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Fuwen Luo

Publications and source records attributed to Fuwen Luo.

At least 19 recordsLinked to original sources

Illusion of Alignment: Detecting Hidden Disagreement in Collaborative Dialogue

Collaborative dialogue can end with apparent agreement while participants still differ on goals, assumptions, or execution plans, creating an \textbf{illusion of alignment (IoA)}. A real-user study across 18 meetings confirms that IoA arises routinely in human collaboration. Yet IoA poses a paradox: if participants were aware of such disagreements, they would already be explicit; if not, they cannot articulate them when asked, leaving IoA invisible to both participants and observers. In this work, we make IoA detectable by generating diagnostic multiple-choice questions whose divergent answers across participants provide direct behavioral evidence of hidden disagreement. We construct \textbf{IoA-Suite}, a dataset and evaluation protocol for detecting hidden disagreement, spanning five task types and six domains. We find that even the best model attains only 49.5\% F1, with the bottleneck traced to private context that the dialogue does not surface. We then train \textbf{IoA-Prober-8B} based on IoA-Suite, reaching 51.8\% F1 on IoA-Suite. Across the aforementioned 18 real meetings, it surfaces 2.89 hidden disagreements per meeting that participants confirm they had not voiced, transferring to live human dialogue. Further, in multi-agent collaboration, pairing IoA-Prober-8B with LLM agents improves downstream task performance on BigCodeBench-Hard and HiddenBench.

cs.AI

Enhancing LLM Metacognition via Cognitive Pairwise Training

Reinforcement learning with verifiable rewards (RLVR) has become central to LLM reasoning, but its outcome-level rewards can make models more willing to give confident answers when evidence or reasoning is unreliable. Existing SFT or RL methods mainly teach LLMs to refuse or express uncertainty at the response level, which can overfit abstention behavior rather than improve reasoning reliability. To address this limitation, we propose Cognitive Pairwise Training (CPT), a cognitive mid-training alignment stage that turns pairwise comparisons over reasoning traces into a reusable alignment signal. By learning to distinguish trustworthy from flawed reasoning, CPT encourages the model to internalize a reasoning-quality discrimination boundary rather than memorize surface refusal patterns. Across five model scales and three model families, CPT improves the reasoning--metacognition trade-off. At 14B, CPT+RL outperforms the standard SFT+RL pipeline by +2.2 math-average points and +5.6 abstention-F1 points. Further analyses show that CPT improves trace quality and exhibits strong robustness and scalability across evaluation and training settings. Code and models are released at https://github.com/Tsinghua-dhy/CPT.

cs.LG

Evaluating Time Awareness and Cross-modal Active Perception of Large Models via 4D Escape Room Task

Multimodal Large Language Models (MLLMs) have recently made rapid progress toward unified Omni models that integrate vision, language, and audio. However, existing environments largely focus on 2D or 3D visual context and vision-language tasks, offering limited support for temporally dependent auditory signals and selective cross-modal integration, where different modalities may provide complementary or interfering information, which are essential capabilities for realistic multimodal reasoning. As a result, whether models can actively coordinate modalities and reason under time-varying, irreversible conditions remains underexplored. To this end, we introduce \textbf{EscapeCraft-4D}, a customizable 4D environment for assessing selective cross-modal perception and time awareness in Omni models. It incorporates trigger-based auditory sources, temporally transient evidence, and location-dependent cues, requiring agents to perform spatio-temporal reasoning and proactive multimodal integration under time constraints. Building on this environment, we curate a benchmark to evaluate corresponding abilities across powerful models. Evaluation results suggest that models struggle with modality bias, and reveal significant gaps in current model's ability to integrate multiple modalities under time constraints. Further in-depth analysis uncovers how multiple modalities interact and jointly influence model decisions in complex multimodal reasoning environments.

cs.CV

Enabling Stroke-Level Structural Analysis of Hieroglyphic Scripts without Language-Specific Priors

