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Fumio Kanehiro

Publications and source records attributed to Fumio Kanehiro.

At least 19 recordsLinked to original sources

Learning Differentiable Reachability Maps for Optimization-based Humanoid Motion Generation

To reduce the computational cost of humanoid motion generation, we introduce a new approach to representing robot kinematic reachability: the differentiable reachability map. This map is a scalar-valued function defined in the task space that takes positive values only in regions reachable by the robot's end-effector. A key feature of this representation is that it is continuous and differentiable with respect to task-space coordinates, enabling its direct use as constraints in continuous optimization for humanoid motion planning. We describe a method to learn such differentiable reachability maps from a set of end-effector poses generated using a robot's kinematic model, using either a neural network or a support vector machine as the learning model. By incorporating the learned reachability map as a constraint, we formulate humanoid motion generation as a continuous optimization problem. We demonstrate that the proposed approach efficiently solves various motion planning problems, including footstep planning, multi-contact motion planning, and loco-manipulation planning for humanoid robots.

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Humanoid Loco-Manipulations Pattern Generation and Stabilization Control

In order for a humanoid robot to perform loco-manipulation such as moving an object while walking, it is necessary to account for sustained or alternating external forces other than ground-feet reaction, resulting from humanoid-object contact interactions. In this letter, we propose a bipedal control strategy for humanoid loco-manipulation that can cope with such external forces. First, the basic formulas of the bipedal dynamics, i.e., linear inverted pendulum mode and divergent component of motion, are derived, taking into account the effects of external manipulation forces. Then, we propose a pattern generator to plan center of mass trajectories consistent with the reference trajectory of the manipulation forces, and a stabilizer to compensate for the error between desired and actual manipulation forces. The effectiveness of our controller is assessed both in simulation and loco-manipulation experiments with real humanoid robots.

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Humanoid Loco-manipulation Planning based on Graph Search and Reachability Maps

In this letter, we propose an efficient and highly versatile loco-manipulation planning for humanoid robots. Loco-manipulation planning is a key technological brick enabling humanoid robots to autonomously perform object transportation by manipulating them. We formulate planning of the alternation and sequencing of footsteps and grasps as a graph search problem with a new transition model that allows for a flexible representation of loco-manipulation. Our transition model is quickly evaluated by relocating and switching the reachability maps depending on the motion of both the robot and object. We evaluate our approach by applying it to loco-manipulation use-cases, such as a bobbin rolling operation with regrasping, where the motion is automatically planned by our framework.

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Centroidal Trajectory Generation and Stabilization based on Preview Control for Humanoid Multi-contact Motion

Multi-contact motion is important for humanoid robots to work in various environments. We propose a centroidal online trajectory generation and stabilization control for humanoid dynamic multi-contact motion. The proposed method features the drastic reduction of the computational cost by using preview control instead of the conventional model predictive control that considers the constraints of all sample times. By combining preview control with centroidal state feedback for robustness to disturbances and wrench distribution for satisfying contact constraints, we show that the robot can stably perform a variety of multi-contact motions through simulation experiments.

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Whole-body Multi-contact Motion Control for Humanoid Robots Based on Distributed Tactile Sensors

To enable humanoid robots to work robustly in confined environments, multi-contact motion that makes contacts not only at extremities, such as hands and feet, but also at intermediate areas of the limbs, such as knees and elbows, is essential. We develop a method to realize such whole-body multi-contact motion involving contacts at intermediate areas by a humanoid robot. Deformable sheet-shaped distributed tactile sensors are mounted on the surface of the robot's limbs to measure the contact force without significantly changing the robot body shape. The multi-contact motion controller developed earlier, which is dedicated to contact at extremities, is extended to handle contact at intermediate areas, and the robot motion is stabilized by feedback control using not only force/torque sensors but also distributed tactile sensors. Through verification on dynamics simulations, we show that the developed tactile feedback improves the stability of whole-body multi-contact motion against disturbances and environmental errors. Furthermore, the life-sized humanoid RHP Kaleido demonstrates whole-body multi-contact motions, such as stepping forward while supporting the body with forearm contact and balancing in a sitting posture with thigh contacts.

