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Gao Huang

Publications and source records attributed to Gao Huang.

At least 181 records · Page 10Linked to original sources

Provable General Function Class Representation Learning in Multitask Bandits and MDPs

While multitask representation learning has become a popular approach in reinforcement learning (RL) to boost the sample efficiency, the theoretical understanding of why and how it works is still limited. Most previous analytical works could only assume that the representation function is already known to the agent or from linear function class, since analyzing general function class representation encounters non-trivial technical obstacles such as generalization guarantee, formulation of confidence bound in abstract function space, etc. However, linear-case analysis heavily relies on the particularity of linear function class, while real-world practice usually adopts general non-linear representation functions like neural networks. This significantly reduces its applicability. In this work, we extend the analysis to general function class representations. Specifically, we consider an agent playing $M$ contextual bandits (or MDPs) concurrently and extracting a shared representation function $ϕ$ from a specific function class $Φ$ using our proposed Generalized Functional Upper Confidence Bound algorithm (GFUCB). We theoretically validate the benefit of multitask representation learning within general function class for bandits and linear MDP for the first time. Lastly, we conduct experiments to demonstrate the effectiveness of our algorithm with neural net representation.

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Contrastive Language-Image Pre-Training with Knowledge Graphs

Recent years have witnessed the fast development of large-scale pre-training frameworks that can extract multi-modal representations in a unified form and achieve promising performances when transferred to downstream tasks. Nevertheless, existing approaches mainly focus on pre-training with simple image-text pairs, while neglecting the semantic connections between concepts from different modalities. In this paper, we propose a knowledge-based pre-training framework, dubbed Knowledge-CLIP, which injects semantic information into the widely used CLIP model. Through introducing knowledge-based objectives in the pre-training process and utilizing different types of knowledge graphs as training data, our model can semantically align the representations in vision and language with higher quality, and enhance the reasoning ability across scenarios and modalities. Extensive experiments on various vision-language downstream tasks demonstrate the effectiveness of Knowledge-CLIP compared with the original CLIP and competitive baselines.

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Boosting Offline Reinforcement Learning via Data Rebalancing

Offline reinforcement learning (RL) is challenged by the distributional shift between learning policies and datasets. To address this problem, existing works mainly focus on designing sophisticated algorithms to explicitly or implicitly constrain the learned policy to be close to the behavior policy. The constraint applies not only to well-performing actions but also to inferior ones, which limits the performance upper bound of the learned policy. Instead of aligning the densities of two distributions, aligning the supports gives a relaxed constraint while still being able to avoid out-of-distribution actions. Therefore, we propose a simple yet effective method to boost offline RL algorithms based on the observation that resampling a dataset keeps the distribution support unchanged. More specifically, we construct a better behavior policy by resampling each transition in an old dataset according to its episodic return. We dub our method ReD (Return-based Data Rebalance), which can be implemented with less than 10 lines of code change and adds negligible running time. Extensive experiments demonstrate that ReD is effective at boosting offline RL performance and orthogonal to decoupling strategies in long-tailed classification. New state-of-the-arts are achieved on the D4RL benchmark.

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A Mixture of Surprises for Unsupervised Reinforcement Learning

Unsupervised reinforcement learning aims at learning a generalist policy in a reward-free manner for fast adaptation to downstream tasks. Most of the existing methods propose to provide an intrinsic reward based on surprise. Maximizing or minimizing surprise drives the agent to either explore or gain control over its environment. However, both strategies rely on a strong assumption: the entropy of the environment's dynamics is either high or low. This assumption may not always hold in real-world scenarios, where the entropy of the environment's dynamics may be unknown. Hence, choosing between the two objectives is a dilemma. We propose a novel yet simple mixture of policies to address this concern, allowing us to optimize an objective that simultaneously maximizes and minimizes the surprise. Concretely, we train one mixture component whose objective is to maximize the surprise and another whose objective is to minimize the surprise. Hence, our method does not make assumptions about the entropy of the environment's dynamics. We call our method a $\textbf{M}\text{ixture }\textbf{O}\text{f }\textbf{S}\text{urprise}\textbf{S}$ (MOSS) for unsupervised reinforcement learning. Experimental results show that our simple method achieves state-of-the-art performance on the URLB benchmark, outperforming previous pure surprise maximization-based objectives. Our code is available at: https://github.com/LeapLabTHU/MOSS.