Hieroglyphs, as logographic writing systems, encode rich semantic and cultural information within their internal structural composition. Yet, current advanced Large Language Models (LLMs) and Multimodal LLMs (MLLMs) usually remain structurally blind to this information. LLMs process characters as textual tokens, while MLLMs additionally view them as raw pixel grids. Both fall short to model the underlying logic of character strokes. Furthermore, existing structural analysis methods are often script-specific and labor-intensive. In this paper, we propose Hieroglyphic Stroke Analyzer (HieroSA), a novel and generalizable framework that enables MLLMs to automatically derive stroke-level structures from character bitmaps without handcrafted data. It transforms modern logographic and ancient hieroglyphs character images into explicit, interpretable line-segment representations in a normalized coordinate space, allowing for cross-lingual generalization. Extensive experiments demonstrate that HieroSA effectively captures character-internal structures and semantics, bypassing the need for language-specific priors. Experimental results highlight the potential of our work as a graphematics analysis tool for a deeper understanding of hieroglyphic scripts. View our code at https://github.com/THUNLP-MT/HieroSA.

cs.CV

Bridging Vision, Language, and Mathematics: Pictographic Character Reconstruction with B\'ezier Curves

While Vision-language Models (VLMs) have demonstrated strong semantic capabilities, their ability to interpret the underlying geometric structure of visual information is less explored. Pictographic characters, which combine visual form with symbolic structure, provide an ideal test case for this capability. We formulate this visual recognition challenge in the mathematical domain, where each character is represented by an executable program of geometric primitives. This is framed as a program synthesis task, training a VLM to decompile raster images into programs composed of B\'ezier curves. Our model, acting as a "visual decompiler", demonstrates performance superior to strong zero-shot baselines, including GPT-4o. The most significant finding is that when trained solely on modern Chinese characters, the model is able to reconstruct ancient Oracle Bone Script in a zero-shot context. This generalization provides strong evidence that the model acquires an abstract and transferable geometric grammar, moving beyond pixel-level pattern recognition to a more structured form of visual understanding.

cs.LG

MUSEG: Reinforcing Video Temporal Understanding via Timestamp-Aware Multi-Segment Grounding

Video temporal understanding is crucial for multimodal large language models (MLLMs) to reason over events in videos. Despite recent advances in general video understanding, current MLLMs still struggle with fine-grained temporal reasoning. While reinforcement learning (RL) has been explored to address this issue recently, existing RL approaches remain limited in performance on time-sensitive tasks. In this work, we propose MUSEG, a novel RL-based method that enhances temporal understanding by introducing timestamp-aware multi-segment grounding. MUSEG enables MLLMs to align queries with multiple relevant video segments, promoting more comprehensive temporal reasoning. To facilitate effective learning, we design a customized RL training recipe with phased rewards that progressively guides the model toward temporally grounded reasoning. Extensive experiments on temporal grounding and time-sensitive video question answering (QA) tasks demonstrate that MUSEG significantly outperforms existing methods and generalizes well across diverse temporal understanding scenarios. View our project at https://github.com/THUNLP-MT/MUSEG.

cs.CV

Thinking with Visual Abstract: Enhancing Multimodal Reasoning via Visual Abstraction

Images usually convey richer detail than text, but often include redundant information, which potentially downgrades multimodal reasoning performance. When faced with lengthy or complex messages, humans tend to employ abstract thinking to convert them into simple and concise abstracts. Inspired by this cognitive strategy, we introduce a novel paradigm to elicit the ability to Think with Visual Abstract (VAT), by prompting Multimodal Large Language Models (MLLMs) with visual abstract instead of explicit verbal thoughts or elaborate guidance, permitting a more efficient visual reasoning mechanism via concentrated perception. VAT encourages models to focus on more essential visual elements, concepts and structural features by undermining redundant information compared with explicit thinking methods, such as Chain-of-thought (CoT) and tool-using approaches, that increase the complexity of reasoning process via inserting verbose intermediate steps and external knowledge. Experimental results show that VAT consistently empowers different MLLMs in visual perception and reasoning tasks. VAT achieves an average gain of $2.21\%$ over GPT-5 baseline, surpassing the gain of CoT, demonstrating that VAT better enhances multimodal task performance of MLLMs. Additionally, VAT spends fewer tokens while achieving higher performance. These findings highlight the effectiveness of visual abstract thinking and encourage further exploration of more diverse reasoning paradigms from the perspective of human cognition.

