Searcharxiv⌕ Search

arXiv subjects

Gang Pan

Publications and source records attributed to Gang Pan.

119 records · Page 7Linked to original sources

TBQ($σ$): Improving Efficiency of Trace Utilization for Off-Policy Reinforcement Learning

Off-policy reinforcement learning with eligibility traces is challenging because of the discrepancy between target policy and behavior policy. One common approach is to measure the difference between two policies in a probabilistic way, such as importance sampling and tree-backup. However, existing off-policy learning methods based on probabilistic policy measurement are inefficient when utilizing traces under a greedy target policy, which is ineffective for control problems. The traces are cut immediately when a non-greedy action is taken, which may lose the advantage of eligibility traces and slow down the learning process. Alternatively, some non-probabilistic measurement methods such as General Q($λ$) and Naive Q($λ$) never cut traces, but face convergence problems in practice. To address the above issues, this paper introduces a new method named TBQ($σ$), which effectively unifies the tree-backup algorithm and Naive Q($λ$). By introducing a new parameter $σ$ to illustrate the \emph{degree} of utilizing traces, TBQ($σ$) creates an effective integration of TB($λ$) and Naive Q($λ$) and continuous role shift between them. The contraction property of TB($σ$) is theoretically analyzed for both policy evaluation and control settings. We also derive the online version of TBQ($σ$) and give the convergence proof. We empirically show that, for $ε\in(0,1]$ in $ε$-greedy policies, there exists some degree of utilizing traces for $λ\in[0,1]$, which can improve the efficiency in trace utilization for off-policy reinforcement learning, to both accelerate the learning process and improve the performance.

cs.LG↗

Monte Carlo Neural Fictitious Self-Play: Approach to Approximate Nash equilibrium of Imperfect-Information Games

Researchers on artificial intelligence have achieved human-level intelligence in large-scale perfect-information games, but it is still a challenge to achieve (nearly) optimal results (in other words, an approximate Nash Equilibrium) in large-scale imperfect-information games (i.e. war games, football coach or business strategies). Neural Fictitious Self Play (NFSP) is an effective algorithm for learning approximate Nash equilibrium of imperfect-information games from self-play without prior domain knowledge. However, it relies on Deep Q-Network, which is off-line and is hard to converge in online games with changing opponent strategy, so it can't approach approximate Nash equilibrium in games with large search scale and deep search depth. In this paper, we propose Monte Carlo Neural Fictitious Self Play (MC-NFSP), an algorithm combines Monte Carlo tree search with NFSP, which greatly improves the performance on large-scale zero-sum imperfect-information games. Experimentally, we demonstrate that the proposed Monte Carlo Neural Fictitious Self Play can converge to approximate Nash equilibrium in games with large-scale search depth while the Neural Fictitious Self Play can't. Furthermore, we develop Asynchronous Neural Fictitious Self Play (ANFSP). It use asynchronous and parallel architecture to collect game experience. In experiments, we show that parallel actor-learners have a further accelerated and stabilizing effect on training.

cs.AI↗

Field-aware Neural Factorization Machine for Click-Through Rate Prediction

Recommendation systems and computing advertisements have gradually entered the field of academic research from the field of commercial applications. Click-through rate prediction is one of the core research issues because the prediction accuracy affects the user experience and the revenue of merchants and platforms. Feature engineering is very important to improve click-through rate prediction. Traditional feature engineering heavily relies on people's experience, and is difficult to construct a feature combination that can describe the complex patterns implied in the data. This paper combines traditional feature combination methods and deep neural networks to automate feature combinations to improve the accuracy of click-through rate prediction. We propose a mechannism named 'Field-aware Neural Factorization Machine' (FNFM). This model can have strong second order feature interactive learning ability like Field-aware Factorization Machine, on this basis, deep neural network is used for higher-order feature combination learning. Experiments show that the model has stronger expression ability than current deep learning feature combination models like the DeepFM, DCN and NFM.

cs.LG↗

Efficient Spiking Neural Networks with Logarithmic Temporal Coding

A Spiking Neural Network (SNN) can be trained indirectly by first training an Artificial Neural Network (ANN) with the conventional backpropagation algorithm, then converting it into an SNN. The conventional rate-coding method for SNNs uses the number of spikes to encode magnitude of an activation value, and may be computationally inefficient due to the large number of spikes. Temporal-coding is typically more efficient by leveraging the timing of spikes to encode information. In this paper, we present Logarithmic Temporal Coding (LTC), where the number of spikes used to encode an activation value grows logarithmically with the activation value; and the accompanying Exponentiate-and-Fire (EF) spiking neuron model, which only involves efficient bit-shift and addition operations. Moreover, we improve the training process of ANN to compensate for approximation errors due to LTC. Experimental results indicate that the resulting SNN achieves competitive performance at significantly lower computational cost than related work.

