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Fulin Tang

Publications and source records attributed to Fulin Tang.

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HAM-VLN: Harnessing Hierarchical Agentic Memory for Zero-Shot Vision-and-Language Navigation

Vision-and-language navigation (VLN) enables robots to follow instructions in previously unseen environments. Recently, a training-free paradigm has emerged: the robot queries a multimodal LLM to understand its observations and plan the next action. However, long-horizon navigation based on either image streams or dense map inevitably introduces a growing memory and reasoning bottleneck. We present HAM-VLN, a decision-coupled, agent-authored memory that equips the robot with a persistent, depth-grounded world graph. In the same model call used to select the next action, HAM-VLN also records semantic and reflective information---including room type, objects, navigation progress, and failure notes. Recent waypoints remain verbatim within a bounded window, while older history re-enters the context only through retrieval scored by relevance, recency, and salience, together with one-hop topological expansion. This design requires no additional LLM calls beyond the per-waypoint decision. Compared to previous methods, HAM-VLN not only improves various navigation metrics but also reduces the context length by more than 65%. Specifically, HAM-VLN achieves 61.0% Success Rate (SR) on VLN-CE R2R, 52.7% SR on VLN-CE RxR, and 79.7% SR on HM3D-v2 ObjectNav without any training.

cs.RO

Hierarchical Visual Relocalization with Nearest View Synthesis from Feature Gaussian Splatting

Visual relocalization is a fundamental task in the field of 3D computer vision, estimating a camera's pose when it revisits a previously known scene. While point-based hierarchical relocalization methods have shown strong scalability and efficiency, they are often limited by sparse image observations and weak feature matching. In this work, we propose SplatHLoc, a novel hierarchical visual relocalization framework that uses Feature Gaussian Splatting as the scene representation. To address the sparsity of database images, we propose an adaptive viewpoint retrieval method that synthesizes virtual candidates with viewpoints more closely aligned with the query, thereby improving the accuracy of initial pose estimation. For feature matching, we observe that Gaussian-rendered features and those extracted directly from images exhibit different strengths across the two-stage matching process: the former performs better in the coarse stage, while the latter proves more effective in the fine stage. Therefore, we introduce a hybrid feature matching strategy, enabling more accurate and efficient pose estimation. Extensive experiments on both indoor and outdoor datasets show that SplatHLoc enhances the robustness of visual relocalization, setting a new state-of-the-art.

cs.CV

PGD-VIO: An Accurate Plane-Aided Visual-Inertial Odometry with Graph-Based Drift Suppression

Generally, high-level features provide more geometrical information compared to point features, which can be exploited to further constrain motions. Planes are commonplace in man-made environments, offering an active means to reduce drift, due to their extensive spatial and temporal observability. To make full use of planar information, we propose a novel visual-inertial odometry (VIO) using an RGBD camera and an inertial measurement unit (IMU), effectively integrating point and plane features in an extended Kalman filter (EKF) framework. Depth information of point features is leveraged to improve the accuracy of point triangulation, while plane features serve as direct observations added into the state vector. Notably, to benefit long-term navigation,a novel graph-based drift detection strategy is proposed to search overlapping and identical structures in the plane map so that the cumulative drift is suppressed subsequently. The experimental results on two public datasets demonstrate that our system outperforms state-of-the-art methods in localization accuracy and meanwhile generates a compact and consistent plane map, free of expensive global bundle adjustment and loop closing techniques.

cs.RO

NocPlace: Nocturnal Visual Place Recognition via Generative and Inherited Knowledge Transfer

Visual Place Recognition (VPR) is crucial in computer vision, aiming to retrieve database images similar to a query image from an extensive collection of known images. However, like many vision tasks, VPR always degrades at night due to the scarcity of nighttime images. Moreover, VPR needs to address the cross-domain problem of night-to-day rather than just the issue of a single nighttime domain. In response to these issues, we present NocPlace, which leverages generative and inherited knowledge transfer to embed resilience against dazzling lights and extreme darkness in the global descriptor. First, we establish a day-night urban scene dataset called NightCities, capturing diverse lighting variations and dark scenarios across 60 cities globally. Then, an image generation network is trained on this dataset and processes a large-scale VPR dataset, obtaining its nighttime version. Finally, VPR models are fine-tuned using descriptors inherited from themselves and night-style images, which builds explicit cross-domain contrastive relationships. Comprehensive experiments on various datasets demonstrate our contributions and the superiority of NocPlace. Without adding any real-time computing resources, NocPlace improves the performance of Eigenplaces by 7.6% on Tokyo 24/7 Night and 16.8% on SVOX Night.

cs.CV

Lightweight Object-level Topological Semantic Mapping and Long-term Global Localization based on Graph Matching

Mapping and localization are two essential tasks for mobile robots in real-world applications. However, largescale and dynamic scenes challenge the accuracy and robustness of most current mature solutions. This situation becomes even worse when computational resources are limited. In this paper, we present a novel lightweight object-level mapping and localization method with high accuracy and robustness. Different from previous methods, our method does not need a prior constructed precise geometric map, which greatly releases the storage burden, especially for large-scale navigation. We use object-level features with both semantic and geometric information to model landmarks in the environment. Particularly, a learning topological primitive is first proposed to efficiently obtain and organize the object-level landmarks. On the basis of this, we use a robot-centric mapping framework to represent the environment as a semantic topology graph and relax the burden of maintaining global consistency at the same time. Besides, a hierarchical memory management mechanism is introduced to improve the efficiency of online mapping with limited computational resources. Based on the proposed map, the robust localization is achieved by constructing a novel local semantic scene graph descriptor, and performing multi-constraint graph matching to compare scene similarity. Finally, we test our method on a low-cost embedded platform to demonstrate its advantages. Experimental results on a large scale and multi-session real-world environment show that the proposed method outperforms the state of arts in terms of lightweight and robustness.

cs.RO

Efficient Circle-Based Camera Pose Tracking Free of PnP

Camera pose tracking attracts much interest both from academic and industrial communities, of which the methods based on planar markers are easy to be implemented. However, most of the existing methods need to identify multiple points in the marker images for matching to space points. Then, PnP and RANSAC are used to compute the camera pose. If cameras move fast or are far away from markers, matching is easy to generate errors and even RANSAC cannot remove incorrect matching. Then, the result by PnP cannot have good performance. To solve this problem, we design circular markers and represent 6D camera pose analytically and unifiedly as very concise forms from each of the marker by projective invariance. Afterwards, the pose is further optimized by a proposed nonlinear cost function based on a polar-n-direction geometric distance. The method is from imaged circle edges and without PnP/RANSAC, making pose tracking robust and accurate. Experimental results show that the proposed method outperforms the state of the arts in terms of noise, blur, and distance from camera to marker. Simultaneously, it can still run at about 100 FPS on a consumer computer with only CPU.

cs.CV

Image Based Camera Localization: an Overview

Recently, virtual reality, augmented reality, robotics, autonomous driving et al attract much attention of both academic and industrial community, in which image based camera localization is a key task. However, there has not been a complete review on image-based camera localization. It is urgent to map this topic to help people enter the field quickly. In this paper, an overview of image based camera localization is presented. A new and complete kind of classifications for image based camera localization is provided and the related techniques are introduced. Trends for the future development are also discussed. It will be useful to not only researchers but also engineers and other people interested.

cs.CV