cs.CL

EscapeCraft: A 3D Room Escape Environment for Benchmarking Complex Multimodal Reasoning Ability

The rapid advancing of Multimodal Large Language Models (MLLMs) has spurred interest in complex multimodal reasoning tasks in the real-world and virtual environment, which require coordinating multiple abilities, including visual perception, visual reasoning, spatial awareness, and target deduction. However, existing evaluations primarily assess the final task completion, often degrading assessments to isolated abilities such as visual grounding and visual question answering. Less attention is given to comprehensively and quantitatively analyzing reasoning process in multimodal environments, which is crucial for understanding model behaviors and underlying reasoning mechanisms beyond merely task success. To address this, we introduce MM-Escape, an extensible benchmark for investigating multimodal reasoning, inspired by real-world escape games. MM-Escape emphasizes intermediate model behaviors alongside final task completion. To achieve this, we develop EscapeCraft, a customizable and open environment that enables models to engage in free-form exploration for assessing multimodal reasoning. Extensive experiments show that MLLMs, regardless of scale, can successfully complete the simplest room escape tasks, with some exhibiting human-like exploration strategies. Yet, performance dramatically drops as task difficulty increases. Moreover, we observe that performance bottlenecks vary across models, revealing distinct failure modes and limitations in their multimodal reasoning abilities, such as repetitive trajectories without adaptive exploration, getting stuck in corners due to poor visual spatial awareness, and ineffective use of acquired props, such as the key. We hope our work sheds light on new challenges in multimodal reasoning, and uncovers potential improvements in MLLMs capabilities.

cs.CV

DongbaMIE: A Multimodal Information Extraction Dataset for Evaluating Semantic Understanding of Dongba Pictograms

Dongba pictographic is the only pictographic script still in use in the world. Its pictorial ideographic features carry rich cultural and contextual information. However, due to the lack of relevant datasets, research on semantic understanding of Dongba hieroglyphs has progressed slowly. To this end, we constructed \textbf{DongbaMIE} - the first dataset focusing on multimodal information extraction of Dongba pictographs. The dataset consists of images of Dongba hieroglyphic characters and their corresponding semantic annotations in Chinese. It contains 23,530 sentence-level and 2,539 paragraph-level high-quality text-image pairs. The annotations cover four semantic dimensions: object, action, relation and attribute. Systematic evaluation of mainstream multimodal large language models shows that the models are difficult to perform information extraction of Dongba hieroglyphs efficiently under zero-shot and few-shot learning. Although supervised fine-tuning can improve the performance, accurate extraction of complex semantics is still a great challenge at present.

cs.CV

Perspective Transition of Large Language Models for Solving Subjective Tasks

Large language models (LLMs) have revolutionized the field of natural language processing, enabling remarkable progress in various tasks. Different from objective tasks such as commonsense reasoning and arithmetic question-answering, the performance of LLMs on subjective tasks is still limited, where the perspective on the specific problem plays crucial roles for better interpreting the context and giving proper response. For example, in certain scenarios, LLMs may perform better when answering from an expert role perspective, potentially eliciting their relevant domain knowledge. In contrast, in some scenarios, LLMs may provide more accurate responses when answering from a third-person standpoint, enabling a more comprehensive understanding of the problem and potentially mitigating inherent biases. In this paper, we propose Reasoning through Perspective Transition (RPT), a method based on in-context learning that enables LLMs to dynamically select among direct, role, and third-person perspectives for the best way to solve corresponding subjective problem. Through extensive experiments on totally 12 subjective tasks by using both closed-source and open-source LLMs including GPT-4, GPT-3.5, Llama-3, and Qwen-2, our method outperforms widely used single fixed perspective based methods such as chain-of-thought prompting and expert prompting, highlights the intricate ways that LLMs can adapt their perspectives to provide nuanced and contextually appropriate responses for different problems.

cs.CL

StreamingBench: Assessing the Gap for MLLMs to Achieve Streaming Video Understanding