cs.NE↗

State Distribution-aware Sampling for Deep Q-learning

A critical and challenging problem in reinforcement learning is how to learn the state-action value function from the experience replay buffer and simultaneously keep sample efficiency and faster convergence to a high quality solution. In prior works, transitions are uniformly sampled at random from the replay buffer or sampled based on their priority measured by temporal-difference (TD) error. However, these approaches do not fully take into consideration the intrinsic characteristics of transition distribution in the state space and could result in redundant and unnecessary TD updates, slowing down the convergence of the learning procedure. To overcome this problem, we propose a novel state distribution-aware sampling method to balance the replay times for transitions with skew distribution, which takes into account both the occurrence frequencies of transitions and the uncertainty of state-action values. Consequently, our approach could reduce the unnecessary TD updates and increase the TD updates for state-action value with more uncertainty, making the experience replay more effective and efficient. Extensive experiments are conducted on both classic control tasks and Atari 2600 games based on OpenAI gym platform and the experimental results demonstrate the effectiveness of our approach in comparison with the standard DQN approach.

cs.LG↗

A Unified Approach for Multi-step Temporal-Difference Learning with Eligibility Traces in Reinforcement Learning

Recently, a new multi-step temporal learning algorithm, called $Q(σ)$, unifies $n$-step Tree-Backup (when $σ=0$) and $n$-step Sarsa (when $σ=1$) by introducing a sampling parameter $σ$. However, similar to other multi-step temporal-difference learning algorithms, $Q(σ)$ needs much memory consumption and computation time. Eligibility trace is an important mechanism to transform the off-line updates into efficient on-line ones which consume less memory and computation time. In this paper, we further develop the original $Q(σ)$, combine it with eligibility traces and propose a new algorithm, called $Q(σ,λ)$, in which $λ$ is trace-decay parameter. This idea unifies Sarsa$(λ)$ (when $σ=1$) and $Q^π(λ)$ (when $σ=0$). Furthermore, we give an upper error bound of $Q(σ,λ)$ policy evaluation algorithm. We prove that $Q(σ,λ)$ control algorithm can converge to the optimal value function exponentially. We also empirically compare it with conventional temporal-difference learning methods. Results show that, with an intermediate value of $σ$, $Q(σ,λ)$ creates a mixture of the existing algorithms that can learn the optimal value significantly faster than the extreme end ($σ=0$, or $1$).

cs.AI↗

Spectral-graph Based Classifications: Linear Regression for Classification and Normalized Radial Basis Function Network

Spectral graph theory has been widely applied in unsupervised and semi-supervised learning. In this paper, we find for the first time, to our knowledge, that it also plays a concrete role in supervised classification. It turns out that two classifiers are inherently related to the theory: linear regression for classification (LRC) and normalized radial basis function network (nRBFN), corresponding to linear and nonlinear kernel respectively. The spectral graph theory provides us with a new insight into a fundamental aspect of classification: the tradeoff between fitting error and overfitting risk. With the theory, ideal working conditions for LRC and nRBFN are presented, which ensure not only zero fitting error but also low overfitting risk. For quantitative analysis, two concepts, the fitting error and the spectral risk (indicating overfitting), have been defined. Their bounds for nRBFN and LRC are derived. A special result shows that the spectral risk of nRBFN is lower bounded by the number of classes and upper bounded by the size of radial basis. When the conditions are not met exactly, the classifiers will pursue the minimum fitting error, running into the risk of overfitting. It turns out that $\ell_2$-norm regularization can be applied to control overfitting. Its effect is explored under the spectral context. It is found that the two terms in the $\ell_2$-regularized objective are one-one correspondent to the fitting error and the spectral risk, revealing a tradeoff between the two quantities. Concerning practical performance, we devise a basis selection strategy to address the main problem hindering the applications of (n)RBFN. With the strategy, nRBFN is easy to implement yet flexible. Experiments on 14 benchmark data sets show the performance of nRBFN is comparable to that of SVM, whereas the parameter tuning of nRBFN is much easier, leading to reduction of model selection time.

cs.LG↗

Spectral Sparse Representation for Clustering: Evolved from PCA, K-means, Laplacian Eigenmap, and Ratio Cut

