SearcharxivSearch

arXiv subjects

Fuchun Sun

Publications and source records attributed to Fuchun Sun.

At least 19 recordsLinked to original sources

BICPO-VLA: Behavior-Identified Continuation Preference Optimization for Smooth Asynchronous Vision-Language-Action Control

The request-to-handoff gap has three coupled sources: ambiguity about the behavior intended at request time, physical-state drift accumulated during action generation, and residual incompatibility when the new action finally assumes control. BICPO-VLA addresses them in sequence. First, an instruction-aware causal history encoder identifies the behavior supported by the command and current task progress. Second, sequential Haar subspace generation decomposes each action chunk into complementary pairwise scaffold and residual coefficients, enabling two specialized generation stages followed by exact reconstruction. By reducing iterative refinement in the original action space, it shortens the interval over which the robot continues moving before the new chunk becomes available. Finally, BICPO rolls the known outgoing actions to the actual handoff state and applies reference-relative Flow-DPO among behaviorally matched candidates, adapting the generated chunk to the remaining request-to-handoff mismatch without changing its intended behavior.

cs.RO

PBD-AG: Persistent Baseline-Delta Active Graphs with Uncertainty-Aware Inspection for Long-Horizon Service Robots

Long-horizon service robots require persistent world models that can be built autonomously in unseen environments and revised as task-relevant objects change. Existing methods rely on online mapping, which accumulates localization and observation errors, static scene representations that cannot capture persistent object changes, or holistic vision-language predictions that lack verifiable 3D geometric evidence. We present PBD-AG, a persistent baseline-delta active graph framework that decouples robot-verified stable fixtures from revisable dynamic object events. Under our framework, the robot autonomously bootstraps the structural baseline from onboard exploration and inspects discovered fixtures to ground hierarchical object beliefs. PBD-AG maintains reliability-weighted object states over geometry, semantics, identity, existence, and support relations, utilizing a geometric visibility gate to mitigate false deletions under occlusion. Inspection viewpoints are selected by a graph-conditioned policy that balances target coverage, travel cost, collision risk, and redundant observation. Simulation experiments in multiple environments and under controlled dynamic evaluation show higher aggregate coarse-fixture F1 than capability-matched controls, as well as stronger identity continuity and event recall. A qualitative physical-robot demonstration further illustrates integration with onboard sensing, providing a traceable world model for long-horizon robotic perception. The project page of PBD-AG is available at https://shuobao214.github.io/PBD-AG/

cs.RO

EAGG: Embodiment-Aligned Grasp Generation via Geometry-Aware Graph Conditioning

Cross-end-effector grasp generation seeks a unified model that generalizes across objects and across embodiments ranging from parallel grippers to dexterous end effectors. Existing grasp generators are typically designed for a fixed embodiment or encode embodiment identity with a static descriptor, which weakens transfer when topology, actuation coupling, and contact geometry differ substantially. We present EAGG, an embodiment-aligned grasp generator that represents each embodiment with a topology-aware end-effector graph and an embodiment-specific low-dimensional end-effector control space. A frozen end-effector-cognition backbone converts the current articulated state into geometry-aware tokens that act as a reusable morphology prior, and iterative geometry injection refreshes these tokens throughout sampling so that conditioning remains synchronized with the evolving end-effector geometry. On the MultiGripperGrasp benchmark, EAGG reaches 56.17% average success across six training end effectors, remaining within 1.10 percentage points of specialized training while preserving transfer to finetuning and zero-shot end effectors. Iterative geometry injection further reduces the pooled median contact distance from 0.239 cm to 0.189 cm. These results show that cross-end-effector grasp generation is strengthened by aligning embodiment structure inside a shared generator rather than suppressing embodiment differences. Code is available at https://github.com/wanhaoniu/EAGG.

cs.RO

Knowledge Reutilization in Meta-Reinforcement Learning

Meta-reinforcement learning enables fast adaptation by extracting shared structure from related tasks, but existing end-to-end methods often couple task inference with embodiment-specific control. This coupling can obscure non-parametric task semantics, reduce sample efficiency, and limit cross-agent reuse. We propose a meta-knowledge reutilization framework that learns task-level knowledge on a dynamics-simplified agent and transfers it to heterogeneous agents. The framework uses a Bayesian non-parametric prior to organize latent task modes and a high-level policy to generate task-level magnitude guidance. To bridge reusable task knowledge with different embodiments, we introduce a semantic-magnitude interface and a lightweight temporal adaptor, which convert frozen meta-knowledge into temporally aligned subgoals for embodiment-specific low-level controllers. Experiments on multiple locomotion agents show that our framework reduces final-step tracking error by 94.75% -- 99.79% compared with recent state-of-the-art baselines and achieves comparable deployment performance with about 23.8% of their interaction data.