The rapid development of Multimodal Large Language Models (MLLMs) has expanded their capabilities from image comprehension to video understanding. However, most of these MLLMs focus primarily on offline video comprehension, necessitating extensive processing of all video frames before any queries can be made. This presents a significant gap compared to the human ability to watch, listen, think, and respond to streaming inputs in real time, highlighting the limitations of current MLLMs. In this paper, we introduce StreamingBench, the first comprehensive benchmark designed to evaluate the streaming video understanding capabilities of MLLMs. StreamingBench assesses three core aspects of streaming video understanding: (1) real-time visual understanding, (2) omni-source understanding, and (3) contextual understanding. The benchmark consists of 18 tasks, featuring 900 videos and 4,500 human-curated QA pairs. Each video features five questions presented at different time points to simulate a continuous streaming scenario. We conduct experiments on StreamingBench with 13 open-source and proprietary MLLMs and find that even the most advanced proprietary MLLMs like Gemini 1.5 Pro and GPT-4o perform significantly below human-level streaming video understanding capabilities. We hope our work can facilitate further advancements for MLLMs, empowering them to approach human-level video comprehension and interaction in more realistic scenarios.

cs.CV

ActiView: Evaluating Active Perception Ability for Multimodal Large Language Models

Active perception, a crucial human capability, involves setting a goal based on the current understanding of the environment and performing actions to achieve that goal. Despite significant efforts in evaluating Multimodal Large Language Models (MLLMs), active perception has been largely overlooked. To address this gap, we propose a novel benchmark named ActiView to evaluate active perception in MLLMs. We focus on a specialized form of Visual Question Answering (VQA) that eases and quantifies the evaluation yet challenging for existing MLLMs. Meanwhile, intermediate reasoning behaviors of models are also discussed. Given an image, we restrict the perceptual field of a model, requiring it to actively zoom or shift its perceptual field based on reasoning to answer the question successfully. We conduct extensive evaluation over 30 models, including proprietary and open-source models, and observe that restricted perceptual fields play a significant role in enabling active perception. Results reveal a significant gap in the active perception capability of MLLMs, indicating that this area deserves more attention. We hope that ActiView could help develop methods for MLLMs to understand multimodal inputs in more natural and holistic ways.

cs.CV

Reasoning in Conversation: Solving Subjective Tasks through Dialogue Simulation for Large Language Models

Large Language Models (LLMs) have achieved remarkable performance in objective tasks such as open-domain question answering and mathematical reasoning, which can often be solved through recalling learned factual knowledge or chain-of-thought style reasoning. However, we find that the performance of LLMs in subjective tasks is still unsatisfactory, such as metaphor recognition, dark humor detection, etc. Compared to objective tasks, subjective tasks focus more on interpretation or emotional response rather than a universally accepted reasoning pathway. Based on the characteristics of the tasks and the strong dialogue-generation capabilities of LLMs, we propose RiC (Reasoning in Conversation), a method that focuses on solving subjective tasks through dialogue simulation. The motivation of RiC is to mine useful contextual information by simulating dialogues instead of supplying chain-of-thought style rationales, thereby offering potential useful knowledge behind dialogues for giving the final answers. We evaluate both API-based and open-source LLMs including GPT-4, ChatGPT, and OpenChat across twelve tasks. Experimental results show that RiC can yield significant improvement compared with various baselines.

cs.CL

CODIS: Benchmarking Context-Dependent Visual Comprehension for Multimodal Large Language Models

Multimodal large language models (MLLMs) have demonstrated promising results in a variety of tasks that combine vision and language. As these models become more integral to research and applications, conducting comprehensive evaluations of their capabilities has grown increasingly important. However, most existing benchmarks fail to consider that, in certain situations, images need to be interpreted within a broader context. In this work, we introduce a new benchmark, named as CODIS, designed to assess the ability of models to use context provided in free-form text to enhance visual comprehension. Our findings indicate that MLLMs consistently fall short of human performance on this benchmark. Further analysis confirms that these models struggle to effectively extract and utilize contextual information to improve their understanding of images. This underscores the pressing need to enhance the ability of MLLMs to comprehend visuals in a context-dependent manner. View our project website at https://thunlp-mt.github.io/CODIS.

