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Frederik Mallmann-Trenn

Publications and source records attributed to Frederik Mallmann-Trenn.

43 records · Page 3Linked to original sources

Bounds on the Voter Model in Dynamic Networks

In the voter model, each node of a graph has an opinion, and in every round each node chooses independently a random neighbour and adopts its opinion. We are interested in the consensus time, which is the first point in time where all nodes have the same opinion. We consider dynamic graphs in which the edges are rewired in every round (by an adversary) giving rise to the graph sequence $G_1, G_2, \dots $, where we assume that $G_i$ has conductance at least $ϕ_i$. We assume that the degrees of nodes don't change over time as one can show that the consensus time can become super-exponential otherwise. In the case of a sequence of $d$-regular graphs, we obtain asymptotically tight results. Even for some static graphs, such as the cycle, our results improve the state of the art. Here we show that the expected number of rounds until all nodes have the same opinion is bounded by $O(m/(d_{min} \cdot ϕ))$, for any graph with $m$ edges, conductance $ϕ$, and degrees at least $d_{min}$. In addition, we consider a biased dynamic voter model, where each opinion $i$ is associated with a probability $P_i$, and when a node chooses a neighbour with that opinion, it adopts opinion $i$ with probability $P_i$ (otherwise the node keeps its current opinion). We show for any regular dynamic graph, that if there is an $ε>0$ difference between the highest and second highest opinion probabilities, and at least $Ω(\log n)$ nodes have initially the opinion with the highest probability, then all nodes adopt w.h.p. that opinion. We obtain a bound on the convergences time, which becomes $O(\log n/ϕ)$ for static graphs.

cs.SI↗

Self-stabilizing Balls & Bins in Batches

A fundamental problem in distributed computing is the distribution of requests to a set of uniform servers without a centralized controller. Classically, such problems are modeled as static balls into bins processes, where $m$ balls (tasks) are to be distributed to $n$ bins (servers). In a seminal work, Azar et al. proposed the sequential strategy \greedy{d} for $n=m$. When thrown, a ball queries the load of $d$ random bins and is allocated to a least loaded of these. Azar et al. showed that $d=2$ yields an exponential improvement compared to $d=1$. Berenbrink et al. extended this to $m\gg n$, showing that the maximal load difference is independent of $m$ for $d=2$ (in contrast to $d=1$). We propose a new variant of an \emph{infinite} balls into bins process. Each round an expected number of $λn$ new balls arrive and are distributed (in parallel) to the bins. Each non-empty bin deletes one of its balls. This setting models a set of servers processing incoming requests, where clients can query a server's current load but receive no information about parallel requests. We study the \greedy{d} distribution scheme in this setting and show a strong self-stabilizing property: For \emph{any} arrival rate $λ=λ(n)<1$, the system load is time-invariant. Moreover, for \emph{any} (even super-exponential) round $t$, the maximum system load is (w.h.p.) $O(\frac{1}{1-λ}\cdot\log\frac{n}{1-λ})$ for $d=1$ and $O(\log\frac{n}{1-λ})$ for $d=2$. In particular, \greedy{2} has an exponentially smaller system load for high arrival rates.

cs.DC↗

Plurality Consensus via Shuffling: Lessons Learned from Load Balancing

We consider \emph{plurality consensus} in a network of $n$ nodes. Initially, each node has one of $k$ opinions. The nodes execute a (randomized) distributed protocol to agree on the plurality opinion (the opinion initially supported by the most nodes). Nodes in such networks are often quite cheap and simple, and hence one seeks protocols that are not only fast but also simple and space efficient. Typically, protocols depend heavily on the employed communication mechanism, which ranges from sequential (only one pair of nodes communicates at any time) to fully parallel (all nodes communicate with all their neighbors at once) communication and everything in-between. We propose a framework to design protocols for a multitude of communication mechanisms. We introduce protocols that solve the plurality consensus problem and are with probability 1-o(1) both time and space efficient. Our protocols are based on an interesting relationship between plurality consensus and distributed load balancing. This relationship allows us to design protocols that generalize the state of the art for a large range of problem parameters. In particular, we obtain the same bounds as the recent result of Alistarh et al. (who consider only two opinions on a clique) using a much simpler protocol that generalizes naturally to general graphs and multiple opinions.

cs.DS↗

Palindrome Recognition In The Streaming Model

In the Palindrome Problem one tries to find all palindromes (palindromic substrings) in a given string. A palindrome is defined as a string which reads forwards the same as backwards, e.g., the string "racecar". A related problem is the Longest Palindromic Substring Problem in which finding an arbitrary one of the longest palindromes in the given string suffices. We regard the streaming version of both problems. In the streaming model the input arrives over time and at every point in time we are only allowed to use sublinear space. The main algorithms in this paper are the following: The first one is a one-pass randomized algorithm that solves the Palindrome Problem. It has an additive error and uses $O(\sqrt n$) space. The second algorithm is a two-pass algorithm which determines the exact locations of all longest palindromes. It uses the first algorithm as the first pass. The third algorithm is again a one-pass randomized algorithm, which solves the Longest Palindromic Substring Problem. It has a multiplicative error using only $O(\log(n))$ space. We also give two variants of the first algorithm which solve other related practical problems.

