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Fu Zhang

Publications and source records attributed to Fu Zhang.

At least 73 records · Page 4Linked to original sources

Swarm-LIO: Decentralized Swarm LiDAR-inertial Odometry

Accurate self and relative state estimation are the critical preconditions for completing swarm tasks, e.g., collaborative autonomous exploration, target tracking, search and rescue. This paper proposes Swarm-LIO: a fully decentralized state estimation method for aerial swarm systems, in which each drone performs precise ego-state estimation, exchanges ego-state and mutual observation information by wireless communication, and estimates relative state with respect to (w.r.t.) the rest of UAVs, all in real-time and only based on LiDAR-inertial measurements. A novel 3D LiDAR-based drone detection, identification and tracking method is proposed to obtain observations of teammate drones. The mutual observation measurements are then tightly-coupled with IMU and LiDAR measurements to perform real-time and accurate estimation of ego-state and relative state jointly. Extensive real-world experiments show the broad adaptability to complicated scenarios, including GPS-denied scenes, degenerate scenes for camera (dark night) or LiDAR (facing a single wall). Compared with ground-truth provided by motion capture system, the result shows the centimeter-level localization accuracy which outperforms other state-of-the-art LiDAR-inertial odometry for single UAV system.

cs.RO↗

ROG-Map: An Efficient Robocentric Occupancy Grid Map for Large-scene and High-resolution LiDAR-based Motion Planning

Recent advances in LiDAR technology have opened up new possibilities for robotic navigation. Given the widespread use of occupancy grid maps (OGMs) in robotic motion planning, this paper aims to address the challenges of integrating LiDAR with OGMs. To this end, we propose ROG-Map, a uniform grid-based OGM that maintains a local map moving along with the robot to enable efficient map operation and reduce memory costs for large-scene autonomous flight. Moreover, we present a novel incremental obstacle inflation method that significantly reduces the computational cost of inflation. The proposed method outperforms state-of-the-art (SOTA) methods on various public datasets. To demonstrate the effectiveness and efficiency of ROG-Map, we integrate it into a complete quadrotor system and perform autonomous flights against both small obstacles and large-scale scenes. During real-world flight tests with a 0.05 m resolution local map and 30mx30mx12m local map size, ROG-Map takes only 29.8% of frame time on average to update the map at a frame rate of 50 Hz (\ie, 5.96 ms in 20 ms), including 0.33% (i.e., 0.66 ms) to perform obstacle inflation, demonstrating outstanding real-world performance. We release ROG-Map as an open-source ROS package to promote the development of LiDAR-based motion planning.

cs.RO↗

STD: Stable Triangle Descriptor for 3D place recognition

In this work, we present a novel global descriptor termed stable triangle descriptor (STD) for 3D place recognition. For a triangle, its shape is uniquely determined by the length of the sides or included angles. Moreover, the shape of triangles is completely invariant to rigid transformations. Based on this property, we first design an algorithm to efficiently extract local key points from the 3D point cloud and encode these key points into triangular descriptors. Then, place recognition is achieved by matching the side lengths (and some other information) of the descriptors between point clouds. The point correspondence obtained from the descriptor matching pair can be further used in geometric verification, which greatly improves the accuracy of place recognition. In our experiments, we extensively compare our proposed system against other state-of-the-art systems (i.e., M2DP, Scan Context) on public datasets (i.e., KITTI, NCLT, and Complex-Urban) and our self-collected dataset (with a non-repetitive scanning solid-state LiDAR). All the quantitative results show that STD has stronger adaptability and a great improvement in precision over its counterparts. To share our findings and make contributions to the community, we open source our code on our GitHub: https://github.com/hku-mars/STD.

