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Fuli Feng

Publications and source records attributed to Fuli Feng.

At least 199 records · Page 11Linked to original sources

Learning Robust Recommender from Noisy Implicit Feedback

The ubiquity of implicit feedback makes it indispensable for building recommender systems. However, it does not actually reflect the actual satisfaction of users. For example, in E-commerce, a large portion of clicks do not translate to purchases, and many purchases end up with negative reviews. As such, it is of importance to account for the inevitable noises in implicit feedback. However, little work on recommendation has taken the noisy nature of implicit feedback into consideration. In this work, we explore the central theme of denoising implicit feedback for recommender learning, including training and inference. By observing the process of normal recommender training, we find that noisy feedback typically has large loss values in the early stages. Inspired by this observation, we propose a new training strategy named Adaptive Denoising Training (ADT), which adaptively prunes the noisy interactions by two paradigms (i.e., Truncated Loss and Reweighted Loss). Furthermore, we consider extra feedback (e.g., rating) as auxiliary signal and propose three strategies to incorporate extra feedback into ADT: finetuning, warm-up training, and colliding inference. We instantiate the two paradigms on the widely used binary cross-entropy loss and test them on three representative recommender models. Extensive experiments on three benchmarks demonstrate that ADT significantly improves the quality of recommendation over normal training without using extra feedback. Besides, the proposed three strategies for using extra feedback largely enhance the denoising ability of ADT.

cs.IR↗

Self-supervised Graph Learning for Recommendation

Representation learning on user-item graph for recommendation has evolved from using single ID or interaction history to exploiting higher-order neighbors. This leads to the success of graph convolution networks (GCNs) for recommendation such as PinSage and LightGCN. Despite effectiveness, we argue that they suffer from two limitations: (1) high-degree nodes exert larger impact on the representation learning, deteriorating the recommendations of low-degree (long-tail) items; and (2) representations are vulnerable to noisy interactions, as the neighborhood aggregation scheme further enlarges the impact of observed edges. In this work, we explore self-supervised learning on user-item graph, so as to improve the accuracy and robustness of GCNs for recommendation. The idea is to supplement the classical supervised task of recommendation with an auxiliary self-supervised task, which reinforces node representation learning via self-discrimination. Specifically, we generate multiple views of a node, maximizing the agreement between different views of the same node compared to that of other nodes. We devise three operators to generate the views -- node dropout, edge dropout, and random walk -- that change the graph structure in different manners. We term this new learning paradigm as \textit{Self-supervised Graph Learning} (SGL), implementing it on the state-of-the-art model LightGCN. Through theoretical analyses, we find that SGL has the ability of automatically mining hard negatives. Empirical studies on three benchmark datasets demonstrate the effectiveness of SGL, which improves the recommendation accuracy, especially on long-tail items, and the robustness against interaction noises. Our implementations are available at \url{https://github.com/wujcan/SGL}.

cs.IR↗

Model-Agnostic Counterfactual Reasoning for Eliminating Popularity Bias in Recommender System

The general aim of the recommender system is to provide personalized suggestions to users, which is opposed to suggesting popular items. However, the normal training paradigm, i.e., fitting a recommender model to recover the user behavior data with pointwise or pairwise loss, makes the model biased towards popular items. This results in the terrible Matthew effect, making popular items be more frequently recommended and become even more popular. Existing work addresses this issue with Inverse Propensity Weighting (IPW), which decreases the impact of popular items on the training and increases the impact of long-tail items. Although theoretically sound, IPW methods are highly sensitive to the weighting strategy, which is notoriously difficult to tune. In this work, we explore the popularity bias issue from a novel and fundamental perspective -- cause-effect. We identify that popularity bias lies in the direct effect from the item node to the ranking score, such that an item's intrinsic property is the cause of mistakenly assigning it a higher ranking score. To eliminate popularity bias, it is essential to answer the counterfactual question that what the ranking score would be if the model only uses item property. To this end, we formulate a causal graph to describe the important cause-effect relations in the recommendation process. During training, we perform multi-task learning to achieve the contribution of each cause; during testing, we perform counterfactual inference to remove the effect of item popularity. Remarkably, our solution amends the learning process of recommendation which is agnostic to a wide range of models -- it can be easily implemented in existing methods. We demonstrate it on Matrix Factorization (MF) and LightGCN [20]. Experiments on five real-world datasets demonstrate the effectiveness of our method.

