SearcharxivSearch

arXiv subjects

Ganna Pogrebna

Publications and source records attributed to Ganna Pogrebna.

7 recordsLinked to original sources

Exploring Cognitive Paradoxes in Video Games: A Quantum Mechanical Perspective

This paper introduces a quantum-mechanical model that bridges the realms of cognition and quantum mechanics, offering a novel perspective on decision-making under risk and perceptual reversals. By integrating quantum theories addressing decision-theoretic anomalies with examples from immersive video games like "Deal or No Deal", we seek to elucidate complex human cognitive behaviours. Study 1 showcases the proposed quantum model's superiority over traditional decision-making approaches using the "Deal or No Deal" video game experiment. In Study 2, we apply our model to bistable perceptions, taking the Necker cube from the Necker game as a primary example. While previous works have hinted at connections between quantum mechanics and cognition, Study 3 provides a more tangible link, likening the physics that underpins quantum tunnelling to an eye blink's role in perceptual reversals. Conclusively, our model displays a promising ability to interpret diverse optical illusions and psychological phenomena, marking a significant stride in understanding human decision making.

q-bio.NC

Quantum-Mechanical Modelling of Asymmetric Opinion Polarisation in Social Networks

We propose a quantum-mechanical model that represents a human system of beliefs as quantised energy levels of a physical system. This model underscores a novel perspective on opinion dynamics, recreating a broad range of experimental and real-world data that exhibit an asymmetry of opinion radicalisation. In particular, the model demonstrates the phenomena of pronounced conservatism versus mild liberalism when individuals are exposed to opposing views, mirroring recent findings on opinion polarisation via social media exposure. Advancing this model, we establish a solid framework that integrates elements from physics, psychology, behavioural science, decision-making theory and philosophy, and also emphasise the inherent advantages of the quantum approach over traditional classical models. We also suggest a number of new directions for future research work on quantum-mechanical models of human cognition and decision-making.

physics.soc-ph

The Physics of Preference: Unravelling Imprecision of Human Preferences through Magnetisation Dynamics

Paradoxical decision-making behaviours such as preference reversal often arise from imprecise or noisy human preferences. Harnessing the physical principle of magnetisation reversal in ferromagnetic nanostructures, we developed a model that closely reflects human decision-making dynamics. Tested against a spectrum of psychological data, our model adeptly captures the complexities inherent in individual choices. This blend of physics and psychology paves the way for fresh perspectives on understanding the imprecision of human decision-making processes, extending the reach of the current classical and quantum physical models of human behaviour and decision-making.

physics.soc-ph

RAIDER: Reinforcement-aided Spear Phishing Detector

Spear Phishing is a harmful cyber-attack facing business and individuals worldwide. Considerable research has been conducted recently into the use of Machine Learning (ML) techniques to detect spear-phishing emails. ML-based solutions may suffer from zero-day attacks; unseen attacks unaccounted for in the training data. As new attacks emerge, classifiers trained on older data are unable to detect these new varieties of attacks resulting in increasingly inaccurate predictions. Spear Phishing detection also faces scalability challenges due to the growth of the required features which is proportional to the number of the senders within a receiver mailbox. This differs from traditional phishing attacks which typically perform only a binary classification between phishing and benign emails. Therefore, we devise a possible solution to these problems, named RAIDER: Reinforcement AIded Spear Phishing DEtectoR. A reinforcement-learning based feature evaluation system that can automatically find the optimum features for detecting different types of attacks. By leveraging a reward and penalty system, RAIDER allows for autonomous features selection. RAIDER also keeps the number of features to a minimum by selecting only the significant features to represent phishing emails and detect spear-phishing attacks. After extensive evaluation of RAIDER over 11,000 emails and across 3 attack scenarios, our results suggest that using reinforcement learning to automatically identify the significant features could reduce the dimensions of the required features by 55% in comparison to existing ML-based systems. It also improves the accuracy of detecting spoofing attacks by 4% from 90% to 94%. In addition, RAIDER demonstrates reasonable detection accuracy even against a sophisticated attack named Known Sender in which spear-phishing emails greatly resemble those of the impersonated sender.

