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Gal Chechik

Publications and source records attributed to Gal Chechik.

At least 37 records · Page 2Linked to original sources

Beyond Next Token Probabilities: Learnable, Fast Detection of Hallucinations and Data Contamination on LLM Output Distributions

The automated detection of hallucinations and training data contamination is pivotal to the safe deployment of Large Language Models (LLMs). These tasks are particularly challenging in settings where no access to model internals is available. Current approaches in this setup typically leverage only the probabilities of actual tokens in the text, relying on simple task-specific heuristics. Crucially, they overlook the information contained in the full sequence of next-token probability distributions. We propose to go beyond hand-crafted decision rules by learning directly from the complete observable output of LLMs -- consisting not only of next-token probabilities, but also the full sequence of next-token distributions. We refer to this as the LLM Output Signature (LOS), and treat it as a reference data type for detecting hallucinations and data contamination. To that end, we introduce LOS-Net, a lightweight attention-based architecture trained on an efficient encoding of the LOS, which can provably approximate a broad class of existing techniques for both tasks. Empirically, LOS-Net achieves superior performance across diverse benchmarks and LLMs, while maintaining extremely low detection latency. Furthermore, it demonstrates promising transfer capabilities across datasets and LLMs. Full code is available at https://github.com/BarSGuy/Beyond-next-token-probabilities.

cs.LG

Accelerating Vehicle Routing via AI-Initialized Genetic Algorithms

Vehicle Routing Problems (VRP) are an extension of the Traveling Salesperson Problem and are a fundamental NP-hard challenge in combinatorial optimization. Solving VRP in real-time at large scale has become critical in numerous applications, from growing markets like last-mile delivery to emerging use-cases like interactive logistics planning. In many applications, one has to repeatedly solve VRP instances drawn from the same distribution, yet current state-of-the-art solvers treat each instance on its own without leveraging previous examples. We introduce an optimization framework where a reinforcement learning agent is trained on prior instances and quickly generates initial solutions, which are then further optimized by a genetic algorithm. This framework, Evolutionary Algorithm with Reinforcement Learning Initialization (EARLI), consistently outperforms current state-of-the-art solvers across various time budgets. For example, EARLI handles vehicle routing with 500 locations within one second, 10x faster than current solvers for the same solution quality, enabling real-time and interactive routing at scale. EARLI can generalize to new data, as we demonstrate on real e-commerce delivery data of a previously unseen city. By combining reinforcement learning and genetic algorithms, our hybrid framework takes a step forward to closer interdisciplinary collaboration between AI and optimization communities towards real-time optimization in diverse domains.

cs.LG

Per-Query Visual Concept Learning

Visual concept learning, also known as Text-to-image personalization, is the process of teaching new concepts to a pretrained model. This has numerous applications from product placement to entertainment and personalized design. Here we show that many existing methods can be substantially augmented by adding a personalization step that is (1) specific to the prompt and noise seed, and (2) using two loss terms based on the self- and cross- attention, capturing the identity of the personalized concept. Specifically, we leverage PDM features -- previously designed to capture identity -- and show how they can be used to improve personalized semantic similarity. We evaluate the benefit that our method gains on top of six different personalization methods, and several base text-to-image models (both UNet- and DiT-based). We find significant improvements even over previous per-query personalization methods.

cs.CV

Knowing Before Saying: LLM Representations Encode Information About Chain-of-Thought Success Before Completion

We investigate whether the success of a zero-shot Chain-of-Thought (CoT) process can be predicted before completion. We discover that a probing classifier, based on LLM representations, performs well \emph{even before a single token is generated}, suggesting that crucial information about the reasoning process is already present in the initial steps representations. In contrast, a strong BERT-based baseline, which relies solely on the generated tokens, performs worse, likely because it depends on shallow linguistic cues rather than deeper reasoning dynamics. Surprisingly, using later reasoning steps does not always improve classification. When additional context is unhelpful, earlier representations resemble later ones more, suggesting LLMs encode key information early. This implies reasoning can often stop early without loss. To test this, we conduct early stopping experiments, showing that truncating CoT reasoning still improves performance over not using CoT at all, though a gap remains compared to full reasoning. However, approaches like supervised learning or reinforcement learning designed to shorten CoT chains could leverage our classifier's guidance to identify when early stopping is effective. Our findings provide insights that may support such methods, helping to optimize CoT's efficiency while preserving its benefits.

