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Gabriel Silva

Publications and source records attributed to Gabriel Silva.

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The 2026 Algorithmic Information Theory Data Compression Challenge

Lossless data compression remains central to computer science, with direct impact on storage, communication bandwidth, computational cost, and energy consumption. It is also closely related to Algorithmic Information Theory, where compressibility provides an operational measure of structure and non-randomness. This paper presents the 2026 Algorithmic Information Theory Data Compression Challenge, a benchmark for evaluating general-purpose lossless compressors under realistic constraints. Submissions were encouraged to use arithmetic or range coding, limited to at most 8 GB of memory, and required to include a decompressor no larger than 1 MB. The benchmark comprised sixteen heterogeneous files, split into public training and hidden testing datasets. In total, 117 valid submitted compressors were evaluated alongside established reference compressors using compression ratio, compression and decompression time, Weissman score, and Pareto-frontier analysis. The results show that performance depends strongly on the optimization criterion: fast compressors achieved the best speed-oriented scores, whereas modelling-intensive compressors produced smaller outputs at higher computational cost. A Normalized Compression Distance analysis further revealed clusters of related submissions and distinguished incremental variants from more independent implementations. Selected submissions were described for their methodological novelty or competitive performance and further tested on four large external datasets, where several achieved competitive or superior results relative to established compressors. Overall, the challenge confirms the importance of probabilistic modelling, hidden testing, and external datasets for assessing compression performance and generalization. Benchmark resources, leaderboard data, binaries, and selected source code are publicly available at https://aitdcc.github.io.

cs.IT

Advancements in Computing and Simulation Techniques for the HIBEAM-NNBAR Experiment

The HIBEAM-NNBAR program is a proposed two-stage experiment at the European Spallation Source focusing on searches for baryon number violation processes as well as ultralight dark matter. This paper presents recent advancements in computing and simulation, including machine learning for event selection, fast parametric simulations for detector studies, and detailed modeling of the time projection chamber and readout electronics.

physics.ins-det

WebCrowds: An Authoring Tool for Crowd Simulation

Crowd simulation is an area of research largely used in the game industry. From the movement of a single NPC to the movement of an entire army, crowd simulation methods can be used to move agents through the environment while avoiding collisions with obstacles and between each other. Thus, it is important that game developers have access to crowd simulation tools that are both powerful and easy to use. In this paper, we present WebCrowds, an authoring tool for crowd simulation which can be used by anyone to build environments and simulate the movement of agents. The results achieved by our research suggest that WebCrowds is easy to use, delivers trustworthy simulation results, and can be used as an authoring tool for game developers who need to simulate crowds in their games.

cs.HC