cs.CV↗

Online Whole-body Motion Planning for Quadrotor using Multi-resolution Search

In this paper, we address the problem of online quadrotor whole-body motion planning (SE(3) planning) in unknown and unstructured environments. We propose a novel multi-resolution search method, which discovers narrow areas requiring full pose planning and normal areas requiring only position planning. As a consequence, a quadrotor planning problem is decomposed into several SE(3) (if necessary) and R^3 sub-problems. To fly through the discovered narrow areas, a carefully designed corridor generation strategy for narrow areas is proposed, which significantly increases the planning success rate. The overall problem decomposition and hierarchical planning framework substantially accelerate the planning process, making it possible to work online with fully onboard sensing and computation in unknown environments. Extensive simulation benchmark comparisons show that the proposed method is one to several orders of magnitude faster than the state-of-the-art methods in computation time while maintaining high planning success rate. The proposed method is finally integrated into a LiDAR-based autonomous quadrotor, and various real-world experiments in unknown and unstructured environments are conducted to demonstrate the outstanding performance of the proposed method.

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MARSIM: A light-weight point-realistic simulator for LiDAR-based UAVs

The emergence of low-cost, small form factor and light-weight solid-state LiDAR sensors have brought new opportunities for autonomous unmanned aerial vehicles (UAVs) by advancing navigation safety and computation efficiency. Yet the successful developments of LiDAR-based UAVs must rely on extensive simulations. Existing simulators can hardly perform simulations of real-world environments due to the requirements of dense mesh maps that are difficult to obtain. In this paper, we develop a point-realistic simulator of real-world scenes for LiDAR-based UAVs. The key idea is the underlying point rendering method, where we construct a depth image directly from the point cloud map and interpolate it to obtain realistic LiDAR point measurements. Our developed simulator is able to run on a light-weight computing platform and supports the simulation of LiDARs with different resolution and scanning patterns, dynamic obstacles, and multi-UAV systems. Developed in the ROS framework, the simulator can easily communicate with other key modules of an autonomous robot, such as perception, state estimation, planning, and control. Finally, the simulator provides 10 high-resolution point cloud maps of various real-world environments, including forests of different densities, historic building, office, parking garage, and various complex indoor environments. These realistic maps provide diverse testing scenarios for an autonomous UAV. Evaluation results show that the developed simulator achieves superior performance in terms of time and memory consumption against Gazebo and that the simulated UAV flights highly match the actual one in real-world environments. We believe such a point-realistic and light-weight simulator is crucial to bridge the gap between UAV simulation and experiments and will significantly facilitate the research of LiDAR-based autonomous UAVs in the future.

cs.RO↗

Large-Scale LiDAR Consistent Mapping using Hierachical LiDAR Bundle Adjustment

Reconstructing an accurate and consistent large-scale LiDAR point cloud map is crucial for robotics applications. The existing solution, pose graph optimization, though it is time-efficient, does not directly optimize the mapping consistency. LiDAR bundle adjustment (BA) has been recently proposed to resolve this issue; however, it is too time-consuming on large-scale maps. To mitigate this problem, this paper presents a globally consistent and efficient mapping method suitable for large-scale maps. Our proposed work consists of a bottom-up hierarchical BA and a top-down pose graph optimization, which combines the advantages of both methods. With the hierarchical design, we solve multiple BA problems with a much smaller Hessian matrix size than the original BA; with the pose graph optimization, we smoothly and efficiently update the LiDAR poses. The effectiveness and robustness of our proposed approach have been validated on multiple spatially and timely large-scale public spinning LiDAR datasets, i.e., KITTI, MulRan and Newer College, and self-collected solid-state LiDAR datasets under structured and unstructured scenes. With proper setups, we demonstrate our work could generate a globally consistent map with around 12% of the sequence time.