cs.CL

Bringing Objects to Life: training-free 4D generation from 3D objects through view consistent noise

Recent advancements in generative models have enabled the creation of dynamic 4D content - 3D objects in motion - based on text prompts, which holds potential for applications in virtual worlds, media, and gaming. Existing methods provide control over the appearance of generated content, including the ability to animate 3D objects. However, their ability to generate dynamics is limited to the mesh datasets they were trained on, lacking any growth or structural development capability. In this work, we introduce a training-free method for animating 3D objects by conditioning on textual prompts to guide 4D generation, enabling custom general scenes while maintaining the original object's identity. We first convert a 3D mesh into a static 4D Neural Radiance Field (NeRF) that preserves the object's visual attributes. Then, we animate the object using an Image-to-Video diffusion model driven by text. To improve motion realism, we introduce a view-consistent noising protocol that aligns object perspectives with the noising process to promote lifelike movement, and a masked Score Distillation Sampling (SDS) loss that leverages attention maps to focus optimization on relevant regions, better preserving the original object. We evaluate our model on two different 3D object datasets for temporal coherence, prompt adherence, and visual fidelity, and find that our method outperforms the baseline based on multiview training, achieving better consistency with the textual prompt in hard scenarios.

cs.CV

Policy Gradient with Tree Expansion

Policy gradient methods are notorious for having a large variance and high sample complexity. To mitigate this, we introduce SoftTreeMax -- a generalization of softmax that employs planning. In SoftTreeMax, we extend the traditional logits with the multi-step discounted cumulative reward, topped with the logits of future states. We analyze SoftTreeMax and explain how tree expansion helps to reduce its gradient variance. We prove that the variance depends on the chosen tree-expansion policy. Specifically, we show that the closer the induced transitions are to being state-independent, the stronger the variance decay. With approximate forward models, we prove that the resulting gradient bias diminishes with the approximation error while retaining the same variance reduction. Ours is the first result to bound the gradient bias for an approximate model. In a practical implementation of SoftTreeMax, we utilize a parallel GPU-based simulator for fast and efficient tree expansion. Using this implementation in Atari, we show that SoftTreeMax reduces the gradient variance by three orders of magnitude. This leads to better sample complexity and improved performance compared to distributed PPO.

cs.LG

IT$^3$: Idempotent Test-Time Training

Deep learning models often struggle when deployed in real-world settings due to distribution shifts between training and test data. While existing approaches like domain adaptation and test-time training (TTT) offer partial solutions, they typically require additional data or domain-specific auxiliary tasks. We present Idempotent Test-Time Training (IT$^3$), a novel approach that enables on-the-fly adaptation to distribution shifts using only the current test instance, without any auxiliary task design. Our key insight is that enforcing idempotence -- where repeated applications of a function yield the same result -- can effectively replace domain-specific auxiliary tasks used in previous TTT methods. We theoretically connect idempotence to prediction confidence and demonstrate that minimizing the distance between successive applications of our model during inference leads to improved out-of-distribution performance. Extensive experiments across diverse domains (including image classification, aerodynamics prediction, and aerial segmentation) and architectures (MLPs, CNNs, GNNs) show that IT$^3$ consistently outperforms existing approaches while being simpler and more widely applicable. Our results suggest that idempotence provides a universal principle for test-time adaptation that generalizes across domains and architectures.

cs.CV

Motion by Queries: Identity-Motion Trade-offs in Text-to-Video Generation

Text-to-video diffusion models have shown remarkable progress in generating coherent video clips from textual descriptions. However, the interplay between motion, structure, and identity representations in these models remains under-explored. Here, we investigate how self-attention query (Q) features simultaneously govern motion, structure, and identity and examine the challenges arising when these representations interact. Our analysis reveals that Q affects not only layout, but that during denoising Q also has a strong effect on subject identity, making it hard to transfer motion without the side-effect of transferring identity. Understanding this dual role enabled us to control query feature injection (Q injection) and demonstrate two applications: (1) a zero-shot motion transfer method - implemented with VideoCrafter2 and WAN 2.1 - that is 10 times more efficient than existing approaches, and (2) a training-free technique for consistent multi-shot video generation, where characters maintain identity across multiple video shots while Q injection enhances motion fidelity.

