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Fuchun Sun

Publications and source records attributed to Fuchun Sun.

At least 73 records · Page 4Linked to original sources

Offline-Boosted Actor-Critic: Adaptively Blending Optimal Historical Behaviors in Deep Off-Policy RL

Off-policy reinforcement learning (RL) has achieved notable success in tackling many complex real-world tasks, by leveraging previously collected data for policy learning. However, most existing off-policy RL algorithms fail to maximally exploit the information in the replay buffer, limiting sample efficiency and policy performance. In this work, we discover that concurrently training an offline RL policy based on the shared online replay buffer can sometimes outperform the original online learning policy, though the occurrence of such performance gains remains uncertain. This motivates a new possibility of harnessing the emergent outperforming offline optimal policy to improve online policy learning. Based on this insight, we present Offline-Boosted Actor-Critic (OBAC), a model-free online RL framework that elegantly identifies the outperforming offline policy through value comparison, and uses it as an adaptive constraint to guarantee stronger policy learning performance. Our experiments demonstrate that OBAC outperforms other popular model-free RL baselines and rivals advanced model-based RL methods in terms of sample efficiency and asymptotic performance across 53 tasks spanning 6 task suites.

cs.LG↗

Vidu4D: Single Generated Video to High-Fidelity 4D Reconstruction with Dynamic Gaussian Surfels

Video generative models are receiving particular attention given their ability to generate realistic and imaginative frames. Besides, these models are also observed to exhibit strong 3D consistency, significantly enhancing their potential to act as world simulators. In this work, we present Vidu4D, a novel reconstruction model that excels in accurately reconstructing 4D (i.e., sequential 3D) representations from single generated videos, addressing challenges associated with non-rigidity and frame distortion. This capability is pivotal for creating high-fidelity virtual contents that maintain both spatial and temporal coherence. At the core of Vidu4D is our proposed Dynamic Gaussian Surfels (DGS) technique. DGS optimizes time-varying warping functions to transform Gaussian surfels (surface elements) from a static state to a dynamically warped state. This transformation enables a precise depiction of motion and deformation over time. To preserve the structural integrity of surface-aligned Gaussian surfels, we design the warped-state geometric regularization based on continuous warping fields for estimating normals. Additionally, we learn refinements on rotation and scaling parameters of Gaussian surfels, which greatly alleviates texture flickering during the warping process and enhances the capture of fine-grained appearance details. Vidu4D also contains a novel initialization state that provides a proper start for the warping fields in DGS. Equipping Vidu4D with an existing video generative model, the overall framework demonstrates high-fidelity text-to-4D generation in both appearance and geometry.

cs.CV↗

Intriguing Property and Counterfactual Explanation of GAN for Remote Sensing Image Generation

Generative adversarial networks (GANs) have achieved remarkable progress in the natural image field. However, when applying GANs in the remote sensing (RS) image generation task, an extraordinary phenomenon is observed: the GAN model is more sensitive to the size of training data for RS image generation than for natural image generation. In other words, the generation quality of RS images will change significantly with the number of training categories or samples per category. In this paper, we first analyze this phenomenon from two kinds of toy experiments and conclude that the amount of feature information contained in the GAN model decreases with reduced training data. Then we establish a structural causal model (SCM) of the data generation process and interpret the generated data as the counterfactuals. Based on this SCM, we theoretically prove that the quality of generated images is positively correlated with the amount of feature information. This provides insights for enriching the feature information learned by the GAN model during training. Consequently, we propose two innovative adjustment schemes, namely Uniformity Regularization (UR) and Entropy Regularization (ER), to increase the information learned by the GAN model at the distributional and sample levels, respectively. We theoretically and empirically demonstrate the effectiveness and versatility of our methods. Extensive experiments on three RS datasets and two natural datasets show that our methods outperform the well-established models on RS image generation tasks. The source code is available at https://github.com/rootSue/Causal-RSGAN.

cs.CV↗

Seizing Serendipity: Exploiting the Value of Past Success in Off-Policy Actor-Critic

