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Fredrik Kjolstad

Publications and source records attributed to Fredrik Kjolstad.

At least 37 records · Page 2Linked to original sources

Revet: A Language and Compiler for Dataflow Threads

Spatial dataflow architectures such as reconfigurable dataflow accelerators (RDA) can provide much higher performance and efficiency than CPUs and GPUs. In particular, vectorized reconfigurable dataflow accelerators (vRDA) in recent literature represent a design point that enhances the efficiency of dataflow architectures with vectorization. Today, vRDAs can be exploited using either hardcoded kernels or MapReduce languages like Spatial, which cannot vectorize data-dependent control flow. In contrast, CPUs and GPUs can be programmed using general-purpose threaded abstractions. The ideal combination would be the generality of a threaded programming model coupled with the efficient execution model of a vRDA. We introduce Revet: a programming model, compiler, and execution model that lets threaded applications run efficiently on vRDAs. The Revet programming language uses threads to support a broader range of applications than Spatial's parallel patterns, and our MLIR-based compiler lowers this language to a generic dataflow backend that operates on streaming tensors. Finally, we show that mapping threads to dataflow outperforms GPUs, the current state-of-the-art for threaded accelerators, by 3.8x.

cs.AR↗

Compiling Recurrences over Dense and Sparse Arrays

Recurrence equations lie at the heart of many computational paradigms including dynamic programming, graph analysis, and linear solvers. These equations are often expensive to compute and much work has gone into optimizing them for different situations. The set of recurrence implementations is a large design space across the set of all recurrences (e.g., the Viterbi and Floyd-Warshall algorithms), the choice of data structures (e.g., dense and sparse matrices), and the set of different loop orders. Optimized library implementations do not exist for most points in this design space, and developers must therefore often manually implement and optimize recurrences. We present a general framework for compiling recurrence equations into native code corresponding to any valid point in this general design space. In this framework, users specify a system of recurrences, the type of data structures for storing the input and outputs, and a set of scheduling primitives for optimization. A greedy algorithm then takes this specification and lowers it into a native program that respects the dependencies inherent to the recurrence equation. We describe the compiler transformations necessary to lower this high-level specification into native parallel code for either sparse and dense data structures and provide an algorithm for determining whether the recurrence system is solvable with the provided scheduling primitives. We evaluate the performance and correctness of the generated code on various computational tasks from domains including dense and sparse matrix solvers, dynamic programming, graph problems, and sparse tensor algebra. We demonstrate that generated code has competitive performance to handwritten implementations in libraries.

cs.PL↗

BaCO: A Fast and Portable Bayesian Compiler Optimization Framework

We introduce the Bayesian Compiler Optimization framework (BaCO), a general purpose autotuner for modern compilers targeting CPUs, GPUs, and FPGAs. BaCO provides the flexibility needed to handle the requirements of modern autotuning tasks. Particularly, it deals with permutation, ordered, and continuous parameter types along with both known and unknown parameter constraints. To reason about these parameter types and efficiently deliver high-quality code, BaCO uses Bayesian optimiza tion algorithms specialized towards the autotuning domain. We demonstrate BaCO's effectiveness on three modern compiler systems: TACO, RISE & ELEVATE, and HPVM2FPGA for CPUs, GPUs, and FPGAs respectively. For these domains, BaCO outperforms current state-of-the-art autotuners by delivering on average 1.36x-1.56x faster code with a tiny search budget, and BaCO is able to reach expert-level performance 2.9x-3.9x faster.

cs.PL↗

The Sparse Abstract Machine

We propose the Sparse Abstract Machine (SAM), an abstract machine model for targeting sparse tensor algebra to reconfigurable and fixed-function spatial dataflow accelerators. SAM defines a streaming dataflow abstraction with sparse primitives that encompass a large space of scheduled tensor algebra expressions. SAM dataflow graphs naturally separate tensor formats from algorithms and are expressive enough to incorporate arbitrary iteration orderings and many hardware-specific optimizations. We also present Custard, a compiler from a high-level language to SAM that demonstrates SAM's usefulness as an intermediate representation. We automatically bind from SAM to a streaming dataflow simulator. We evaluate the generality and extensibility of SAM, explore the performance space of sparse tensor algebra optimizations using SAM, and show SAM's ability to represent dataflow hardware.