cs.CV

Emergent Active Perception and Dexterity of Simulated Humanoids from Visual Reinforcement Learning

Human behavior is fundamentally shaped by visual perception -- our ability to interact with the world depends on actively gathering relevant information and adapting our movements accordingly. Behaviors like searching for objects, reaching, and hand-eye coordination naturally emerge from the structure of our sensory system. Inspired by these principles, we introduce Perceptive Dexterous Control (PDC), a framework for vision-driven dexterous whole-body control with simulated humanoids. PDC operates solely on egocentric vision for task specification, enabling object search, target placement, and skill selection through visual cues, without relying on privileged state information (e.g., 3D object positions and geometries). This perception-as-interface paradigm enables learning a single policy to perform multiple household tasks, including reaching, grasping, placing, and articulated object manipulation. We also show that training from scratch with reinforcement learning can produce emergent behaviors such as active search. These results demonstrate how vision-driven control and complex tasks induce human-like behaviors and can serve as the key ingredients in closing the perception-action loop for animation, robotics, and embodied AI.

cs.RO

Efficient GNN Training Through Structure-Aware Randomized Mini-Batching

Graph Neural Networks (GNNs) enable learning on realworld graphs and mini-batch training has emerged as the de facto standard for training GNNs because it can scale to very large graphs and improve convergence. Current mini-batch construction policies largely ignore efficiency considerations of GNN training. Specifically, existing mini-batching techniques employ randomization schemes to improve accuracy and convergence. However, these randomization schemes are often agnostic to the structural properties of the graph (for eg. community structure), resulting in highly irregular memory access patterns during GNN training that make suboptimal use of on-chip GPU caches. On the other hand, while deterministic mini-batching based solely on graph structure delivers fast runtime performance, the lack of randomness compromises both the final model accuracy and training convergence speed. In this paper, we present Community-structure-aware Randomized Mini-batching (COMM-RAND), a novel methodology that bridges the gap between the above extremes. COMM-RAND allows practitioners to explore the space between pure randomness and pure graph structural awareness during mini-batch construction, leading to significantly more efficient GNN training with similar accuracy. We evaluated COMM-RAND across four popular graph learning benchmarks. COMM-RAND cuts down GNN training time by up to 2.76x (1.8x on average) while achieving an accuracy that is within 1.79% points (0.42% on average) compared to popular random mini-batching approaches.

cs.LG

RL-RC-DoT: A Block-level RL agent for Task-Aware Video Compression

Video encoders optimize compression for human perception by minimizing reconstruction error under bit-rate constraints. In many modern applications such as autonomous driving, an overwhelming majority of videos serve as input for AI systems performing tasks like object recognition or segmentation, rather than being watched by humans. It is therefore useful to optimize the encoder for a downstream task instead of for perceptual image quality. However, a major challenge is how to combine such downstream optimization with existing standard video encoders, which are highly efficient and popular. Here, we address this challenge by controlling the Quantization Parameters (QPs) at the macro-block level to optimize the downstream task. This granular control allows us to prioritize encoding for task-relevant regions within each frame. We formulate this optimization problem as a Reinforcement Learning (RL) task, where the agent learns to balance long-term implications of choosing QPs on both task performance and bit-rate constraints. Notably, our policy does not require the downstream task as an input during inference, making it suitable for streaming applications and edge devices such as vehicles. We demonstrate significant improvements in two tasks, car detection, and ROI (saliency) encoding. Our approach improves task performance for a given bit rate compared to traditional task agnostic encoding methods, paving the way for more efficient task-aware video compression.

cs.LG

Adapting to the Unknown: Training-Free Audio-Visual Event Perception with Dynamic Thresholds