cs.AI

Generalizing Graph Foundation Models via Hyperbolic Retrieval-Augmented Generation

Graph foundation models (GFMs) emerged as a dominant paradigm in graph representation learning by leveraging large-scale pre-training for cross-domain inference. However, the parameterized knowledge encoded within these models is insufficient to cope with distribution shifts, limiting their generalization ability. To mitigate this issue, retrieval-augmented generation (RAG) has been introduced to incorporate external knowledge at inference time. Nevertheless, existing RAG frameworks operating in Euclidean space suffer from a fundamental geometric limitation: the polynomial volume growth of Euclidean space is inherently mismatched with the tree-structured external knowledge bases. This mismatch leads to the loss of semantic granularity in retrieval and gives rise to the hubness phenomenon.To address this limitation, we propose a Hyperbolic Retrieval-Augmented Generation (HyRAG) framework designed to enhance the generalization capabilities of GFMs. Specifically, the introduced Hyperbolic Knowledge Indexing module retains the tree-like hierarchies of the external knowledge base by modeling them within hyperbolic space. The Multi-granularity Retrieval module then provides GFMs with the global semantic anchors and local semantic nuances through coarse-grained and fine-grained knowledge retrieval, respectively. Finally, the Dual-path Fusion module achieves effective knowledge integration for graph tasks at both the feature and structural levels. Experiments on multiple graph benchmarks demonstrate significant improvements in the zero-shot setting, highlighting the generalization of our method for robust GFMs inference.

cs.IR

Ratio-Variance Regularized Policy Optimization

Standard on-policy reinforcement learning relies on heuristic clipping to enforce trust regions, but this mechanism imposes a severe cost by indiscriminately truncating high-return yet high-divergence updates. We demonstrate that explicitly constraining the policy ratio variance provides a principled local approximation to trust-region constraints, eliminating the need for binary hard clipping. By acting as a distributional ``soft brake'', this approach preserves critical gradient signals from novel discoveries while naturally down-weighting and enabling the reuse of stale, off-policy data. We introduce ${\bf R}^2{\bf VPO}$ (Ratio-Variance Regularized Policy Optimization), which implements this constraint via a primal-dual optimization framework. Extensive evaluations across $7$ LLM scales, spanning both fast and slow reasoning paradigms, and $10$ robotic control tasks demonstrate the generality of the proposed approach. R$^2$VPO achieves substantial performance gains on mathematical reasoning benchmarks, with particularly pronounced improvements on smaller models, while significantly improving sample efficiency. Furthermore, it consistently outperforms PPO baselines in continuous control domains, particularly in sparse-reward and dynamic environments. Together, these findings establish ratio-variance regularization as a principled foundation for stable and data-efficient policy optimization.

cs.LG

Periodic Steady-State Control of a Handkerchief-Spinning Task Using a Parallel Anti-Parallelogram Tendon-driven Wrist

Spinning flexible objects, exemplified by traditional Chinese handkerchief performances, demands periodic steady-state motions under nonlinear dynamics with frictional contacts and boundary constraints. To address these challenges, we first design an intuitive dexterous wrist based on a parallel anti-parallelogram tendon-driven structure, which achieves 90 degrees omnidirectional rotation with low inertia and decoupled roll-pitch sensing, and implement a high-low level hierarchical control scheme. We then develop a particle-spring model of the handkerchief for control-oriented abstraction and strategy evaluation. Hardware experiments validate this framework, achieving an unfolding ratio of approximately 99% and fingertip tracking error of RMSE = 2.88 mm in high-dynamic spinning. These results demonstrate that integrating control-oriented modeling with a task-tailored dexterous wrist enables robust rest-to-steady-state transitions and precise periodic manipulation of highly flexible objects. More visualizations: https://slowly1113.github.io/icra2026-handkerchief/

cs.RO

Test-Time Perturbation Learning with Delayed Feedback for Vision-Language-Action Models

