Searcharxiv⌕ Search

arXiv subjects

Fredo Durand

Publications and source records attributed to Fredo Durand.

27 records · Page 2Linked to original sources

Single-Image SVBRDF Capture with a Rendering-Aware Deep Network

Texture, highlights, and shading are some of many visual cues that allow humans to perceive material appearance in single pictures. Yet, recovering spatially-varying bi-directional reflectance distribution functions (SVBRDFs) from a single image based on such cues has challenged researchers in computer graphics for decades. We tackle lightweight appearance capture by training a deep neural network to automatically extract and make sense of these visual cues. Once trained, our network is capable of recovering per-pixel normal, diffuse albedo, specular albedo and specular roughness from a single picture of a flat surface lit by a hand-held flash. We achieve this goal by introducing several innovations on training data acquisition and network design. For training, we leverage a large dataset of artist-created, procedural SVBRDFs which we sample and render under multiple lighting directions. We further amplify the data by material mixing to cover a wide diversity of shading effects, which allows our network to work across many material classes. Motivated by the observation that distant regions of a material sample often offer complementary visual cues, we design a network that combines an encoder-decoder convolutional track for local feature extraction with a fully-connected track for global feature extraction and propagation. Many important material effects are view-dependent, and as such ambiguous when observed in a single image. We tackle this challenge by defining the loss as a differentiable SVBRDF similarity metric that compares the renderings of the predicted maps against renderings of the ground truth from several lighting and viewing directions. Combined together, these novel ingredients bring clear improvement over state of the art methods for single-shot capture of spatially varying BRDFs.

cs.GR↗

FFT Convolutions are Faster than Winograd on Modern CPUs, Here is Why

Winograd-based convolution has quickly gained traction as a preferred approach to implement convolutional neural networks (ConvNet) on various hardware platforms because it requires fewer floating point operations than FFT-based or direct convolutions. This paper compares three highly optimized implementations (regular FFT--, Gauss--FFT--, and Winograd--based convolutions) on modern multi-- and many--core CPUs. Although all three implementations employed the same optimizations for modern CPUs, our experimental results with two popular ConvNets (VGG and AlexNet) show that the FFT--based implementations generally outperform the Winograd--based approach, contrary to the popular belief. To understand the results, we use a Roofline performance model to analyze the three implementations in detail, by looking at each of their computation phases and by considering not only the number of floating point operations, but also the memory bandwidth and the cache sizes. The performance analysis explains why, and under what conditions, the FFT--based implementations outperform the Winograd--based one, on modern CPUs.

cs.PF↗

Synthetically Trained Icon Proposals for Parsing and Summarizing Infographics

Widely used in news, business, and educational media, infographics are handcrafted to effectively communicate messages about complex and often abstract topics including `ways to conserve the environment' and `understanding the financial crisis'. Composed of stylistically and semantically diverse visual and textual elements, infographics pose new challenges for computer vision. While automatic text extraction works well on infographics, computer vision approaches trained on natural images fail to identify the stand-alone visual elements in infographics, or `icons'. To bridge this representation gap, we propose a synthetic data generation strategy: we augment background patches in infographics from our Visually29K dataset with Internet-scraped icons which we use as training data for an icon proposal mechanism. On a test set of 1K annotated infographics, icons are located with 38% precision and 34% recall (the best model trained with natural images achieves 14% precision and 7% recall). Combining our icon proposals with icon classification and text extraction, we present a multi-modal summarization application. Our application takes an infographic as input and automatically produces text tags and visual hashtags that are textually and visually representative of the infographic's topics respectively.

cs.CV↗

Synthesizing Images of Humans in Unseen Poses

We address the computational problem of novel human pose synthesis. Given an image of a person and a desired pose, we produce a depiction of that person in that pose, retaining the appearance of both the person and background. We present a modular generative neural network that synthesizes unseen poses using training pairs of images and poses taken from human action videos. Our network separates a scene into different body part and background layers, moves body parts to new locations and refines their appearances, and composites the new foreground with a hole-filled background. These subtasks, implemented with separate modules, are trained jointly using only a single target image as a supervised label. We use an adversarial discriminator to force our network to synthesize realistic details conditioned on pose. We demonstrate image synthesis results on three action classes: golf, yoga/workouts and tennis, and show that our method produces accurate results within action classes as well as across action classes. Given a sequence of desired poses, we also produce coherent videos of actions.