In the domain of audio-visual event perception, which focuses on the temporal localization and classification of events across distinct modalities (audio and visual), existing approaches are constrained by the vocabulary available in their training data. This limitation significantly impedes their capacity to generalize to novel, unseen event categories. Furthermore, the annotation process for this task is labor-intensive, requiring extensive manual labeling across modalities and temporal segments, limiting the scalability of current methods. Current state-of-the-art models ignore the shifts in event distributions over time, reducing their ability to adjust to changing video dynamics. Additionally, previous methods rely on late fusion to combine audio and visual information. While straightforward, this approach results in a significant loss of multimodal interactions. To address these challenges, we propose Audio-Visual Adaptive Video Analysis ($\text{AV}^2\text{A}$), a model-agnostic approach that requires no further training and integrates a score-level fusion technique to retain richer multimodal interactions. $\text{AV}^2\text{A}$ also includes a within-video label shift algorithm, leveraging input video data and predictions from prior frames to dynamically adjust event distributions for subsequent frames. Moreover, we present the first training-free, open-vocabulary baseline for audio-visual event perception, demonstrating that $\text{AV}^2\text{A}$ achieves substantial improvements over naive training-free baselines. We demonstrate the effectiveness of $\text{AV}^2\text{A}$ on both zero-shot and weakly-supervised state-of-the-art methods, achieving notable improvements in performance metrics over existing approaches.

cs.CV

Single Image Iterative Subject-driven Generation and Editing

Personalizing image generation and editing is particularly challenging when we only have a few images of the subject, or even a single image. A common approach to personalization is concept learning, which can integrate the subject into existing models relatively quickly, but produces images whose quality tends to deteriorate quickly when the number of subject images is small. Quality can be improved by pre-training an encoder, but training restricts generation to the training distribution, and is time consuming. It is still an open hard challenge to personalize image generation and editing from a single image without training. Here, we present SISO, a novel, training-free approach based on optimizing a similarity score with an input subject image. More specifically, SISO iteratively generates images and optimizes the model based on loss of similarity with the given subject image until a satisfactory level of similarity is achieved, allowing plug-and-play optimization to any image generator. We evaluated SISO in two tasks, image editing and image generation, using a diverse data set of personal subjects, and demonstrate significant improvements over existing methods in image quality, subject fidelity, and background preservation.

cs.CV

TriTex: Learning Texture from a Single Mesh via Triplane Semantic Features

As 3D content creation continues to grow, transferring semantic textures between 3D meshes remains a significant challenge in computer graphics. While recent methods leverage text-to-image diffusion models for texturing, they often struggle to preserve the appearance of the source texture during texture transfer. We present \ourmethod, a novel approach that learns a volumetric texture field from a single textured mesh by mapping semantic features to surface colors. Using an efficient triplane-based architecture, our method enables semantic-aware texture transfer to a novel target mesh. Despite training on just one example, it generalizes effectively to diverse shapes within the same category. Extensive evaluation on our newly created benchmark dataset shows that \ourmethod{} achieves superior texture transfer quality and fast inference times compared to existing methods. Our approach advances single-example texture transfer, providing a practical solution for maintaining visual coherence across related 3D models in applications like game development and simulation.

cs.GR

Padding Tone: A Mechanistic Analysis of Padding Tokens in T2I Models

Text-to-image (T2I) diffusion models rely on encoded prompts to guide the image generation process. Typically, these prompts are extended to a fixed length by adding padding tokens before text encoding. Despite being a default practice, the influence of padding tokens on the image generation process has not been investigated. In this work, we conduct the first in-depth analysis of the role padding tokens play in T2I models. We develop two causal techniques to analyze how information is encoded in the representation of tokens across different components of the T2I pipeline. Using these techniques, we investigate when and how padding tokens impact the image generation process. Our findings reveal three distinct scenarios: padding tokens may affect the model's output during text encoding, during the diffusion process, or be effectively ignored. Moreover, we identify key relationships between these scenarios and the model's architecture (cross or self-attention) and its training process (frozen or trained text encoder). These insights contribute to a deeper understanding of the mechanisms of padding tokens, potentially informing future model design and training practices in T2I systems.

