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Fuchun Sun

Publications and source records attributed to Fuchun Sun.

At least 109 records · Page 6Linked to original sources

Fabric Defect Detection Using Vision-Based Tactile Sensor

This paper introduces a new type of system for fabric defect detection with the tactile inspection system. Different from existed visual inspection systems, the proposed system implements a vision-based tactile sensor. The tactile sensor, which mainly consists of a camera, four LEDs, and an elastic sensing layer, captures detailed information about fabric surface structure and ignores the color and pattern. Thus, the ambiguity between a defect and image background related to fabric color and pattern is avoided. To utilize the tactile sensor for fabric inspection, we employ intensity adjustment for image preprocessing, Residual Network with ensemble learning for detecting defects, and uniformity measurement for selecting ideal dataset for model training. An experiment is conducted to verify the performance of the proposed tactile system. The experimental results have demonstrated the feasibility of the proposed system, which performs well in detecting structural defects for various types of fabrics. In addition, the system does not require external light sources, which skips the process of setting up and tuning a lighting environment.

cs.RO↗

Disentangle and Remerge: Interventional Knowledge Distillation for Few-Shot Object Detection from A Conditional Causal Perspective

Few-shot learning models learn representations with limited human annotations, and such a learning paradigm demonstrates practicability in various tasks, e.g., image classification, object detection, etc. However, few-shot object detection methods suffer from an intrinsic defect that the limited training data makes the model cannot sufficiently explore semantic information. To tackle this, we introduce knowledge distillation to the few-shot object detection learning paradigm. We further run a motivating experiment, which demonstrates that in the process of knowledge distillation, the empirical error of the teacher model degenerates the prediction performance of the few-shot object detection model as the student. To understand the reasons behind this phenomenon, we revisit the learning paradigm of knowledge distillation on the few-shot object detection task from the causal theoretic standpoint, and accordingly, develop a Structural Causal Model. Following the theoretical guidance, we propose a backdoor adjustment-based knowledge distillation method for the few-shot object detection task, namely Disentangle and Remerge (D&R), to perform conditional causal intervention toward the corresponding Structural Causal Model. Empirically, the experiments on benchmarks demonstrate that D&R can yield significant performance boosts in few-shot object detection. Code is available at https://github.com/ZYN-1101/DandR.git.

cs.CV↗

Recognizing Object by Components with Human Prior Knowledge Enhances Adversarial Robustness of Deep Neural Networks

Adversarial attacks can easily fool object recognition systems based on deep neural networks (DNNs). Although many defense methods have been proposed in recent years, most of them can still be adaptively evaded. One reason for the weak adversarial robustness may be that DNNs are only supervised by category labels and do not have part-based inductive bias like the recognition process of humans. Inspired by a well-known theory in cognitive psychology -- recognition-by-components, we propose a novel object recognition model ROCK (Recognizing Object by Components with human prior Knowledge). It first segments parts of objects from images, then scores part segmentation results with predefined human prior knowledge, and finally outputs prediction based on the scores. The first stage of ROCK corresponds to the process of decomposing objects into parts in human vision. The second stage corresponds to the decision process of the human brain. ROCK shows better robustness than classical recognition models across various attack settings. These results encourage researchers to rethink the rationality of currently widely-used DNN-based object recognition models and explore the potential of part-based models, once important but recently ignored, for improving robustness.

cs.CV↗

SRTNet: Time Domain Speech Enhancement Via Stochastic Refinement

Diffusion model, as a new generative model which is very popular in image generation and audio synthesis, is rarely used in speech enhancement. In this paper, we use the diffusion model as a module for stochastic refinement. We propose SRTNet, a novel method for speech enhancement via Stochastic Refinement in complete Time domain. Specifically, we design a joint network consisting of a deterministic module and a stochastic module, which makes up the ``enhance-and-refine'' paradigm. We theoretically demonstrate the feasibility of our method and experimentally prove that our method achieves faster training, faster sampling and higher quality. Our code and enhanced samples are available at https://github.com/zhibinQiu/SRTNet.git.

