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Furkan Sezer

Publications and source records attributed to Furkan Sezer.

9 recordsLinked to original sources

Quantum Bayes Correlated Equilibrium and the Comparison of Quantum Information Structures in Games

Bergemann and Morris (2016) show that one information structure is more informative than another exactly when it induces a smaller set of Bayes correlated equilibrium outcomes in every game. We build the quantum analogue. An information structure becomes a family of density operators indexed by the payoff state, which the mediator observes. We show that obedience is equivalent to a Loewner domination between operators on one player's subsystem. The equilibrium set is then a nonempty compact spectrahedron computable by semidefinite programming, classical structures embed exactly, and under quantum individual sufficiency more information shrinks the equilibrium set in every game.

quant-ph

Markov Information Processes

We study information design when a designer with commitment shapes the information of strategically interacting, far-sighted agents whose actions drive a persistent, controlled Markov state. We introduce the Markov Bayes correlated equilibrium (Markov BCE), the controlled-Markov generalisation of the BCE of Bergemann and Morris (2016), characterised by a dynamic obedience condition that adds a continuation-value term to the static one and reduces to it when actions cannot move the state. Recommending actions is without loss; the designer's problem is recursive in the agents' promised continuation utilities and is solved by a set-valued backward-induction algorithm whose optimum exists and lies between the no-disclosure and first-best values. For linear-quadratic-Gaussian payoffs the obedience condition becomes a covariance condition with a modified interaction matrix, and the stationary case reduces to an algebraic Riccati equation. When agents instead learn the transition, we identify the rent an agent earns from a model of the dynamics sharper than the designer anticipates: it is non-negative, zero at the known-dynamics benchmark, and deterred only by building slack into obedience. Under persistent excitation the cumulative rent grows logarithmically as heterogeneous agents' estimates converge. Two worked examples, in congestion and resource coordination, together with a numerical study illustrate the theory.

math.OC

Continuous-Time Information Design for Hurricane Evacuation: Disclosure, Congestion, and Optimal Phasing under Model Uncertainty

We study continuous-time information design for emergency evacuation, where an Emergency Management Agency (the Stackelberg leader) steers strategic evacuation zones via two levers: public advisory precision (information design) and a tiered release schedule. The latent storm is a jump-diffusion process with publicly observed rapid-intensification epochs tracked by an exact finite-dimensional belief filter. Zones play a capacity-constrained congestion game on shared corridors with belief-weighted hazard exposure. The running cost couples beliefs to a convex congestion externality, making disclosure double-edged: sharper information reduces false-alarm departures but synchronizes genuine ones, and convex congestion penalizes that synchronization. We prove that: (i) the followers' game admits a potential reduction to a convex control problem; (ii) the leader's distributionally robust relative-entropy problem is characterized by an Isaacs equation whose value is the unique viscosity solution, with verification valid for non-smooth bang-bang feedback; and (iii) without transfers, the leader's first-order condition retains an equilibrium-response term, positioning optimal information design as a second-best congestion toll. Structurally, we show that a staggered evacuation order dominates simultaneous advisories; phased evacuation emerges endogenously as optimal information design. Furthermore, public-signal precision is sign-ambiguous due to an informational Braess effect, where vague advisories are optimal unless complemented by a staggered order. Calibrated to Hurricane Rita using NHC archives, TxDOT capacities, and HRRC surveys, the model reproduces the observed gridlock along the Interstate 45 (I-45) evacuation corridor in Texas. The optimal policy removes essentially all in-transit congestion exposure, reducing social cost by 89%, while staggered disclosure alone yields a 70% reduction.

math.OC

Continuous-Time Information-Mechanism Control

In a continuous-time stochastic Stackelberg differential game, a leader steers strategic followers through the information structure and a transfer mechanism, not the dynamics. We pose two problems, neither formulated as a control problem with strategic followers: information control, where the leader commits only to a disclosure policy, and information-mechanism control, which adjoins transfers. The first is equilibrium-constrained and admits no dynamic programming principle; the second is tractable, and the transfer is why: alignment makes the lower level a potential game, collapsing the bilevel problem to one stochastic control problem with an exact first-order condition. Disclosure precision becomes a control input and the belief a controlled state obeying a Riccati equation. The latent environment is a jump-diffusion whose belief filter is exactly finite-dimensional under publicly observed epochs. A marginal-contribution transfer makes truthful reporting dominant and efficient action the Nash response. Equilibrium feedback is saturated on strictly convex components and bang-bang on linear ones, hence discontinuous. The master value is the unique viscosity solution of a partial integro-differential Hamilton-Jacobi-Bellman equation whose nonlocal term carries the epochs; verification holds without smoothness, and semiconcavity makes the switching set null, giving a well-posed Filippov closed loop. Instantiated on multi-area power systems, the levers are complements under a one-factor common shock. Calibrated to 2021 Winter Storm Uri, coupling removes 7.4% of social cost relative to autarky, rising to 35% at a 10-gigawatt tie, and disclosure is worth 8.7%; under a European renewable-drought calibration it is worth 37% under autarky and 48% under coupling.