Learning high-quality $Q$-value functions plays a key role in the success of many modern off-policy deep reinforcement learning (RL) algorithms. Previous works primarily focus on addressing the value overestimation issue, an outcome of adopting function approximators and off-policy learning. Deviating from the common viewpoint, we observe that $Q$-values are often underestimated in the latter stage of the RL training process, potentially hindering policy learning and reducing sample efficiency. We find that such a long-neglected phenomenon is often related to the use of inferior actions from the current policy in Bellman updates as compared to the more optimal action samples in the replay buffer. To address this issue, our insight is to incorporate sufficient exploitation of past successes while maintaining exploration optimism. We propose the Blended Exploitation and Exploration (BEE) operator, a simple yet effective approach that updates $Q$-value using both historical best-performing actions and the current policy. Based on BEE, the resulting practical algorithm BAC outperforms state-of-the-art methods in over 50 continuous control tasks and achieves strong performance in failure-prone scenarios and real-world robot tasks. Benchmark results and videos are available at https://jity16.github.io/BEE/.

cs.LG↗

Soft Contact Simulation and Manipulation Learning of Deformable Objects with Vision-based Tactile Sensor

Deformable object manipulation is a classical and challenging research area in robotics. Compared with rigid object manipulation, this problem is more complex due to the deformation properties including elastic, plastic, and elastoplastic deformation. In this paper, we describe a new deformable object manipulation method including soft contact simulation, manipulation learning, and sim-to-real transfer. We propose a novel approach utilizing Vision-Based Tactile Sensors (VBTSs) as the end-effector in simulation to produce observations like relative position, squeezed area, and object contour, which are transferable to real robots. For a more realistic contact simulation, a new simulation environment including elastic, plastic, and elastoplastic deformations is created. We utilize RL strategies to train agents in the simulation, and expert demonstrations are applied for challenging tasks. Finally, we build a real experimental platform to complete the sim-to-real transfer and achieve a 90% success rate on difficult tasks such as cylinder and sphere. To test the robustness of our method, we use plasticine of different hardness and sizes to repeat the tasks including cylinder and sphere. The experimental results show superior performances of deformable object manipulation with the proposed method.

cs.RO↗

Smooth Computation without Input Delay: Robust Tube-Based Model Predictive Control for Robot Manipulator Planning

Model Predictive Control (MPC) has exhibited remarkable capabilities in optimizing objectives and meeting constraints. However, the substantial computational burden associated with solving the Optimal Control Problem (OCP) at each triggering instant introduces significant delays between state sampling and control application. These delays limit the practicality of MPC in resource-constrained systems when engaging in complex tasks. The intuition to address this issue in this paper is that by predicting the successor state, the controller can solve the OCP one time step ahead of time thus avoiding the delay of the next action. To this end, we compute deviations between real and nominal system states, predicting forthcoming real states as initial conditions for the imminent OCP solution. Anticipatory computation stores optimal control based on current nominal states, thus mitigating the delay effects. Additionally, we establish an upper bound for linearization error, effectively linearizing the nonlinear system, reducing OCP complexity, and enhancing response speed. We provide empirical validation through two numerical simulations and corresponding real-world robot tasks, demonstrating significant performance improvements and augmented response speed (up to $90\%$) resulting from the seamless integration of our proposed approach compared to conventional time-triggered MPC strategies.

cs.RO↗

Simulation of Optical Tactile Sensors Supporting Slip and Rotation using Path Tracing and IMPM

Optical tactile sensors are extensively utilized in intelligent robot manipulation due to their ability to acquire high-resolution tactile information at a lower cost. However, achieving adequate reality and versatility in simulating optical tactile sensors is challenging. In this paper, we propose a simulation method and validate its effectiveness through experiments. We utilize path tracing for image rendering, achieving higher similarity to real data than the baseline method in simulating pressing scenarios. Additionally, we apply the improved Material Point Method(IMPM) algorithm to simulate the relative rest between the object and the elastomer surface when the object is in motion, enabling more accurate simulation of complex manipulations such as slip and rotation.

cs.RO↗

Equivariant Local Reference Frames for Unsupervised Non-rigid Point Cloud Shape Correspondence