cs.IR↗

Empowering Language Understanding with Counterfactual Reasoning

Present language understanding methods have demonstrated extraordinary ability of recognizing patterns in texts via machine learning. However, existing methods indiscriminately use the recognized patterns in the testing phase that is inherently different from us humans who have counterfactual thinking, e.g., to scrutinize for the hard testing samples. Inspired by this, we propose a Counterfactual Reasoning Model, which mimics the counterfactual thinking by learning from few counterfactual samples. In particular, we devise a generation module to generate representative counterfactual samples for each factual sample, and a retrospective module to retrospect the model prediction by comparing the counterfactual and factual samples. Extensive experiments on sentiment analysis (SA) and natural language inference (NLI) validate the effectiveness of our method.

cs.CL↗

Should Graph Convolution Trust Neighbors? A Simple Causal Inference Method

Graph Convolutional Network (GCN) is an emerging technique for information retrieval (IR) applications. While GCN assumes the homophily property of a graph, real-world graphs are never perfect: the local structure of a node may contain discrepancy, e.g., the labels of a node's neighbors could vary. This pushes us to consider the discrepancy of local structure in GCN modeling. Existing work approaches this issue by introducing an additional module such as graph attention, which is expected to learn the contribution of each neighbor. However, such module may not work reliably as expected, especially when there lacks supervision signal, e.g., when the labeled data is small. Moreover, existing methods focus on modeling the nodes in the training data, and never consider the local structure discrepancy of testing nodes. This work focuses on the local structure discrepancy issue for testing nodes, which has received little scrutiny. From a novel perspective of causality, we investigate whether a GCN should trust the local structure of a testing node when predicting its label. To this end, we analyze the working mechanism of GCN with causal graph, estimating the causal effect of a node's local structure for the prediction. The idea is simple yet effective: given a trained GCN model, we first intervene the prediction by blocking the graph structure; we then compare the original prediction with the intervened prediction to assess the causal effect of the local structure on the prediction. Through this way, we can eliminate the impact of local structure discrepancy and make more accurate prediction. Extensive experiments on seven node classification datasets show that our method effectively enhances the inference stage of GCN.

cs.LG↗

Deconfounded Video Moment Retrieval with Causal Intervention

We tackle the task of video moment retrieval (VMR), which aims to localize a specific moment in a video according to a textual query. Existing methods primarily model the matching relationship between query and moment by complex cross-modal interactions. Despite their effectiveness, current models mostly exploit dataset biases while ignoring the video content, thus leading to poor generalizability. We argue that the issue is caused by the hidden confounder in VMR, {i.e., temporal location of moments}, that spuriously correlates the model input and prediction. How to design robust matching models against the temporal location biases is crucial but, as far as we know, has not been studied yet for VMR. To fill the research gap, we propose a causality-inspired VMR framework that builds structural causal model to capture the true effect of query and video content on the prediction. Specifically, we develop a Deconfounded Cross-modal Matching (DCM) method to remove the confounding effects of moment location. It first disentangles moment representation to infer the core feature of visual content, and then applies causal intervention on the disentangled multimodal input based on backdoor adjustment, which forces the model to fairly incorporate each possible location of the target into consideration. Extensive experiments clearly show that our approach can achieve significant improvement over the state-of-the-art methods in terms of both accuracy and generalization (Codes: \color{blue}{\url{https://github.com/Xun-Yang/Causal_Video_Moment_Retrieval}}

cs.CV↗

TAT-QA: A Question Answering Benchmark on a Hybrid of Tabular and Textual Content in Finance

