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Gael Le Lan

Publications and source records attributed to Gael Le Lan.

17 recordsLinked to original sources

SongCraft: Unified Song Generation and Editing with Reconstructive Learning

Song generation and editing have mostly been treated as separate tasks. Existing editing methods often require noise injection and regeneration or curated paired training data. We propose a unified approach for song generation and editing based on reconstructive pretraining, in which a model is trained to reconstruct audio from varying numbers of interpretable conditions. With conditions such as text and lyrics, the model learns to generate diverse songs. With dense conditions specifying fine-grained music attributes, the model learns to reconstruct the target and enables editing by modifying any single attribute while keeping others fixed. This leads to SongCraft, a latent flow matching based model trained for both generation and fine-grained editing. To improve song generation quality, we further introduce word-level phoneme alignment that improves pronunciation learning and accelerates convergence, beat conditioning that improves general musicality, and representation alignment on VAE latent space that produces semantically meaningful latents for improved generation quality. Experiments show that SongCraft achieves the lowest word error rate among evaluated song generation baselines while maintaining competitive audio quality. We further show that a single model can support editing of lyrics, vocal melody, beats, and singer identity, and we also study the trade-off between reconstruction quality and editability.

cs.SD↗

Conditional Flow Matching for Visually-Guided Acoustic Highlighting

Visually-guided acoustic highlighting seeks to rebalance audio in alignment with the accompanying video, creating a coherent audio-visual experience. While visual saliency and enhancement have been widely studied, acoustic highlighting remains underexplored, often leading to misalignment between visual and auditory focus. Existing approaches use discriminative models, which struggle with the inherent ambiguity in audio remixing, where no natural one-to-one mapping exists between poorly-balanced and well-balanced audio mixes. To address this limitation, we reframe this task as a generative problem and introduce a Conditional Flow Matching (CFM) framework. A key challenge in iterative flow-based generation is that early prediction errors -- in selecting the correct source to enhance -- compound over steps and push trajectories off-manifold. To address this, we introduce a rollout loss that penalizes drift at the final step, encouraging self-correcting trajectories and stabilizing long-range flow integration. We further propose a conditioning module that fuses audio and visual cues before vector field regression, enabling explicit cross-modal source selection. Extensive quantitative and qualitative evaluations show that our method consistently surpasses the previous state-of-the-art discriminative approach, establishing that visually-guided audio remixing is best addressed through generative modeling.

eess.AS↗

Exploring Audio Hallucination in Egocentric Video Understanding

Egocentric videos provide a distinctive setting in which sound serves as crucial cues to understand user activities and surroundings, particularly when visual information is unstable or occluded due to continuous camera movement. State-of-the-art large audio-visual language models (AV-LLMs) can generate multimodal descriptions. However, we show in this work that they are prone to audio hallucinations, often inferring sounds from visual cues that are visible but not heard. We present a systematic and automatic evaluation framework for analyzing audio hallucinations in egocentric video through a targeted question-answering (Q/A) protocol. We curate a dataset of 300 egocentric videos and design 1,000 sound-focused questions to probe model outputs. To characterize hallucinations, we propose a grounded taxonomy that distinguishes between foreground action sounds from the user activities and background ambient sounds. Our evaluation shows that advanced AV-LLMs, such as Qwen2.5 Omni, exhibit high hallucination rates, achieving only 27.3% and 39.5% accuracy on Q/As related to foreground and background sounds, respectively. With this work, we highlight the need to measure the reliability of multimodal responses, emphasizing that robust evaluation of hallucinations is essential to develop reliable AV-LLMs.

cs.CV↗

Neural Computers

We propose a new frontier: Neural Computers (NCs) that unify computation, memory, and I/O of traditional computers in a learned runtime state. Our long-term goal is the Completely Neural Computer (CNC): the mature, general-purpose realization of this emerging machine form, with stable execution, explicit reprogramming, and durable capability reuse. As an initial step, we study whether elementary NC primitives can be learned solely from collected I/O traces, without instrumented program state. Concretely, we instantiate NCs as video models that roll out screen frames from instructions, pixels, and user actions (when available) in CLI and GUI settings. We show that NCs can acquire elementary interface primitives, especially I/O alignment and short-horizon control, while routine reuse, controlled updates, and symbolic stability remain challenging. We outline a roadmap toward CNCs, to establish a new computing paradigm beyond today's agents and conventional computers.