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Targetless Extrinsic Calibration of Multiple Small FoV LiDARs and Cameras using Adaptive Voxelization

Determining the extrinsic parameter between multiple LiDARs and cameras is essential for autonomous robots, especially for solid-state LiDARs, where each LiDAR unit has a very small Field-of-View (FoV), and multiple units are often used collectively. The majority of extrinsic calibration methods are proposed for 360$^\circ$ mechanical spinning LiDARs where the FoV overlap with other LiDAR or camera sensors is assumed. Few research works have been focused on the calibration of small FoV LiDARs and cameras nor on the improvement of the calibration speed. In this work, we consider the problem of extrinsic calibration among small FoV LiDARs and cameras, with the aim to shorten the total calibration time and further improve the calibration precision. We first implement an adaptive voxelization technique in the extraction and matching of LiDAR feature points. Such a process could avoid the redundant creation of $k$-d trees in LiDAR extrinsic calibration and extract LiDAR feature points in a more reliable and fast manner than existing methods. We then formulate the multiple LiDAR extrinsic calibration into a LiDAR Bundle Adjustment (BA) problem. By deriving the cost function up to second-order, the solving time and precision of the non-linear least square problem are further boosted. Our proposed method has been verified on data collected in four targetless scenes and under two types of solid-state LiDARs with a completely different scanning pattern, density, and FoV. The robustness of our work has also been validated under eight initial setups, with each setup containing 100 independent trials. Compared with the state-of-the-art methods, our work has increased the calibration speed 15 times for LiDAR-LiDAR extrinsic calibration and 1.5 times for LiDAR-Camera extrinsic calibration (averaged result from 50 independent trials) while remaining accurate.

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Robust Real-time LiDAR-inertial Initialization

For most LiDAR-inertial odometry, accurate initial states, including temporal offset and extrinsic transformation between LiDAR and 6-axis IMUs, play a significant role and are often considered as prerequisites. However, such information may not be always available in customized LiDAR-inertial systems. In this paper, we propose LI-Init: a full and real-time LiDAR-inertial system initialization process that calibrates the temporal offset and extrinsic parameter between LiDARs and IMUs, and also the gravity vector and IMU bias by aligning the state estimated from LiDAR measurements with that measured by IMU. We implement the proposed method as an initialization module, which, if enabled, automatically detects the degree of excitation of the collected data and calibrate, on-the-fly, the temporal offset, extrinsic, gravity vector, and IMU bias, which are then used as high-quality initial state values for real-time LiDAR-inertial odometry systems. Experiments conducted with different types of LiDARs and LiDAR-inertial combinations show the robustness, adaptability and efficiency of our initialization method. The implementation of our LiDAR-inertial initialization procedure LI-Init and test data are open-sourced on Github and also integrated into a state-of-the-art LiDAR-inertial odometry system FAST-LIO2.

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Bubble Planner: Planning High-speed Smooth Quadrotor Trajectories using Receding Corridors

Quadrotors are agile platforms. With human experts, they can perform extremely high-speed flights in cluttered environments. However, fully autonomous flight at high speed remains a significant challenge. In this work, we propose a motion planning algorithm based on the corridor-constrained minimum control effort trajectory optimization (MINCO) framework. Specifically, we use a series of overlapping spheres to represent the free space of the environment and propose two novel designs that enable the algorithm to plan high-speed quadrotor trajectories in real-time. One is a sampling-based corridor generation method that generates spheres with large overlapped areas (hence overall corridor size) between two neighboring spheres. The second is a Receding Horizon Corridors (RHC) strategy, where part of the previously generated corridor is reused in each replan. Together, these two designs enlarge the corridor spaces in accordance with the quadrotor's current state and hence allow the quadrotor to maneuver at high speeds. We benchmark our algorithm against other state-of-the-art planning methods to show its superiority in simulation. Comprehensive ablation studies are also conducted to show the necessity of the two designs. The proposed method is finally evaluated on an autonomous LiDAR-navigated quadrotor UAV in woods environments, achieving flight speeds over 13.7 m/s without any prior map of the environment or external localization facility.

cs.RO↗

R$^3$LIVE++: A Robust, Real-time, Radiance reconstruction package with a tightly-coupled LiDAR-Inertial-Visual state Estimator

