Searcharxiv⌕ Search

arXiv subjects

Friedrich Fraundorfer

Publications and source records attributed to Friedrich Fraundorfer.

At least 37 records · Page 2Linked to original sources

Automatically Annotating Indoor Images with CAD Models via RGB-D Scans

We present an automatic method for annotating images of indoor scenes with the CAD models of the objects by relying on RGB-D scans. Through a visual evaluation by 3D experts, we show that our method retrieves annotations that are at least as accurate as manual annotations, and can thus be used as ground truth without the burden of manually annotating 3D data. We do this using an analysis-by-synthesis approach, which compares renderings of the CAD models with the captured scene. We introduce a 'cloning procedure' that identifies objects that have the same geometry, to annotate these objects with the same CAD models. This allows us to obtain complete annotations for the ScanNet dataset and the recent ARKitScenes dataset.

cs.CV↗

DELS-MVS: Deep Epipolar Line Search for Multi-View Stereo

We propose a novel approach for deep learning-based Multi-View Stereo (MVS). For each pixel in the reference image, our method leverages a deep architecture to search for the corresponding point in the source image directly along the corresponding epipolar line. We denote our method DELS-MVS: Deep Epipolar Line Search Multi-View Stereo. Previous works in deep MVS select a range of interest within the depth space, discretize it, and sample the epipolar line according to the resulting depth values: this can result in an uneven scanning of the epipolar line, hence of the image space. Instead, our method works directly on the epipolar line: this guarantees an even scanning of the image space and avoids both the need to select a depth range of interest, which is often not known a priori and can vary dramatically from scene to scene, and the need for a suitable discretization of the depth space. In fact, our search is iterative, which avoids the building of a cost volume, costly both to store and to process. Finally, our method performs a robust geometry-aware fusion of the estimated depth maps, leveraging a confidence predicted alongside each depth. We test DELS-MVS on the ETH3D, Tanks and Temples and DTU benchmarks and achieve competitive results with respect to state-of-the-art approaches.

cs.CV↗

FCDSN-DC: An Accurate and Lightweight Convolutional Neural Network for Stereo Estimation with Depth Completion

We propose an accurate and lightweight convolutional neural network for stereo estimation with depth completion. We name this method fully-convolutional deformable similarity network with depth completion (FCDSN-DC). This method extends FC-DCNN by improving the feature extractor, adding a network structure for training highly accurate similarity functions and a network structure for filling inconsistent disparity estimates. The whole method consists of three parts. The first part consists of fully-convolutional densely connected layers that computes expressive features of rectified image pairs. The second part of our network learns highly accurate similarity functions between this learned features. It consists of densely-connected convolution layers with a deformable convolution block at the end to further improve the accuracy of the results. After this step an initial disparity map is created and the left-right consistency check is performed in order to remove inconsistent points. The last part of the network then uses this input together with the corresponding left RGB image in order to train a network that fills in the missing measurements. Consistent depth estimations are gathered around invalid points and are parsed together with the RGB points into a shallow CNN network structure in order to recover the missing values. We evaluate our method on challenging real world indoor and outdoor scenes, in particular Middlebury, KITTI and ETH3D were it produces competitive results. We furthermore show that this method generalizes well and is well suited for many applications without the need of further training. The code of our full framework is available at: https://github.com/thedodo/FCDSN-DC

cs.CV↗

MD-Net: Multi-Detector for Local Feature Extraction

Establishing a sparse set of keypoint correspon dences between images is a fundamental task in many computer vision pipelines. Often, this translates into a computationally expensive nearest neighbor search, where every keypoint descriptor at one image must be compared with all the descriptors at the others. In order to lower the computational cost of the matching phase, we propose a deep feature extraction network capable of detecting a predefined number of complementary sets of keypoints at each image. Since only the descriptors within the same set need to be compared across the different images, the matching phase computational complexity decreases with the number of sets. We train our network to predict the keypoints and compute the corresponding descriptors jointly. In particular, in order to learn complementary sets of keypoints, we introduce a novel unsupervised loss which penalizes intersections among the different sets. Additionally, we propose a novel descriptor-based weighting scheme meant to penalize the detection of keypoints with non-discriminative descriptors. With extensive experiments we show that our feature extraction network, trained only on synthetically warped images and in a fully unsupervised manner, achieves competitive results on 3D reconstruction and re-localization tasks at a reduced matching complexity.