cs.LG↗

Free-Range Gaussians: Non-Grid-Aligned Generative 3D Gaussian Reconstruction

We present Free-Range Gaussians, a multi-view reconstruction method that predicts non-pixel, non-voxel-aligned 3D Gaussians from as few as four images. This is done through flow matching over Gaussian parameters. Our generative formulation of reconstruction allows the model to be supervised with non-grid-aligned 3D data, and enables it to synthesize plausible content in unobserved regions. Thus, it improves on prior methods that produce highly redundant grid-aligned Gaussians, and suffer from holes or blurry conditional means in unobserved regions. To handle the number of Gaussians needed for high-quality results, we introduce a hierarchical patching scheme to group spatially related Gaussians into joint transformer tokens, halving the sequence length while preserving structure. We further propose a timestep-weighted rendering loss during training, and photometric gradient guidance and classifier-free guidance at inference to improve fidelity. Experiments on Objaverse and Google Scanned Objects show consistent improvements over pixel and voxel-aligned methods while using significantly fewer Gaussians, with large gains when input views leave parts of the object unobserved.

cs.CV↗

Scalable and Performant Data Loading

We present SPDL (Scalable and Performant Data Loading), an open-source, framework-agnostic library designed for efficiently loading array data to GPU. Data loading is often a bottleneck in AI applications, and is challenging to optimize because it requires coordination of network calls, CPU-bound tasks, and GPU device transfer. On top of that, Python's GIL (Global Interpreter Lock) makes it difficult to gain performance improvement from multi-threading. We found that when data preprocessing functions release the GIL entirely, it is possible to execute them concurrently in a thread pool, thereby improving the workflow performance. Our benchmark shows that compared to the PyTorch DataLoader, SPDL can iterate through the ImageNet dataset 74% faster while using 38% less CPU and 50GB less memory. When training ViT-B/16 model, SPDL can send data to the GPU at a speed that does not starve the training. Additionally, when using SPDL on Python 3.13t, without changing any code, the throughput is further by improved by 33%, thanks to the disabled GIL. SPDL can improve the performance of current AI model training, and receives further performance improvements when Free-Threaded Python is adopted in production systems. SPDL is available at https://github.com/facebookresearch/spdl.

cs.DC↗

EgoAVU: Egocentric Audio-Visual Understanding

Understanding egocentric videos plays a vital role for embodied intelligence. Recent multi-modal large language models (MLLMs) can accept both visual and audio inputs. However, due to the challenge of obtaining text labels with coherent joint-modality information, whether MLLMs can jointly understand both modalities in egocentric videos remains under-explored. To address this problem, we introduce EgoAVU, a scalable data engine to automatically generate egocentric audio-visual narrations, questions, and answers. EgoAVU enriches human narrations with multimodal context and generates audio-visual narrations through cross-modal correlation modeling. Token-based video filtering and modular, graph-based curation ensure both data diversity and quality. Leveraging EgoAVU, we construct EgoAVU-Instruct, a large-scale training dataset of 3M samples, and EgoAVU-Bench, a manually verified evaluation split covering diverse tasks. EgoAVU-Bench clearly reveals the limitations of existing MLLMs: they bias heavily toward visual signals, often neglecting audio cues or failing to correspond audio with the visual source. Finetuning MLLMs on EgoAVU-Instruct effectively addresses this issue, enabling up to 113% performance improvement on EgoAVU-Bench. Such benefits also transfer to other benchmarks such as EgoTempo and EgoIllusion, achieving up to 28% relative performance gain. Code will be released to the community.

cs.CV↗

SLAP: Scalable Language-Audio Pretraining with Variable-Duration Audio and Multi-Objective Training

Contrastive language-audio pretraining (CLAP) has achieved notable success in learning semantically rich audio representations and is widely adopted for various audio-related tasks. However, current CLAP models face several key limitations. First, they are typically trained on relatively small datasets, often comprising a few million audio samples. Second, existing CLAP models are restricted to short and fixed duration, which constrains their usage in real-world scenarios with variable-duration audio. Third, the standard contrastive training objective operates on global representations, which may hinder the learning of dense, fine-grained audio features. To address these challenges, we introduce Scalable Language-Audio Pretraining (SLAP), which scales language-audio pretraining to 109 million audio-text pairs with variable audio durations and incorporates multiple training objectives. SLAP unifies contrastive loss with additional self-supervised and captioning losses in a single-stage training, facilitating the learning of richer dense audio representations. The proposed SLAP model achieves new state-of-the-art performance on audio-text retrieval and zero-shot audio classification tasks, demonstrating its effectiveness across diverse benchmarks.