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Robust Humanoid Walking on Compliant and Uneven Terrain with Deep Reinforcement Learning

For the deployment of legged robots in real-world environments, it is essential to develop robust locomotion control methods for challenging terrains that may exhibit unexpected deformability and irregularity. In this paper, we explore the application of sim-to-real deep reinforcement learning (RL) for the design of bipedal locomotion controllers for humanoid robots on compliant and uneven terrains. Our key contribution is to show that a simple training curriculum for exposing the RL agent to randomized terrains in simulation can achieve robust walking on a real humanoid robot using only proprioceptive feedback. We train an end-to-end bipedal locomotion policy using the proposed approach, and show extensive real-robot demonstration on the HRP-5P humanoid over several difficult terrains inside and outside the lab environment. Further, we argue that the robustness of a bipedal walking policy can be improved if the robot is allowed to exhibit aperiodic motion with variable stepping frequency. We propose a new control policy to enable modification of the observed clock signal, leading to adaptive gait frequencies depending on the terrain and command velocity. Through simulation experiments, we show the effectiveness of this policy specifically for walking over challenging terrains by controlling swing and stance durations. The code for training and evaluation is available online at https://github.com/rohanpsingh/LearningHumanoidWalking. Demo video is available at https://www.youtube.com/watch?v=ZgfNzGAkk2Q.

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Scalable, Training-Free Visual Language Robotics: A Modular Multi-Model Framework for Consumer-Grade GPUs

The integration of language instructions with robotic control, particularly through Vision Language Action (VLA) models, has shown significant potential. However, these systems are often hindered by high computational costs, the need for extensive retraining, and limited scalability, making them less accessible for widespread use. In this paper, we introduce SVLR (Scalable Visual Language Robotics), an open-source, modular framework that operates without the need for retraining, providing a scalable solution for robotic control. SVLR leverages a combination of lightweight, open-source AI models including the Vision-Language Model (VLM) Mini-InternVL, zero-shot image segmentation model CLIPSeg, Large Language Model Phi-3, and sentence similarity model all-MiniLM to process visual and language inputs. These models work together to identify objects in an unknown environment, use them as parameters for task execution, and generate a sequence of actions in response to natural language instructions. A key strength of SVLR is its scalability. The framework allows for easy integration of new robotic tasks and robots by simply adding text descriptions and task definitions, without the need for retraining. This modularity ensures that SVLR can continuously adapt to the latest advancements in AI technologies and support a wide range of robots and tasks. SVLR operates effectively on an NVIDIA RTX 2070 (mobile) GPU, demonstrating promising performance in executing pick-and-place tasks. While these initial results are encouraging, further evaluation across a broader set of tasks and comparisons with existing VLA models are needed to assess SVLR's generalization capabilities and performance in more complex scenarios.

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Humanoid Robot RHP Friends: Seamless Combination of Autonomous and Teleoperated Tasks in a Nursing Context

This paper describes RHP Friends, a social humanoid robot developed to enable assistive robotic deployments in human-coexisting environments. As a use-case application, we present its potential use in nursing by extending its capabilities to operate human devices and tools according to the task and by enabling remote assistance operations. To meet a wide variety of tasks and situations in environments designed by and for humans, we developed a system that seamlessly integrates the slim and lightweight robot and several technologies: locomanipulation, multi-contact motion, teleoperation, and object detection and tracking. We demonstrated the system's usage in a nursing application. The robot efficiently performed the daily task of patient transfer and a non-routine task, represented by a request to operate a circuit breaker. This demonstration, held at the 2023 International Robot Exhibition (IREX), conducted three times a day over three days.

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The Kinetics Observer: A Tightly Coupled Estimator for Legged Robots

In this paper, we propose the "Kinetics Observer", a novel estimator addressing the challenge of state estimation for legged robots using proprioceptive sensors (encoders, IMU and force/torque sensors). Based on a Multiplicative Extended Kalman Filter, the Kinetics Observer allows the real-time simultaneous estimation of contact and perturbation forces, and of the robot's kinematics, which are accurate enough to perform proprioceptive odometry. Thanks to a visco-elastic model of the contacts linking their kinematics to the ones of the centroid of the robot, the Kinetics Observer ensures a tight coupling between the whole-body kinematics and dynamics of the robot. This coupling entails a redundancy of the measurements that enhances the robustness and the accuracy of the estimation. This estimator was tested on two humanoid robots performing long distance walking on even terrain and non-coplanar multi-contact locomotion.

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Analysis and Perspectives on the ANA Avatar XPRIZE Competition

The ANA Avatar XPRIZE was a four-year competition to develop a robotic "avatar" system to allow a human operator to sense, communicate, and act in a remote environment as though physically present. The competition featured a unique requirement that judges would operate the avatars after less than one hour of training on the human-machine interfaces, and avatar systems were judged on both objective and subjective scoring metrics. This paper presents a unified summary and analysis of the competition from technical, judging, and organizational perspectives. We study the use of telerobotics technologies and innovations pursued by the competing teams in their avatar systems, and correlate the use of these technologies with judges' task performance and subjective survey ratings. It also summarizes perspectives from team leads, judges, and organizers about the competition's execution and impact to inform the future development of telerobotics and telepresence.

