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Fumio Okura

Publications and source records attributed to Fumio Okura.

At least 19 recordsLinked to original sources

PlantRig - From Bones to Branches: Adaptation of Autoregressive Rigging Models for Plant Skeletal Reconstruction

Autoregressive rigging models such as UniRig and SkinTokens perform well on articulated characters, but their ability to generalize to plant structures remains largely unexplored, since plant topologies exhibit highly variable, non-canonical branching patterns that challenge learned skeletal priors. We evaluate these models for plant skeletal reconstruction using synthetic L-system-generated trees and real scanned data spanning monopodial, sympodial, whorled, and vine-like archetypes. Preliminary testing showed UniRig collapsing complex branching into near-linear chains, while SkinTokens preserved topology better but over-segmented branches and produced an unstable output space, so we focused on UniRig for its greater stability. Diagnosis traced the collapse to sampling-level suppression of branch tokens, and further analysis showed the frozen mesh encoder had limited sensitivity to structural variation, pointing to a geometric bottleneck in the tokenization pipeline rather than a purely learned bias. Building on these findings, we applied multi-round fine-tuning over multiple procedurally generated synthetic datasets. Across rounds, the model progressively recovered accurate branching topology and generalized beyond branch-only structures to plants with foliage, a harder case given the zero-thickness, mesh-normal-dependent geometry of leaves. The resulting model generalized well across diverse plant forms without leaf-specific architectural changes, indicating that targeted fine-tuning can substantially close the domain gap between character-rigging priors and plant skeletal structure. As such, our work points toward a viable path for automated plant rigging across both branch topology and foliage type, even those not considered in our findings.

cs.CV↗

PlantPose: Universal Plant Skeleton Estimation via Tree-constrained Graph Generation

Accurate estimation of plant skeletal structures (e.g., branching structures) from images is essential for smart agriculture and plant science. Unlike human skeletons with fixed topology, plant skeleton estimation presents a unique challenge, i.e., estimating arbitrary tree graphs from images. To address this problem, we introduce PlantPose, a universal plant skeleton estimator via tree-constrained graph generation. PlantPose combines learning-based graph generation with traditional graph algorithms to enforce tree constraints during the training loop. To enhance the model's generalization capability, we curate a large and diverse dataset comprising real-world and synthetic plant images, along with simplified representations (e.g., sketches and abstract drawings). This dataset enables the generalized model to adapt to diverse input styles and categories of plant images while preserving topological consistency. Our approach demonstrates robust and accurate plant skeleton estimation across multiple domains, including previously unseen out-of-domain scenarios. Further analyses highlight the method's strengths and limitations in handling complex, heterogeneous data distributions. All implementations and datasets are available at https://github.com/huntorochi/PlantPose/.

cs.CV↗

Unsupervised 3D Human Pose Estimation via Conditional Multi-view Ancestral Sampling

We propose a method of estimating a 3D human pose from a single view without 3D supervision. The key to our method is to leverage the 2D diffusion priors of motion diffusion models (MDMs) pre-trained on large 2D human pose datasets. Specifically, we extend multi-view ancestral sampling of diffusion models to the task of 2D-3D lifting of human pose. To this end, we newly propose a conditional multi-view ancestral sampling (cMAS) that optimizes the 3D pose such that its multi-view projections follow the manifold in 2D MDM noise space, while conditioning the 3D pose to match the given 2D poses and anatomical constraints of humans. Experiments on the Yoga dataset demonstrate that our method achieves better cross-domain performance compared to state-of-the-art supervised and unsupervised 3D pose estimation methods, including extreme human poses where 3D supervision is unavailable. Code is available at: https://github.com/asaa0001/c-MAS.