Vision-Language-Action models (VLAs) achieve remarkable performance in sequential decision-making but remain fragile to subtle environmental shifts, such as small changes in object pose. We attribute this brittleness to trajectory overfitting, where VLAs over-attend to the spurious correlation between actions and entities, then reproduce memorized action patterns. We propose Perturbation learning with Delayed Feedback (PDF), a verifier-free test-time adaptation framework that improves decision performance without fine-tuning the base model. PDF mitigates the spurious correlation through uncertainty-based data augmentation and action voting, while an adaptive scheduler allocates augmentation budgets to balance performance and efficiency. To further improve stability, PDF learns a lightweight perturbation module that retrospectively adjusts action logits guided by delayed feedback, correcting overconfidence issue. Experiments on LIBERO (+7.4\% success rate) and Atari (+10.3 human normalized score) demonstrate consistent gains of PDF in task success over vanilla VLA and VLA with test-time adaptation, establishing a practical path toward reliable test-time adaptation in multimodal decision-making agents. The code is available at \href{https://github.com/zhoujiahuan1991/CVPR2026-PDF}{https://github.com/zhoujiahuan1991/CVPR2026-PDF}.

cs.CV

Evolving the Complete Muscle: Efficient Morphology-Control Co-design for Musculoskeletal Locomotion

Musculoskeletal robots offer intrinsic compliance and flexibility, providing a promising paradigm for versatile locomotion. However, existing research typically relies on models with fixed muscle physiological parameters. This static physical setting fails to accommodate the diverse dynamic demands of complex tasks, inherently limiting the robot's performance upper bound. In this work, we focus on the morphology and control co-design of musculoskeletal systems. Unlike previous studies that optimize single physiological attributes such as stiffness, we introduce a Complete Musculoskeletal Morphological Evolution Space that simultaneously evolves muscle strength, velocity, and stiffness. To overcome the exponential expansion of the exploration space caused by this comprehensive evolution, we propose Spectral Design Evolution (SDE), a high-efficiency co-optimization framework. By integrating a bilateral symmetry prior with Principal Component Analysis (PCA), SDE projects complex muscle parameters onto a low-dimensional spectral manifold, enabling efficient morphological exploration. Evaluated on the MyoSuite framework across four tasks (Walk, Stair, Hilly, and Rough terrains), our method demonstrates superior learning efficiency and locomotion stability compared to fixed-morphology and standard evolutionary baselines.

cs.RO

All-in-One Image Restoration via Causal-Deconfounding Wavelet-Disentangled Prompt Network

Image restoration represents a promising approach for addressing the inherent defects of image content distortion. Standard image restoration approaches suffer from high storage cost and the requirement towards the known degradation pattern, including type and degree, which can barely be satisfied in dynamic practical scenarios. In contrast, all-in-one image restoration (AiOIR) eliminates multiple degradations within a unified model to circumvent the aforementioned issues. However, according to our causal analysis, we disclose that two significant defects still exacerbate the effectiveness and generalization of AiOIR models: 1) the spurious correlation between non-degradation semantic features and degradation patterns; 2) the biased estimation of degradation patterns. To obtain the true causation between degraded images and restored images, we propose Causal-deconfounding Wavelet-disentangled Prompt Network (CWP-Net) to perform effective AiOIR. CWP-Net introduces two modules for decoupling, i.e., wavelet attention module of encoder and wavelet attention module of decoder. These modules explicitly disentangle the degradation and semantic features to tackle the issue of spurious correlation. To address the issue stemming from the biased estimation of degradation patterns, CWP-Net leverages a wavelet prompt block to generate the alternative variable for causal deconfounding. Extensive experiments on two all-in-one settings prove the effectiveness and superior performance of our proposed CWP-Net over the state-of-the-art AiOIR methods.

cs.CV

SceneTransporter: Optimal Transport-Guided Compositional Latent Diffusion for Single-Image Structured 3D Scene Generation