Simultaneous localization and mapping (SLAM) are crucial for autonomous robots (e.g., self-driving cars, autonomous drones), 3D mapping systems, and AR/VR applications. This work proposed a novel LiDAR-inertial-visual fusion framework termed R$^3$LIVE++ to achieve robust and accurate state estimation while simultaneously reconstructing the radiance map on the fly. R$^3$LIVE++ consists of a LiDAR-inertial odometry (LIO) and a visual-inertial odometry (VIO), both running in real-time. The LIO subsystem utilizes the measurements from a LiDAR for reconstructing the geometric structure (i.e., the positions of 3D points), while the VIO subsystem simultaneously recovers the radiance information of the geometric structure from the input images. R$^3$LIVE++ is developed based on R$^3$LIVE and further improves the accuracy in localization and mapping by accounting for the camera photometric calibration (e.g., non-linear response function and lens vignetting) and the online estimation of camera exposure time. We conduct more extensive experiments on both public and our private datasets to compare our proposed system against other state-of-the-art SLAM systems. Quantitative and qualitative results show that our proposed system has significant improvements over others in both accuracy and robustness. In addition, to demonstrate the extendability of our work, {we developed several applications based on our reconstructed radiance maps, such as high dynamic range (HDR) imaging, virtual environment exploration, and 3D video gaming.} Lastly, to share our findings and make contributions to the community, we make our codes, hardware design, and dataset publicly available on our Github: github.com/hku-mars/r3live

cs.CV↗

Fast 3D Sparse Topological Skeleton Graph Generation for Mobile Robot Global Planning

In recent years, mobile robots are becoming ambitious and deployed in large-scale scenarios. Serving as a high-level understanding of environments, a sparse skeleton graph is beneficial for more efficient global planning. Currently, existing solutions for skeleton graph generation suffer from several major limitations, including poor adaptiveness to different map representations, dependency on robot inspection trajectories and high computational overhead. In this paper, we propose an efficient and flexible algorithm generating a trajectory-independent 3D sparse topological skeleton graph capturing the spatial structure of the free space. In our method, an efficient ray sampling and validating mechanism are adopted to find distinctive free space regions, which contributes to skeleton graph vertices, with traversability between adjacent vertices as edges. A cycle formation scheme is also utilized to maintain skeleton graph compactness. Benchmark comparison with state-of-the-art works demonstrates that our approach generates sparse graphs in a substantially shorter time, giving high-quality global planning paths. Experiments conducted in real-world maps further validate the capability of our method in real-world scenarios. Our method will be made open source to benefit the community.

cs.RO↗

Efficient and Probabilistic Adaptive Voxel Mapping for Accurate Online LiDAR Odometry

This paper proposes an efficient and probabilistic adaptive voxel mapping method for LiDAR odometry. The map is a collection of voxels; each contains one plane (or edge) feature that enables the probabilistic representation of the environment and accurate registration of a new LiDAR scan. We further analyze the need for coarse-to-fine voxel mapping and then use a novel voxel map organized by a Hash table and octrees to build and update the map efficiently. We apply the proposed voxel map to an iterated extended Kalman filter and construct a maximum a posteriori probability problem for pose estimation. Experiments on the open KITTI dataset show the high accuracy and efficiency of our method compared to other state-of-the-art methods. Outdoor experiments on unstructured environments with non-repetitive scanning LiDARs further verify the adaptability of our mapping method to different environments and LiDAR scanning patterns. Our codes and dataset are open-sourced on Github

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Star-Convex Constrained Optimization for Visibility Planning with Application to Aerial Inspection

The visible capability is critical in many robot applications, such as inspection and surveillance, etc. Without the assurance of the visibility to targets, some tasks end up not being complete or even failing. In this paper, we propose a visibility guaranteed planner by star-convex constrained optimization. The visible space is modeled as star convex polytope (SCP) by nature and is generated by finding the visible points directly on point cloud. By exploiting the properties of the SCP, the visibility constraint is formulated for trajectory optimization. The trajectory is confined in the safe and visible flight corridor which consists of convex polytopes and SCPs. We further make a relaxation to the visibility constraints and transform the constrained trajectory optimization problem into an unconstrained one that can be reliably and efficiently solved. To validate the capability of the proposed planner, we present the practical application in site inspection. The experimental results show that the method is efficient, scalable, and visibility guaranteed, presenting the prospect of application to various other applications in the future.