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TransFusionOdom: Interpretable Transformer-based LiDAR-Inertial Fusion Odometry Estimation

Multi-modal fusion of sensors is a commonly used approach to enhance the performance of odometry estimation, which is also a fundamental module for mobile robots. However, the question of \textit{how to perform fusion among different modalities in a supervised sensor fusion odometry estimation task?} is still one of challenging issues remains. Some simple operations, such as element-wise summation and concatenation, are not capable of assigning adaptive attentional weights to incorporate different modalities efficiently, which make it difficult to achieve competitive odometry results. Recently, the Transformer architecture has shown potential for multi-modal fusion tasks, particularly in the domains of vision with language. In this work, we propose an end-to-end supervised Transformer-based LiDAR-Inertial fusion framework (namely TransFusionOdom) for odometry estimation. The multi-attention fusion module demonstrates different fusion approaches for homogeneous and heterogeneous modalities to address the overfitting problem that can arise from blindly increasing the complexity of the model. Additionally, to interpret the learning process of the Transformer-based multi-modal interactions, a general visualization approach is introduced to illustrate the interactions between modalities. Moreover, exhaustive ablation studies evaluate different multi-modal fusion strategies to verify the performance of the proposed fusion strategy. A synthetic multi-modal dataset is made public to validate the generalization ability of the proposed fusion strategy, which also works for other combinations of different modalities. The quantitative and qualitative odometry evaluations on the KITTI dataset verify the proposed TransFusionOdom could achieve superior performance compared with other related works.

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Learning Bipedal Walking for Humanoids with Current Feedback

Recent advances in deep reinforcement learning (RL) based techniques combined with training in simulation have offered a new approach to developing robust controllers for legged robots. However, the application of such approaches to real hardware has largely been limited to quadrupedal robots with direct-drive actuators and light-weight bipedal robots with low gear-ratio transmission systems. Application to real, life-sized humanoid robots has been less common arguably due to a large sim2real gap. In this paper, we present an approach for effectively overcoming the sim2real gap issue for humanoid robots arising from inaccurate torque-tracking at the actuator level. Our key idea is to utilize the current feedback from the actuators on the real robot, after training the policy in a simulation environment artificially degraded with poor torque-tracking. Our approach successfully trains a unified, end-to-end policy in simulation that can be deployed on a real HRP-5P humanoid robot to achieve bipedal locomotion. Through ablations, we also show that a feedforward policy architecture combined with targeted dynamics randomization is sufficient for zero-shot sim2real success, thus eliminating the need for computationally expensive, memory-based network architectures. Finally, we validate the robustness of the proposed RL policy by comparing its performance against a conventional model-based controller for walking on uneven terrain with the real robot.

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Enhanced Visual Feedback with Decoupled Viewpoint Control in Immersive Humanoid Robot Teleoperation using SLAM

In immersive humanoid robot teleoperation, there are three main shortcomings that can alter the transparency of the visual feedback: the lag between the motion of the operator's and robot's head due to network communication delays or slow robot joint motion. This latency could cause a noticeable delay in the visual feedback, which jeopardizes the embodiment quality, can cause dizziness, and affects the interactivity resulting in operator frequent motion pauses for the visual feedback to settle; (ii) the mismatch between the camera's and the headset's field-of-views (FOV), the former having generally a lower FOV; and (iii) a mismatch between human's and robot's range of motions of the neck, the latter being also generally lower. In order to leverage these drawbacks, we developed a decoupled viewpoint control solution for a humanoid platform which allows visual feedback with low-latency and artificially increases the camera's FOV range to match that of the operator's headset. Our novel solution uses SLAM technology to enhance the visual feedback from a reconstructed mesh, complementing the areas that are not covered by the visual feedback from the robot. The visual feedback is presented as a point cloud in real-time to the operator. As a result, the operator is fed with real-time vision from the robot's head orientation by observing the pose of the point cloud. Balancing this kind of awareness and immersion is important in virtual reality based teleoperation, considering the safety and robustness of the control system. An experiment shows the effectiveness of our solution.