cs.CV↗

MCTS with Refinement for Proposals Selection Games in Scene Understanding

We propose a novel method applicable in many scene understanding problems that adapts the Monte Carlo Tree Search (MCTS) algorithm, originally designed to learn to play games of high-state complexity. From a generated pool of proposals, our method jointly selects and optimizes proposals that minimize the objective term. In our first application for floor plan reconstruction from point clouds, our method selects and refines the room proposals, modelled as 2D polygons, by optimizing on an objective function combining the fitness as predicted by a deep network and regularizing terms on the room shapes. We also introduce a novel differentiable method for rendering the polygonal shapes of these proposals. Our evaluations on the recent and challenging Structured3D and Floor-SP datasets show significant improvements over the state-of-the-art, without imposing hard constraints nor assumptions on the floor plan configurations. In our second application, we extend our approach to reconstruct general 3D room layouts from a color image and obtain accurate room layouts. We also show that our differentiable renderer can easily be extended for rendering 3D planar polygons and polygon embeddings. Our method shows high performance on the Matterport3D-Layout dataset, without introducing hard constraints on room layout configurations.

cs.CV↗

PolyWorld: Polygonal Building Extraction with Graph Neural Networks in Satellite Images

While most state-of-the-art instance segmentation methods produce binary segmentation masks, geographic and cartographic applications typically require precise vector polygons of extracted objects instead of rasterized output. This paper introduces PolyWorld, a neural network that directly extracts building vertices from an image and connects them correctly to create precise polygons. The model predicts the connection strength between each pair of vertices using a graph neural network and estimates the assignments by solving a differentiable optimal transport problem. Moreover, the vertex positions are optimized by minimizing a combined segmentation and polygonal angle difference loss. PolyWorld significantly outperforms the state of the art in building polygonization and achieves not only notable quantitative results, but also produces visually pleasing building polygons. Code and trained weights are publicly available at https://github.com/zorzi-s/PolyWorldPretrainedNetwork.

cs.CV↗

End-to-end Trainable Deep Neural Network for Robotic Grasp Detection and Semantic Segmentation from RGB

In this work, we introduce a novel, end-to-end trainable CNN-based architecture to deliver high quality results for grasp detection suitable for a parallel-plate gripper, and semantic segmentation. Utilizing this, we propose a novel refinement module that takes advantage of previously calculated grasp detection and semantic segmentation and further increases grasp detection accuracy. Our proposed network delivers state-of-the-art accuracy on two popular grasp dataset, namely Cornell and Jacquard. As additional contribution, we provide a novel dataset extension for the OCID dataset, making it possible to evaluate grasp detection in highly challenging scenes. Using this dataset, we show that semantic segmentation can additionally be used to assign grasp candidates to object classes, which can be used to pick specific objects in the scene.

cs.CV↗

IB-MVS: An Iterative Algorithm for Deep Multi-View Stereo based on Binary Decisions

We present a novel deep-learning-based method for Multi-View Stereo. Our method estimates high resolution and highly precise depth maps iteratively, by traversing the continuous space of feasible depth values at each pixel in a binary decision fashion. The decision process leverages a deep-network architecture: this computes a pixelwise binary mask that establishes whether each pixel actual depth is in front or behind its current iteration individual depth hypothesis. Moreover, in order to handle occluded regions, at each iteration the results from different source images are fused using pixelwise weights estimated by a second network. Thanks to the adopted binary decision strategy, which permits an efficient exploration of the depth space, our method can handle high resolution images without trading resolution and precision. This sets it apart from most alternative learning-based Multi-View Stereo methods, where the explicit discretization of the depth space requires the processing of large cost volumes. We compare our method with state-of-the-art Multi-View Stereo methods on the DTU, Tanks and Temples and the challenging ETH3D benchmarks and show competitive results.