cs.CV↗

Understanding Infographics through Textual and Visual Tag Prediction

We introduce the problem of visual hashtag discovery for infographics: extracting visual elements from an infographic that are diagnostic of its topic. Given an infographic as input, our computational approach automatically outputs textual and visual elements predicted to be representative of the infographic content. Concretely, from a curated dataset of 29K large infographic images sampled across 26 categories and 391 tags, we present an automated two step approach. First, we extract the text from an infographic and use it to predict text tags indicative of the infographic content. And second, we use these predicted text tags as a supervisory signal to localize the most diagnostic visual elements from within the infographic i.e. visual hashtags. We report performances on a categorization and multi-label tag prediction problem and compare our proposed visual hashtags to human annotations.

cs.CV↗

A Video-Based Method for Objectively Rating Ataxia

For many movement disorders, such as Parkinson's disease and ataxia, disease progression is visually assessed by a clinician using a numerical disease rating scale. These tests are subjective, time-consuming, and must be administered by a professional. This can be problematic where specialists are not available, or when a patient is not consistently evaluated by the same clinician. We present an automated method for quantifying the severity of motion impairment in patients with ataxia, using only video recordings. We consider videos of the finger-to-nose test, a common movement task used as part of the assessment of ataxia progression during the course of routine clinical checkups. Our method uses neural network-based pose estimation and optical flow techniques to track the motion of the patient's hand in a video recording. We extract features that describe qualities of the motion such as speed and variation in performance. Using labels provided by an expert clinician, we train a supervised learning model that predicts severity according to the Brief Ataxia Rating Scale (BARS). The performance of our system is comparable to that of a group of ataxia specialists in terms of mean error and correlation, and our system's predictions were consistently within the range of inter-rater variability. This work demonstrates the feasibility of using computer vision and machine learning to produce consistent and clinically useful measures of motor impairment.

cs.CV↗

BubbleView: an interface for crowdsourcing image importance maps and tracking visual attention

In this paper, we present BubbleView, an alternative methodology for eye tracking using discrete mouse clicks to measure which information people consciously choose to examine. BubbleView is a mouse-contingent, moving-window interface in which participants are presented with a series of blurred images and click to reveal "bubbles" - small, circular areas of the image at original resolution, similar to having a confined area of focus like the eye fovea. Across 10 experiments with 28 different parameter combinations, we evaluated BubbleView on a variety of image types: information visualizations, natural images, static webpages, and graphic designs, and compared the clicks to eye fixations collected with eye-trackers in controlled lab settings. We found that BubbleView clicks can both (i) successfully approximate eye fixations on different images, and (ii) be used to rank image and design elements by importance. BubbleView is designed to collect clicks on static images, and works best for defined tasks such as describing the content of an information visualization or measuring image importance. BubbleView data is cleaner and more consistent than related methodologies that use continuous mouse movements. Our analyses validate the use of mouse-contingent, moving-window methodologies as approximating eye fixations for different image and task types.

cs.HC↗

Learning Visual Importance for Graphic Designs and Data Visualizations

Knowing where people look and click on visual designs can provide clues about how the designs are perceived, and where the most important or relevant content lies. The most important content of a visual design can be used for effective summarization or to facilitate retrieval from a database. We present automated models that predict the relative importance of different elements in data visualizations and graphic designs. Our models are neural networks trained on human clicks and importance annotations on hundreds of designs. We collected a new dataset of crowdsourced importance, and analyzed the predictions of our models with respect to ground truth importance and human eye movements. We demonstrate how such predictions of importance can be used for automatic design retargeting and thumbnailing. User studies with hundreds of MTurk participants validate that, with limited post-processing, our importance-driven applications are on par with, or outperform, current state-of-the-art methods, including natural image saliency. We also provide a demonstration of how our importance predictions can be built into interactive design tools to offer immediate feedback during the design process.

cs.HC↗

Inverse Diffusion Curves using Shape Optimization

The inverse diffusion curve problem focuses on automatic creation of diffusion curve images that resemble user provided color fields. This problem is challenging since the 1D curves have a nonlinear and global impact on resulting color fields via a partial differential equation (PDE). We introduce a new approach complementary to previous methods by optimizing curve geometry. In particular, we propose a novel iterative algorithm based on the theory of shape derivatives. The resulting diffusion curves are clean and well-shaped, and the final image closely approximates the input. Our method provides a user-controlled parameter to regularize curve complexity, and generalizes to handle input color fields represented in a variety of formats.

cs.GR↗