points and Lines in Regression Forests for RGB-D Camera Relocalization

Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure and loop closure detection. Recent random forests based methods exploit randomly sampled pixel comparison features to predict 3D world locations for 2D image locations to guide the camera pose optimization. However, these image features are only sampled randomly in the images, without considering the spatial structures or geometric information, leading to large errors or failure cases with the existence of poorly textured areas or in motion blur. Line segment features are more robust in these environments. In this work, we propose to jointly exploit points and lines within the framework of uncertainty driven regression forests. The proposed approach is thoroughly evaluated on three publicly available datasets against several strong state-of-the-art baselines in terms of several different error metrics. Experimental results prove the efficacy of our method, showing superior or on-par state-of-the-art performance.

cs.CV↗

Multi-level Residual Networks from Dynamical Systems View

Deep residual networks (ResNets) and their variants are widely used in many computer vision applications and natural language processing tasks. However, the theoretical principles for designing and training ResNets are still not fully understood. Recently, several points of view have emerged to try to interpret ResNet theoretically, such as unraveled view, unrolled iterative estimation and dynamical systems view. In this paper, we adopt the dynamical systems point of view, and analyze the lesioning properties of ResNet both theoretically and experimentally. Based on these analyses, we additionally propose a novel method for accelerating ResNet training. We apply the proposed method to train ResNets and Wide ResNets for three image classification benchmarks, reducing training time by more than 40% with superior or on-par accuracy.

stat.ML↗

Autonomous Mobile Robot Navigation in Uneven and Unstructured Indoor Environments

Robots are increasingly operating in indoor environments designed for and shared with people. However, robots working safely and autonomously in uneven and unstructured environments still face great challenges. Many modern indoor environments are designed with wheelchair accessibility in mind. This presents an opportunity for wheeled robots to navigate through sloped areas while avoiding staircases. In this paper, we present an integrated software and hardware system for autonomous mobile robot navigation in uneven and unstructured indoor environments. This modular and reusable software framework incorporates capabilities of perception and navigation. Our robot first builds a 3D OctoMap representation for the uneven environment with the 3D mapping using wheel odometry, 2D laser and RGB-D data. Then we project multilayer 2D occupancy maps from OctoMap to generate the the traversable map based on layer differences. The safe traversable map serves as the input for efficient autonomous navigation. Furthermore, we employ a variable step size Rapidly Exploring Random Trees that could adjust the step size automatically, eliminating tuning step sizes according to environments. We conduct extensive experiments in simulation and real-world, demonstrating the efficacy and efficiency of our system.

cs.RO↗

Backtracking Regression Forests for Accurate Camera Relocalization

Camera relocalization plays a vital role in many robotics and computer vision tasks, such as global localization, recovery from tracking failure, and loop closure detection. Recent random forests based methods directly predict 3D world locations for 2D image locations to guide the camera pose optimization. During training, each tree greedily splits the samples to minimize the spatial variance. However, these greedy splits often produce uneven sub-trees in training or incorrect 2D-3D correspondences in testing. To address these problems, we propose a sample-balanced objective to encourage equal numbers of samples in the left and right sub-trees, and a novel backtracking scheme to remedy the incorrect 2D-3D correspondence predictions. Furthermore, we extend the regression forests based methods to use local features in both training and testing stages for outdoor RGB-only applications. Experimental results on publicly available indoor and outdoor datasets demonstrate the efficacy of our approach, which shows superior or on-par accuracy with several state-of-the-art methods.

cs.CV↗

Fine-Pruning: Joint Fine-Tuning and Compression of a Convolutional Network with Bayesian Optimization

When approaching a novel visual recognition problem in a specialized image domain, a common strategy is to start with a pre-trained deep neural network and fine-tune it to the specialized domain. If the target domain covers a smaller visual space than the source domain used for pre-training (e.g. ImageNet), the fine-tuned network is likely to be over-parameterized. However, applying network pruning as a post-processing step to reduce the memory requirements has drawbacks: fine-tuning and pruning are performed independently; pruning parameters are set once and cannot adapt over time; and the highly parameterized nature of state-of-the-art pruning methods make it prohibitive to manually search the pruning parameter space for deep networks, leading to coarse approximations. We propose a principled method for jointly fine-tuning and compressing a pre-trained convolutional network that overcomes these limitations. Experiments on two specialized image domains (remote sensing images and describable textures) demonstrate the validity of the proposed approach.

cs.CV↗

Learning Person Trajectory Representations for Team Activity Analysis

Activity analysis in which multiple people interact across a large space is challenging due to the interplay of individual actions and collective group dynamics. We propose an end-to-end approach for learning person trajectory representations for group activity analysis. The learned representations encode rich spatio-temporal dependencies and capture useful motion patterns for recognizing individual events, as well as characteristic group dynamics that can be used to identify groups from their trajectories alone. We develop our deep learning approach in the context of team sports, which provide well-defined sets of events (e.g. pass, shot) and groups of people (teams). Analysis of events and team formations using NHL hockey and NBA basketball datasets demonstrate the generality of our approach.

cs.CV↗