cs.CV↗

DP-SfM: Dual-Pixel Structure-from-Motion without Scale Ambiguity

Multi-view 3D reconstruction, namely, structure-from-motion followed by multi-view stereo, is a fundamental component of 3D computer vision. In general, multi-view 3D reconstruction suffers from an unknown scale ambiguity unless a reference object of known size is present in the scene. In this article, we show that multi-view images captured using a dual-pixel (DP) sensor can automatically resolve the scale ambiguity, without requiring a reference object or prior calibration. Specifically, the defocus blur observed in DP images provides sufficient information to determine the absolute scale when paired with depth maps (up to scale) recovered from multi-view 3D reconstruction. Based on this observation, we develop a simple yet effective linear method to estimate the absolute scale, followed by the intensity-based optimization stage that aligns the left and right DP images by shifting them back toward each other using cross-view blur kernels. Experiments demonstrate the effectiveness of the proposed approach across diverse scenes captured with different cameras and lenses. Code and data are available at https://github.com/lilika-makabe/dp-sfm-tpami.git

cs.CV↗

NRGS: Neural Regularization for Robust 3D Semantic Gaussian Splatting

We propose a neural regularization method that refines the noisy 3D semantic field produced by lifting multi-view inconsistent 2D features, in order to obtain an accurate and robust 3D semantic Gaussian Splatting. The 2D features extracted from vision foundation models suffer from multi-view inconsistency due to a lack of cross-view constraints. Lifting these inconsistent features directly into 3D Gaussians results in a noisy semantic field, which degrades the performance of downstream tasks. Previous methods either focus on obtaining consistent multi-view features in the preprocessing stage or aim to mitigate noise through improved optimization strategies, often at the cost of increased preprocessing time or expensive computational overhead. In contrast, we introduce a variance-aware conditional MLP that operates directly on the 3D Gaussians, leveraging their geometric and appearance attributes to correct semantic errors in 3D space. Experiments on different datasets show that our method enhances the accuracy of lifted semantics, providing an efficient and effective approach to robust 3D semantic Gaussian Splatting.

cs.CV↗

BioVITA: Biological Dataset, Model, and Benchmark for Visual-Textual-Acoustic Alignment

Understanding animal species from multimodal data poses an emerging challenge at the intersection of computer vision and ecology. While recent biological models, such as BioCLIP, have demonstrated strong alignment between images and textual taxonomic information for species identification, the integration of the audio modality remains an open problem. We propose BioVITA, a novel visual-textual-acoustic alignment framework for biological applications. BioVITA involves (i) a training dataset, (ii) a representation model, and (iii) a retrieval benchmark. First, we construct a large-scale training dataset comprising 1.3 million audio clips and 2.3 million images, covering 14,133 species annotated with 34 ecological trait labels. Second, building upon BioCLIP2, we introduce a two-stage training framework to effectively align audio representations with visual and textual representations. Third, we develop a cross-modal retrieval benchmark that covers all possible directional retrieval across the three modalities (i.e., image-to-audio, audio-to-text, text-to-image, and their reverse directions), with three taxonomic levels: Family, Genus, and Species. Extensive experiments demonstrate that our model learns a unified representation space that captures species-level semantics beyond taxonomy, advancing multimodal biodiversity understanding. The project page is available at: https://dahlian00.github.io/BioVITA_Page/

cs.CV↗

HalDec-Bench: Benchmarking Hallucination Detector in Image Captioning

Hallucination detection in captions (HalDec) assesses a vision-language model's ability to correctly align image content with text by identifying errors in captions that misrepresent the image. Beyond evaluation, effective hallucination detection is also essential for curating high-quality image-caption pairs used to train VLMs. However, the generalizability of VLMs as hallucination detectors across different captioning models and hallucination types remains unclear due to the lack of a comprehensive benchmark. In this work, we introduce HalDec-Bench, a benchmark designed to evaluate hallucination detectors in a principled and interpretable manner. HalDec-Bench contains captions generated by diverse VLMs together with human annotations indicating the presence of hallucinations, detailed hallucination-type categories, and segment-level labels. The benchmark provides tasks with a wide range of difficulty levels and reveals performance differences across models that are not visible in existing multimodal reasoning or alignment benchmarks. Our analysis further uncovers two key findings. First, detectors tend to recognize sentences appearing at the beginning of a response as correct, regardless of their actual correctness. Second, our experiments suggest that dataset noise can be substantially reduced by using strong VLMs as filters while employing recent VLMs as caption generators. Our project page is available at https://dahlian00.github.io/HalDec-Bench-Page/.

