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Gaige Wang

Publications and source records attributed to Gaige Wang.

2 recordsLinked to original sources

Coarse3D: Controllable and Faithful Sparse Structure Generation for Image-to-3D

Coarse-to-fine 3D-native generation relies heavily on the first-stage sparse structure, which determines the global orientation and overall geometry for subsequent refinement. However, existing coarse generators suffer from two key limitations: their orientation is difficult to control due to ambiguous semantic canonicalization, and their structures are often inconsistent with input images due to weak 2D-3D grounding. We propose Coarse3D, a sparse-structure generation model that produces orientation-controllable and structurally faithful voxel geometry from arbitrary unposed images. Coarse3D introduces three designs: a first-frame anchored canonical space that aligns generation with the first input view while preserving object-centric normalization; a dual-tower DiT that couples generation with auxiliary feed-forward reconstruction to learn spatially grounded features; and spatial-prior guided attention that regularizes cross-attention with pixel-to-voxel correspondence. Coarse3D can directly replace the coarse stage of existing pipelines. Experiments show that it substantially improves sparse structure quality and consistently enhances final 3D generation, achieving state-of-the-art performance.

cs.CV↗

TaoAvatar: Real-Time Lifelike Full-Body Talking Avatars for Augmented Reality via 3D Gaussian Splatting

Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation, existing methods struggle with fine-grained control of facial expressions and body movements in full-body talking tasks. Additionally, they often lack sufficient details and cannot run in real-time on mobile devices. We present TaoAvatar, a high-fidelity, lightweight, 3DGS-based full-body talking avatar driven by various signals. Our approach starts by creating a personalized clothed human parametric template that binds Gaussians to represent appearances. We then pre-train a StyleUnet-based network to handle complex pose-dependent non-rigid deformation, which can capture high-frequency appearance details but is too resource-intensive for mobile devices. To overcome this, we "bake" the non-rigid deformations into a lightweight MLP-based network using a distillation technique and develop blend shapes to compensate for details. Extensive experiments show that TaoAvatar achieves state-of-the-art rendering quality while running in real-time across various devices, maintaining 90 FPS on high-definition stereo devices such as the Apple Vision Pro.

cs.CV↗