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FAST-LIVO: Fast and Tightly-coupled Sparse-Direct LiDAR-Inertial-Visual Odometry

To achieve accurate and robust pose estimation in Simultaneous Localization and Mapping (SLAM) task, multi-sensor fusion is proven to be an effective solution and thus provides great potential in robotic applications. This paper proposes FAST-LIVO, a fast LiDAR-Inertial-Visual Odometry system, which builds on two tightly-coupled and direct odometry subsystems: a VIO subsystem and a LIO subsystem. The LIO subsystem registers raw points (instead of feature points on e.g., edges or planes) of a new scan to an incrementally-built point cloud map. The map points are additionally attached with image patches, which are then used in the VIO subsystem to align a new image by minimizing the direct photometric errors without extracting any visual features (e.g., ORB or FAST corner features). To further improve the VIO robustness and accuracy, a novel outlier rejection method is proposed to reject unstable map points that lie on edges or are occluded in the image view. Experiments on both open data sequences and our customized device data are conducted. The results show our proposed system outperforms other counterparts and can handle challenging environments at reduced computation cost. The system supports both multi-line spinning LiDARs and emerging solid-state LiDARs with completely different scanning patterns, and can run in real-time on both Intel and ARM processors. We open source our code and dataset of this work on Github to benefit the robotics community.

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Trends on 3d Transition Metal Coordination on Monolayer MoS$_2$

Two-dimensional materials (2DM) have attracted much interest due to their distinct optical, electronic, and catalytic properties. These properties can be by tuned a range of methods including substitutional doping or, as recently demonstrated, by surface functionalization with single atoms, increasing even further 2DM portfolio. Here we theoretically and experimentally describe the coordination reaction between MoS$_2$ monolayers with 3d transition metals (TMs), exploring the nature and the trend of MoS$_2$-TMs interaction. Density Functional Theory calculations, X-Ray Photoelectron Spectroscopy (XPS), and Photoluminescence (PL) point to the formation of MoS$_2$-TM coordination complexes, where the adsorption energy trend for 3d TM resembles the crystal-field (CF) stabilization energy for weak-field complexes. Pearson's theory for hard-soft acid-base and Ligand-field theory were applied to discuss the periodic trends on 3d TM coordination on the MoS$_2$ surface. We found that softer acids with higher ligand field stabilization energy, such as Ni$^{2+}$, tend to form bonds with more covalent character with MoS$_2$, which can be considered a soft base. On the other hand, harder acids, such as Cr$^{3+}$, tend to form bonds with more ionic character. Additionally, we studied the trends in charge transfer and doping observed in the XPS and PL results, where metals such as Ni led to an n-type of doping, while Cu functionalization results in p-type doping. Therefore, the formation of coordination complexes on TMD's surface is demonstrated to be a promising and effective way to control and to understand the nature of the single-atom functionalization of TMD.

cond-mat.mtrl-sci↗

R3LIVE: A Robust, Real-time, RGB-colored, LiDAR-Inertial-Visual tightly-coupled state Estimation and mapping package

