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Fuyuan Shi

Publications and source records attributed to Fuyuan Shi.

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Scalable Question-Centric Text-to-Image Evaluation: Reliable Ranking, Fine-Grained Diagnosis, and Cost-Aware Routing

Modern text-to-image (T2I) models often have similar total scores but different strengths, making practical selection difficult. Fine-grained benchmarks decompose prompts into questions, yet often return them to prompt scores and fixed categories, weakening attribution and ignoring complexity. Related requirements are also scored separately or as one total, obscuring basic versus compositional failure. We present QC-T2I-Bench, a question-centric framework that converts open prompts into attributed atomic questions and organizes their dependencies with Davidsonian Scene Graphs (DSGs). We use hierarchy-constrained question aggregation to exclude downstream questions after a prerequisite fails and to prevent simple and complex prompts from receiving the same total weight. We then use the DSG structure to measure joint success within prompts and compare repeated entities across prompts, separating basic realization failures from failures under additional requirements. We evaluate multiple open-source T2I models on English and Chinese prompts. The resulting question-level evidence supports reliable ranking and fine-grained diagnosis: joint completion falls from 80.7\% for components with two capabilities to 37.2\% for those with seven or more. Finally, we reuse the same records for training-free routing; our cost-aware router matches ERNIE's 89.51-point estimate with 21.3\% less GPU-s/MP.

cs.AI

Is Multimodal Speculative Decoding Ready for Diffusion-Based Parallel Drafting? A Survey and Empirical Diagnosis

Speculative decoding accelerates autoregressive generation by allowing a lightweight drafter to propose future tokens while a target model verifies them in parallel. Its lossless guarantee has motivated a line of work that pushes the drafter itself toward parallel generation. The most recent paradigm is block-parallel generative drafting, including diffusion-based methods such as DFlash and DSpark, achieving up to 3.6x speedup on common daily chatting tasks. While this transition is well studied in text-only LLMs, its applicability to multimodal models remains an open question. Existing multimodal speculative decoding efforts focus on input compression, adapter alignment, candidate coverage, or modality-specific verification; however, block-parallel generative drafting remains largely unexplored. To bridge this gap, this paper combines a modality-centered survey with a cross-architecture empirical study to ask: Is multimodal speculative decoding ready for diffusion-based parallel drafting? In this survey, we systematically analyze a wide spectrum of multimodal models, spanning Vision-Language, Video-Language, Audio, and Vision-Language-Action (VLA) architectures, from the dual perspectives of drafting parallelism and cross-modal information interaction. We introduce a unified taxonomy that isolates drafter-side parallelism from orthogonal design choices such as tree construction and verification strategies. Furthermore, we provide a comprehensive empirical comparison of existing methods under varying degrees of parallelism across standardized multimodal benchmarks, including OCR, VQA, visual reasoning, and image captioning. Finally, we summarize the limitations of current approaches, discuss open challenges, and outline promising future directions for this rapidly evolving field.

cs.AI

OTCache: Optimal Transport for Geometry-Aware Caching in Diffusion Models

We propose OTCache, a training-free framework for accelerating diffusion sampling via caching schedule prediction. Existing graph-based caching methods reduce redundant computation by optimizing shortest-path objectives, but rely on an additive independence assumption, which often breaks down in the low NFE regime. To address this issue, OTCache models caching schedules across inference budgets as a smooth evolution in policy space, inspired by Optimal Transport (OT). The framework consists of three stages: (1) obtaining a high-fidelity \textbf{reference schedule} using a graph-based caching method under a conservative budget; (2) performing a lightweight anchor search under an extreme low-budget setting via Optuna optimization with an end-to-end perceptual objective; and (3) predicting schedules for target budgets via quantile interpolation between the reference and anchor policies using continuous warping representations. Experiments on FLUX.1 [dev], Qwen-Image, and HunyuanVideo show that OTCache achieves 4.5x, 4.7x, and 3.66x acceleration, respectively, while consistently improving generation fidelity over state-of-the-art caching baselines. This work provides a new perspective on accelerating diffusion models through Optimal-Transport-inspired schedule modeling. Code:https://github.com/UnicomAI/OTCache

cs.LG

MediaClaw: Multimodal Intelligent-Agent Platform Technical Report

MediaClaw is a multimodal agent platform built on the OpenClaw ecosystem. Its core design follows a three-layer architecture of unified abstraction, pluginized extension, and workflow orchestration. The system is intended to address practical deployment pain points in AIGC adoption, including fragmented capabilities, heterogeneous interfaces, disconnected production processes, and limited reuse of high-quality production workflows. \system{} abstracts full-category AIGC capabilities into a unified invocation model, uses plugins to support hot-pluggable capability expansion, and uses task-oriented Skills to turn complex production processes into reusable workflow assets. This report focuses on the architectural design philosophy of MediaClaw, the design logic of its core capability model, and the key engineering trade-offs in implementation. It aims to provide reusable practical reference for building multimodal capability platforms.