eess.AS↗

SyncFlow: Toward Temporally Aligned Joint Audio-Video Generation from Text

Video and audio are closely correlated modalities that humans naturally perceive together. While recent advancements have enabled the generation of audio or video from text, producing both modalities simultaneously still typically relies on either a cascaded process or multi-modal contrastive encoders. These approaches, however, often lead to suboptimal results due to inherent information losses during inference and conditioning. In this paper, we introduce SyncFlow, a system that is capable of simultaneously generating temporally synchronized audio and video from text. The core of SyncFlow is the proposed dual-diffusion-transformer (d-DiT) architecture, which enables joint video and audio modelling with proper information fusion. To efficiently manage the computational cost of joint audio and video modelling, SyncFlow utilizes a multi-stage training strategy that separates video and audio learning before joint fine-tuning. Our empirical evaluations demonstrate that SyncFlow produces audio and video outputs that are more correlated than baseline methods with significantly enhanced audio quality and audio-visual correspondence. Moreover, we demonstrate strong zero-shot capabilities of SyncFlow, including zero-shot video-to-audio generation and adaptation to novel video resolutions without further training.

cs.MM↗

High Fidelity Text-Guided Music Editing via Single-Stage Flow Matching

We introduce MelodyFlow, an efficient text-controllable high-fidelity music generation and editing model. It operates on continuous latent representations from a low frame rate 48 kHz stereo variational auto encoder codec. Based on a diffusion transformer architecture trained on a flow-matching objective the model can edit diverse high quality stereo samples of variable duration, with simple text descriptions. We adapt the ReNoise latent inversion method to flow matching and compare it with the original implementation and naive denoising diffusion implicit model (DDIM) inversion on a variety of music editing prompts. Our results indicate that our latent inversion outperforms both ReNoise and DDIM for zero-shot test-time text-guided editing on several objective metrics. Subjective evaluations exhibit a substantial improvement over previous state of the art for music editing. Code and model weights will be publicly made available. Samples are available at https://melodyflow.github.io.

eess.AS↗

Masked Audio Generation using a Single Non-Autoregressive Transformer

We introduce MAGNeT, a masked generative sequence modeling method that operates directly over several streams of audio tokens. Unlike prior work, MAGNeT is comprised of a single-stage, non-autoregressive transformer. During training, we predict spans of masked tokens obtained from a masking scheduler, while during inference we gradually construct the output sequence using several decoding steps. To further enhance the quality of the generated audio, we introduce a novel rescoring method in which, we leverage an external pre-trained model to rescore and rank predictions from MAGNeT, which will be then used for later decoding steps. Lastly, we explore a hybrid version of MAGNeT, in which we fuse between autoregressive and non-autoregressive models to generate the first few seconds in an autoregressive manner while the rest of the sequence is being decoded in parallel. We demonstrate the efficiency of MAGNeT for the task of text-to-music and text-to-audio generation and conduct an extensive empirical evaluation, considering both objective metrics and human studies. The proposed approach is comparable to the evaluated baselines, while being significantly faster (x7 faster than the autoregressive baseline). Through ablation studies and analysis, we shed light on the importance of each of the components comprising MAGNeT, together with pointing to the trade-offs between autoregressive and non-autoregressive modeling, considering latency, throughput, and generation quality. Samples are available on our demo page https://pages.cs.huji.ac.il/adiyoss-lab/MAGNeT.

cs.SD↗

In-Context Prompt Editing For Conditional Audio Generation

Distributional shift is a central challenge in the deployment of machine learning models as they can be ill-equipped for real-world data. This is particularly evident in text-to-audio generation where the encoded representations are easily undermined by unseen prompts, which leads to the degradation of generated audio -- the limited set of the text-audio pairs remains inadequate for conditional audio generation in the wild as user prompts are under-specified. In particular, we observe a consistent audio quality degradation in generated audio samples with user prompts, as opposed to training set prompts. To this end, we present a retrieval-based in-context prompt editing framework that leverages the training captions as demonstrative exemplars to revisit the user prompts. We show that the framework enhanced the audio quality across the set of collected user prompts, which were edited with reference to the training captions as exemplars.