We introduce SceneTransporter, an end-to-end framework for structured 3D scene generation from a single image. While existing methods generate part-level 3D objects, they often fail to organize these parts into distinct instances in open-world scenes. Through a debiased clustering probe, we reveal a critical insight: this failure stems from the lack of structural constraints within the model's internal assignment mechanism. Based on this finding, we reframe the task of structured 3D scene generation as a global correlation assignment problem. To solve this, SceneTransporter formulates and solves an entropic Optimal Transport (OT) objective within the denoising loop of the compositional DiT model. This formulation imposes two powerful structural constraints. First, the resulting transport plan gates cross-attention to enforce an exclusive, one-to-one routing of image patches to part-level 3D latents, preventing entanglement. Second, the competitive nature of the transport encourages the grouping of similar patches, a process that is further regularized by an edge-based cost, to form coherent objects and prevent fragmentation. Extensive experiments show that SceneTransporter outperforms existing methods on open-world scene generation, significantly improving instance-level coherence and geometric fidelity. Code and models will be publicly available at https://2019epwl.github.io/SceneTransporter/.

cs.CV

FLAC: Maximum Entropy RL via Kinetic Energy Regularized Bridge Matching

Iterative generative policies, such as diffusion models and flow matching, offer superior expressivity for continuous control but complicate Maximum Entropy Reinforcement Learning because their action log-densities are not directly accessible. To address this, we propose Field Least-Energy Actor-Critic (FLAC), a likelihood-free framework that regulates policy stochasticity by penalizing the kinetic energy of the velocity field. Our key insight is to formulate policy optimization as a Generalized Schr\"odinger Bridge (GSB) problem relative to a high-entropy reference process (e.g., uniform). Under this view, the maximum-entropy principle emerges naturally as staying close to a high-entropy reference while optimizing return, without requiring explicit action densities. In this framework, kinetic energy serves as a physically grounded proxy for divergence from the reference: minimizing path-space energy bounds the deviation of the induced terminal action distribution. Building on this view, we derive an energy-regularized policy iteration scheme and a practical off-policy algorithm that automatically tunes the kinetic energy via a Lagrangian dual mechanism. Empirically, FLAC achieves superior or comparable performance on high-dimensional benchmarks relative to strong baselines, while avoiding explicit density estimation.

cs.LG

DualGazeNet: A Biologically Inspired Dual-Gaze Query Network for Salient Object Detection

Recent salient object detection (SOD) methods aim to improve performance in four key directions: semantic enhancement, boundary refinement, auxiliary task supervision, and multi-modal fusion. In pursuit of continuous gains, these approaches have evolved toward increasingly sophisticated architectures with multi-stage pipelines, specialized fusion modules, edge-guided learning, and elaborate attention mechanisms. However, this complexity paradoxically introduces feature redundancy and cross-component interference that obscure salient cues, ultimately reaching performance bottlenecks. In contrast, human vision achieves efficient salient object identification without such architectural complexity. This contrast raises a fundamental question: can we design a biologically grounded yet architecturally simple SOD framework that dispenses with most of this engineering complexity, while achieving state-of-the-art accuracy, computational efficiency, and interpretability? In this work, we answer this question affirmatively by introducing DualGazeNet, a biologically inspired pure Transformer framework that models the dual biological principles of robust representation learning and magnocellular-parvocellular dual-pathway processing with cortical attention modulation in the human visual system. Extensive experiments on five RGB SOD benchmarks show that DualGazeNet consistently surpasses 25 state-of-the-art CNN- and Transformer-based methods. On average, DualGazeNet achieves about 60\% higher inference speed and 53.4\% fewer FLOPs than four Transformer-based baselines of similar capacity (VST++, MDSAM, Sam2unet, and BiRefNet). Moreover, DualGazeNet exhibits strong cross-domain generalization, achieving leading or highly competitive performance on camouflaged and underwater SOD benchmarks without relying on additional modalities.

cs.CV

What Foundation Models can Bring for Robot Learning in Manipulation : A Survey

The realization of universal robots is an ultimate goal of researchers. However, a key hurdle in achieving this goal lies in the robots' ability to manipulate objects in their unstructured surrounding environments according to different tasks. The learning-based approach is considered an effective way to address generalization. The impressive performance of foundation models in the fields of computer vision and natural language suggests the potential of embedding foundation models into manipulation tasks as a viable path toward achieving general manipulation capability. However, we believe achieving general manipulation capability requires an overarching framework akin to auto driving. This framework should encompass multiple functional modules, with different foundation models assuming distinct roles in facilitating general manipulation capability. This survey focuses on the contributions of foundation models to robot learning for manipulation. We propose a comprehensive framework and detail how foundation models can address challenges in each module of the framework. What's more, we examine current approaches, outline challenges, suggest future research directions, and identify potential risks associated with integrating foundation models into this domain.