Hybrid data combining both tabular and textual content (e.g., financial reports) are quite pervasive in the real world. However, Question Answering (QA) over such hybrid data is largely neglected in existing research. In this work, we extract samples from real financial reports to build a new large-scale QA dataset containing both Tabular And Textual data, named TAT-QA, where numerical reasoning is usually required to infer the answer, such as addition, subtraction, multiplication, division, counting, comparison/sorting, and the compositions. We further propose a novel QA model termed TAGOP, which is capable of reasoning over both tables and text. It adopts sequence tagging to extract relevant cells from the table along with relevant spans from the text to infer their semantics, and then applies symbolic reasoning over them with a set of aggregation operators to arrive at the final answer. TAGOPachieves 58.0% inF1, which is an 11.1% absolute increase over the previous best baseline model, according to our experiments on TAT-QA. But this result still lags far behind performance of expert human, i.e.90.8% in F1. It is demonstrated that our TAT-QA is very challenging and can serve as a benchmark for training and testing powerful QA models that address hybrid form data.

cs.CL↗

Clicks can be Cheating: Counterfactual Recommendation for Mitigating Clickbait Issue

Recommendation is a prevalent and critical service in information systems. To provide personalized suggestions to users, industry players embrace machine learning, more specifically, building predictive models based on the click behavior data. This is known as the Click-Through Rate (CTR) prediction, which has become the gold standard for building personalized recommendation service. However, we argue that there is a significant gap between clicks and user satisfaction -- it is common that a user is "cheated" to click an item by the attractive title/cover of the item. This will severely hurt user's trust on the system if the user finds the actual content of the clicked item disappointing. What's even worse, optimizing CTR models on such flawed data will result in the Matthew Effect, making the seemingly attractive but actually low-quality items be more frequently recommended. In this paper, we formulate the recommendation models as a causal graph that reflects the cause-effect factors in recommendation, and address the clickbait issue by performing counterfactual inference on the causal graph. We imagine a counterfactual world where each item has only exposure features (i.e., the features that the user can see before making a click decision). By estimating the click likelihood of a user in the counterfactual world, we are able to reduce the direct effect of exposure features and eliminate the clickbait issue. Experiments on real-world datasets demonstrate that our method significantly improves the post-click satisfaction of CTR models.

cs.IR↗

Deconfounded Recommendation for Alleviating Bias Amplification

Recommender systems usually amplify the biases in the data. The model learned from historical interactions with imbalanced item distribution will amplify the imbalance by over-recommending items from the major groups. Addressing this issue is essential for a healthy ecosystem of recommendation in the long run. Existing works apply bias control to the ranking targets (e.g., calibration, fairness, and diversity), but ignore the true reason for bias amplification and trade-off the recommendation accuracy. In this work, we scrutinize the cause-effect factors for bias amplification, identifying the main reason lies in the confounder effect of imbalanced item distribution on user representation and prediction score. The existence of such confounder pushes us to go beyond merely modeling the conditional probability and embrace the causal modeling for recommendation. Towards this end, we propose a Deconfounded Recommender System (DecRS), which models the causal effect of user representation on the prediction score. The key to eliminating the impact of the confounder lies in backdoor adjustment, which is however difficult to do due to the infinite sample space of the confounder. For this challenge, we contribute an approximation operator for backdoor adjustment which can be easily plugged into most recommender models. Lastly, we devise an inference strategy to dynamically regulate backdoor adjustment according to user status. We instantiate DecRS on two representative models FM and NFM, and conduct extensive experiments over two benchmarks to validate the superiority of our proposed DecRS.