Dimensionality reduction, cluster analysis, and sparse representation are basic components in machine learning. However, their relationships have not yet been fully investigated. In this paper, we find that the spectral graph theory underlies a series of these elementary methods and can unify them into a complete framework. The methods include PCA, K-means, Laplacian eigenmap (LE), ratio cut (Rcut), and a new sparse representation method developed by us, called spectral sparse representation (SSR). Further, extended relations to conventional over-complete sparse representations (e.g., method of optimal directions, KSVD), manifold learning (e.g., kernel PCA, multidimensional scaling, Isomap, locally linear embedding), and subspace clustering (e.g., sparse subspace clustering, low-rank representation) are incorporated. We show that, under an ideal condition from the spectral graph theory, PCA, K-means, LE, and Rcut are unified together. And when the condition is relaxed, the unification evolves to SSR, which lies in the intermediate between PCA/LE and K-mean/Rcut. An efficient algorithm, NSCrt, is developed to solve the sparse codes of SSR. SSR combines merits of both sides: its sparse codes reduce dimensionality of data meanwhile revealing cluster structure. For its inherent relation to cluster analysis, the codes of SSR can be directly used for clustering. Scut, a clustering approach derived from SSR reaches the state-of-the-art performance in the spectral clustering family. The one-shot solution obtained by Scut is comparable to the optimal result of K-means that are run many times. Experiments on various data sets demonstrate the properties and strengths of SSR, NSCrt, and Scut.

cs.CV↗

Improving Object Detection with Deep Convolutional Networks via Bayesian Optimization and Structured Prediction

Object detection systems based on the deep convolutional neural network (CNN) have recently made ground- breaking advances on several object detection benchmarks. While the features learned by these high-capacity neural networks are discriminative for categorization, inaccurate localization is still a major source of error for detection. Building upon high-capacity CNN architectures, we address the localization problem by 1) using a search algorithm based on Bayesian optimization that sequentially proposes candidate regions for an object bounding box, and 2) training the CNN with a structured loss that explicitly penalizes the localization inaccuracy. In experiments, we demonstrated that each of the proposed methods improves the detection performance over the baseline method on PASCAL VOC 2007 and 2012 datasets. Furthermore, two methods are complementary and significantly outperform the previous state-of-the-art when combined.

cs.CV↗

Robust Face Recognition by Constrained Part-based Alignment

Developing a reliable and practical face recognition system is a long-standing goal in computer vision research. Existing literature suggests that pixel-wise face alignment is the key to achieve high-accuracy face recognition. By assuming a human face as piece-wise planar surfaces, where each surface corresponds to a facial part, we develop in this paper a Constrained Part-based Alignment (CPA) algorithm for face recognition across pose and/or expression. Our proposed algorithm is based on a trainable CPA model, which learns appearance evidence of individual parts and a tree-structured shape configuration among different parts. Given a probe face, CPA simultaneously aligns all its parts by fitting them to the appearance evidence with consideration of the constraint from the tree-structured shape configuration. This objective is formulated as a norm minimization problem regularized by graph likelihoods. CPA can be easily integrated with many existing classifiers to perform part-based face recognition. Extensive experiments on benchmark face datasets show that CPA outperforms or is on par with existing methods for robust face recognition across pose, expression, and/or illumination changes.

cs.CV↗

Sparse Principal Component Analysis via Rotation and Truncation

Sparse principal component analysis (sparse PCA) aims at finding a sparse basis to improve the interpretability over the dense basis of PCA, meanwhile the sparse basis should cover the data subspace as much as possible. In contrast to most of existing work which deal with the problem by adding some sparsity penalties on various objectives of PCA, in this paper, we propose a new method SPCArt, whose motivation is to find a rotation matrix and a sparse basis such that the sparse basis approximates the basis of PCA after the rotation. The algorithm of SPCArt consists of three alternating steps: rotate PCA basis, truncate small entries, and update the rotation matrix. Its performance bounds are also given. SPCArt is efficient, with each iteration scaling linearly with the data dimension. It is easy to choose parameters in SPCArt, due to its explicit physical explanations. Besides, we give a unified view to several existing sparse PCA methods and discuss the connection with SPCArt. Some ideas in SPCArt are extended to GPower, a popular sparse PCA algorithm, to overcome its drawback. Experimental results demonstrate that SPCArt achieves the state-of-the-art performance. It also achieves a good tradeoff among various criteria, including sparsity, explained variance, orthogonality, balance of sparsity among loadings, and computational speed.

cs.LG↗