In this letter, we propose a novel LiDAR-Inertial-Visual sensor fusion framework termed R3LIVE, which takes advantage of measurement of LiDAR, inertial, and visual sensors to achieve robust and accurate state estimation. R3LIVE is contained of two subsystems, the LiDAR-inertial odometry (LIO) and visual-inertial odometry (VIO). The LIO subsystem (FAST-LIO) takes advantage of the measurement from LiDAR and inertial sensors and builds the geometry structure of (i.e. the position of 3D points) global maps. The VIO subsystem utilizes the data of visual-inertial sensors and renders the map's texture (i.e. the color of 3D points). More specifically, the VIO subsystem fuses the visual data directly and effectively by minimizing the frame-to-map photometric error. The developed system R3LIVE is developed based on our previous work R2LIVE, with careful architecture design and implementation. Experiment results show that the resultant system achieves more robustness and higher accuracy in state estimation than current counterparts (see our attached video). R3LIVE is a versatile and well-engineered system toward various possible applications, which can not only serve as a SLAM system for real-time robotic applications, but can also reconstruct the dense, precise, RGB-colored 3D maps for applications like surveying and mapping. Moreover, to make R3LIVE more extensible, we develop a series of offline utilities for reconstructing and texturing meshes, which further minimizes the gap between R3LIVE and various of 3D applications such as simulators, video games and etc (see our demos video). To share our findings and make contributions to the community, we open source R3LIVE on our Github, including all of our codes, software utilities, and the mechanical design of our device.

cs.RO↗

FAST-LIO2: Fast Direct LiDAR-inertial Odometry

This paper presents FAST-LIO2: a fast, robust, and versatile LiDAR-inertial odometry framework. Building on a highly efficient tightly-coupled iterated Kalman filter, FAST-LIO2 has two key novelties that allow fast, robust, and accurate LiDAR navigation (and mapping). The first one is directly registering raw points to the map (and subsequently update the map, i.e., mapping) without extracting features. This enables the exploitation of subtle features in the environment and hence increases the accuracy. The elimination of a hand-engineered feature extraction module also makes it naturally adaptable to emerging LiDARs of different scanning patterns; The second main novelty is maintaining a map by an incremental k-d tree data structure, ikd-Tree, that enables incremental updates (i.e., point insertion, delete) and dynamic re-balancing. Compared with existing dynamic data structures (octree, R*-tree, nanoflann k-d tree), ikd-Tree achieves superior overall performance while naturally supports downsampling on the tree. We conduct an exhaustive benchmark comparison in 19 sequences from a variety of open LiDAR datasets. FAST-LIO2 achieves consistently higher accuracy at a much lower computation load than other state-of-the-art LiDAR-inertial navigation systems. Various real-world experiments on solid-state LiDARs with small FoV are also conducted. Overall, FAST-LIO2 is computationally-efficient (e.g., up to 100 Hz odometry and mapping in large outdoor environments), robust (e.g., reliable pose estimation in cluttered indoor environments with rotation up to 1000 deg/s), versatile (i.e., applicable to both multi-line spinning and solid-state LiDARs, UAV and handheld platforms, and Intel and ARM-based processors), while still achieving higher accuracy than existing methods. Our implementation of the system FAST-LIO2, and the data structure ikd-Tree are both open-sourced on Github.

cs.RO↗

Model Predictive Control for Trajectory Tracking on Differentiable Manifolds

We consider the problem of bridging the gap between geometric tracking control theory and implementation of model predictive control (MPC) for robotic systems operating on manifolds. We propose a generic on-manifold MPC formulation based on a canonical representation of the system evolving on manifolds. Then, we present a method that solves the on-manifold MPC formulation by linearizing the system along the trajectory under tracking. There are two main advantages of the proposed scheme. The first is that the linearized system leads to an equivalent error system represented by a set of minimal parameters without any singularity. Secondly, the process of system modeling, error-system derivation, linearization and control has the manifold constraints completely decoupled from the system descriptions, enabling the development of a symbolic MPC framework that naturally encapsulates the manifold constraints. In this framework, users need only to supply system-specific descriptions without dealing with the manifold constraints. We implement this framework and test it on a quadrotor unmanned aerial vehicle (UAV) operating on $SO(3) \times \mathbb{R}^n$ and an unmanned ground vehicle (UGV) moving on a curved surface. Real-world experiments show that the proposed framework and implementation achieve high tracking performance and computational efficiency even in highly aggressive aerobatic quadrotor maneuvers.

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