cs.CR

Vision Transformers for Action Recognition: A Survey

Vision transformers are emerging as a powerful tool to solve computer vision problems. Recent techniques have also proven the efficacy of transformers beyond the image domain to solve numerous video-related tasks. Among those, human action recognition is receiving special attention from the research community due to its widespread applications. This article provides the first comprehensive survey of vision transformer techniques for action recognition. We analyze and summarize the existing and emerging literature in this direction while highlighting the popular trends in adapting transformers for action recognition. Due to their specialized application, we collectively refer to these methods as ``action transformers''. Our literature review provides suitable taxonomies for action transformers based on their architecture, modality, and intended objective. Within the context of action transformers, we explore the techniques to encode spatio-temporal data, dimensionality reduction, frame patch and spatio-temporal cube construction, and various representation methods. We also investigate the optimization of spatio-temporal attention in transformer layers to handle longer sequences, typically by reducing the number of tokens in a single attention operation. Moreover, we also investigate different network learning strategies, such as self-supervised and zero-shot learning, along with their associated losses for transformer-based action recognition. This survey also summarizes the progress towards gaining grounds on evaluation metric scores on important benchmarks with action transformers. Finally, it provides a discussion on the challenges, outlook, and future avenues for this research direction.

cs.CV

A Modified Epidemiological Model to Understand the Uneven Impact of COVID-19 on Vulnerable Individuals and the Approaches Required to Help them Emerge from Lockdown

COVID-19 has shown a relatively low mortality rate in young healthy individuals, with the majority of this group being asymptomatic or having mild symptoms, while the severity of the disease among individuals with underlying health conditions has caused signiffcant mortality rates worldwide. Understanding these differences in mortality amongst different sectors of society and modelling this will enable the different levels of risk and vulnerabilities to be determined to enable strategies exit the lockdown. However, epidemiological models do not account for the variability encountered in the severity of the SARS-CoV-2 disease across different population groups. To overcome this limitation, it is proposed that a modiffed SEIR model, namely SEIR-v, through which the population is separated into two groups regarding their vulnerability to SARS-CoV-2 is applied. This enables the analysis of the spread of the epidemic when different contention measures are applied to different groups in society regarding their vulnerability to the disease. A Monte Carlo simulation indicates a large number of deaths could be avoided by slightly decreasing the exposure of vulnerable groups to the disease. From this modelling a number of mechanisms can be proposed to limit the exposure of vulnerable individuals to the disease in order to reduce the mortality rate among this group. One option could be the provision of a wristband to vulnerable people and those without a contact-tracing app. By combining very dense contact tracing data from smartphone apps and wristband signals with information about infection status and symptoms, vulnerable people can be protected and kept safer. Widespread utilisation would extend the protection further beyond these high risk groups.

physics.soc-ph

The Data Science of Hollywood: Using Emotional Arcs of Movies to Drive Business Model Innovation in Entertainment Industries

Much of business literature addresses the issues of consumer-centric design: how can businesses design customized services and products which accurately reflect consumer preferences? This paper uses data science natural language processing methodology to explore whether and to what extent emotions shape consumer preferences for media and entertainment content. Using a unique filtered dataset of 6,174 movie scripts, we generate a mapping of screen content to capture the emotional trajectory of each motion picture. We then combine the obtained mappings into clusters which represent groupings of consumer emotional journeys. These clusters are used to predict overall success parameters of the movies including box office revenues, viewer satisfaction levels (captured by IMDb ratings), awards, as well as the number of viewers' and critics' reviews. We find that like books all movie stories are dominated by 6 basic shapes. The highest box offices are associated with the Man in a Hole shape which is characterized by an emotional fall followed by an emotional rise. This shape results in financially successful movies irrespective of genre and production budget. Yet, Man in a Hole succeeds not because it produces most "liked" movies but because it generates most "talked about" movies. Interestingly, a carefully chosen combination of production budget and genre may produce a financially successful movie with any emotional shape. Implications of this analysis for generating on-demand content and for driving business model innovation in entertainment industries are discussed.

cs.CL