cs.CV↗

Depth-aware Object Segmentation and Grasp Detection for Robotic Picking Tasks

In this paper, we present a novel deep neural network architecture for joint class-agnostic object segmentation and grasp detection for robotic picking tasks using a parallel-plate gripper. We introduce depth-aware Coordinate Convolution (CoordConv), a method to increase accuracy for point proposal based object instance segmentation in complex scenes without adding any additional network parameters or computation complexity. Depth-aware CoordConv uses depth data to extract prior information about the location of an object to achieve highly accurate object instance segmentation. These resulting segmentation masks, combined with predicted grasp candidates, lead to a complete scene description for grasping using a parallel-plate gripper. We evaluate the accuracy of grasp detection and instance segmentation on challenging robotic picking datasets, namely Siléane and OCID_grasp, and show the benefit of joint grasp detection and segmentation on a real-world robotic picking task.

cs.CV↗

MonteFloor: Extending MCTS for Reconstructing Accurate Large-Scale Floor Plans

We propose a novel method for reconstructing floor plans from noisy 3D point clouds. Our main contribution is a principled approach that relies on the Monte Carlo Tree Search (MCTS) algorithm to maximize a suitable objective function efficiently despite the complexity of the problem. Like previous work, we first project the input point cloud to a top view to create a density map and extract room proposals from it. Our method selects and optimizes the polygonal shapes of these room proposals jointly to fit the density map and outputs an accurate vectorized floor map even for large complex scenes. To do this, we adapted MCTS, an algorithm originally designed to learn to play games, to select the room proposals by maximizing an objective function combining the fitness with the density map as predicted by a deep network and regularizing terms on the room shapes. We also introduce a refinement step to MCTS that adjusts the shape of the room proposals. For this step, we propose a novel differentiable method for rendering the polygonal shapes of these proposals. We evaluate our method on the recent and challenging Structured3D and Floor-SP datasets and show a significant improvement over the state-of-the-art, without imposing any hard constraints nor assumptions on the floor plan configurations.

cs.CV↗

Minimal Cases for Computing the Generalized Relative Pose using Affine Correspondences

We propose three novel solvers for estimating the relative pose of a multi-camera system from affine correspondences (ACs). A new constraint is derived interpreting the relationship of ACs and the generalized camera model. Using the constraint, we demonstrate efficient solvers for two types of motions assumed. Considering that the cameras undergo planar motion, we propose a minimal solution using a single AC and a solver with two ACs to overcome the degenerate case. Also, we propose a minimal solution using two ACs with known vertical direction, e.g., from an IMU. Since the proposed methods require significantly fewer correspondences than state-of-the-art algorithms, they can be efficiently used within RANSAC for outlier removal and initial motion estimation. The solvers are tested both on synthetic data and on real-world scenes from the KITTI odometry benchmark. It is shown that the accuracy of the estimated poses is superior to the state-of-the-art techniques.

cs.CV↗

Monte Carlo Scene Search for 3D Scene Understanding

We explore how a general AI algorithm can be used for 3D scene understanding to reduce the need for training data. More exactly, we propose a modification of the Monte Carlo Tree Search (MCTS) algorithm to retrieve objects and room layouts from noisy RGB-D scans. While MCTS was developed as a game-playing algorithm, we show it can also be used for complex perception problems. Our adapted MCTS algorithm has few easy-to-tune hyperparameters and can optimise general losses. We use it to optimise the posterior probability of objects and room layout hypotheses given the RGB-D data. This results in an analysis-by-synthesis approach that explores the solution space by rendering the current solution and comparing it to the RGB-D observations. To perform this exploration even more efficiently, we propose simple changes to the standard MCTS' tree construction and exploration policy. We demonstrate our approach on the ScanNet dataset. Our method often retrieves configurations that are better than some manual annotations, especially on layouts.

cs.CV↗

Machine-learned Regularization and Polygonization of Building Segmentation Masks

We propose a machine learning based approach for automatic regularization and polygonization of building segmentation masks. Taking an image as input, we first predict building segmentation maps exploiting generic fully convolutional network (FCN). A generative adversarial network (GAN) is then involved to perform a regularization of building boundaries to make them more realistic, i.e., having more rectilinear outlines which construct right angles if required. This is achieved through the interplay between the discriminator which gives a probability of input image being true and generator that learns from discriminator's response to create more realistic images. Finally, we train the backbone convolutional neural network (CNN) which is adapted to predict sparse outcomes corresponding to building corners out of regularized building segmentation results. Experiments on three building segmentation datasets demonstrate that the proposed method is not only capable of obtaining accurate results, but also of producing visually pleasing building outlines parameterized as polygons.