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Latency-aware Spatial-wise Dynamic Networks

Spatial-wise dynamic convolution has become a promising approach to improving the inference efficiency of deep networks. By allocating more computation to the most informative pixels, such an adaptive inference paradigm reduces the spatial redundancy in image features and saves a considerable amount of unnecessary computation. However, the theoretical efficiency achieved by previous methods can hardly translate into a realistic speedup, especially on the multi-core processors (e.g. GPUs). The key challenge is that the existing literature has only focused on designing algorithms with minimal computation, ignoring the fact that the practical latency can also be influenced by scheduling strategies and hardware properties. To bridge the gap between theoretical computation and practical efficiency, we propose a latency-aware spatial-wise dynamic network (LASNet), which performs coarse-grained spatially adaptive inference under the guidance of a novel latency prediction model. The latency prediction model can efficiently estimate the inference latency of dynamic networks by simultaneously considering algorithms, scheduling strategies, and hardware properties. We use the latency predictor to guide both the algorithm design and the scheduling optimization on various hardware platforms. Experiments on image classification, object detection and instance segmentation demonstrate that the proposed framework significantly improves the practical inference efficiency of deep networks. For example, the average latency of a ResNet-101 on the ImageNet validation set could be reduced by 36% and 46% on a server GPU (Nvidia Tesla-V100) and an edge device (Nvidia Jetson TX2 GPU) respectively without sacrificing the accuracy. Code is available at https://github.com/LeapLabTHU/LASNet.

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Efficient Knowledge Distillation from Model Checkpoints

Knowledge distillation is an effective approach to learn compact models (students) with the supervision of large and strong models (teachers). As empirically there exists a strong correlation between the performance of teacher and student models, it is commonly believed that a high performing teacher is preferred. Consequently, practitioners tend to use a well trained network or an ensemble of them as the teacher. In this paper, we make an intriguing observation that an intermediate model, i.e., a checkpoint in the middle of the training procedure, often serves as a better teacher compared to the fully converged model, although the former has much lower accuracy. More surprisingly, a weak snapshot ensemble of several intermediate models from a same training trajectory can outperform a strong ensemble of independently trained and fully converged models, when they are used as teachers. We show that this phenomenon can be partially explained by the information bottleneck principle: the feature representations of intermediate models can have higher mutual information regarding the input, and thus contain more "dark knowledge" for effective distillation. We further propose an optimal intermediate teacher selection algorithm based on maximizing the total task-related mutual information. Experiments verify its effectiveness and applicability.

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AdaFocusV3: On Unified Spatial-temporal Dynamic Video Recognition

Recent research has revealed that reducing the temporal and spatial redundancy are both effective approaches towards efficient video recognition, e.g., allocating the majority of computation to a task-relevant subset of frames or the most valuable image regions of each frame. However, in most existing works, either type of redundancy is typically modeled with another absent. This paper explores the unified formulation of spatial-temporal dynamic computation on top of the recently proposed AdaFocusV2 algorithm, contributing to an improved AdaFocusV3 framework. Our method reduces the computational cost by activating the expensive high-capacity network only on some small but informative 3D video cubes. These cubes are cropped from the space formed by frame height, width, and video duration, while their locations are adaptively determined with a light-weighted policy network on a per-sample basis. At test time, the number of the cubes corresponding to each video is dynamically configured, i.e., video cubes are processed sequentially until a sufficiently reliable prediction is produced. Notably, AdaFocusV3 can be effectively trained by approximating the non-differentiable cropping operation with the interpolation of deep features. Extensive empirical results on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2 and Diving48) demonstrate that our model is considerably more efficient than competitive baselines.