cs.SD↗

SNAKE: Shape-aware Neural 3D Keypoint Field

Detecting 3D keypoints from point clouds is important for shape reconstruction, while this work investigates the dual question: can shape reconstruction benefit 3D keypoint detection? Existing methods either seek salient features according to statistics of different orders or learn to predict keypoints that are invariant to transformation. Nevertheless, the idea of incorporating shape reconstruction into 3D keypoint detection is under-explored. We argue that this is restricted by former problem formulations. To this end, a novel unsupervised paradigm named SNAKE is proposed, which is short for shape-aware neural 3D keypoint field. Similar to recent coordinate-based radiance or distance field, our network takes 3D coordinates as inputs and predicts implicit shape indicators and keypoint saliency simultaneously, thus naturally entangling 3D keypoint detection and shape reconstruction. We achieve superior performance on various public benchmarks, including standalone object datasets ModelNet40, KeypointNet, SMPL meshes and scene-level datasets 3DMatch and Redwood. Intrinsic shape awareness brings several advantages as follows. (1) SNAKE generates 3D keypoints consistent with human semantic annotation, even without such supervision. (2) SNAKE outperforms counterparts in terms of repeatability, especially when the input point clouds are down-sampled. (3) the generated keypoints allow accurate geometric registration, notably in a zero-shot setting. Codes are available at https://github.com/zhongcl-thu/SNAKE

cs.CV↗

Learning 6-DoF Task-oriented Grasp Detection via Implicit Estimation and Visual Affordance

Currently, task-oriented grasp detection approaches are mostly based on pixel-level affordance detection and semantic segmentation. These pixel-level approaches heavily rely on the accuracy of a 2D affordance mask, and the generated grasp candidates are restricted to a small workspace. To mitigate these limitations, we first construct a novel affordance-based grasp dataset and propose a 6-DoF task-oriented grasp detection framework, which takes the observed object point cloud as input and predicts diverse 6-DoF grasp poses for different tasks. Specifically, our implicit estimation network and visual affordance network in this framework could directly predict coarse grasp candidates, and corresponding 3D affordance heatmap for each potential task, respectively. Furthermore, the grasping scores from coarse grasps are combined with heatmap values to generate more accurate and finer candidates. Our proposed framework shows significant improvements compared to baselines for existing and novel objects on our simulation dataset. Although our framework is trained based on the simulated objects and environment, the final generated grasp candidates can be accurately and stably executed in real robot experiments when the object is randomly placed on a support surface.

cs.RO↗

Pay Self-Attention to Audio-Visual Navigation

Audio-visual embodied navigation, as a hot research topic, aims training a robot to reach an audio target using egocentric visual (from the sensors mounted on the robot) and audio (emitted from the target) input. The audio-visual information fusion strategy is naturally important to the navigation performance, but the state-of-the-art methods still simply concatenate the visual and audio features, potentially ignoring the direct impact of context. Moreover, the existing approaches requires either phase-wise training or additional aid (e.g. topology graph and sound semantics). Up till this date, the work that deals with the more challenging setup with moving target(s) is still rare. As a result, we propose an end-to-end framework FSAAVN (feature self-attention audio-visual navigation) to learn chasing after a moving audio target using a context-aware audio-visual fusion strategy implemented as a self-attention module. Our thorough experiments validate the superior performance (both quantitatively and qualitatively) of FSAAVN in comparison with the state-of-the-arts, and also provide unique insights about the choice of visual modalities, visual/audio encoder backbones and fusion patterns.

