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Fredrik Kahl

Publications and source records attributed to Fredrik Kahl.

At least 37 records · Page 2Linked to original sources

ProSub: Probabilistic Open-Set Semi-Supervised Learning with Subspace-Based Out-of-Distribution Detection

In open-set semi-supervised learning (OSSL), we consider unlabeled datasets that may contain unknown classes. Existing OSSL methods often use the softmax confidence for classifying data as in-distribution (ID) or out-of-distribution (OOD). Additionally, many works for OSSL rely on ad-hoc thresholds for ID/OOD classification, without considering the statistics of the problem. We propose a new score for ID/OOD classification based on angles in feature space between data and an ID subspace. Moreover, we propose an approach to estimate the conditional distributions of scores given ID or OOD data, enabling probabilistic predictions of data being ID or OOD. These components are put together in a framework for OSSL, termed ProSub, that is experimentally shown to reach SOTA performance on several benchmark problems. Our code is available at https://github.com/walline/prosub.

cs.LG↗

Semi-Supervised Hierarchical Open-Set Classification

Hierarchical open-set classification handles previously unseen classes by assigning them to the most appropriate high-level category in a class taxonomy. We extend this paradigm to the semi-supervised setting, enabling the use of large-scale, uncurated datasets containing a mixture of known and unknown classes to improve the hierarchical open-set performance. To this end, we propose a teacher-student framework based on pseudo-labeling. Two key components are introduced: 1) subtree pseudo-labels, which provide reliable supervision in the presence of unknown data, and 2) age-gating, a mechanism that mitigates overconfidence in pseudo-labels. Experiments show that our framework outperforms self-supervised pretraining followed by supervised adaptation, and even matches the fully supervised counterpart when using only 20 labeled samples per class on the iNaturalist19 benchmark. Our code is available at https://github.com/walline/semihoc.

cs.CV↗

MuM: Multi-View Masked Image Modeling for 3D Vision

Self-supervised learning on images seeks to extract meaningful visual representations from unlabeled data. When scaled to large datasets, this paradigm has achieved state-of-the-art performance and the resulting trained models such as DINOv3 have seen widespread adoption. However, most prior efforts are optimized for semantic understanding rather than geometric reasoning. One important exception is Cross-View Completion, CroCo, which is a form of masked autoencoding (MAE) tailored for 3D understanding. In this work, we continue on the path proposed by CroCo and focus on learning features tailored for 3D vision. In a nutshell, we extend MAE to arbitrarily many views of the same scene. By uniformly masking all views and employing a lightweight decoder with inter-frame attention, our approach is inherently simpler and more scalable than CroCo. We evaluate the resulting model, MuM, extensively on downstream tasks including feedforward reconstruction, dense image matching and relative pose estimation, finding that it outperforms the state-of-the-art visual encoders DINOv3 and CroCo v2.

cs.CV↗

Flopping for FLOPs: Leveraging equivariance for computational efficiency

Incorporating geometric invariance into neural networks enhances parameter efficiency but typically increases computational costs. This paper introduces new equivariant neural networks that preserve symmetry while maintaining a comparable number of floating-point operations (FLOPs) per parameter to standard non-equivariant networks. We focus on horizontal mirroring (flopping) invariance, common in many computer vision tasks. The main idea is to parametrize the feature spaces in terms of mirror-symmetric and mirror-antisymmetric features, i.e., irreps of the flopping group. This decomposes the linear layers to be block-diagonal, requiring half the number of FLOPs. Our approach reduces both FLOPs and wall-clock time, providing a practical solution for efficient, scalable symmetry-aware architectures.

cs.CV↗

Addressing degeneracies in latent interpolation for diffusion models

There is an increasing interest in using image-generating diffusion models for deep data augmentation and image morphing. In this context, it is useful to interpolate between latents produced by inverting a set of input images, in order to generate new images representing some mixture of the inputs. We observe that such interpolation can easily lead to degenerate results when the number of inputs is large. We analyze the cause of this effect theoretically and experimentally, and suggest a suitable remedy. The suggested approach is a relatively simple normalization scheme that is easy to use whenever interpolation between latents is needed. We measure image quality using FID and CLIP embedding distance and show experimentally that baseline interpolation methods lead to a drop in quality metrics long before the degeneration issue is clearly visible. In contrast, our method significantly reduces the degeneration effect and leads to improved quality metrics also in non-degenerate situations.