math.OC

Information Design under Uncertain Utilities: Probabilistic and CVaR Approaches

This paper studies information design when the designer lacks precise knowledge of agents' payoff coefficients. The Calibrated Bayes Correlated Equilibrium (Cal-BCE) is introduced as a solution concept that augments the Bayes correlated equilibrium with a corrector policy preserving incentive compatibility under the designer's structural uncertainty, adapting its revelation principle to this setting. The design problem is nonconvex in general, but under a linear-quadratic-Gaussian structure it admits convex second-order cone and semidefinite reformulations under two-sided probabilistic and conditional value-at-risk (CVaR) constraints, with feasibility guaranteed by a Hadamard invertibility condition. A joint decentralization theorem shows that both designs cap cross-agent action covariances, the CVaR design more tightly at a common tolerance; but because the formulations operate at design-specific feasibility thresholds, the realized ordering is calibration-dependent. Experiments on fifteen sector ETFs confirm the trade-off: the probabilistic design attains higher mean welfare and the CVaR design better tail protection, with neither dominating outright.

math.OC

Robust Social Welfare Maximization via Information Design in Linear-Quadratic-Gaussian Games

Information design in an incomplete information game includes a designer with the goal of influencing players' actions through signals generated from a designed probability distribution so that its objective function is optimized. We consider a setting in which the designer has partial knowledge on agents' utilities. We address the uncertainty about players' preferences by formulating a robust information design problem against worst case payoffs. If the players have quadratic payoffs that depend on the players' actions and an unknown payoff-relevant state, and signals on the state that follow a Gaussian distribution conditional on the state realization, then the information design problem under quadratic design objectives is a semidefinite program (SDP). Specifically, we consider ellipsoid perturbations over payoff coefficients in linear-quadratic-Gaussian (LQG) games. We show that this leads to a tractable robust SDP formulation. Numerical studies are carried out to identify the relation between the perturbation levels and the optimal information structures.

math.OC

Information Preferences of Individual Agents in Linear-Quadratic-Gaussian Network Games

We consider linear-quadratic-Gaussian (LQG) network games in which agents have quadratic payoffs that depend on their individual and neighbors' actions, and an unknown payoff-relevant state. An information designer determines the fidelity of information revealed to the agents about the payoff state to maximize the social welfare. Prior results show that full information disclosure is optimal under certain assumptions on the payoffs, i.e., it is beneficial for the average individual. In this paper, we provide conditions based on the strength of the dependence of payoffs on neighbors' actions, i.e., competition, under which a rational agent is expected to benefit, i.e., receive higher payoffs, from full information disclosure. We find that all agents benefit from information disclosure for the star network structure when the game is symmetric and submodular or supermodular. We also identify that the central agent benefits more than a peripheral agent from full information disclosure unless the competition is strong and the number of peripheral agents is small enough. Despite the fact that all agents expect to benefit from information disclosure ex-ante, a central agent can be worse-off from information disclosure in many realizations of the payoff state under strong competition, indicating that a risk-averse central agent can prefer uninformative signals ex-ante.

cs.GT

Maximizing Social Welfare and Agreement via Information Design in Linear-Quadratic-Gaussian Games

We consider linear-quadratic Gaussian (LQG) games in which players have quadratic payoffs that depend on the players' actions and an unknown payoff-relevant state, and signals on the state that follow a Gaussian distribution conditional on the state realization. An information designer decides the fidelity of information revealed to the players in order to maximize the social welfare of the players or reduce the disagreement among players' actions. Leveraging the semi-definiteness of the information design problem, we derive analytical solutions for these objectives under specific LQG games. We show that full information disclosure maximizes social welfare when there is a common payoff-relevant state, when there is strategic substitutability in the actions of players, or when the signals are public. Numerical results show that as strategic substitution increases, the value of the information disclosure increases. When the objective is to induce conformity among players' actions, hiding information is optimal. Lastly, we consider the information design objective that is a weighted combination of social welfare and cohesiveness of players' actions. We obtain an interval for the weights where full information disclosure is optimal under public signals for games with strategic substitutability. Numerical solutions show that the actual interval where full information disclosure is optimal gets close to the analytical interval obtained as substitution increases.

math.OC

An Iterative Mechanism for Coupling Electricity Markets

The coordinated operation of interconnected but locally controlled electricity markets is generally referred to as a "coupling". In this paper we propose a new mechanism design for efficient coupling of independent electricity markets. The mechanism operates after each individual market has settled (e.g. hour-ahead) and based upon the reported supply and demand functions for internal market optimization (clearing), each market operator is asked to iteratively quote the terms of energy trade (on behalf of the agents participating in its market) across the transmission lines connecting to other markets. The mechanism is scalable as the informational demands placed on each market operator at each iteration are limited. We show that the mechanism's outcome converges to the optimal flows between markets given the reported supply and demand functions from each individual market clearing. We show the proposed market coupling design does not alter the structure of incentives in each internal market, i.e., any internal market equilibrium will remain so (approximately) after coupling is implemented. This is achieved via incentive transfers (updated at each iteration) that remunerate each market with its marginal contribution (i.e. cost savings) to all other participating markets. We identify a sufficient condition on a uniform participation fee for each market operator ensuring the mechanism incurs no deficit. The proposed decentralized mechanism is implemented on the three-area IEEE Reliability Test System where the simulation results showcase the efficiency of proposed model.

math.OC