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Fridger Schrempp

Publications and source records attributed to Fridger Schrempp.

3 recordsLinked to original sources

Optimally Fast Soft Shadows on Curved Terrain with Dynamic Programming and Maximum Mipmaps

We present a simple, novel method of efficiently rendering ray cast soft shadows on curved terrain by using dynamic programming and maximum mipmaps to rapidly find a global minimum shadow cost in constant runtime complexity. Additionally, we apply a new method of reducing view ray computation times that pre-displaces the terrain mesh to bootstrap ray starting positions. Combining these two methods, our ray casting engine runs in real-time with more than 200% speed up over uniform ray stepping with comparable image quality and without hardware ray tracing acceleration. To add support for accurate planetary ephemerides and interactive features, we integrated the engine into celestia.Sci, a general space simulation software. We demonstrate the ability of our engine to accurately handle a large range of distance scales by using it to generate videos of lunar landing trajectories. The numerical error when compared with real lunar mission imagery is small, demonstrating the accuracy and efficiency of our approach.

cs.GR

QCD-Instantons in eP Scattering

We review recent theoretical results from our systematic study of QCD-instanton contributions to eP processes, involving a hard momentum scale Q. The main issues are: the absence of IR divergencies due to a dynamical suppression of instantons with large size rho > 1/Q, the reliable calculability of instanton-induced amplitudes and our inclusive framework to systematically calculate properties of the instanton-induced multi-parton final state.

hep-ph

Instanton Phenomenology at HERA

This talk describes the physics input of QCDINS, a Monte Carlo event generator for QCD-instanton induced scattering processes in deep-inelastic scattering.

hep-ph