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Gabriele Libardi

Publications and source records attributed to Gabriele Libardi.

2 recordsLinked to original sources

Optimization of Deep Learning Model for Denoising Dose Profiles in Proton Therapy

Proton therapy offers a dosimetric advantage over conventional radiotherapy through the Bragg peak, enabling precise dose delivery to the tumour while sparing surrounding tissue. Monte Carlo (MC) simulation provides the most accurate dose calculation but is computationally expensive for clinical workflows. A promising compromise is to simulate with a reduced number of primary histories and recover a high-quality dose distribution through a deep learning denoising step. In this work, we take a 3D multiscale U-Net from recent literature as a case study and investigate two improvements critical for clinical deployment. First, we replace the standard MSE training objective with a differentiable $γ$-index-based loss, extended to native 3D operation, and demonstrate that directly optimising the clinical evaluation metric yields a mean Gamma Passing Rate of 99.47\% at 2mm/2\% and 95.67\% at 1mm/1\% on the test set, compared to 92.10\% and 71.13\% for MSE. Second, we apply L1-norm structured filter pruning to reduce the model's memory footprint, achieving a 13.3\% parameter reduction with negligible performance loss under partial pruning, and 20\% reduction under full-block pruning after fine-tuning.

q-bio.QM↗

Guided Exploration with Proximal Policy Optimization using a Single Demonstration

Solving sparse reward tasks through exploration is one of the major challenges in deep reinforcement learning, especially in three-dimensional, partially-observable environments. Critically, the algorithm proposed in this article uses a single human demonstration to solve hard-exploration problems. We train an agent on a combination of demonstrations and own experience to solve problems with variable initial conditions. We adapt this idea and integrate it with the proximal policy optimization (PPO). The agent is able to increase its performance and to tackle harder problems by replaying its own past trajectories prioritizing them based on the obtained reward and the maximum value of the trajectory. We compare different variations of this algorithm to behavioral cloning on a set of hard-exploration tasks in the Animal-AI Olympics environment. To the best of our knowledge, learning a task in a three-dimensional environment with comparable difficulty has never been considered before using only one human demonstration.

cs.AI↗