cs.RO

Adversarial Locomotion and Motion Imitation for Humanoid Policy Learning

Humans exhibit diverse and expressive whole-body movements. However, attaining human-like whole-body coordination in humanoid robots remains challenging, as conventional approaches that mimic whole-body motions often neglect the distinct roles of upper and lower body. This oversight leads to computationally intensive policy learning and frequently causes robot instability and falls during real-world execution. To address these issues, we propose Adversarial Locomotion and Motion Imitation (ALMI), a novel framework that enables adversarial policy learning between upper and lower body. Specifically, the lower body aims to provide robust locomotion capabilities to follow velocity commands while the upper body tracks various motions. Conversely, the upper-body policy ensures effective motion tracking when the robot executes velocity-based movements. Through iterative updates, these policies achieve coordinated whole-body control, which can be extended to loco-manipulation tasks with teleoperation systems. Extensive experiments demonstrate that our method achieves robust locomotion and precise motion tracking in both simulation and on the full-size Unitree H1 robot. Additionally, we release a large-scale whole-body motion control dataset featuring high-quality episodic trajectories from MuJoCo simulations deployable on real robots. The project page is https://almi-humanoid.github.io.

cs.RO

Audio-Guided Visual Perception for Audio-Visual Navigation

Audio-Visual Embodied Navigation aims to enable agents to autonomously navigate to sound sources in unknown 3D environments using auditory cues. While current AVN methods excel on in-distribution sound sources, they exhibit poor cross-source generalization: navigation success rates plummet and search paths become excessively long when agents encounter unheard sounds or unseen environments. This limitation stems from the lack of explicit alignment mechanisms between auditory signals and corresponding visual regions. Policies tend to memorize spurious \enquote{acoustic fingerprint-scenario} correlations during training, leading to blind exploration when exposed to novel sound sources. To address this, we propose the AGVP framework, which transforms sound from policy-memorable acoustic fingerprint cues into spatial guidance. The framework first extracts global auditory context via audio self-attention, then uses this context as queries to guide visual feature attention, highlighting sound-source-related regions at the feature level. Subsequent temporal modeling and policy optimization are then performed. This design, centered on interpretable cross-modal alignment and region reweighting, reduces dependency on specific acoustic fingerprints. Experimental results demonstrate that AGVP improves both navigation efficiency and robustness while achieving superior cross-scenario generalization on previously unheard sounds.

cs.SD

ECTSpeech: Enhancing Efficient Speech Synthesis via Easy Consistency Tuning

Diffusion models have demonstrated remarkable performance in speech synthesis, but typically require multi-step sampling, resulting in low inference efficiency. Recent studies address this issue by distilling diffusion models into consistency models, enabling efficient one-step generation. However, these approaches introduce additional training costs and rely heavily on the performance of pre-trained teacher models. In this paper, we propose ECTSpeech, a simple and effective one-step speech synthesis framework that, for the first time, incorporates the Easy Consistency Tuning (ECT) strategy into speech synthesis. By progressively tightening consistency constraints on a pre-trained diffusion model, ECTSpeech achieves high-quality one-step generation while significantly reducing training complexity. In addition, we design a multi-scale gate module (MSGate) to enhance the denoiser's ability to fuse features at different scales. Experimental results on the LJSpeech dataset demonstrate that ECTSpeech achieves audio quality comparable to state-of-the-art methods under single-step sampling, while substantially reducing the model's training cost and complexity.

cs.SD

EGSTalker: Real-Time Audio-Driven Talking Head Generation with Efficient Gaussian Deformation

This paper presents EGSTalker, a real-time audio-driven talking head generation framework based on 3D Gaussian Splatting (3DGS). Designed to enhance both speed and visual fidelity, EGSTalker requires only 3-5 minutes of training video to synthesize high-quality facial animations. The framework comprises two key stages: static Gaussian initialization and audio-driven deformation. In the first stage, a multi-resolution hash triplane and a Kolmogorov-Arnold Network (KAN) are used to extract spatial features and construct a compact 3D Gaussian representation. In the second stage, we propose an Efficient Spatial-Audio Attention (ESAA) module to fuse audio and spatial cues, while KAN predicts the corresponding Gaussian deformations. Extensive experiments demonstrate that EGSTalker achieves rendering quality and lip-sync accuracy comparable to state-of-the-art methods, while significantly outperforming them in inference speed. These results highlight EGSTalker's potential for real-time multimedia applications.

cs.SD