cs.CV↗

Geometric Consistency Refinement for Single Image Novel View Synthesis via Test-Time Adaptation of Diffusion Models

Diffusion models for single image novel view synthesis (NVS) can generate highly realistic and plausible images, but they are limited in the geometric consistency to the given relative poses. The generated images often show significant errors with respect to the epipolar constraints that should be fulfilled, as given by the target pose. In this paper we address this issue by proposing a methodology to improve the geometric correctness of images generated by a diffusion model for single image NVS. We formulate a loss function based on image matching and epipolar constraints, and optimize the starting noise in a diffusion sampling process such that the generated image should both be a realistic image and fulfill geometric constraints derived from the given target pose. Our method does not require training data or fine-tuning of the diffusion models, and we show that we can apply it to multiple state-of-the-art models for single image NVS. The method is evaluated on the MegaScenes dataset and we show that geometric consistency is improved compared to the baseline models while retaining the quality of the generated images.

cs.CV↗

ProHOC: Probabilistic Hierarchical Out-of-Distribution Classification via Multi-Depth Networks

Out-of-distribution (OOD) detection in deep learning has traditionally been framed as a binary task, where samples are either classified as belonging to the known classes or marked as OOD, with little attention given to the semantic relationships between OOD samples and the in-distribution (ID) classes. We propose a framework for detecting and classifying OOD samples in a given class hierarchy. Specifically, we aim to predict OOD data to their correct internal nodes of the class hierarchy, whereas the known ID classes should be predicted as their corresponding leaf nodes. Our approach leverages the class hierarchy to create a probabilistic model and we implement this model by using networks trained for ID classification at multiple hierarchy depths. We conduct experiments on three datasets with predefined class hierarchies and show the effectiveness of our method. Our code is available at https://github.com/walline/prohoc.

cs.LG↗

Tiny models from tiny data: Textual and null-text inversion for few-shot distillation

Few-shot learning deals with problems such as image classification using very few training examples. Recent vision foundation models show excellent few-shot transfer abilities, but are large and slow at inference. Using knowledge distillation, the capabilities of high-performing but slow models can be transferred to tiny, efficient models. However, common distillation methods require a large set of unlabeled data, which is not available in the few-shot setting. To overcome this lack of data, there has been a recent interest in using synthetic data. We expand on this line of research by presenting a novel diffusion model inversion technique (TINT) combining the diversity of textual inversion with the specificity of null-text inversion. Using this method in a few-shot distillation pipeline leads to state-of-the-art accuracy among small student models on popular benchmarks, while being significantly faster than prior work. Popular few-shot benchmarks involve evaluation over a large number of episodes, which is computationally cumbersome for methods involving synthetic data generation. We also present a theoretical analysis on how the accuracy estimator variance depends on the number of episodes and query examples, and use these results to lower the computational effort required for method evaluation. Finally, to further motivate the use of generative models in few-shot distillation, we demonstrate that our method outperforms training on real data mined from the dataset used in the original diffusion model training. Source code is available at https://github.com/pixwse/tiny2.

cs.CV↗

A Framework for Reducing the Complexity of Geometric Vision Problems and its Application to Two-View Triangulation with Approximation Bounds

In this paper, we present a new framework for reducing the computational complexity of geometric vision problems through targeted reweighting of the cost functions used to minimize reprojection errors. Triangulation - the task of estimating a 3D point from noisy 2D projections across multiple images - is a fundamental problem in multiview geometry and Structure-from-Motion (SfM) pipelines. We apply our framework to the two-view case and demonstrate that optimal triangulation, which requires solving a univariate polynomial of degree six, can be simplified through cost function reweighting reducing the polynomial degree to two. This reweighting yields a closed-form solution while preserving strong geometric accuracy. We derive optimal weighting strategies, establish theoretical bounds on the approximation error, and provide experimental results on real data demonstrating the effectiveness of the proposed approach compared to standard methods. Although this work focuses on two-view triangulation, the framework generalizes to other geometric vision problems.