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ActiveNeRF: Learning where to See with Uncertainty Estimation

Recently, Neural Radiance Fields (NeRF) has shown promising performances on reconstructing 3D scenes and synthesizing novel views from a sparse set of 2D images. Albeit effective, the performance of NeRF is highly influenced by the quality of training samples. With limited posed images from the scene, NeRF fails to generalize well to novel views and may collapse to trivial solutions in unobserved regions. This makes NeRF impractical under resource-constrained scenarios. In this paper, we present a novel learning framework, ActiveNeRF, aiming to model a 3D scene with a constrained input budget. Specifically, we first incorporate uncertainty estimation into a NeRF model, which ensures robustness under few observations and provides an interpretation of how NeRF understands the scene. On this basis, we propose to supplement the existing training set with newly captured samples based on an active learning scheme. By evaluating the reduction of uncertainty given new inputs, we select the samples that bring the most information gain. In this way, the quality of novel view synthesis can be improved with minimal additional resources. Extensive experiments validate the performance of our model on both realistic and synthetic scenes, especially with scarcer training data. Code will be released at \url{https://github.com/LeapLabTHU/ActiveNeRF}.

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Learning to Weight Samples for Dynamic Early-exiting Networks

Early exiting is an effective paradigm for improving the inference efficiency of deep networks. By constructing classifiers with varying resource demands (the exits), such networks allow easy samples to be output at early exits, removing the need for executing deeper layers. While existing works mainly focus on the architectural design of multi-exit networks, the training strategies for such models are largely left unexplored. The current state-of-the-art models treat all samples the same during training. However, the early-exiting behavior during testing has been ignored, leading to a gap between training and testing. In this paper, we propose to bridge this gap by sample weighting. Intuitively, easy samples, which generally exit early in the network during inference, should contribute more to training early classifiers. The training of hard samples (mostly exit from deeper layers), however, should be emphasized by the late classifiers. Our work proposes to adopt a weight prediction network to weight the loss of different training samples at each exit. This weight prediction network and the backbone model are jointly optimized under a meta-learning framework with a novel optimization objective. By bringing the adaptive behavior during inference into the training phase, we show that the proposed weighting mechanism consistently improves the trade-off between classification accuracy and inference efficiency. Code is available at https://github.com/LeapLabTHU/L2W-DEN.

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Value-Consistent Representation Learning for Data-Efficient Reinforcement Learning

Deep reinforcement learning (RL) algorithms suffer severe performance degradation when the interaction data is scarce, which limits their real-world application. Recently, visual representation learning has been shown to be effective and promising for boosting sample efficiency in RL. These methods usually rely on contrastive learning and data augmentation to train a transition model for state prediction, which is different from how the model is used in RL--performing value-based planning. Accordingly, the learned representation by these visual methods may be good for recognition but not optimal for estimating state value and solving the decision problem. To address this issue, we propose a novel method, called value-consistent representation learning (VCR), to learn representations that are directly related to decision-making. More specifically, VCR trains a model to predict the future state (also referred to as the ''imagined state'') based on the current one and a sequence of actions. Instead of aligning this imagined state with a real state returned by the environment, VCR applies a $Q$-value head on both states and obtains two distributions of action values. Then a distance is computed and minimized to force the imagined state to produce a similar action value prediction as that by the real state. We develop two implementations of the above idea for the discrete and continuous action spaces respectively. We conduct experiments on Atari 100K and DeepMind Control Suite benchmarks to validate their effectiveness for improving sample efficiency. It has been demonstrated that our methods achieve new state-of-the-art performance for search-free RL algorithms.

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Glance and Focus Networks for Dynamic Visual Recognition

Spatial redundancy widely exists in visual recognition tasks, i.e., discriminative features in an image or video frame usually correspond to only a subset of pixels, while the remaining regions are irrelevant to the task at hand. Therefore, static models which process all the pixels with an equal amount of computation result in considerable redundancy in terms of time and space consumption. In this paper, we formulate the image recognition problem as a sequential coarse-to-fine feature learning process, mimicking the human visual system. Specifically, the proposed Glance and Focus Network (GFNet) first extracts a quick global representation of the input image at a low resolution scale, and then strategically attends to a series of salient (small) regions to learn finer features. The sequential process naturally facilitates adaptive inference at test time, as it can be terminated once the model is sufficiently confident about its prediction, avoiding further redundant computation. It is worth noting that the problem of locating discriminant regions in our model is formulated as a reinforcement learning task, thus requiring no additional manual annotations other than classification labels. GFNet is general and flexible as it is compatible with any off-the-shelf backbone models (such as MobileNets, EfficientNets and TSM), which can be conveniently deployed as the feature extractor. Extensive experiments on a variety of image classification and video recognition tasks and with various backbone models demonstrate the remarkable efficiency of our method. For example, it reduces the average latency of the highly efficient MobileNet-V3 on an iPhone XS Max by 1.3x without sacrificing accuracy. Code and pre-trained models are available at https://github.com/blackfeather-wang/GFNet-Pytorch.