cs.IR↗

Causal Intervention for Leveraging Popularity Bias in Recommendation

Recommender system usually faces popularity bias issues: from the data perspective, items exhibit uneven (long-tail) distribution on the interaction frequency; from the method perspective, collaborative filtering methods are prone to amplify the bias by over-recommending popular items. It is undoubtedly critical to consider popularity bias in recommender systems, and existing work mainly eliminates the bias effect. However, we argue that not all biases in the data are bad -- some items demonstrate higher popularity because of their better intrinsic quality. Blindly pursuing unbiased learning may remove the beneficial patterns in the data, degrading the recommendation accuracy and user satisfaction. This work studies an unexplored problem in recommendation -- how to leverage popularity bias to improve the recommendation accuracy. The key lies in two aspects: how to remove the bad impact of popularity bias during training, and how to inject the desired popularity bias in the inference stage that generates top-K recommendations. This questions the causal mechanism of the recommendation generation process. Along this line, we find that item popularity plays the role of confounder between the exposed items and the observed interactions, causing the bad effect of bias amplification. To achieve our goal, we propose a new training and inference paradigm for recommendation named Popularity-bias Deconfounding and Adjusting (PDA). It removes the confounding popularity bias in model training and adjusts the recommendation score with desired popularity bias via causal intervention. We demonstrate the new paradigm on latent factor model and perform extensive experiments on three real-world datasets. Empirical studies validate that the deconfounded training is helpful to discover user real interests and the inference adjustment with popularity bias could further improve the recommendation accuracy.

cs.IR↗

On the Equivalence of Decoupled Graph Convolution Network and Label Propagation

The original design of Graph Convolution Network (GCN) couples feature transformation and neighborhood aggregation for node representation learning. Recently, some work shows that coupling is inferior to decoupling, which supports deep graph propagation better and has become the latest paradigm of GCN (e.g., APPNP and SGCN). Despite effectiveness, the working mechanisms of the decoupled GCN are not well understood. In this paper, we explore the decoupled GCN for semi-supervised node classification from a novel and fundamental perspective -- label propagation. We conduct thorough theoretical analyses, proving that the decoupled GCN is essentially the same as the two-step label propagation: first, propagating the known labels along the graph to generate pseudo-labels for the unlabeled nodes, and second, training normal neural network classifiers on the augmented pseudo-labeled data. More interestingly, we reveal the effectiveness of decoupled GCN: going beyond the conventional label propagation, it could automatically assign structure- and model- aware weights to the pseudo-label data. This explains why the decoupled GCN is relatively robust to the structure noise and over-smoothing, but sensitive to the label noise and model initialization. Based on this insight, we propose a new label propagation method named Propagation then Training Adaptively (PTA), which overcomes the flaws of the decoupled GCN with a dynamic and adaptive weighting strategy. Our PTA is simple yet more effective and robust than decoupled GCN. We empirically validate our findings on four benchmark datasets, demonstrating the advantages of our method. The code is available at https://github.com/DongHande/PT_propagation_then_training.

cs.LG↗

Denoising Implicit Feedback for Recommendation

The ubiquity of implicit feedback makes them the default choice to build online recommender systems. While the large volume of implicit feedback alleviates the data sparsity issue, the downside is that they are not as clean in reflecting the actual satisfaction of users. For example, in E-commerce, a large portion of clicks do not translate to purchases, and many purchases end up with negative reviews. As such, it is of critical importance to account for the inevitable noises in implicit feedback for recommender training. However, little work on recommendation has taken the noisy nature of implicit feedback into consideration. In this work, we explore the central theme of denoising implicit feedback for recommender training. We find serious negative impacts of noisy implicit feedback,i.e., fitting the noisy data prevents the recommender from learning the actual user preference. Our target is to identify and prune noisy interactions, so as to improve the quality of recommender training. By observing the process of normal recommender training, we find that noisy feedback typically has large loss values in the early stages. Inspired by this observation, we propose a new training strategy namedAdaptive Denoising Training(ADT), which adaptively prunes noisy interactions during training. Specifically, we devise two paradigms for adaptive loss formulation: Truncated Loss that discards the large-loss samples with a dynamic threshold in each iteration; and reweighted Loss that adaptively lowers the weight of large-loss samples. We instantiate the two paradigms on the widely used binary cross-entropy loss and test the proposed ADT strategies on three representative recommenders. Extensive experiments on three benchmarks demonstrate that ADT significantly improves the quality of recommendation over normal training.