Unsupervised non-rigid point cloud shape correspondence underpins a multitude of 3D vision tasks, yet itself is non-trivial given the exponential complexity stemming from inter-point degree-of-freedom, i.e., pose transformations. Based on the assumption of local rigidity, one solution for reducing complexity is to decompose the overall shape into independent local regions using Local Reference Frames (LRFs) that are invariant to SE(3) transformations. However, the focus solely on local structure neglects global geometric contexts, resulting in less distinctive LRFs that lack crucial semantic information necessary for effective matching. Furthermore, such complexity introduces out-of-distribution geometric contexts during inference, thus complicating generalization. To this end, we introduce 1) EquiShape, a novel structure tailored to learn pair-wise LRFs with global structural cues for both spatial and semantic consistency, and 2) LRF-Refine, an optimization strategy generally applicable to LRF-based methods, aimed at addressing the generalization challenges. Specifically, for EquiShape, we employ cross-talk within separate equivariant graph neural networks (Cross-GVP) to build long-range dependencies to compensate for the lack of semantic information in local structure modeling, deducing pair-wise independent SE(3)-equivariant LRF vectors for each point. For LRF-Refine, the optimization adjusts LRFs within specific contexts and knowledge, enhancing the geometric and semantic generalizability of point features. Our overall framework surpasses the state-of-the-art methods by a large margin on three benchmarks. Code and models will be publicly available.

cs.CV↗

Manifold Constraint Regularization for Remote Sensing Image Generation

Generative Adversarial Networks (GANs) have shown notable accomplishments in remote sensing domain. However, this paper reveals that their performance on remote sensing images falls short when compared to their impressive results with natural images. This study identifies a previously overlooked issue: GANs exhibit a heightened susceptibility to overfitting on remote sensing images.To address this challenge, this paper analyzes the characteristics of remote sensing images and proposes manifold constraint regularization, a novel approach that tackles overfitting of GANs on remote sensing images for the first time. Our method includes a new measure for evaluating the structure of the data manifold. Leveraging this measure, we propose the manifold constraint regularization term, which not only alleviates the overfitting problem, but also promotes alignment between the generated and real data manifolds, leading to enhanced quality in the generated images. The effectiveness and versatility of this method have been corroborated through extensive validation on various remote sensing datasets and GAN models. The proposed method not only enhances the quality of the generated images, reflected in a 3.13\% improvement in Frechet Inception Distance (FID) score, but also boosts the performance of the GANs on downstream tasks, evidenced by a 3.76\% increase in classification accuracy.

cs.CV↗

AnimatableDreamer: Text-Guided Non-rigid 3D Model Generation and Reconstruction with Canonical Score Distillation

Advances in 3D generation have facilitated sequential 3D model generation (a.k.a 4D generation), yet its application for animatable objects with large motion remains scarce. Our work proposes AnimatableDreamer, a text-to-4D generation framework capable of generating diverse categories of non-rigid objects on skeletons extracted from a monocular video. At its core, AnimatableDreamer is equipped with our novel optimization design dubbed Canonical Score Distillation (CSD), which lifts 2D diffusion for temporal consistent 4D generation. CSD, designed from a score gradient perspective, generates a canonical model with warp-robustness across different articulations. Notably, it also enhances the authenticity of bones and skinning by integrating inductive priors from a diffusion model. Furthermore, with multi-view distillation, CSD infers invisible regions, thereby improving the fidelity of monocular non-rigid reconstruction. Extensive experiments demonstrate the capability of our method in generating high-flexibility text-guided 3D models from the monocular video, while also showing improved reconstruction performance over existing non-rigid reconstruction methods.

cs.CV↗

BayesPrompt: Prompting Large-Scale Pre-Trained Language Models on Few-shot Inference via Debiased Domain Abstraction

As a novel and effective fine-tuning paradigm based on large-scale pre-trained language models (PLMs), prompt-tuning aims to reduce the gap between downstream tasks and pre-training objectives. While prompt-tuning has yielded continuous advancements in various tasks, such an approach still remains a persistent defect: prompt-tuning methods fail to generalize to specific few-shot patterns. From the perspective of distribution analyses, we disclose that the intrinsic issues behind the phenomenon are the over-multitudinous conceptual knowledge contained in PLMs and the abridged knowledge for target downstream domains, which jointly result in that PLMs mis-locate the knowledge distributions corresponding to the target domains in the universal knowledge embedding space. To this end, we intuitively explore to approximate the unabridged target domains of downstream tasks in a debiased manner, and then abstract such domains to generate discriminative prompts, thereby providing the de-ambiguous guidance for PLMs. Guided by such an intuition, we propose a simple yet effective approach, namely BayesPrompt, to learn prompts that contain the domain discriminative information against the interference from domain-irrelevant knowledge. BayesPrompt primitively leverages known distributions to approximate the debiased factual distributions of target domains and further uniformly samples certain representative features from the approximated distributions to generate the ultimate prompts for PLMs. We provide theoretical insights with the connection to domain adaptation. Empirically, our method achieves state-of-the-art performance on benchmarks.