cs.CV↗

HalDec-Bench: Benchmarking Hallucination Detector in Image Captioning

Hallucination detection in captions (HalDec) assesses a vision-language model's ability to correctly align image content with text by identifying errors in captions that misrepresent the image. Beyond evaluation, effective hallucination detection is also essential for curating high-quality image-caption pairs used to train VLMs. However, the generalizability of VLMs as hallucination detectors across different captioning models and hallucination types remains unclear due to the lack of a comprehensive benchmark. In this work, we introduce HalDec-Bench, a benchmark designed to evaluate hallucination detectors in a principled and interpretable manner. HalDec-Bench contains captions generated by diverse VLMs together with human annotations indicating the presence of hallucinations, detailed hallucination-type categories, and segment-level labels. The benchmark provides tasks with a wide range of difficulty levels and reveals performance differences across models that are not visible in existing multimodal reasoning or alignment benchmarks. Our analysis further uncovers two key findings. First, detectors tend to recognize sentences appearing at the beginning of a response as correct, regardless of their actual correctness. Second, our experiments suggest that dataset noise can be substantially reduced by using strong VLMs as filters while employing recent VLMs as caption generators. Our project page is available at https://dahlian00.github.io/HalDec-Bench-Page/.

cs.CV↗

AnimalCLAP: Taxonomy-Aware Language-Audio Pretraining for Species Recognition and Trait Inference

Animal vocalizations provide crucial insights for wildlife assessment, particularly in complex environments such as forests, aiding species identification and ecological monitoring. Recent advances in deep learning have enabled automatic species classification from their vocalizations. However, classifying species unseen during training remains challenging. To address this limitation, we introduce AnimalCLAP, a taxonomy-aware language-audio framework comprising a new dataset and model that incorporate hierarchical biological information. Specifically, our vocalization dataset consists of 4,225 hours of recordings covering 6,823 species, annotated with 22 ecological traits. The AnimalCLAP model is trained on this dataset to align audio and textual representations using taxonomic structures, improving the recognition of unseen species. We demonstrate that our proposed model effectively infers ecological and biological attributes of species directly from their vocalizations, achieving superior performance compared to CLAP. Our dataset, code, and models will be publicly available at https://dahlian00.github.io/AnimalCLAP_Page/.

cs.SD↗

High-fidelity Multi-view Normal Integration with Scale-encoded Neural Surface Representation

Previous multi-view normal integration methods typically sample a single ray per pixel, without considering the spatial area covered by each pixel, which varies with camera intrinsics and the camera-to-object distance. Consequently, when the target object is captured at different distances, the normals at corresponding pixels may differ across views. This multi-view surface normal inconsistency results in the blurring of high-frequency details in the reconstructed surface. To address this issue, we propose a scale-encoded neural surface representation that incorporates the pixel coverage area into the neural representation. By associating each 3D point with a spatial scale and calculating its normal from a hybrid grid-based encoding, our method effectively represents multi-scale surface normals captured at varying distances. Furthermore, to enable scale-aware surface reconstruction, we introduce a mesh extraction module that assigns an optimal local scale to each vertex based on the training observations. Experimental results demonstrate that our approach consistently yields high-fidelity surface reconstruction from normals observed at varying distances, outperforming existing multi-view normal integration methods.

cs.CV↗

Near-light Photometric Stereo with Symmetric Lights

This paper describes a linear solution method for near-light photometric stereo by exploiting symmetric light source arrangements. Unlike conventional non-convex optimization approaches, by arranging multiple sets of symmetric nearby light source pairs, our method derives a closed-form solution for surface normal and depth without requiring initialization. In addition, our method works as long as the light sources are symmetrically distributed about an arbitrary point even when the entire spatial offset is uncalibrated. Experiments showcase the accuracy of shape recovery accuracy of our method, achieving comparable results to the state-of-the-art calibrated near-light photometric stereo method while significantly reducing requirements of careful depth initialization and light calibration.