cs.SD↗

FoleyGen: Visually-Guided Audio Generation

Recent advancements in audio generation have been spurred by the evolution of large-scale deep learning models and expansive datasets. However, the task of video-to-audio (V2A) generation continues to be a challenge, principally because of the intricate relationship between the high-dimensional visual and auditory data, and the challenges associated with temporal synchronization. In this study, we introduce FoleyGen, an open-domain V2A generation system built on a language modeling paradigm. FoleyGen leverages an off-the-shelf neural audio codec for bidirectional conversion between waveforms and discrete tokens. The generation of audio tokens is facilitated by a single Transformer model, which is conditioned on visual features extracted from a visual encoder. A prevalent problem in V2A generation is the misalignment of generated audio with the visible actions in the video. To address this, we explore three novel visual attention mechanisms. We further undertake an exhaustive evaluation of multiple visual encoders, each pretrained on either single-modal or multi-modal tasks. The experimental results on VGGSound dataset show that our proposed FoleyGen outperforms previous systems across all objective metrics and human evaluations.

eess.AS↗

Exploring Speech Enhancement for Low-resource Speech Synthesis

High-quality and intelligible speech is essential to text-to-speech (TTS) model training, however, obtaining high-quality data for low-resource languages is challenging and expensive. Applying speech enhancement on Automatic Speech Recognition (ASR) corpus mitigates the issue by augmenting the training data, while how the nonlinear speech distortion brought by speech enhancement models affects TTS training still needs to be investigated. In this paper, we train a TF-GridNet speech enhancement model and apply it to low-resource datasets that were collected for the ASR task, then train a discrete unit based TTS model on the enhanced speech. We use Arabic datasets as an example and show that the proposed pipeline significantly improves the low-resource TTS system compared with other baseline methods in terms of ASR WER metric. We also run empirical analysis on the correlation between speech enhancement and TTS performances.

eess.AS↗

Enhance audio generation controllability through representation similarity regularization

This paper presents an innovative approach to enhance control over audio generation by emphasizing the alignment between audio and text representations during model training. In the context of language model-based audio generation, the model leverages input from both textual and audio token representations to predict subsequent audio tokens. However, the current configuration lacks explicit regularization to ensure the alignment between the chosen text representation and the language model's predictions. Our proposal involves the incorporation of audio and text representation regularization, particularly during the classifier-free guidance (CFG) phase, where the text condition is excluded from cross attention during language model training. The aim of this proposed representation regularization is to minimize discrepancies in audio and text similarity compared to other samples within the same training batch. Experimental results on both music and audio generation tasks demonstrate that our proposed methods lead to improvements in objective metrics for both audio and music generation, as well as an enhancement in the human perception for audio generation.

cs.SD↗

Stack-and-Delay: a new codebook pattern for music generation

In language modeling based music generation, a generated waveform is represented by a sequence of hierarchical token stacks that can be decoded either in an auto-regressive manner or in parallel, depending on the codebook patterns. In particular, flattening the codebooks represents the highest quality decoding strategy, while being notoriously slow. To this end, we propose a novel stack-and-delay style of decoding strategy to improve upon the flat pattern decoding where generation speed is four times faster as opposed to vanilla flat decoding. This brings the inference time close to that of the delay decoding strategy, and allows for faster inference on GPU for small batch sizes. For the same inference efficiency budget as the delay pattern, we show that the proposed approach performs better in objective evaluations, almost closing the gap with the flat pattern in terms of quality. The results are corroborated by subjective evaluations which show that samples generated by the new model are slightly more often preferred to samples generated by the competing model given the same text prompts.

eess.AS↗

Mobile Behavioral Biometrics for Passive Authentication

Current mobile user authentication systems based on PIN codes, fingerprint, and face recognition have several shortcomings. Such limitations have been addressed in the literature by exploring the feasibility of passive authentication on mobile devices through behavioral biometrics. In this line of research, this work carries out a comparative analysis of unimodal and multimodal behavioral biometric traits acquired while the subjects perform different activities on the phone such as typing, scrolling, drawing a number, and tapping on the screen, considering the touchscreen and the simultaneous background sensor data (accelerometer, gravity sensor, gyroscope, linear accelerometer, and magnetometer). Our experiments are performed over HuMIdb, one of the largest and most comprehensive freely available mobile user interaction databases to date. A separate Recurrent Neural Network (RNN) with triplet loss is implemented for each single modality. Then, the weighted fusion of the different modalities is carried out at score level. In our experiments, the most discriminative background sensor is the magnetometer, whereas among touch tasks the best results are achieved with keystroke in a fixed-text scenario. In all cases, the fusion of modalities is very beneficial, leading to Equal Error Rates (EER) ranging from 4% to 9% depending on the modality combination in a 3-second interval.

cs.CV↗