cs.CL↗

Isotropic3D: Image-to-3D Generation Based on a Single CLIP Embedding

Encouraged by the growing availability of pre-trained 2D diffusion models, image-to-3D generation by leveraging Score Distillation Sampling (SDS) is making remarkable progress. Most existing methods combine novel-view lifting from 2D diffusion models which usually take the reference image as a condition while applying hard L2 image supervision at the reference view. Yet heavily adhering to the image is prone to corrupting the inductive knowledge of the 2D diffusion model leading to flat or distorted 3D generation frequently. In this work, we reexamine image-to-3D in a novel perspective and present Isotropic3D, an image-to-3D generation pipeline that takes only an image CLIP embedding as input. Isotropic3D allows the optimization to be isotropic w.r.t. the azimuth angle by solely resting on the SDS loss. The core of our framework lies in a two-stage diffusion model fine-tuning. Firstly, we fine-tune a text-to-3D diffusion model by substituting its text encoder with an image encoder, by which the model preliminarily acquires image-to-image capabilities. Secondly, we perform fine-tuning using our Explicit Multi-view Attention (EMA) which combines noisy multi-view images with the noise-free reference image as an explicit condition. CLIP embedding is sent to the diffusion model throughout the whole process while reference images are discarded once after fine-tuning. As a result, with a single image CLIP embedding, Isotropic3D is capable of generating multi-view mutually consistent images and also a 3D model with more symmetrical and neat content, well-proportioned geometry, rich colored texture, and less distortion compared with existing image-to-3D methods while still preserving the similarity to the reference image to a large extent. The project page is available at https://isotropic3d.github.io/. The code and models are available at https://github.com/pkunliu/Isotropic3D.

cs.CV↗

Rethinking Mutual Information for Language Conditioned Skill Discovery on Imitation Learning

Language-conditioned robot behavior plays a vital role in executing complex tasks by associating human commands or instructions with perception and actions. The ability to compose long-horizon tasks based on unconstrained language instructions necessitates the acquisition of a diverse set of general-purpose skills. However, acquiring inherent primitive skills in a coupled and long-horizon environment without external rewards or human supervision presents significant challenges. In this paper, we evaluate the relationship between skills and language instructions from a mathematical perspective, employing two forms of mutual information within the framework of language-conditioned policy learning. To maximize the mutual information between language and skills in an unsupervised manner, we propose an end-to-end imitation learning approach known as Language Conditioned Skill Discovery (LCSD). Specifically, we utilize vector quantization to learn discrete latent skills and leverage skill sequences of trajectories to reconstruct high-level semantic instructions. Through extensive experiments on language-conditioned robotic navigation and manipulation tasks, encompassing BabyAI, LORel, and CALVIN, we demonstrate the superiority of our method over prior works. Our approach exhibits enhanced generalization capabilities towards unseen tasks, improved skill interpretability, and notably higher rates of task completion success.

cs.RO↗

IIANet: An Intra- and Inter-Modality Attention Network for Audio-Visual Speech Separation

Recent research has made significant progress in designing fusion modules for audio-visual speech separation. However, they predominantly focus on multi-modal fusion at a single temporal scale of auditory and visual features without employing selective attention mechanisms, which is in sharp contrast with the brain. To address this issue, We propose a novel model called Intra- and Inter-Attention Network (IIANet), which leverages the attention mechanism for efficient audio-visual feature fusion. IIANet consists of two types of attention blocks: intra-attention (IntraA) and inter-attention (InterA) blocks, where the InterA blocks are distributed at the top, middle and bottom of IIANet. Heavily inspired by the way how human brain selectively focuses on relevant content at various temporal scales, these blocks maintain the ability to learn modality-specific features and enable the extraction of different semantics from audio-visual features. Comprehensive experiments on three standard audio-visual separation benchmarks (LRS2, LRS3, and VoxCeleb2) demonstrate the effectiveness of IIANet, outperforming previous state-of-the-art methods while maintaining comparable inference time. In particular, the fast version of IIANet (IIANet-fast) has only 7% of CTCNet's MACs and is 40% faster than CTCNet on CPUs while achieving better separation quality, showing the great potential of attention mechanism for efficient and effective multimodal fusion.