cs.SD↗

Channel Exchanging Networks for Multimodal and Multitask Dense Image Prediction

Multimodal fusion and multitask learning are two vital topics in machine learning. Despite the fruitful progress, existing methods for both problems are still brittle to the same challenge -- it remains dilemmatic to integrate the common information across modalities (resp. tasks) meanwhile preserving the specific patterns of each modality (resp. task). Besides, while they are actually closely related to each other, multimodal fusion and multitask learning are rarely explored within the same methodological framework before. In this paper, we propose Channel-Exchanging-Network (CEN) which is self-adaptive, parameter-free, and more importantly, applicable for multimodal and multitask dense image prediction. At its core, CEN adaptively exchanges channels between subnetworks of different modalities. Specifically, the channel exchanging process is self-guided by individual channel importance that is measured by the magnitude of Batch-Normalization (BN) scaling factor during training. For the application of dense image prediction, the validity of CEN is tested by four different scenarios: multimodal fusion, cycle multimodal fusion, multitask learning, and multimodal multitask learning. Extensive experiments on semantic segmentation via RGB-D data and image translation through multi-domain input verify the effectiveness of CEN compared to state-of-the-art methods. Detailed ablation studies have also been carried out, which demonstrate the advantage of each component we propose. Our code is available at https://github.com/yikaiw/CEN.

cs.CV↗

Bridged Transformer for Vision and Point Cloud 3D Object Detection

3D object detection is a crucial research topic in computer vision, which usually uses 3D point clouds as input in conventional setups. Recently, there is a trend of leveraging multiple sources of input data, such as complementing the 3D point cloud with 2D images that often have richer color and fewer noises. However, due to the heterogeneous geometrics of the 2D and 3D representations, it prevents us from applying off-the-shelf neural networks to achieve multimodal fusion. To that end, we propose Bridged Transformer (BrT), an end-to-end architecture for 3D object detection. BrT is simple and effective, which learns to identify 3D and 2D object bounding boxes from both points and image patches. A key element of BrT lies in the utilization of object queries for bridging 3D and 2D spaces, which unifies different sources of data representations in Transformer. We adopt a form of feature aggregation realized by point-to-patch projections which further strengthen the correlations between images and points. Moreover, BrT works seamlessly for fusing the point cloud with multi-view images. We experimentally show that BrT surpasses state-of-the-art methods on SUN RGB-D and ScanNetV2 datasets.

cs.CV↗

Adversarial Texture for Fooling Person Detectors in the Physical World

Nowadays, cameras equipped with AI systems can capture and analyze images to detect people automatically. However, the AI system can make mistakes when receiving deliberately designed patterns in the real world, i.e., physical adversarial examples. Prior works have shown that it is possible to print adversarial patches on clothes to evade DNN-based person detectors. However, these adversarial examples could have catastrophic drops in the attack success rate when the viewing angle (i.e., the camera's angle towards the object) changes. To perform a multi-angle attack, we propose Adversarial Texture (AdvTexture). AdvTexture can cover clothes with arbitrary shapes so that people wearing such clothes can hide from person detectors from different viewing angles. We propose a generative method, named Toroidal-Cropping-based Expandable Generative Attack (TC-EGA), to craft AdvTexture with repetitive structures. We printed several pieces of cloth with AdvTexure and then made T-shirts, skirts, and dresses in the physical world. Experiments showed that these clothes could fool person detectors in the physical world.

cs.CV↗

Multimodal Token Fusion for Vision Transformers

Many adaptations of transformers have emerged to address the single-modal vision tasks, where self-attention modules are stacked to handle input sources like images. Intuitively, feeding multiple modalities of data to vision transformers could improve the performance, yet the inner-modal attentive weights may also be diluted, which could thus undermine the final performance. In this paper, we propose a multimodal token fusion method (TokenFusion), tailored for transformer-based vision tasks. To effectively fuse multiple modalities, TokenFusion dynamically detects uninformative tokens and substitutes these tokens with projected and aggregated inter-modal features. Residual positional alignment is also adopted to enable explicit utilization of the inter-modal alignments after fusion. The design of TokenFusion allows the transformer to learn correlations among multimodal features, while the single-modal transformer architecture remains largely intact. Extensive experiments are conducted on a variety of homogeneous and heterogeneous modalities and demonstrate that TokenFusion surpasses state-of-the-art methods in three typical vision tasks: multimodal image-to-image translation, RGB-depth semantic segmentation, and 3D object detection with point cloud and images. Our code is available at https://github.com/yikaiw/TokenFusion.