cs.AR↗

Stardust: Compiling Sparse Tensor Algebra to a Reconfigurable Dataflow Architecture

We introduce Stardust, a compiler that compiles sparse tensor algebra to reconfigurable dataflow architectures (RDAs). Stardust introduces new user-provided data representation and scheduling language constructs for mapping to resource-constrained accelerated architectures. Stardust uses the information provided by these constructs to determine on-chip memory placement and to lower to the Capstan RDA through a parallel-patterns rewrite system that targets the Spatial programming model. The Stardust compiler is implemented as a new compilation path inside the TACO open-source system. Using cycle-accurate simulation, we demonstrate that Stardust can generate more Capstan tensor operations than its authors had implemented and that it results in 138$\times$ better performance than generated CPU kernels and 41$\times$ better performance than generated GPU kernels.

cs.PL↗

Looplets: A Language For Structured Coiteration

Real world arrays often contain underlying structure, such as sparsity, runs of repeated values, or symmetry. Specializing for structure yields significant speedups. But automatically generating efficient code for structured data is challenging, especially when arrays with different structure interact. We show how to abstract over array structures so that the compiler can generate code to coiterate over any combination of them. Our technique enables new array formats (such as 1DVBL for irregular clustered sparsity), new iteration strategies (such as galloping intersections), and new operations over structured data (such as concatenation or convolution).

cs.PL↗

SpDISTAL: Compiling Distributed Sparse Tensor Computations

We introduce SpDISTAL, a compiler for sparse tensor algebra that targets distributed systems. SpDISTAL combines separate descriptions of tensor algebra expressions, sparse data structures, data distribution, and computation distribution. Thus, it enables distributed execution of sparse tensor algebra expressions with a wide variety of sparse data structures and data distributions. SpDISTAL is implemented as a C++ library that targets a distributed task-based runtime system and can generate code for nodes with both multi-core CPUs and multiple GPUs. SpDISTAL generates distributed code that achieves performance competitive with hand-written distributed functions for specific sparse tensor algebra expressions and that outperforms general interpretation-based systems by one to two orders of magnitude.

cs.DC↗

Correct Compilation of Semiring Contractions

We introduce a formal operational semantics that describes the fused execution of variable contraction problems, which compute indexed arithmetic over a semiring and generalize sparse and dense tensor algebra, relational algebra, and graph algorithms. We prove that the model is correct with respect to a functional semantics. We also develop a compiler for variable contraction expressions and show that its performance is equivalent to a state-of-the art sparse tensor algebra compiler, while providing greater generality and correctness guarantees.

cs.PL↗

DISTAL: The Distributed Tensor Algebra Compiler

We introduce DISTAL, a compiler for dense tensor algebra that targets modern distributed and heterogeneous systems. DISTAL lets users independently describe how tensors and computation map onto target machines through separate format and scheduling languages. The combination of choices for data and computation distribution creates a large design space that includes many algorithms from both the past (e.g., Cannon's algorithm) and the present (e.g., COSMA). DISTAL compiles a tensor algebra domain specific language to a distributed task-based runtime system and supports nodes with multi-core CPUs and multiple GPUs. Code generated by DISTAL is competitive with optimized codes for matrix multiply on 256 nodes of the Lassen supercomputer and outperforms existing systems by between 1.8x to 3.7x (with a 45.7x outlier) on higher order tensor operations.

cs.PL↗

Compiler Support for Sparse Tensor Computations in MLIR

Sparse tensors arise in problems in science, engineering, machine learning, and data analytics. Programs that operate on such tensors can exploit sparsity to reduce storage requirements and computational time. Developing and maintaining sparse software by hand, however, is a complex and error-prone task. Therefore, we propose treating sparsity as a property of tensors, not a tedious implementation task, and letting a sparse compiler generate sparse code automatically from a sparsity-agnostic definition of the computation. This paper discusses integrating this idea into MLIR.