cs.SD↗

Hierarchical Topology Isomorphism Expertise Embedded Graph Contrastive Learning

Graph contrastive learning (GCL) aims to align the positive features while differentiating the negative features in the latent space by minimizing a pair-wise contrastive loss. As the embodiment of an outstanding discriminative unsupervised graph representation learning approach, GCL achieves impressive successes in various graph benchmarks. However, such an approach falls short of recognizing the topology isomorphism of graphs, resulting in that graphs with relatively homogeneous node features cannot be sufficiently discriminated. By revisiting classic graph topology recognition works, we disclose that the corresponding expertise intuitively complements GCL methods. To this end, we propose a novel hierarchical topology isomorphism expertise embedded graph contrastive learning, which introduces knowledge distillations to empower GCL models to learn the hierarchical topology isomorphism expertise, including the graph-tier and subgraph-tier. On top of this, the proposed method holds the feature of plug-and-play, and we empirically demonstrate that the proposed method is universal to multiple state-of-the-art GCL models. The solid theoretical analyses are further provided to prove that compared with conventional GCL methods, our method acquires the tighter upper bound of Bayes classification error. We conduct extensive experiments on real-world benchmarks to exhibit the performance superiority of our method over candidate GCL methods, e.g., for the real-world graph representation learning experiments, the proposed method beats the state-of-the-art method by 0.23% on unsupervised representation learning setting, 0.43% on transfer learning setting. Our code is available at https://github.com/jyf123/HTML.

cs.LG↗

UIEDP:Underwater Image Enhancement with Diffusion Prior

Underwater image enhancement (UIE) aims to generate clear images from low-quality underwater images. Due to the unavailability of clear reference images, researchers often synthesize them to construct paired datasets for training deep models. However, these synthesized images may sometimes lack quality, adversely affecting training outcomes. To address this issue, we propose UIE with Diffusion Prior (UIEDP), a novel framework treating UIE as a posterior distribution sampling process of clear images conditioned on degraded underwater inputs. Specifically, UIEDP combines a pre-trained diffusion model capturing natural image priors with any existing UIE algorithm, leveraging the latter to guide conditional generation. The diffusion prior mitigates the drawbacks of inferior synthetic images, resulting in higher-quality image generation. Extensive experiments have demonstrated that our UIEDP yields significant improvements across various metrics, especially no-reference image quality assessment. And the generated enhanced images also exhibit a more natural appearance.

cs.CV↗

RobotGPT: Robot Manipulation Learning from ChatGPT

We present RobotGPT, an innovative decision framework for robotic manipulation that prioritizes stability and safety. The execution code generated by ChatGPT cannot guarantee the stability and safety of the system. ChatGPT may provide different answers for the same task, leading to unpredictability. This instability prevents the direct integration of ChatGPT into the robot manipulation loop. Although setting the temperature to 0 can generate more consistent outputs, it may cause ChatGPT to lose diversity and creativity. Our objective is to leverage ChatGPT's problem-solving capabilities in robot manipulation and train a reliable agent. The framework includes an effective prompt structure and a robust learning model. Additionally, we introduce a metric for measuring task difficulty to evaluate ChatGPT's performance in robot manipulation. Furthermore, we evaluate RobotGPT in both simulation and real-world environments. Compared to directly using ChatGPT to generate code, our framework significantly improves task success rates, with an average increase from 38.5% to 91.5%. Therefore, training a RobotGPT by utilizing ChatGPT as an expert is a more stable approach compared to directly using ChatGPT as a task planner.

cs.RO↗

When to Update Your Model: Constrained Model-based Reinforcement Learning

Designing and analyzing model-based RL (MBRL) algorithms with guaranteed monotonic improvement has been challenging, mainly due to the interdependence between policy optimization and model learning. Existing discrepancy bounds generally ignore the impacts of model shifts, and their corresponding algorithms are prone to degrade performance by drastic model updating. In this work, we first propose a novel and general theoretical scheme for a non-decreasing performance guarantee of MBRL. Our follow-up derived bounds reveal the relationship between model shifts and performance improvement. These discoveries encourage us to formulate a constrained lower-bound optimization problem to permit the monotonicity of MBRL. A further example demonstrates that learning models from a dynamically-varying number of explorations benefit the eventual returns. Motivated by these analyses, we design a simple but effective algorithm CMLO (Constrained Model-shift Lower-bound Optimization), by introducing an event-triggered mechanism that flexibly determines when to update the model. Experiments show that CMLO surpasses other state-of-the-art methods and produces a boost when various policy optimization methods are employed.

cs.LG↗