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Fulin Guo

Publications and source records attributed to Fulin Guo.

2 recordsLinked to original sources

Experience-weighted attraction learning in network coordination games

This paper studies the action dynamics of network coordination games with bounded-rational agents. I apply the experience-weighted attraction (EWA) model to the analysis as the EWA model has several free parameters that can capture different aspects of agents' behavioural features. I show that the set of possible long-term action patterns can be largely different when the behavioural parameters vary, ranging from a unique possibility in which all agents favour the risk-dominant option to some set of outcomes richer than the collection of Nash equilibria. Monotonicity and non-monotonicity in the relationship between the number of possible long-term action profiles and the behavioural parameters are explored. I also study the question of influential agents in terms of whose initial predispositions are important to the actions of the whole network. The importance of agents can be represented by a left eigenvector of a Jacobian matrix provided that agents' initial attractions are close to some neutral level. Numerical calculations examine the predictive power of the eigenvector for the long-run action profile and how agents' influences are impacted by their behavioural features and network positions.

econ.GN

GPT in Game Theory Experiments

This paper explores the use of Generative Pre-trained Transformers (GPT) in strategic game experiments, specifically the ultimatum game and the prisoner's dilemma. I designed prompts and architectures to enable GPT to understand the game rules and to generate both its choices and the reasoning behind decisions. The key findings show that GPT exhibits behaviours similar to human responses, such as making positive offers and rejecting unfair ones in the ultimatum game, along with conditional cooperation in the prisoner's dilemma. The study explores how prompting GPT with traits of fairness concern or selfishness influences its decisions. Notably, the "fair" GPT in the ultimatum game tends to make higher offers and reject offers more frequently compared to the "selfish" GPT. In the prisoner's dilemma, high cooperation rates are maintained only when both GPT players are "fair". The reasoning statements GPT produces during gameplay reveal the underlying logic of certain intriguing patterns observed in the games. Overall, this research shows the potential of GPT as a valuable tool in social science research, especially in experimental studies and social simulations.

econ.GN