cs.CV↗

Gaussian Mesh Renderer for Lightweight Differentiable Rendering

3D Gaussian Splatting (3DGS) has enabled high-fidelity virtualization with fast rendering and optimization for novel view synthesis. On the other hand, triangle mesh models still remain a popular choice for surface reconstruction but suffer from slow or heavy optimization in traditional mesh-based differentiable renderers. To address this problem, we propose a new lightweight differentiable mesh renderer leveraging the efficient rasterization process of 3DGS, named Gaussian Mesh Renderer (GMR), which tightly integrates the Gaussian and mesh representations. Each Gaussian primitive is analytically derived from the corresponding mesh triangle, preserving structural fidelity and enabling the gradient flow. Compared to the traditional mesh renderers, our method achieves smoother gradients, which especially contributes to better optimization using smaller batch sizes with limited memory. Our implementation is available in the public GitHub repository at https://github.com/huntorochi/Gaussian-Mesh-Renderer.

cs.CV↗

Zero-shot Hierarchical Plant Segmentation via Foundation Segmentation Models and Text-to-image Attention

Foundation segmentation models achieve reasonable leaf instance extraction from top-view crop images without training (i.e., zero-shot). However, segmenting entire plant individuals with each consisting of multiple overlapping leaves remains challenging. This problem is referred to as a hierarchical segmentation task, typically requiring annotated training datasets, which are often species-specific and require notable human labor. To address this, we introduce ZeroPlantSeg, a zero-shot segmentation for rosette-shaped plant individuals from top-view images. We integrate a foundation segmentation model, extracting leaf instances, and a vision-language model, reasoning about plants' structures to extract plant individuals without additional training. Evaluations on datasets with multiple plant species, growth stages, and shooting environments demonstrate that our method surpasses existing zero-shot methods and achieves better cross-domain performance than supervised methods. Implementations are available at https://github.com/JunhaoXing/ZeroPlantSeg.

cs.CV↗

Interaction-via-Actions: Cattle Interaction Detection with Joint Learning of Action-Interaction Latent Space

This paper introduces a method and application for automatically detecting behavioral interactions between grazing cattle from a single image, which is essential for smart livestock management in the cattle industry, such as for detecting estrus. Although interaction detection for humans has been actively studied, a non-trivial challenge lies in cattle interaction detection, specifically the lack of a comprehensive behavioral dataset that includes interactions, as the interactions of grazing cattle are rare events. We, therefore, propose CattleAct, a data-efficient method for interaction detection by decomposing interactions into the combinations of actions by individual cattle. Specifically, we first learn an action latent space from a large-scale cattle action dataset. Then, we embed rare interactions via the fine-tuning of the pre-trained latent space using contrastive learning, thereby constructing a unified latent space of actions and interactions. On top of the proposed method, we develop a practical working system integrating video and GPS inputs. Experiments on a commercial-scale pasture demonstrate the accurate interaction detection achieved by our method compared to the baselines. Our implementation is available at https://github.com/rakawanegan/CattleAct.

cs.CV↗

GaussianPlant: Structure-aligned Gaussian Splatting for 3D Reconstruction of Plants