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Exploring the Equivalence of Siamese Self-Supervised Learning via A Unified Gradient Framework

Self-supervised learning has shown its great potential to extract powerful visual representations without human annotations. Various works are proposed to deal with self-supervised learning from different perspectives: (1) contrastive learning methods (e.g., MoCo, SimCLR) utilize both positive and negative samples to guide the training direction; (2) asymmetric network methods (e.g., BYOL, SimSiam) get rid of negative samples via the introduction of a predictor network and the stop-gradient operation; (3) feature decorrelation methods (e.g., Barlow Twins, VICReg) instead aim to reduce the redundancy between feature dimensions. These methods appear to be quite different in the designed loss functions from various motivations. The final accuracy numbers also vary, where different networks and tricks are utilized in different works. In this work, we demonstrate that these methods can be unified into the same form. Instead of comparing their loss functions, we derive a unified formula through gradient analysis. Furthermore, we conduct fair and detailed experiments to compare their performances. It turns out that there is little gap between these methods, and the use of momentum encoder is the key factor to boost performance. From this unified framework, we propose UniGrad, a simple but effective gradient form for self-supervised learning. It does not require a memory bank or a predictor network, but can still achieve state-of-the-art performance and easily adopt other training strategies. Extensive experiments on linear evaluation and many downstream tasks also show its effectiveness. Code is released at https://github.com/fundamentalvision/UniGrad.

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DiSparse: Disentangled Sparsification for Multitask Model Compression

Despite the popularity of Model Compression and Multitask Learning, how to effectively compress a multitask model has been less thoroughly analyzed due to the challenging entanglement of tasks in the parameter space. In this paper, we propose DiSparse, a simple, effective, and first-of-its-kind multitask pruning and sparse training scheme. We consider each task independently by disentangling the importance measurement and take the unanimous decisions among all tasks when performing parameter pruning and selection. Our experimental results demonstrate superior performance on various configurations and settings compared to popular sparse training and pruning methods. Besides the effectiveness in compression, DiSparse also provides a powerful tool to the multitask learning community. Surprisingly, we even observed better performance than some dedicated multitask learning methods in several cases despite the high model sparsity enforced by DiSparse. We analyzed the pruning masks generated with DiSparse and observed strikingly similar sparse network architecture identified by each task even before the training starts. We also observe the existence of a "watershed" layer where the task relatedness sharply drops, implying no benefits in continued parameters sharing. Our code and models will be available at: https://github.com/SHI-Labs/DiSparse-Multitask-Model-Compression.

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Vision Transformer with Deformable Attention

Transformers have recently shown superior performances on various vision tasks. The large, sometimes even global, receptive field endows Transformer models with higher representation power over their CNN counterparts. Nevertheless, simply enlarging receptive field also gives rise to several concerns. On the one hand, using dense attention e.g., in ViT, leads to excessive memory and computational cost, and features can be influenced by irrelevant parts which are beyond the region of interests. On the other hand, the sparse attention adopted in PVT or Swin Transformer is data agnostic and may limit the ability to model long range relations. To mitigate these issues, we propose a novel deformable self-attention module, where the positions of key and value pairs in self-attention are selected in a data-dependent way. This flexible scheme enables the self-attention module to focus on relevant regions and capture more informative features. On this basis, we present Deformable Attention Transformer, a general backbone model with deformable attention for both image classification and dense prediction tasks. Extensive experiments show that our models achieve consistently improved results on comprehensive benchmarks. Code is available at https://github.com/LeapLabTHU/DAT.