cs.IR↗

Neural Graph Collaborative Filtering

Learning vector representations (aka. embeddings) of users and items lies at the core of modern recommender systems. Ranging from early matrix factorization to recently emerged deep learning based methods, existing efforts typically obtain a user's (or an item's) embedding by mapping from pre-existing features that describe the user (or the item), such as ID and attributes. We argue that an inherent drawback of such methods is that, the collaborative signal, which is latent in user-item interactions, is not encoded in the embedding process. As such, the resultant embeddings may not be sufficient to capture the collaborative filtering effect. In this work, we propose to integrate the user-item interactions -- more specifically the bipartite graph structure -- into the embedding process. We develop a new recommendation framework Neural Graph Collaborative Filtering (NGCF), which exploits the user-item graph structure by propagating embeddings on it. This leads to the expressive modeling of high-order connectivity in user-item graph, effectively injecting the collaborative signal into the embedding process in an explicit manner. We conduct extensive experiments on three public benchmarks, demonstrating significant improvements over several state-of-the-art models like HOP-Rec and Collaborative Memory Network. Further analysis verifies the importance of embedding propagation for learning better user and item representations, justifying the rationality and effectiveness of NGCF. Codes are available at https://github.com/xiangwang1223/neural_graph_collaborative_filtering.

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Data Augmentation View on Graph Convolutional Network and the Proposal of Monte Carlo Graph Learning

Today, there are two major understandings for graph convolutional networks, i.e., in the spectral and spatial domain. But both lack transparency. In this work, we introduce a new understanding for it -- data augmentation, which is more transparent than the previous understandings. Inspired by it, we propose a new graph learning paradigm -- Monte Carlo Graph Learning (MCGL). The core idea of MCGL contains: (1) Data augmentation: propagate the labels of the training set through the graph structure and expand the training set; (2) Model training: use the expanded training set to train traditional classifiers. We use synthetic datasets to compare the strengths of MCGL and graph convolutional operation on clean graphs. In addition, we show that MCGL's tolerance to graph structure noise is weaker than GCN on noisy graphs (four real-world datasets). Moreover, inspired by MCGL, we re-analyze the reasons why the performance of GCN becomes worse when deepened too much: rather than the mainstream view of over-smoothing, we argue that the main reason is the graph structure noise, and experimentally verify our view. The code is available at https://github.com/DongHande/MCGL.

cs.LG↗

Bilinear Graph Neural Network with Neighbor Interactions

Graph Neural Network (GNN) is a powerful model to learn representations and make predictions on graph data. Existing efforts on GNN have largely defined the graph convolution as a weighted sum of the features of the connected nodes to form the representation of the target node. Nevertheless, the operation of weighted sum assumes the neighbor nodes are independent of each other, and ignores the possible interactions between them. When such interactions exist, such as the co-occurrence of two neighbor nodes is a strong signal of the target node's characteristics, existing GNN models may fail to capture the signal. In this work, we argue the importance of modeling the interactions between neighbor nodes in GNN. We propose a new graph convolution operator, which augments the weighted sum with pairwise interactions of the representations of neighbor nodes. We term this framework as Bilinear Graph Neural Network (BGNN), which improves GNN representation ability with bilinear interactions between neighbor nodes. In particular, we specify two BGNN models named BGCN and BGAT, based on the well-known GCN and GAT, respectively. Empirical results on three public benchmarks of semi-supervised node classification verify the effectiveness of BGNN -- BGCN (BGAT) outperforms GCN (GAT) by 1.6% (1.5%) in classification accuracy.Codes are available at: https://github.com/zhuhm1996/bgnn.

