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Gökçe Dayanıklı

Publications and source records attributed to Gökçe Dayanıklı.

5 recordsLinked to original sources

Inverse Learning of the Altruism and Cost Level in Mixed-Individual Mean Field Games

Understanding how humans respond to incentives, both at the individual and collective levels, is crucial to the design of effective policies. Within the continuous-time stochastic framework for large interacting populations, mean field games (MFGs) model populations of non-cooperative agents, whereas mean field control (MFC) describes the fully cooperative benchmark, interpreted in our setting as fully altruistic behavior. Mixed-individual MFGs interpolate between these two extremes through a parameter governing the degree of altruism. A central challenge for regulators and policymakers, however, is that intrinsic altruism levels and other private structural parameters, such as individual labor costs, are typically unobservable. To address this challenge, we develop an inverse learning framework for mixed-individual MFGs. Our approach enables the recovery of (latent) altruism and labor cost levels from noisy observations, with experiments demonstrating the feasibility and accuracy of our method. These findings underscore the promise of inverse MFG methodologies for uncovering latent preference structures in large populations, with important implications for incentive design, empirical behavioral modeling, and data-driven policy analysis.

math.OC↗

Extended Graphon Mean-Field Games in Discrete Time

In this paper, we study games involving a continuum of heterogeneous players in the discrete-time setting with finite state spaces and continuous action spaces. We introduce a new model that incorporates joint state-action interactions within the graphon-weighted aggregate, described by a coupled forward-backward system. We establish the existence of graphon mean-field equilibria and characterize them through this forward-backward system. Additionally, we provide uniqueness results under monotonicity and contraction conditions. To illustrate the practical relevance of our framework, we solve an example of portfolio liquidation with price impact. We provide numerical results for three different graphons and two different initial distributions, illustrating the impact of the network's structure and the distribution heterogeneity on the distribution and the policy.

math.OC↗

Neural Parameter Calibration for Finite-State Mean Field Games

Mean field games efficiently approximate a very large population of strategic agents. While these games can aid the understanding of complex systems, their deployment in real-world settings is challenged by the specification of their parameters: mean field games (MFGs) often involve hidden preferences, constraints, and interactions that can rarely be theoretically derived or directly observed. To address this gap, we present a neural network-based framework for learning parametric, finite-state MFGs from observed population dynamics. To do so, we formulate the parameter calibration as an inverse problem and use implicit differentiation to backpropagate through the games' equilibrium. The resulting approach is fully differentiable and enables us to estimate flexible trajectory-wise parameter paths, including state- and time-dependent specifications without requiring observations of the individual agents' actions or rewards. We provide a proof for the exactness of the gradient computation in a discrete-time formulation. We validate our framework through numerical experiments across four systems of increasing complexity, ranging from synthetic linear-quadratic benchmarks to real-world urban mobility datasets.

cs.GT↗

Learning Fair Policies for Infectious Diseases Mitigation using Path Integral Control

Infectious diseases pose major public health challenges to society, highlighting the importance of designing effective policies to reduce economic loss and mortality. In this paper, we propose a framework for sequential decision-making under uncertainty to design fairness-aware disease mitigation policies that incorporate various measures of unfairness. Specifically, our approach learns equitable vaccination and lockdown strategies based on a stochastic multi-group SIR model. To address the challenges of solving the resulting sequential decision-making problem, we adopt the path integral control algorithm as an efficient solution scheme. Through a case study, we demonstrate that our approach effectively improves fairness compared to conventional methods and provides valuable insights for policymakers.

cs.LG↗

Learning Discrete-Time Major-Minor Mean Field Games

Recent techniques based on Mean Field Games (MFGs) allow the scalable analysis of multi-player games with many similar, rational agents. However, standard MFGs remain limited to homogeneous players that weakly influence each other, and cannot model major players that strongly influence other players, severely limiting the class of problems that can be handled. We propose a novel discrete time version of major-minor MFGs (M3FGs), along with a learning algorithm based on fictitious play and partitioning the probability simplex. Importantly, M3FGs generalize MFGs with common noise and can handle not only random exogeneous environment states but also major players. A key challenge is that the mean field is stochastic and not deterministic as in standard MFGs. Our theoretical investigation verifies both the M3FG model and its algorithmic solution, showing firstly the well-posedness of the M3FG model starting from a finite game of interest, and secondly convergence and approximation guarantees of the fictitious play algorithm. Then, we empirically verify the obtained theoretical results, ablating some of the theoretical assumptions made, and show successful equilibrium learning in three example problems. Overall, we establish a learning framework for a novel and broad class of tractable games.

cs.GT↗