cs.PL↗

An Asymptotic Cost Model for Autoscheduling Sparse Tensor Programs

While loop reordering and fusion can make big impacts on the constant-factor performance of dense tensor programs, the effects on sparse tensor programs are asymptotic, often leading to orders of magnitude performance differences in practice. Sparse tensors also introduce a choice of compressed storage formats that can have asymptotic effects. Research into sparse tensor compilers has led to simplified languages that express these tradeoffs, but the user is expected to provide a schedule that makes the decisions. This is challenging because schedulers must anticipate the interaction between sparse formats, loop structure, potential sparsity patterns, and the compiler itself. Automating this decision making process stands to finally make sparse tensor compilers accessible to end users. We present, to the best of our knowledge, the first automatic asymptotic scheduler for sparse tensor programs. We provide an approach to abstractly represent the asymptotic cost of schedules and to choose between them. We narrow down the search space to a manageably small "Pareto frontier" of asymptotically undominated kernels. We test our approach by compiling these kernels with the TACO sparse tensor compiler and comparing them with those generated with the default TACO schedules. Our results show that our approach reduces the scheduling space by orders of magnitude and that the generated kernels perform asymptotically better than those generated using the default schedules.

cs.MS↗

An Attempt to Generate Code for Symmetric Tensor Computations

This document describes an attempt to develop a compiler-based approach for computations with symmetric tensors. Given a computation and the symmetries of its input tensors, we derive formulas for random access under a storage scheme that eliminates redundancies; construct intermediate representations to describe the loop structure; and translate this information, using the taco tensor algebra compiler, into code. While we achieve a framework for reasoning about a fairly general class of symmetric computations, the resulting code is not performant when the symmetries are misaligned.

cs.MS↗

Copy-and-Patch Compilation: A fast compilation algorithm for high-level languages and bytecode

Fast compilation is important when compilation occurs at runtime, such as query compilers in modern database systems and WebAssembly virtual machines in modern browsers. We present copy-and-patch, an extremely fast compilation technique that also produces good quality code. It is capable of lowering both high-level languages and low-level bytecode programs to binary code, by stitching together code from a large library of binary implementation variants. We call these binary implementations stencils because they have holes where missing values must be inserted during code generation. We show how to construct a stencil library and describe the copy-and-patch algorithm that generates optimized binary code. We demonstrate two use cases of copy-and-patch: a compiler for a high-level C-like language intended for metaprogramming and a compiler for WebAssembly. Our high-level language compiler has negligible compilation cost: it produces code from an AST in less time than it takes to construct the AST. We have implemented an SQL database query compiler on top of this metaprogramming system and show that on TPC-H database benchmarks, copy-and-patch generates code two orders of magnitude faster than LLVM -O0 and three orders of magnitude faster than higher optimization levels. The generated code runs an order of magnitude faster than interpretation and 14% faster than LLVM -O0. Our WebAssembly compiler generates code 4.9X-6.5X faster than Liftoff, the WebAssembly baseline compiler in Google Chrome. The generated code also outperforms Liftoff's by 39%-63% on the Coremark and PolyBenchC WebAssembly benchmarks.

cs.PL↗

Compiling Halide Programs to Push-Memory Accelerators

Image processing and machine learning applications benefit tremendously from hardware acceleration, but existing compilers target either FPGAs, which sacrifice power and performance for flexible hardware, or ASICs, which rapidly become obsolete as applications change. Programmable domain-specific accelerators have emerged as a promising middle-ground between these two extremes, but such architectures have traditionally been difficult compiler targets. The main obstacle is that these accelerators often use a different memory abstraction than CPUs and GPUs: push memories that send a data stream from one computation kernel to other kernels, possibly reordered. To address the compilation challenges caused by push memories, we propose that the representation of memory in the middle and backend of the compiler be altered to combine storage with address generation and control logic in a single structure -- a unified buffer. We show that this compiler abstraction can be implemented efficiently on a programmable accelerator, and design a memory mapping algorithm that combines polyhedral analysis and software vectorization techniques to target our accelerator. Our evaluation shows that the compiler supports programmability while maintaining high performance. It can compile a wide range of image processing and machine learning applications to our accelerator with 4.7x better runtime and 4.3x better energy-efficiency as compared to an FPGA.