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How to Retrain Recommender System? A Sequential Meta-Learning Method

Practical recommender systems need be periodically retrained to refresh the model with new interaction data. To pursue high model fidelity, it is usually desirable to retrain the model on both historical and new data, since it can account for both long-term and short-term user preference. However, a full model retraining could be very time-consuming and memory-costly, especially when the scale of historical data is large. In this work, we study the model retraining mechanism for recommender systems, a topic of high practical values but has been relatively little explored in the research community. Our first belief is that retraining the model on historical data is unnecessary, since the model has been trained on it before. Nevertheless, normal training on new data only may easily cause overfitting and forgetting issues, since the new data is of a smaller scale and contains fewer information on long-term user preference. To address this dilemma, we propose a new training method, aiming to abandon the historical data during retraining through learning to transfer the past training experience. Specifically, we design a neural network-based transfer component, which transforms the old model to a new model that is tailored for future recommendations. To learn the transfer component well, we optimize the "future performance" -- i.e., the recommendation accuracy evaluated in the next time period. Our Sequential Meta-Learning(SML) method offers a general training paradigm that is applicable to any differentiable model. We demonstrate SML on matrix factorization and conduct experiments on two real-world datasets. Empirical results show that SML not only achieves significant speed-up, but also outperforms the full model retraining in recommendation accuracy, validating the effectiveness of our proposals. We release our codes at: https://github.com/zyang1580/SML.

cs.IR↗

Cross-GCN: Enhancing Graph Convolutional Network with $k$-Order Feature Interactions

Graph Convolutional Network (GCN) is an emerging technique that performs learning and reasoning on graph data. It operates feature learning on the graph structure, through aggregating the features of the neighbor nodes to obtain the embedding of each target node. Owing to the strong representation power, recent research shows that GCN achieves state-of-the-art performance on several tasks such as recommendation and linked document classification. Despite its effectiveness, we argue that existing designs of GCN forgo modeling cross features, making GCN less effective for tasks or data where cross features are important. Although neural network can approximate any continuous function, including the multiplication operator for modeling feature crosses, it can be rather inefficient to do so (i.e., wasting many parameters at the risk of overfitting) if there is no explicit design. To this end, we design a new operator named Cross-feature Graph Convolution, which explicitly models the arbitrary-order cross features with complexity linear to feature dimension and order size. We term our proposed architecture as Cross-GCN, and conduct experiments on three graphs to validate its effectiveness. Extensive analysis validates the utility of explicitly modeling cross features in GCN, especially for feature learning at lower layers.

cs.LG↗

Learning to Recommend with Multiple Cascading Behaviors

Most existing recommender systems leverage user behavior data of one type only, such as the purchase behavior in E-commerce that is directly related to the business KPI (Key Performance Indicator) of conversion rate. Besides the key behavioral data, we argue that other forms of user behaviors also provide valuable signal, such as views, clicks, adding a product to shop carts and so on. They should be taken into account properly to provide quality recommendation for users. In this work, we contribute a new solution named NMTR (short for Neural Multi-Task Recommendation) for learning recommender systems from user multi-behavior data. We develop a neural network model to capture the complicated and multi-type interactions between users and items. In particular, our model accounts for the cascading relationship among different types of behaviors (e.g., a user must click on a product before purchasing it). To fully exploit the signal in the data of multiple types of behaviors, we perform a joint optimization based on the multi-task learning framework, where the optimization on a behavior is treated as a task. Extensive experiments on two real-world datasets demonstrate that NMTR significantly outperforms state-of-the-art recommender systems that are designed to learn from both single-behavior data and multi-behavior data. Further analysis shows that modeling multiple behaviors is particularly useful for providing recommendation for sparse users that have very few interactions.

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