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Fredrik Hasselgren

Publications and source records attributed to Fredrik Hasselgren.

4 recordsLinked to original sources

Structure-Aware Variance Reduction for Unbiased Randomized Hamiltonian Simulation

Randomized Hamiltonian simulation methods are often governed by a trade-off between systematic bias and sampling overhead. We study how classical variance-reduction techniques can be applied to such methods without changing their mean channel, and therefore without introducing additional bias. As a motivating unbiased estimator, we formulate continuous time-evolution probabilistic angle interpolation (continuous TE-PAI), a quasiprobabilistic random-circuit protocol whose remaining Monte Carlo error is purely statistical. Continuous TE-PAI removes Trotter discretization error with finite-depth random circuits, whereas deterministic Trotterization does so only in the infinite-depth limit. Further, in tensor-network simulations, we demonstrate that discretization error can cause an unphysical exponential growth in the bond dimension required for Trotterized simulations, whereas comparable-depth continuous TE-PAI circuits avoid this growth. We then show that the variance of randomized product-formula-based estimators admits a canonical decomposition into a classical counting component and a quantum ordering component such that the dominant simulation overhead results from the non-commutative parts of the Hamiltonian dynamics. Motivated by this decomposition, we achieve an $\approx70\%$ error-reduction using the counting-component for small systems whereas our tensor-network simulations of $n=30$ spin-chain dynamics use coarser statistics tailored to the observable and estimator attaining a negligible bias and a reduction of $\approx 80\%$ leading to $\approx91\%$ and $\approx96\%$ sampling-cost reductions, respectively.

quant-ph

A virtually connected probabilistic computer as a solver for higher-order, densely connected, or reconfigurable combinatorial optimisation problems

Recently, there has been growing interest in unconventional computing as an approach for solving NP-hard problems, by developing dedicated hardware to find solutions more efficiently than conventional CPUs. In many of these approaches, however, certain problem geometries must be transformed into forms that are more amenable to the available hardware topology through techniques such as embedding, sparsification, and quadratisation, leading to a deterioration in solution quality. A probabilistic computing architecture based on high speed photonic quantum random number generators was recently proposed which utilises virtual hardware connections (Aboushelbaya et al., 2025), circumventing the necessity for such procedures. Here, we discuss the applicability of virtually connected hardware for running heuristic solving methods to solve a selection of problems, which due to their geometry, would suffer from topological hardware restrictions. We also employ greedy graph colouring algorithms for hardware parallelisation, allowing favourable scaling for desirable solution qualities. To emphasise the difficulty in solving these problems on physically connected hardware, we demonstrate the increase in problem size that would occur with quadratisation or sparsification. Using simulations to emulate hardware, we predict that a photonic probabilistic computer would outperform the time to solution recently reported for digital annealing units, on the ground state approximation of Erdos-Renyi graph spin-glasses, by orders of magnitude.

cs.AR

Quantum-inspired classical simulation through randomized time evolution

Tensor-network simulations of quantum many-body dynamics are fundamentally limited by entanglement build-up, which leads to exponentially growing computational costs. Furthermore, these classical simulation algorithms are inherently sequential as typically a tensor network representation of the quantum state is updated incrementally at each time step. We build on recently introduced randomized quantum algorithms for time evolution (TE-PAI), and adapt them to the classical simulation context with the purpose of enabling massive parallelisation. Our MPS TE-PAI approach achieves exact time evolution on average (unbiased estimator) and proceeds by representing an ensemble of randomized shallow Trotter-variant circuits as tensor networks. As each circuit instance yields a deterministic quantum state (or observable expecation value), the only source of randomness is the sampling of circuit variants; the absence of shot noise therefore yields a reduced estimator variance relative to quantum hardware implementations of TE-PAI. We simulate representative disordered one-dimensional spin-ring Hamiltonians, and numerically observe reductions in the per-sample gate-count by a factor of up to $10^3$ relative to Trotterized MPS evolution, yielding orders of magnitude reduction in the time-to-solution under realistic levels of parallelisation. Finally, we numerically observe that MPS TE-PAI is substantially more robust against severe bond-dimension truncation than product formulas, potentially making it useful for the simulation of strongly correlated systems where truncation is necessary in practice. We also demonstrate that the approach can be used naturally in combination with existing time evolution algorithms, effectively extending their time depth via parallelisation.

quant-ph

Probabilistic Computing Optimization of Complex Spin-Glass Topologies

Spin glass systems as lattices of disordered magnets with random interactions have important implications within the theory of magnetization and applications to a wide-range of hard combinatorial optimization problems. Nevertheless, despite sustained efforts, algorithms that attain both high accuracy and efficiency remain elusive. Due to their topologies being low-$k$-partite such systems are well suited to a probabilistic computing (PC) approach using probabilistic bits (P-bits). Here we present complex spin glass topologies solved on a simulated PC realization of an Ising machine. First, we considered a number of three dimensional Edwards-Anderson cubic spin-glasses randomly generated as well as found in the literature as a benchmark. Second, biclique topologies were identified as a likely candidate for a comparative advantage compared to other state-of-the-art techniques, with a range of sizes simulated. We find that the number of iterations necessary to find solutions of a given quality has constant scaling with system size past a saturation point if one assumes perfect parallelization of the hardware. Therefore a PC architecture can trade the computational depth of other methods for parallelized width by connecting a number of P-bits that scales linearly in system size. This constant scaling is shown to persist across a number of solution qualities, up to a certain limit beyond which resource constraints limited further investigation. The saturation point varies between topologies and qualities and becomes exponentially hard in the limit of finding the ground truth. Furthermore we demonstrate that our PC architecture can solve spin-glass topologies to the same quality as the most advanced quantum annealer in minutes, making modest assumptions about their implementation on hardware.

cond-mat.dis-nn