cs.AR↗

Automatic Generation of Efficient Sparse Tensor Format Conversion Routines

This paper shows how to generate code that efficiently converts sparse tensors between disparate storage formats (data layouts) such as CSR, DIA, ELL, and many others. We decompose sparse tensor conversion into three logical phases: coordinate remapping, analysis, and assembly. We then develop a language that precisely describes how different formats group together and order a tensor's nonzeros in memory. This lets a compiler emit code that performs complex remappings of nonzeros when converting between formats. We also develop a query language that can extract statistics about sparse tensors, and we show how to emit efficient analysis code that computes such queries. Finally, we define an abstract interface that captures how data structures for storing a tensor can be efficiently assembled given specific statistics about the tensor. Disparate formats can implement this common interface, thus letting a compiler emit optimized sparse tensor conversion code for arbitrary combinations of many formats without hard-coding for any specific combination. Our evaluation shows that the technique generates sparse tensor conversion routines with performance between 1.00 and 2.01$\times$ that of hand-optimized versions in SPARSKIT and Intel MKL, two popular sparse linear algebra libraries. And by emitting code that avoids materializing temporaries, which both libraries need for many combinations of source and target formats, our technique outperforms those libraries by 1.78 to 4.01$\times$ for CSC/COO to DIA/ELL conversion.

cs.MS↗

Sparse Tensor Transpositions

We present a new algorithm for transposing sparse tensors called Quesadilla. The algorithm converts the sparse tensor data structure to a list of coordinates and sorts it with a fast multi-pass radix algorithm that exploits knowledge of the requested transposition and the tensors input partial coordinate ordering to provably minimize the number of parallel partial sorting passes. We evaluate both a serial and a parallel implementation of Quesadilla on a set of 19 tensors from the FROSTT collection, a set of tensors taken from scientific and data analytic applications. We compare Quesadilla and a generalization, Top-2-sadilla to several state of the art approaches, including the tensor transposition routine used in the SPLATT tensor factorization library. In serial tests, Quesadilla was the best strategy for 60% of all tensor and transposition combinations and improved over SPLATT by at least 19% in half of the combinations. In parallel tests, at least one of Quesadilla or Top-2-sadilla was the best strategy for 52% of all tensor and transposition combinations.

cs.DS↗

A Unified Iteration Space Transformation Framework for Sparse and Dense Tensor Algebra

We address the problem of optimizing mixed sparse and dense tensor algebra in a compiler. We show that standard loop transformations, such as strip-mining, tiling, collapsing, parallelization and vectorization, can be applied to irregular loops over sparse iteration spaces. We also show how these transformations can be applied to the contiguous value arrays of sparse tensor data structures, which we call their position space, to unlock load-balanced tiling and parallelism. We have prototyped these concepts in the open-source TACO system, where they are exposed as a scheduling API similar to the Halide domain-specific language for dense computations. Using this scheduling API, we show how to optimize mixed sparse/dense tensor algebra expressions, how to generate load-balanced code by scheduling sparse tensor algebra in position space, and how to generate sparse tensor algebra GPU code. Our evaluation shows that our transformations let us generate good code that is competitive with many hand-optimized implementations from the literature.

cs.MS↗

Format Abstraction for Sparse Tensor Algebra Compilers

This paper shows how to build a sparse tensor algebra compiler that is agnostic to tensor formats (data layouts). We develop an interface that describes formats in terms of their capabilities and properties, and show how to build a modular code generator where new formats can be added as plugins. We then describe six implementations of the interface that compose to form the dense, CSR/CSF, COO, DIA, ELL, and HASH tensor formats and countless variants thereof. With these implementations at hand, our code generator can generate code to compute any tensor algebra expression on any combination of the aforementioned formats. To demonstrate our technique, we have implemented it in the taco tensor algebra compiler. Our modular code generator design makes it simple to add support for new tensor formats, and the performance of the generated code is competitive with hand-optimized implementations. Furthermore, by extending taco to support a wider range of formats specialized for different application and data characteristics, we can improve end-user application performance. For example, if input data is provided in the COO format, our technique allows computing a single matrix-vector multiplication directly with the data in COO, which is up to 3.6$\times$ faster than by first converting the data to CSR.

cs.MS↗