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Gabriela Molina León

Publications and source records attributed to Gabriela Molina León.

16 recordsLinked to original sources

SciFi-VIS: Way Out There -- How SciFi and Visualization Influence Each Other

We propose a hybrid half-day workshop at IEEE VIS 2026, calling for participation from visualization researchers and science fiction creators in order to develop a systematic understanding of the two-way relationship these communities have long shared. We invite submissions of creative formats showcasing connections and inspiring future research. Our workshop plan includes a keynote, lightning talks, brainstorming, cross-community critique, affinity mapping, and discussion around identified themes.

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Participatory AI: A Scandinavian Approach to Human-Centered AI

AI's transformative impact on work, education, and everyday life makes it as much a political artifact as a technological one. Current AI models are opaque, centralized, and overly generic. The algorithmic automation they provide threatens human agency and democratic values in both workplaces and daily life. To confront such challenges, we turn to Scandinavian Participatory Design (PD), which was devised in the 1970s to face a similar threat from mechanical automation. In the PD tradition, technology is seen not just as an artifact, but as a locus of democracy. Drawing from this tradition, we propose Participatory AI as a PD approach to human-centered AI that applies five PD principles to four design challenges for algorithmic automation. We use concrete case studies to illustrate how to treat AI models less as proprietary products and more as shared socio-technical systems that enhance rather than diminish human agency, human dignity, and human values.

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InvestChat: Exploring Multimodal Interaction via Natural Language, Touch, and Pen in an Investment Dashboard

We designed and implemented InvestChat, a multimodal tablet-based application that supports stock market exploration with multiple coordinated views and an LLM-powered chat. We evaluated the application with 12 novice investors. Our findings suggest that combining natural language, touch, and pen input during stock market exploration facilitates user engagement. Participants leveraged the modalities in complementary ways, enjoying the freedom of choice and finding natural language most effective.

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Challenges in Synchronous & Remote Collaboration Around Visualization

We characterize 16 challenges faced by those investigating and developing remote and synchronous collaborative experiences around visualization. Our work reflects the perspectives and prior research efforts of an international group of 29 experts from across human-computer interaction and visualization sub-communities. The challenges are anchored around five collaborative activities that exhibit a centrality of visualization and multimodal communication. These activities include exploratory data analysis, creative ideation, visualization-rich presentations, joint decision making grounded in data, and real-time data monitoring. The challenges also reflect the changing dynamics of these activities in the face of recent advances in extended reality (XR) and artificial intelligence (AI). As an organizing scheme for future research at the intersection of visualization and computer-supported cooperative work, we align the challenges with a sequence of four sets of research and development activities: technological choices, social factors, AI assistance, and evaluation.

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Hey Dashboard!: Supporting Voice, Text, and Pointing Modalities in Dashboard Onboarding

Visualization dashboards are regularly used for data exploration and analysis, but their complex interactions and interlinked views often require time-consuming onboarding sessions from dashboard authors. Preparing these onboarding materials is labor-intensive and requires manual updates when dashboards change. Recent advances in multimodal interaction powered by large language models (LLMs) provide ways to support self-guided onboarding. We present DIANA (Dashboard Interactive Assistant for Navigation and Analysis), a multimodal dashboard assistant that helps users for navigation and guided analysis through chat, audio, and mouse-based interactions. Users can choose any interaction modality or a combination of them to onboard themselves on the dashboard. Each modality highlights relevant dashboard features to support user orientation. Unlike typical LLM systems that rely solely on text-based chat, DIANA combines multiple modalities to provide explanations directly in the dashboard interface. We conducted a qualitative user study to understand the use of different modalities for different types of onboarding tasks and their complexities.