cs.CV

Model Composition for Multimodal Large Language Models

Recent developments in Multimodal Large Language Models (MLLMs) have shown rapid progress, moving towards the goal of creating versatile MLLMs that understand inputs from various modalities. However, existing methods typically rely on joint training with paired multimodal instruction data, which is resource-intensive and challenging to extend to new modalities. In this paper, we propose a new paradigm through the model composition of existing MLLMs to create a new model that retains the modal understanding capabilities of each original model. Our basic implementation, NaiveMC, demonstrates the effectiveness of this paradigm by reusing modality encoders and merging LLM parameters. Furthermore, we introduce DAMC to address parameter interference and mismatch issues during the merging process, thereby enhancing the model performance. To facilitate research in this area, we propose MCUB, a benchmark for assessing ability of MLLMs to understand inputs from diverse modalities. Experiments on this benchmark and four other multimodal understanding tasks show significant improvements over baselines, proving that model composition can create a versatile model capable of processing inputs from multiple modalities.

cs.CV

Browse and Concentrate: Comprehending Multimodal Content via prior-LLM Context Fusion

With the bloom of Large Language Models (LLMs), Multimodal Large Language Models (MLLMs) that incorporate LLMs with pre-trained vision models have recently demonstrated impressive performance across diverse vision-language tasks. However, they fall short to comprehend context involving multiple images. A primary reason for this shortcoming is that the visual features for each images are encoded individually by frozen encoders before feeding into the LLM backbone, lacking awareness of other images and the multimodal instructions. We term this issue as prior-LLM modality isolation and propose a two phase paradigm, browse-and-concentrate, to enable in-depth multimodal context fusion prior to feeding the features into LLMs. This paradigm initially "browses" through the inputs for essential insights, and then revisits the inputs to "concentrate" on crucial details, guided by these insights, to achieve a more comprehensive understanding of the multimodal inputs. Additionally, we develop training strategies specifically to enhance the understanding of multi-image inputs. Our method markedly boosts the performance on 7 multi-image scenarios, contributing to increments on average accuracy by 2.13% and 7.60% against strong MLLMs baselines with 3B and 11B LLMs, respectively.

cs.CL

Towards Unified Alignment Between Agents, Humans, and Environment

The rapid progress of foundation models has led to the prosperity of autonomous agents, which leverage the universal capabilities of foundation models to conduct reasoning, decision-making, and environmental interaction. However, the efficacy of agents remains limited when operating in intricate, realistic environments. In this work, we introduce the principles of $\mathbf{U}$nified $\mathbf{A}$lignment for $\mathbf{A}$gents ($\mathbf{UA}^2$), which advocate for the simultaneous alignment of agents with human intentions, environmental dynamics, and self-constraints such as the limitation of monetary budgets. From the perspective of $\mathbf{UA}^2$, we review the current agent research and highlight the neglected factors in existing agent benchmarks and method candidates. We also conduct proof-of-concept studies by introducing realistic features to WebShop, including user profiles to demonstrate intentions, personalized reranking for complex environmental dynamics, and runtime cost statistics to reflect self-constraints. We then follow the principles of $\mathbf{UA}^2$ to propose an initial design of our agent, and benchmark its performance with several candidate baselines in the retrofitted WebShop. The extensive experimental results further prove the importance of the principles of $\mathbf{UA}^2$. Our research sheds light on the next steps of autonomous agent research with improved general problem-solving abilities.

cs.AI

Exploring Large Language Models for Communication Games: An Empirical Study on Werewolf

Communication games, which we refer to as incomplete information games that heavily depend on natural language communication, hold significant research value in fields such as economics, social science, and artificial intelligence. In this work, we explore the problem of how to engage large language models (LLMs) in communication games, and in response, propose a tuning-free framework. Our approach keeps LLMs frozen, and relies on the retrieval and reflection on past communications and experiences for improvement. An empirical study on the representative and widely-studied communication game, ``Werewolf'', demonstrates that our framework can effectively play Werewolf game without tuning the parameters of the LLMs. More importantly, strategic behaviors begin to emerge in our experiments, suggesting that it will be a fruitful journey to engage LLMs in communication games and associated domains.

cs.CL