cs.DS↗

On the Voting Time of the Deterministic Majority Process

In the deterministic binary majority process we are given a simple graph where each node has one out of two initial opinions. In every round, every node adopts the majority opinion among its neighbors. By using a potential argument first discovered by Goles and Olivos (1980), it is known that this process always converges in $O(|E|)$ rounds to a two-periodic state in which every node either keeps its opinion or changes it in every round. It has been shown by Frischknecht, Keller, and Wattenhofer (2013) that the $O(|E|)$ bound on the convergence time of the deterministic binary majority process is indeed tight even for dense graphs. However, in many graphs such as the complete graph, from any initial opinion assignment, the process converges in just a constant number of rounds. By carefully exploiting the structure of the potential function by Goles and Olivos (1980), we derive a new upper bound on the convergence time of the deterministic binary majority process that accounts for such exceptional cases. We show that it is possible to identify certain modules of a graph $G$ in order to obtain a new graph $G^Δ$ with the property that the worst-case convergence time of $G^Δ$ is an upper bound on that of $G$. Moreover, even though our upper bound can be computed in linear time, we show that, given an integer $k$, it is NP-hard to decide whether there exists an initial opinion assignment for which it takes more than $k$ rounds to converge to the two-periodic state.

cs.DC↗

Improved Analysis of Deterministic Load-Balancing Schemes

We consider the problem of deterministic load balancing of tokens in the discrete model. A set of $n$ processors is connected into a $d$-regular undirected network. In every time step, each processor exchanges some of its tokens with each of its neighbors in the network. The goal is to minimize the discrepancy between the number of tokens on the most-loaded and the least-loaded processor as quickly as possible. Rabani et al. (1998) present a general technique for the analysis of a wide class of discrete load balancing algorithms. Their approach is to characterize the deviation between the actual loads of a discrete balancing algorithm with the distribution generated by a related Markov chain. The Markov chain can also be regarded as the underlying model of a continuous diffusion algorithm. Rabani et al. showed that after time $T = O(\log (Kn)/μ)$, any algorithm of their class achieves a discrepancy of $O(d\log n/μ)$, where $μ$ is the spectral gap of the transition matrix of the graph, and $K$ is the initial load discrepancy in the system. In this work we identify some natural additional conditions on deterministic balancing algorithms, resulting in a class of algorithms reaching a smaller discrepancy. This class contains well-known algorithms, eg., the Rotor-Router. Specifically, we introduce the notion of cumulatively fair load-balancing algorithms where in any interval of consecutive time steps, the total number of tokens sent out over an edge by a node is the same (up to constants) for all adjacent edges. We prove that algorithms which are cumulatively fair and where every node retains a sufficient part of its load in each step, achieve a discrepancy of $O(\min\{d\sqrt{\log n/μ},d\sqrt{n}\})$ in time $O(T)$. We also show that in general neither of these assumptions may be omitted without increasing discrepancy. We then show by a combinatorial potential reduction argument that any cumulatively fair scheme satisfying some additional assumptions achieves a discrepancy of $O(d)$ almost as quickly as the continuous diffusion process. This positive result applies to some of the simplest and most natural discrete load balancing schemes.

cs.DS↗

Slow Down & Sleep for Profit in Online Deadline Scheduling

We present and study a new model for energy-aware and profit-oriented scheduling on a single processor. The processor features dynamic speed scaling as well as suspension to a sleep mode. Jobs arrive over time, are preemptable, and have different sizes, values, and deadlines. On the arrival of a new job, the scheduler may either accept or reject the job. Accepted jobs need a certain energy investment to be finished in time, while rejected jobs cause costs equal to their values. Here, power consumption at speed $s$ is given by $P(s)=s^α+β$ and the energy investment is power integrated over time. Additionally, the scheduler may decide to suspend the processor to a sleep mode in which no energy is consumed, though awaking entails fixed transition costs $γ$. The objective is to minimize the total value of rejected jobs plus the total energy. Our model combines aspects from advanced energy conservation techniques (namely speed scaling and sleep states) and profit-oriented scheduling models. We show that \emph{rejection-oblivious} schedulers (whose rejection decisions are not based on former decisions) have -- in contrast to the model without sleep states -- an unbounded competitive ratio w.r.t\text{.} the processor parameters $α$ and $β$. It turns out that the worst-case performance of such schedulers depends linearly on the jobs' value densities (the ratio between a job's value and its work). We give an algorithm whose competitiveness nearly matches this lower bound. If the maximum value density is not too large, the competitiveness becomes $α^α+2eα$. Also, we show that it suffices to restrict the value density of low-value jobs only. Using a technique from \cite{Chan:2010} we transfer our results to processors with a fixed maximum speed.

cs.DS↗