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Towards Measuring Interactive Visualization Abilities: Connecting With Existing Literacies and Assessments

How do we assess people's abilities to interact with data visualizations? The current state-of-the-art visualization literacy tests -- such as VLAT and its derivatives -- only involve the use of static visualizations. Despite advances in investigating multiple visualization abilities, we do not yet have formal methods to assess the ability of a person to interact with a data visualization effectively. In this position paper, we discuss related literacy concepts and assessments to propose and compare different approaches for assessing the abilities that people leverage to use visualizations in interactive sensemaking tasks.

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A Multiliteracy Model for Interactive Visualization Literacy: Definitions, Literacies, and Steps for Future Research

This paper presents a theoretical model for interactive visualization literacy to describe how people use interactive data visualizations and systems. Literacies have become an important concept in describing modern life skills, with visualization literacy generally referring to the use and interpretation of data visualizations. However, prior work on visualization literacy overlooks interaction and its associated challenges, despite it being an intrinsic aspect of using visualizations. Based on existing theoretical frameworks, we derive a two-dimensional model that combines four well-known literacies with five novel ones. We found evidence for our model through analyzing existing visualization systems as well as through observations from an exploratory study involving such systems. We conclude by outlining steps towards measuring, evaluating, designing for, and teaching interactive visualization literacy.

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Agentic Visualization: Extracting Agent-based Design Patterns from Visualization Systems

Autonomous agents powered by Large Language Models are transforming AI, creating an imperative for the visualization field to embrace agentic frameworks. However, our field's focus on a human in the sensemaking loop raises critical questions about autonomy, delegation, and coordination for such \textit{agentic visualization} that preserve human agency while amplifying analytical capabilities. This paper addresses these questions by reinterpreting existing visualization systems with semi-automated or fully automatic AI components through an agentic lens. Based on this analysis, we extract a collection of design patterns for agentic visualization, including agentic roles, communication and coordination. These patterns provide a foundation for future agentic visualization systems that effectively harness AI agents while maintaining human insight and control.

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The 2nd MERCADO Workshop at IEEE VIS 2025: Multimodal Experiences for Remote Communication Around Data Online

We propose a half-day workshop at IEEE VIS 2025 on addressing the emerging challenges in data-rich multimodal remote collaboration. We focus on synchronous, remote, and hybrid settings where people take part in tasks such as data analysis, decision-making, and presentation. With this workshop, we continue successful prior work from the first MERCADO workshop at VIS 2023 and a 2024 Shonan Seminar that followed. Based on the findings of the earlier events, we invite research and ideas related to four themes of challenges: Tools & Technologies, Individual Differences & Interpersonal Dynamics, AI-assisted Collaboration, and Evaluation. With this workshop, we aim to broaden the community, foster new collaborations, and develop a research agenda to address these challenges in future research. Our planned workshop format is comprised of a keynote, short presentations, a breakout group session, and discussions organized around the identified challenges.

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The Plot Thickens: Quantitative Part-by-Part Exploration of MLLM Visualization Literacy

Multimodal Large Language Models (MLLMs) can interpret data visualizations, but what makes a visualization understandable to these models? Do factors like color, shape, and text influence legibility, and how does this compare to human perception? In this paper, we build on prior work to systematically assess which visualization characteristics impact MLLM interpretability. We expanded the Visualization Literacy Assessment Test (VLAT) test set from 12 to 380 visualizations by varying plot types, colors, and titles. This allowed us to statistically analyze how these features affect model performance. Our findings suggest that while color palettes have no significant impact on accuracy, plot types and the type of title significantly affect MLLM performance. We observe similar trends for model omissions. Based on these insights, we look into which plot types are beneficial for MLLMs in different tasks and propose visualization design principles that enhance MLLM readability. Additionally, we make the extended VLAT test set, VLAT ex, publicly available on https://osf.io/ermwx/ together with our supplemental material for future model testing and evaluation.