cs.CL

Lightning-Fast Image Inversion and Editing for Text-to-Image Diffusion Models

Diffusion inversion is the problem of taking an image and a text prompt that describes it and finding a noise latent that would generate the exact same image. Most current deterministic inversion techniques operate by approximately solving an implicit equation and may converge slowly or yield poor reconstructed images. We formulate the problem by finding the roots of an implicit equation and devlop a method to solve it efficiently. Our solution is based on Newton-Raphson (NR), a well-known technique in numerical analysis. We show that a vanilla application of NR is computationally infeasible while naively transforming it to a computationally tractable alternative tends to converge to out-of-distribution solutions, resulting in poor reconstruction and editing. We therefore derive an efficient guided formulation that fastly converges and provides high-quality reconstructions and editing. We showcase our method on real image editing with three popular open-sourced diffusion models: Stable Diffusion, SDXL-Turbo, and Flux with different deterministic schedulers. Our solution, Guided Newton-Raphson Inversion, inverts an image within 0.4 sec (on an A100 GPU) for few-step models (SDXL-Turbo and Flux.1), opening the door for interactive image editing. We further show improved results in image interpolation and generation of rare objects.

cs.CV

From Glucose Patterns to Health Outcomes: A Generalizable Foundation Model for Continuous Glucose Monitor Data Analysis

Recent advances in SSL enabled novel medical AI models, known as foundation models, offer great potential for better characterizing health from diverse biomedical data. CGM provides rich, temporal data on glycemic patterns, but its full potential for predicting broader health outcomes remains underutilized. Here, we present GluFormer, a generative foundation model for CGM data that learns nuanced glycemic patterns and translates them into predictive representations of metabolic health. Trained on over 10 million CGM measurements from 10,812 adults, primarily without diabetes, GluFormer uses autoregressive token prediction to capture longitudinal glucose dynamics. We show that GluFormer generalizes to 19 external cohorts (n=6,044) spanning different ethnicities and ages, 5 countries, 8 CGM devices, and diverse pathophysiological states. GluFormers representations exceed the performance of current CGM metrics, such as the Glucose Management Indicator (GMI), for forecasting clinical measures. In a longitudinal study of 580 adults with CGM data and 12-year follow-up, GluFormer identifies individuals at elevated risk of developing diabetes more effectively than blood HbA1C%, capturing 66% of all new-onset diabetes diagnoses in the top quartile versus 7% in the bottom quartile. Similarly, 69% of cardiovascular-death events occurred in the top quartile with none in the bottom quartile, demonstrating powerful risk stratification beyond traditional glycemic metrics. We also show that CGM representations from pre-intervention periods in Randomized Clinical Trials outperform other methods in predicting primary and secondary outcomes. When integrating dietary data into GluFormer, we show that the multi-modal version of the model can accurately generate CGM data based on dietary intake data, simulate outcomes of dietary interventions, and predict individual responses to specific foods.

q-bio.QM

Classifier-Guided Captioning Across Modalities

Most current captioning systems use language models trained on data from specific settings, such as image-based captioning via Amazon Mechanical Turk, limiting their ability to generalize to other modality distributions and contexts. This limitation hinders performance in tasks like audio or video captioning, where different semantic cues are needed. Addressing this challenge is crucial for creating more adaptable and versatile captioning frameworks applicable across diverse real-world contexts. In this work, we introduce a method to adapt captioning networks to the semantics of alternative settings, such as capturing audibility in audio captioning, where it is crucial to describe sounds and their sources. Our framework consists of two main components: (i) a frozen captioning system incorporating a language model (LM), and (ii) a text classifier that guides the captioning system. The classifier is trained on a dataset automatically generated by GPT-4, using tailored prompts specifically designed to enhance key aspects of the generated captions. Importantly, the framework operates solely during inference, eliminating the need for further training of the underlying captioning model. We evaluate the framework on various models and modalities, with a focus on audio captioning, and report promising results. Notably, when combined with an existing zero-shot audio captioning system, our framework improves its quality and sets state-of-the-art performance in zero-shot audio captioning.

cs.CL