cs.CV↗

Tackling Over-Smoothing for General Graph Convolutional Networks

Increasing the depth of GCN, which is expected to permit more expressivity, is shown to incur performance detriment especially on node classification. The main cause of this lies in over-smoothing. The over-smoothing issue drives the output of GCN towards a space that contains limited distinguished information among nodes, leading to poor expressivity. Several works on refining the architecture of deep GCN have been proposed, but it is still unknown in theory whether or not these refinements are able to relieve over-smoothing. In this paper, we first theoretically analyze how general GCNs act with the increase in depth, including generic GCN, GCN with bias, ResGCN, and APPNP. We find that all these models are characterized by a universal process: all nodes converging to a cuboid. Upon this theorem, we propose DropEdge to alleviate over-smoothing by randomly removing a certain number of edges at each training epoch. Theoretically, DropEdge either reduces the convergence speed of over-smoothing or relieves the information loss caused by dimension collapse. Experimental evaluations on simulated dataset have visualized the difference in over-smoothing between different GCNs. Moreover, extensive experiments on several real benchmarks support that DropEdge consistently improves the performance on a variety of both shallow and deep GCNs.

cs.LG↗

Similarity-aware Positive Instance Sampling for Graph Contrastive Pre-training

Graph instance contrastive learning has been proved as an effective task for Graph Neural Network (GNN) pre-training. However, one key issue may seriously impede the representative power in existing works: Positive instances created by current methods often miss crucial information of graphs or even yield illegal instances (such as non-chemically-aware graphs in molecular generation). To remedy this issue, we propose to select positive graph instances directly from existing graphs in the training set, which ultimately maintains the legality and similarity to the target graphs. Our selection is based on certain domain-specific pair-wise similarity measurements as well as sampling from a hierarchical graph encoding similarity relations among graphs. Besides, we develop an adaptive node-level pre-training method to dynamically mask nodes to distribute them evenly in the graph. We conduct extensive experiments on $13$ graph classification and node classification benchmark datasets from various domains. The results demonstrate that the GNN models pre-trained by our strategies can outperform those trained-from-scratch models as well as the variants obtained by existing methods.

cs.LG↗

Bootstrapping Informative Graph Augmentation via A Meta Learning Approach

Recent works explore learning graph representations in a self-supervised manner. In graph contrastive learning, benchmark methods apply various graph augmentation approaches. However, most of the augmentation methods are non-learnable, which causes the issue of generating unbeneficial augmented graphs. Such augmentation may degenerate the representation ability of graph contrastive learning methods. Therefore, we motivate our method to generate augmented graph by a learnable graph augmenter, called MEta Graph Augmentation (MEGA). We then clarify that a "good" graph augmentation must have uniformity at the instance-level and informativeness at the feature-level. To this end, we propose a novel approach to learning a graph augmenter that can generate an augmentation with uniformity and informativeness. The objective of the graph augmenter is to promote our feature extraction network to learn a more discriminative feature representation, which motivates us to propose a meta-learning paradigm. Empirically, the experiments across multiple benchmark datasets demonstrate that MEGA outperforms the state-of-the-art methods in graph self-supervised learning tasks. Further experimental studies prove the effectiveness of different terms of MEGA.

cs.LG↗

Smoothing Matters: Momentum Transformer for Domain Adaptive Semantic Segmentation