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Design Frictions on Social Media: Balancing Reduced Mindless Scrolling and User Satisfaction

Design features of social media platforms, such as infinite scroll, increase users' likelihood of experiencing normative dissociation -- a mental state of absorption that diminishes self-awareness and disrupts memory. This paper investigates how adding design frictions into the interface of a social media platform reduce mindless scrolling and user satisfaction. We conducted a study with 30 participants and compared their memory recognition of posts in two scenarios: one where participants had to react to each post to access further content and another using an infinite scroll design. Participants who used the design frictions interface exhibited significantly better content recall, although a majority of participants found the interface frustrating. We discuss design recommendations and scenarios where adding design frictions to social media platforms can be beneficial.

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Talk to the Wall: The Role of Speech Interaction in Collaborative Visual Analytics

We present the results of an exploratory study on how pairs interact with speech commands and touch gestures on a wall-sized display during a collaborative sensemaking task. Previous work has shown that speech commands, alone or in combination with other input modalities, can support visual data exploration by individuals. However, it is still unknown whether and how speech commands can be used in collaboration, and for what tasks. To answer these questions, we developed a functioning prototype that we used as a technology probe. We conducted an in-depth exploratory study with 10 participant pairs to analyze their interaction choices, the interplay between the input modalities, and their collaboration. While touch was the most used modality, we found that participants preferred speech commands for global operations, used them for distant interaction, and that speech interaction contributed to the awareness of the partner's actions. Furthermore, the likelihood of using speech commands during collaboration was related to the personality trait of agreeableness. Regarding collaboration styles, participants interacted with speech equally often whether they were in loosely or closely coupled collaboration. While the partners stood closer to each other during close collaboration, they did not distance themselves to use speech commands. From our findings, we derive and contribute a set of design considerations for collaborative and multimodal interactive data analysis systems. All supplemental materials are available at https://osf.io/8gpv2

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Talking to Data Visualizations: Opportunities and Challenges

Speech is one of the interaction modalities that we increasingly come across in natural user interfaces. However, its use in collaborative scenarios has not yet been thoroughly investigated. In this reflection statement, we discuss the opportunities and challenges of integrating speech interaction in multimodal solutions for collaborative work with data visualizations. We discuss related findings from other research communities and how we could build upon their work to explore and make use of speech interaction for data visualizations in co-located, hybrid, and remote settings.

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Advancing Inclusive Design in Multiple Dimensions

Making technology design inclusive requires facing multiple challenges in different dimensions: the populations we work with, who we are, what interaction possibilities we consider, and what context we examine. We reflect on these challenges and propose two main measures to achieve research inclusiveness.

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Beyond Participation: A Review of Co-Creation in Computing

New methods and technologies for engaging future users and other stakeholders in participatory (design) processes are being developed and proposed. Increasingly, researchers refer to co-creation in order to capture such approaches. However, how co-creation is being framed and understood across domains differs substantially. To better understand co-creation in computing, we conducted a literature review of all papers in the ACM Digital Library with co-creation or co-create in their abstracts. After an initial screening, we retained 62 for further analysis. We introduce a framework to analyze different notions of co-creation, distinguishing between co-creation target audiences, the roles of co-creators, the role of technology (as means or objective) and its results. We discuss the adoption of co-creation in domains such as learning, business, arts & culture, health, and the public sector. This paper contributes to the understanding of different approaches and conceptualizations of co-creation in computing and puts forward an agenda for future research.

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Mapping the Global South: Equal-Area Projections for Choropleth Maps

Choropleth maps are among the most common visualization techniques used to present geographical data. These maps require an equal-area projection but there are no clear criteria for selecting one. We collaborated with 20 social scientists researching on the Global South, interested in using choropleth maps, to investigate their design choices according to their research tasks. We asked them to design world choropleth maps through a survey, and analyzed their answers both qualitatively and quantitatively. The results suggest that the design choices of map projection, center, scale, and color scheme, were influenced by their personal research goals and the tasks. The projection was considered the most important choice and the Equal Earth projection was the most common projection used. Our study takes the first substantial step in investigating projection choices for world choropleth maps in applied visualization research.

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