cs.CV↗

Optimizing Gene-Based Testing for Antibiotic Resistance Prediction

Antibiotic Resistance (AR) is a critical global health challenge that necessitates the development of cost-effective, efficient, and accurate diagnostic tools. Given the genetic basis of AR, techniques such as Polymerase Chain Reaction (PCR) that target specific resistance genes offer a promising approach for predictive diagnostics using a limited set of key genes. This study introduces GenoARM, a novel framework that integrates reinforcement learning (RL) with transformer-based models to optimize the selection of PCR gene tests and improve AR predictions, leveraging observed metadata for improved accuracy. In our evaluation, we developed several high-performing baselines and compared them using publicly available datasets derived from real-world bacterial samples representing multiple clinically relevant pathogens. The results show that all evaluated methods achieve strong and reliable performance when metadata is not utilized. When metadata is introduced and the number of selected genes increases, GenoARM demonstrates superior performance due to its capacity to approximate rewards for unseen and sparse combinations. Overall, our framework represents a major advancement in optimizing diagnostic tools for AR in clinical settings.

q-bio.QM↗

Obfuscation Based Privacy Preserving Representations are Recoverable Using Neighborhood Information

Rapid growth in the popularity of AR/VR/MR applications and cloud-based visual localization systems has given rise to an increased focus on the privacy of user content in the localization process. This privacy concern has been further escalated by the ability of deep neural networks to recover detailed images of a scene from a sparse set of 3D or 2D points and their descriptors - the so-called inversion attacks. Research on privacy-preserving localization has therefore focused on preventing these inversion attacks on both the query image keypoints and the 3D points of the scene map. To this end, several geometry obfuscation techniques that lift points to higher-dimensional spaces, i.e., lines or planes, or that swap coordinates between points % have been proposed. In this paper, we point to a common weakness of these obfuscations that allows to recover approximations of the original point positions under the assumption of known neighborhoods. We further show that these neighborhoods can be computed by learning to identify descriptors that co-occur in neighborhoods. Extensive experiments show that our approach for point recovery is practically applicable to all existing geometric obfuscation schemes. Our results show that these schemes should not be considered privacy-preserving, even though they are claimed to be privacy-preserving. Code will be available at https://github.com/kunalchelani/RecoverPointsNeighborhood.

cs.CV↗

EdgeGaussians -- 3D Edge Mapping via Gaussian Splatting

With their meaningful geometry and their omnipresence in the 3D world, edges are extremely useful primitives in computer vision. 3D edges comprise of lines and curves, and methods to reconstruct them use either multi-view images or point clouds as input. State-of-the-art image-based methods first learn a 3D edge point cloud then fit 3D edges to it. The edge point cloud is obtained by learning a 3D neural implicit edge field from which the 3D edge points are sampled on a specific level set (0 or 1). However, such methods present two important drawbacks: i) it is not realistic to sample points on exact level sets due to float imprecision and training inaccuracies. Instead, they are sampled within a range of levels so the points do not lie accurately on the 3D edges and require further processing. ii) Such implicit representations are computationally expensive and require long training times. In this paper, we address these two limitations and propose a 3D edge mapping that is simpler, more efficient, and preserves accuracy. Our method learns explicitly the 3D edge points and their edge direction hence bypassing the need for point sampling. It casts a 3D edge point as the center of a 3D Gaussian and the edge direction as the principal axis of the Gaussian. Such a representation has the advantage of being not only geometrically meaningful but also compatible with the efficient training optimization defined in Gaussian Splatting. Results show that the proposed method produces edges as accurate and complete as the state-of-the-art while being an order of magnitude faster. Code is released at https://github.com/kunalchelani/EdgeGaussians.

cs.CV↗

Affine steerers for structured keypoint description

We propose a way to train deep learning based keypoint descriptors that makes them approximately equivariant for locally affine transformations of the image plane. The main idea is to use the representation theory of GL(2) to generalize the recently introduced concept of steerers from rotations to affine transformations. Affine steerers give high control over how keypoint descriptions transform under image transformations. We demonstrate the potential of using this control for image matching. Finally, we propose a way to finetune keypoint descriptors with a set of steerers on upright images and obtain state-of-the-art results on several standard benchmarks. Code will be published at github.com/georg-bn/affine-steerers.