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Learning Bipedal Walking On Planned Footsteps For Humanoid Robots

Deep reinforcement learning (RL) based controllers for legged robots have demonstrated impressive robustness for walking in different environments for several robot platforms. To enable the application of RL policies for humanoid robots in real-world settings, it is crucial to build a system that can achieve robust walking in any direction, on 2D and 3D terrains, and be controllable by a user-command. In this paper, we tackle this problem by learning a policy to follow a given step sequence. The policy is trained with the help of a set of procedurally generated step sequences (also called footstep plans). We show that simply feeding the upcoming 2 steps to the policy is sufficient to achieve omnidirectional walking, turning in place, standing, and climbing stairs. Our method employs curriculum learning on the complexity of terrains, and circumvents the need for reference motions or pre-trained weights. We demonstrate the application of our proposed method to learn RL policies for 2 new robot platforms - HRP5P and JVRC-1 - in the MuJoCo simulation environment. The code for training and evaluation is available online.

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mc-mujoco: Simulating Articulated Robots with FSM Controllers in MuJoCo

For safe and reliable deployment of any robot controller on the real hardware platform, it is generally a necessary practice to comprehensively assess the performance of the controller with the specific robot in a realistic simulation environment beforehand. While there exist several software solutions that can provide the core physics engine for this purpose, it is often a cumbersome and error-prone effort to interface the simulation environment with the robot controller being evaluated. The controller may have a complex structure consisting of multiple states and transitions within a finite-state machine (FSM), and may even require input through a GUI. In this work, we present mc-mujoco -- an open-source software framework that forms an interface between the MuJoCo physics simulator and the mc-rtc robot control framework. We provide implementation details and describe the process for adding support for essentially any new robot. We also demonstrate and publish a sample FSM controller for bipedal locomotion and stable grasping of a rigid object by the HRP-5P humanoid robot in MuJoCo. The code and usage instructions for mc-mujoco, the developed robot modules, and the FSM controller are available online.

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Instance-specific 6-DoF Object Pose Estimation from Minimal Annotations

In many robotic applications, the environment setting in which the 6-DoF pose estimation of a known, rigid object and its subsequent grasping is to be performed, remains nearly unchanging and might even be known to the robot in advance. In this paper, we refer to this problem as instance-specific pose estimation: the robot is expected to estimate the pose with a high degree of accuracy in only a limited set of familiar scenarios. Minor changes in the scene, including variations in lighting conditions and background appearance, are acceptable but drastic alterations are not anticipated. To this end, we present a method to rapidly train and deploy a pipeline for estimating the continuous 6-DoF pose of an object from a single RGB image. The key idea is to leverage known camera poses and rigid body geometry to partially automate the generation of a large labeled dataset. The dataset, along with sufficient domain randomization, is then used to supervise the training of deep neural networks for predicting semantic keypoints. Experimentally, we demonstrate the convenience and effectiveness of our proposed method to accurately estimate object pose requiring only a very small amount of manual annotation for training.

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Rapid Pose Label Generation through Sparse Representation of Unknown Objects

Deep Convolutional Neural Networks (CNNs) have been successfully deployed on robots for 6-DoF object pose estimation through visual perception. However, obtaining labeled data on a scale required for the supervised training of CNNs is a difficult task - exacerbated if the object is novel and a 3D model is unavailable. To this end, this work presents an approach for rapidly generating real-world, pose-annotated RGB-D data for unknown objects. Our method not only circumvents the need for a prior 3D object model (textured or otherwise) but also bypasses complicated setups of fiducial markers, turntables, and sensors. With the help of a human user, we first source minimalistic labelings of an ordered set of arbitrarily chosen keypoints over a set of RGB-D videos. Then, by solving an optimization problem, we combine these labels under a world frame to recover a sparse, keypoint-based representation of the object. The sparse representation leads to the development of a dense model and the pose labels for each image frame in the set of scenes. We show that the sparse model can also be efficiently used for scaling to a large number of new scenes. We demonstrate the practicality of the generated labeled dataset by training a pipeline for 6-DoF object pose estimation and a pixel-wise segmentation network.

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Lyapunov-Stable Orientation Estimator for Humanoid Robots

In this paper, we present an observation scheme, with proven Lyapunov stability, for estimating a humanoid's floating base orientation. The idea is to use velocity aided attitude estimation, which requires to know the velocity of the system. This velocity can be obtained by taking into account the kinematic data provided by contact information with the environment and using the IMU and joint encoders. We demonstrate how this operation can be used in the case of a fixed or a moving contact, allowing it to be employed for locomotion. We show how to use this velocity estimation within a selected two-stage state tilt estimator: (i) the first which has a global and quick convergence (ii) and the second which has smooth and robust dynamics. We provide new specific proofs of almost global Lyapunov asymptotic stability and local exponential convergence for this observer. Finally, we assess its performance by employing a comparative simulation and by using it within a closed-loop stabilization scheme for HRP-5P and HRP-2KAI robots performing whole-body kinematic tasks and locomotion.

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