After the great success of Vision Transformer variants (ViTs) in computer vision, it has also demonstrated great potential in domain adaptive semantic segmentation. Unfortunately, straightforwardly applying local ViTs in domain adaptive semantic segmentation does not bring in expected improvement. We find that the pitfall of local ViTs is due to the severe high-frequency components generated during both the pseudo-label construction and features alignment for target domains. These high-frequency components make the training of local ViTs very unsmooth and hurt their transferability. In this paper, we introduce a low-pass filtering mechanism, momentum network, to smooth the learning dynamics of target domain features and pseudo labels. Furthermore, we propose a dynamic of discrepancy measurement to align the distributions in the source and target domains via dynamic weights to evaluate the importance of the samples. After tackling the above issues, extensive experiments on sim2real benchmarks show that the proposed method outperforms the state-of-the-art methods. Our codes are available at https://github.com/alpc91/TransDA

cs.CV↗

Equivariant Graph Mechanics Networks with Constraints

Learning to reason about relations and dynamics over multiple interacting objects is a challenging topic in machine learning. The challenges mainly stem from that the interacting systems are exponentially-compositional, symmetrical, and commonly geometrically-constrained. Current methods, particularly the ones based on equivariant Graph Neural Networks (GNNs), have targeted on the first two challenges but remain immature for constrained systems. In this paper, we propose Graph Mechanics Network (GMN) which is combinatorially efficient, equivariant and constraint-aware. The core of GMN is that it represents, by generalized coordinates, the forward kinematics information (positions and velocities) of a structural object. In this manner, the geometrical constraints are implicitly and naturally encoded in the forward kinematics. Moreover, to allow equivariant message passing in GMN, we have developed a general form of orthogonality-equivariant functions, given that the dynamics of constrained systems are more complicated than the unconstrained counterparts. Theoretically, the proposed equivariant formulation is proved to be universally expressive under certain conditions. Extensive experiments support the advantages of GMN compared to the state-of-the-art GNNs in terms of prediction accuracy, constraint satisfaction and data efficiency on the simulated systems consisting of particles, sticks and hinges, as well as two real-world datasets for molecular dynamics prediction and human motion capture.

cs.LG↗

Sound Adversarial Audio-Visual Navigation

Audio-visual navigation task requires an agent to find a sound source in a realistic, unmapped 3D environment by utilizing egocentric audio-visual observations. Existing audio-visual navigation works assume a clean environment that solely contains the target sound, which, however, would not be suitable in most real-world applications due to the unexpected sound noise or intentional interference. In this work, we design an acoustically complex environment in which, besides the target sound, there exists a sound attacker playing a zero-sum game with the agent. More specifically, the attacker can move and change the volume and category of the sound to make the agent suffer from finding the sounding object while the agent tries to dodge the attack and navigate to the goal under the intervention. Under certain constraints to the attacker, we can improve the robustness of the agent towards unexpected sound attacks in audio-visual navigation. For better convergence, we develop a joint training mechanism by employing the property of a centralized critic with decentralized actors. Experiments on two real-world 3D scan datasets, Replica, and Matterport3D, verify the effectiveness and the robustness of the agent trained under our designed environment when transferred to the clean environment or the one containing sound attackers with random policy. Project: \url{https://yyf17.github.io/SAAVN}.

cs.SD↗

Sim2Real Object-Centric Keypoint Detection and Description

Keypoint detection and description play a central role in computer vision. Most existing methods are in the form of scene-level prediction, without returning the object classes of different keypoints. In this paper, we propose the object-centric formulation, which, beyond the conventional setting, requires further identifying which object each interest point belongs to. With such fine-grained information, our framework enables more downstream potentials, such as object-level matching and pose estimation in a clustered environment. To get around the difficulty of label collection in the real world, we develop a sim2real contrastive learning mechanism that can generalize the model trained in simulation to real-world applications. The novelties of our training method are three-fold: (i) we integrate the uncertainty into the learning framework to improve feature description of hard cases, e.g., less-textured or symmetric patches; (ii) we decouple the object descriptor into two output branches -- intra-object salience and inter-object distinctness, resulting in a better pixel-wise description; (iii) we enforce cross-view semantic consistency for enhanced robustness in representation learning. Comprehensive experiments on image matching and 6D pose estimation verify the encouraging generalization ability of our method from simulation to reality. Particularly for 6D pose estimation, our method significantly outperforms typical unsupervised/sim2real methods, achieving a closer gap with the fully supervised counterpart. Additional results and videos can be found at https://zhongcl-thu.github.io/rock/

cs.CV↗