cs.CV↗

Learning Structure-from-Motion with Graph Attention Networks

In this paper we tackle the problem of learning Structure-from-Motion (SfM) through the use of graph attention networks. SfM is a classic computer vision problem that is solved though iterative minimization of reprojection errors, referred to as Bundle Adjustment (BA), starting from a good initialization. In order to obtain a good enough initialization to BA, conventional methods rely on a sequence of sub-problems (such as pairwise pose estimation, pose averaging or triangulation) which provide an initial solution that can then be refined using BA. In this work we replace these sub-problems by learning a model that takes as input the 2D keypoints detected across multiple views, and outputs the corresponding camera poses and 3D keypoint coordinates. Our model takes advantage of graph neural networks to learn SfM-specific primitives, and we show that it can be used for fast inference of the reconstruction for new and unseen sequences. The experimental results show that the proposed model outperforms competing learning-based methods, and challenges COLMAP while having lower runtime. Our code is available at https://github.com/lucasbrynte/gasfm/.

cs.CV↗

Steerers: A framework for rotation equivariant keypoint descriptors

Image keypoint descriptions that are discriminative and matchable over large changes in viewpoint are vital for 3D reconstruction. However, descriptions output by learned descriptors are typically not robust to camera rotation. While they can be made more robust by, e.g., data augmentation, this degrades performance on upright images. Another approach is test-time augmentation, which incurs a significant increase in runtime. Instead, we learn a linear transform in description space that encodes rotations of the input image. We call this linear transform a steerer since it allows us to transform the descriptions as if the image was rotated. From representation theory, we know all possible steerers for the rotation group. Steerers can be optimized (A) given a fixed descriptor, (B) jointly with a descriptor or (C) we can optimize a descriptor given a fixed steerer. We perform experiments in these three settings and obtain state-of-the-art results on the rotation invariant image matching benchmarks AIMS and Roto-360. We publish code and model weights at https://github.com/georg-bn/rotation-steerers.

cs.CV↗

Adjustable Visual Appearance for Generalizable Novel View Synthesis

We present a generalizable novel view synthesis method which enables modifying the visual appearance of an observed scene so rendered views match a target weather or lighting condition without any scene specific training or access to reference views at the target condition. Our method is based on a pretrained generalizable transformer architecture and is fine-tuned on synthetically generated scenes under different appearance conditions. This allows for rendering novel views in a consistent manner for 3D scenes that were not included in the training set, along with the ability to (i) modify their appearance to match the target condition and (ii) smoothly interpolate between different conditions. Experiments on real and synthetic scenes show that our method is able to generate 3D consistent renderings while making realistic appearance changes, including qualitative and quantitative comparisons. Please refer to our project page for video results: https://ava-nvs.github.io/

cs.CV↗

TimePillars: Temporally-Recurrent 3D LiDAR Object Detection

Object detection applied to LiDAR point clouds is a relevant task in robotics, and particularly in autonomous driving. Single frame methods, predominant in the field, exploit information from individual sensor scans. Recent approaches achieve good performance, at relatively low inference time. Nevertheless, given the inherent high sparsity of LiDAR data, these methods struggle in long-range detection (e.g. 200m) which we deem to be critical in achieving safe automation. Aggregating multiple scans not only leads to a denser point cloud representation, but it also brings time-awareness to the system, and provides information about how the environment is changing. Solutions of this kind, however, are often highly problem-specific, demand careful data processing, and tend not to fulfil runtime requirements. In this context we propose TimePillars, a temporally-recurrent object detection pipeline which leverages the pillar representation of LiDAR data across time, respecting hardware integration efficiency constraints, and exploiting the diversity and long-range information of the novel Zenseact Open Dataset (ZOD). Through experimentation, we prove the benefits of having recurrency, and show how basic building blocks are enough to achieve robust and efficient results.

cs.CV↗

In Search of Projectively Equivariant Networks

Equivariance of linear neural network layers is well studied. In this work, we relax the equivariance condition to only be true in a projective sense. We propose a way to construct a projectively equivariant neural network through building a standard equivariant network where the linear group representations acting on each intermediate feature space are "multiplicatively modified lifts" of projective group representations. By theoretically studying the relation of projectively and linearly equivariant linear layers, we show that our approach is the most general possible when building a network out of linear layers. The theory is showcased in two simple experiments.

cs.CV↗