We present a method for jointly recovering the appearance and internal structure of botanical plants from multi-view images based on 3D Gaussian Splatting (3DGS). While 3DGS exhibits robust reconstruction of scene appearance for novel-view synthesis, it lacks structural representations underlying those appearances (e.g., branching patterns of plants), which limits its applicability to tasks such as plant phenotyping. To achieve both high-fidelity appearance and structural reconstruction, we introduce GaussianPlant, a hierarchical 3DGS representation, which disentangles structure and appearance. Specifically, we employ structure primitives (StPs) to explicitly represent branch and leaf geometry, and appearance primitives (ApPs) to the plants' appearance using 3D Gaussians. StPs represent a simplified structure of the plant, i.e., modeling branches as cylinders and leaves as disks. To accurately distinguish the branches and leaves, StP's attributes (i.e., branches or leaves) are optimized in a self-organized manner. ApPs are bound to each StP to represent the appearance of branches or leaves as in conventional 3DGS. StPs and ApPs are jointly optimized using a re-rendering loss on the input multi-view images, as well as the gradient flow from ApP to StP using the binding correspondence information. We conduct experiments to qualitatively evaluate the reconstruction accuracy of both appearance and structure, as well as real-world experiments to qualitatively validate the practical performance. Experiments show that the GaussianPlant achieves both high-fidelity appearance reconstruction via ApPs and accurate structural reconstruction via StPs, enabling the extraction of branch structure and leaf instances.

cs.CV↗

NeuraLeaf: Neural Parametric Leaf Models with Shape and Deformation Disentanglement

We develop a neural parametric model for 3D leaves for plant modeling and reconstruction that are essential for agriculture and computer graphics. While neural parametric models are actively studied for humans and animals, plant leaves present unique challenges due to their diverse shapes and flexible deformation. To this problem, we introduce a neural parametric model for leaves, NeuraLeaf. Capitalizing on the fact that flattened leaf shapes can be approximated as a 2D plane, NeuraLeaf disentangles the leaves' geometry into their 2D base shapes and 3D deformations. This representation allows learning from rich sources of 2D leaf image datasets for the base shapes, and also has the advantage of simultaneously learning textures aligned with the geometry. To model the 3D deformation, we propose a novel skeleton-free skinning model and create a newly captured 3D leaf dataset called DeformLeaf. We show that NeuraLeaf successfully generates a wide range of leaf shapes with deformation, resulting in accurate model fitting to 3D observations like depth maps and point clouds. Our implementation and dataset are available at https://neuraleaf-yang.github.io/.

cs.CV↗

Spectral Sensitivity Estimation with an Uncalibrated Diffraction Grating

This paper introduces a practical and accurate calibration method for camera spectral sensitivity using a diffraction grating. Accurate calibration of camera spectral sensitivity is crucial for various computer vision tasks, including color correction, illumination estimation, and material analysis. Unlike existing approaches that require specialized narrow-band filters or reference targets with known spectral reflectances, our method only requires an uncalibrated diffraction grating sheet, readily available off-the-shelf. By capturing images of the direct illumination and its diffracted pattern through the grating sheet, our method estimates both the camera spectral sensitivity and the diffraction grating parameters in a closed-form manner. Experiments on synthetic and real-world data demonstrate that our method outperforms conventional reference target-based methods, underscoring its effectiveness and practicality.

cs.CV↗

HoGS: Unified Near and Far Object Reconstruction via Homogeneous Gaussian Splatting

Novel view synthesis has demonstrated impressive progress recently, with 3D Gaussian splatting (3DGS) offering efficient training time and photorealistic real-time rendering. However, reliance on Cartesian coordinates limits 3DGS's performance on distant objects, which is important for reconstructing unbounded outdoor environments. We found that, despite its ultimate simplicity, using homogeneous coordinates, a concept on the projective geometry, for the 3DGS pipeline remarkably improves the rendering accuracies of distant objects. We therefore propose Homogeneous Gaussian Splatting (HoGS) incorporating homogeneous coordinates into the 3DGS framework, providing a unified representation for enhancing near and distant objects. HoGS effectively manages both expansive spatial positions and scales particularly in outdoor unbounded environments by adopting projective geometry principles. Experiments show that HoGS significantly enhances accuracy in reconstructing distant objects while maintaining high-quality rendering of nearby objects, along with fast training speed and real-time rendering capability. Our implementations are available on our project page https://kh129.github.io/hogs/.

cs.GR↗