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Integrating Large Circular Kernels into CNNs through Neural Architecture Search

The square kernel is a standard unit for contemporary CNNs, as it fits well on the tensor computation for convolution operation. However, the retinal ganglion cells in the biological visual system have approximately concentric receptive fields. Motivated by this observation, we propose to use circular kernel with a concentric and isotropic receptive field as an option for the convolution operation. We first propose a simple yet efficient implementation of the convolution using circular kernels, and empirically show the significant advantages of large circular kernels over the counterpart square kernels. We then expand the operation space of several typical Neural Architecture Search (NAS) methods with the convolutions of large circular kernels. The searched new neural architectures do contain large circular kernels and outperform the original searched models considerably. Our additional analysis also reveals that large circular kernels could help the model to be more robust to the rotated or sheared images due to their better rotation invariance. Our work shows the potential of designing new convolutional kernels for CNNs, bringing up the prospect of expanding the search space of NAS with new variants of convolutions.

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AdaFocus V2: End-to-End Training of Spatial Dynamic Networks for Video Recognition

Recent works have shown that the computational efficiency of video recognition can be significantly improved by reducing the spatial redundancy. As a representative work, the adaptive focus method (AdaFocus) has achieved a favorable trade-off between accuracy and inference speed by dynamically identifying and attending to the informative regions in each video frame. However, AdaFocus requires a complicated three-stage training pipeline (involving reinforcement learning), leading to slow convergence and is unfriendly to practitioners. This work reformulates the training of AdaFocus as a simple one-stage algorithm by introducing a differentiable interpolation-based patch selection operation, enabling efficient end-to-end optimization. We further present an improved training scheme to address the issues introduced by the one-stage formulation, including the lack of supervision, input diversity and training stability. Moreover, a conditional-exit technique is proposed to perform temporal adaptive computation on top of AdaFocus without additional training. Extensive experiments on six benchmark datasets (i.e., ActivityNet, FCVID, Mini-Kinetics, Something-Something V1&V2, and Jester) demonstrate that our model significantly outperforms the original AdaFocus and other competitive baselines, while being considerably more simple and efficient to train. Code is available at https://github.com/LeapLabTHU/AdaFocusV2.

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Pseudo-Q: Generating Pseudo Language Queries for Visual Grounding

Visual grounding, i.e., localizing objects in images according to natural language queries, is an important topic in visual language understanding. The most effective approaches for this task are based on deep learning, which generally require expensive manually labeled image-query or patch-query pairs. To eliminate the heavy dependence on human annotations, we present a novel method, named Pseudo-Q, to automatically generate pseudo language queries for supervised training. Our method leverages an off-the-shelf object detector to identify visual objects from unlabeled images, and then language queries for these objects are obtained in an unsupervised fashion with a pseudo-query generation module. Then, we design a task-related query prompt module to specifically tailor generated pseudo language queries for visual grounding tasks. Further, in order to fully capture the contextual relationships between images and language queries, we develop a visual-language model equipped with multi-level cross-modality attention mechanism. Extensive experimental results demonstrate that our method has two notable benefits: (1) it can reduce human annotation costs significantly, e.g., 31% on RefCOCO without degrading original model's performance under the fully supervised setting, and (2) without bells and whistles, it achieves superior or comparable performance compared to state-of-the-art weakly-supervised visual grounding methods on all the five datasets we have experimented. Code is available at https://github.com/LeapLabTHU/Pseudo-Q.

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On the Integration of Self-Attention and Convolution

Convolution and self-attention are two powerful techniques for representation learning, and they are usually considered as two peer approaches that are distinct from each other. In this paper, we show that there exists a strong underlying relation between them, in the sense that the bulk of computations of these two paradigms are in fact done with the same operation. Specifically, we first show that a traditional convolution with kernel size k x k can be decomposed into k^2 individual 1x1 convolutions, followed by shift and summation operations. Then, we interpret the projections of queries, keys, and values in self-attention module as multiple 1x1 convolutions, followed by the computation of attention weights and aggregation of the values. Therefore, the first stage of both two modules comprises the similar operation. More importantly, the first stage contributes a dominant computation complexity (square of the channel size) comparing to the second stage. This observation naturally leads to an elegant integration of these two seemingly distinct paradigms, i.e., a mixed model that enjoys the benefit of both self-Attention and Convolution (ACmix), while having minimum computational overhead compared to the pure convolution or self-attention counterpart. Extensive experiments show that our model achieves consistently improved results over competitive baselines on image recognition and downstream tasks. Code and pre-trained models will be released at https://github.com/LeapLabTHU/ACmix and https://gitee.com/mindspore/models.

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