cs.CV↗

BP-MVSNet: Belief-Propagation-Layers for Multi-View-Stereo

In this work, we propose BP-MVSNet, a convolutional neural network (CNN)-based Multi-View-Stereo (MVS) method that uses a differentiable Conditional Random Field (CRF) layer for regularization. To this end, we propose to extend the BP layer and add what is necessary to successfully use it in the MVS setting. We therefore show how we can calculate a normalization based on the expected 3D error, which we can then use to normalize the label jumps in the CRF. This is required to make the BP layer invariant to different scales in the MVS setting. In order to also enable fractional label jumps, we propose a differentiable interpolation step, which we embed into the computation of the pairwise term. These extensions allow us to integrate the BP layer into a multi-scale MVS network, where we continuously improve a rough initial estimate until we get high quality depth maps as a result. We evaluate the proposed BP-MVSNet in an ablation study and conduct extensive experiments on the DTU, Tanks and Temples and ETH3D data sets. The experiments show that we can significantly outperform the baseline and achieve state-of-the-art results.

cs.CV↗

FC-DCNN: A densely connected neural network for stereo estimation

We propose a novel lightweight network for stereo estimation. Our network consists of a fully-convolutional densely connected neural network (FC-DCNN) that computes matching costs between rectified image pairs. Our FC-DCNN method learns expressive features and performs some simple but effective post-processing steps. The densely connected layer structure connects the output of each layer to the input of each subsequent layer. This network structure and the fact that we do not use any fully-connected layers or 3D convolutions leads to a very lightweight network. The output of this network is used in order to calculate matching costs and create a cost-volume. Instead of using time and memory-inefficient cost-aggregation methods such as semi-global matching or conditional random fields in order to improve the result, we rely on filtering techniques, namely median filter and guided filter. By computing a left-right consistency check we get rid of inconsistent values. Afterwards we use a watershed foreground-background segmentation on the disparity image with removed inconsistencies. This mask is then used to refine the final prediction. We show that our method works well for both challenging indoor and outdoor scenes by evaluating it on the Middlebury, KITTI and ETH3D benchmarks respectively. Our full framework is available at https://github.com/thedodo/FC-DCNN

cs.CV↗

DeepC-MVS: Deep Confidence Prediction for Multi-View Stereo Reconstruction

Deep Neural Networks (DNNs) have the potential to improve the quality of image-based 3D reconstructions. However, the use of DNNs in the context of 3D reconstruction from large and high-resolution image datasets is still an open challenge, due to memory and computational constraints. We propose a pipeline which takes advantage of DNNs to improve the quality of 3D reconstructions while being able to handle large and high-resolution datasets. In particular, we propose a confidence prediction network explicitly tailored for Multi-View Stereo (MVS) and we use it for both depth map outlier filtering and depth map refinement within our pipeline, in order to improve the quality of the final 3D reconstructions. We train our confidence prediction network on (semi-)dense ground truth depth maps from publicly available real world MVS datasets. With extensive experiments on popular benchmarks, we show that our overall pipeline can produce state-of-the-art 3D reconstructions, both qualitatively and quantitatively.

cs.CV↗

Map-Repair: Deep Cadastre Maps Alignment and Temporal Inconsistencies Fix in Satellite Images

In the fast developing countries it is hard to trace new buildings construction or old structures destruction and, as a result, to keep the up-to-date cadastre maps. Moreover, due to the complexity of urban regions or inconsistency of data used for cadastre maps extraction, the errors in form of misalignment is a common problem. In this work, we propose an end-to-end deep learning approach which is able to solve inconsistencies between the input intensity image and the available building footprints by correcting label noises and, at the same time, misalignments if needed. The obtained results demonstrate the robustness of the proposed method to even severely misaligned examples that makes it potentially suitable for real applications, like OpenStreetMap correction.

cs.CV↗

Regularization of Building Boundaries in Satellite Images using Adversarial and Regularized Losses

In this paper we present a method for building boundary refinement and regularization in satellite images using a fully convolutional neural network trained with a combination of adversarial and regularized losses. Compared to a pure Mask R-CNN model, the overall algorithm can achieve equivalent performance in terms of accuracy and completeness. However, unlike Mask R-CNN that produces irregular footprints, our framework generates regularized and visually pleasing building boundaries which are beneficial in many applications.

eess.IV↗