cs.AI

MeanCache: From Instantaneous to Average Velocity for Accelerating Flow Matching Inference

We present MeanCache, a training-free caching framework for efficient Flow Matching inference. Existing caching methods reduce redundant computation but typically rely on instantaneous velocity information (e.g., feature caching), which often leads to severe trajectory deviations and error accumulation under high acceleration ratios. MeanCache introduces an average-velocity perspective: by leveraging cached Jacobian--vector products (JVP) to construct interval average velocities from instantaneous velocities, it effectively mitigates local error accumulation. To further improve cache timing and JVP reuse stability, we develop a trajectory-stability scheduling strategy as a practical tool, employing a Peak-Suppressed Shortest Path under budget constraints to determine the schedule. Experiments on FLUX.1, Qwen-Image, and HunyuanVideo demonstrate that MeanCache achieves 4.12X and 4.56X and 3.59X acceleration, respectively, while consistently outperforming state-of-the-art caching baselines in generation quality. We believe this simple yet effective approach provides a new perspective for Flow Matching inference and will inspire further exploration of stability-driven acceleration in commercial-scale generative models.

cs.LG

LeMiCa: Lexicographic Minimax Path Caching for Efficient Diffusion-Based Video Generation

We present LeMiCa, a training-free and efficient acceleration framework for diffusion-based video generation. While existing caching strategies primarily focus on reducing local heuristic errors, they often overlook the accumulation of global errors, leading to noticeable content degradation between accelerated and original videos. To address this issue, we formulate cache scheduling as a directed graph with error-weighted edges and introduce a Lexicographic Minimax Path Optimization strategy that explicitly bounds the worst-case path error. This approach substantially improves the consistency of global content and style across generated frames. Extensive experiments on multiple text-to-video benchmarks demonstrate that LeMiCa delivers dual improvements in both inference speed and generation quality. Notably, our method achieves a 2.9x speedup on the Latte model and reaches an LPIPS score of 0.05 on Open-Sora, outperforming prior caching techniques. Importantly, these gains come with minimal perceptual quality degradation, making LeMiCa a robust and generalizable paradigm for accelerating diffusion-based video generation. We believe this approach can serve as a strong foundation for future research on efficient and reliable video synthesis. Our code is available at :https://github.com/UnicomAI/LeMiCa

cs.CV

Towards More Realistic Human-Robot Conversation: A Seq2Seq-based Body Gesture Interaction System

This paper presents a novel system that enables intelligent robots to exhibit realistic body gestures while communicating with humans. The proposed system consists of a listening model and a speaking model used in corresponding conversational phases. Both models are adapted from the sequence-to-sequence (seq2seq) architecture to synthesize body gestures represented by the movements of twelve upper-body keypoints. All the extracted 2D keypoints are firstly 3D-transformed, then rotated and normalized to discard irrelevant information. Substantial videos of human conversations from Youtube are collected and preprocessed to train the listening and speaking models separately, after which the two models are evaluated using metrics of mean squared error (MSE) and cosine similarity on the test dataset. The tuned system is implemented to drive a virtual avatar as well as Pepper, a physical humanoid robot, to demonstrate the improvement on conversational interaction abilities of our method in practice.

cs.CV

A Realistic Face-to-Face Conversation System based on Deep Neural Networks

To improve the experiences of face-to-face conversation with avatar, this paper presents a novel conversation system. It is composed of two sequence-to-sequence models respectively for listening and speaking and a Generative Adversarial Network (GAN) based realistic avatar synthesizer. The models exploit the facial action and head pose to learn natural human reactions. Based on the models' output, the synthesizer uses the Pixel2Pixel model to generate realistic facial images. To show the improvement of our system, we use a 3D model based avatar driving scheme as a reference. We train and evaluate our neural networks with the data from ESPN shows. Experimental results show that our conversation system can generate natural facial reactions and realistic facial images.

cs.CV

Synthetic Data Generation and Adaption for Object Detection in Smart Vending Machines

This paper presents an improved scheme for the generation and adaption of synthetic images for the training of deep Convolutional Neural Networks(CNNs) to perform the object detection task in smart vending machines. While generating synthetic data has proved to be effective for complementing the training data in supervised learning methods, challenges still exist for generating virtual images which are similar to those of the complex real scenes and minimizing redundant training data. To solve these problems, we consider the simulation of cluttered objects placed in a virtual scene and the wide-angle camera with distortions used to capture the whole scene in the data generation process, and post-processed the generated images with a elaborately-designed generative network to make them more similar to the real images. Various experiments have been conducted to prove the efficiency of using the generated virtual images to enhance the detection precision on existing datasets with limited real training data and the generalization ability of applying the trained network to datasets collected in new environment.

cs.CV