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Gaofeng Li

Publications and source records attributed to Gaofeng Li.

8 recordsLinked to original sources

VISTA: A Benchmark for Real-Time Video Streaming under Network Impairments in Surgical Teleoperation

Real-time video streaming is crucial in surgical teleoperation, yet reproducible evaluation under realistic network impairments remains limited. This paper presents VISTA, a benchmark designed to study how impairments along the forward video path affect received video quality, temporal continuity, and human task performance. VISTA employs Linux Traffic Control with NetEm and a Gilbert-Elliott loss model to emulate five network conditions: Hospital LAN, 5G Urban, 4G Rural, LEO Satellite, and GEO Satellite. The benchmark integrates a standardised peg transfer task with synchronized measurements of network quality of service (QoS), objective video quality (PSNR, SSIM, and VMAF), and temporal continuity through freeze rate, while maintaining a stable reverse control channel. Across 375 experimental trials, network degradation substantially reduced teleoperation performance: success rate decreased from 97% in Hospital LAN to 79% in 5G Urban, 35% in 4G Rural, 71% in LEO Satellite, and 12% in GEO Satellite, while mean task completion time for successful trials increased from 80 s in Hospital LAN to 117 s in 5G Urban, 211 s in 4G Rural, 152 s in LEO Satellite, and 255 s in GEO Satellite. These findings show that network impairments have a direct impact on task completion and success in surgical teleoperation, and provide a reproducible basis for evaluating teleoperation video under realistic network constraints. Source code available at https://github.com/Dzxx623/VISTA.

eess.IV

DexRepNet++: Learning Dexterous Robotic Manipulation with Geometric and Spatial Hand-Object Representations

Robotic dexterous manipulation is a challenging problem due to high degrees of freedom (DoFs) and complex contacts of multi-fingered robotic hands. Many existing deep reinforcement learning (DRL) based methods aim at improving sample efficiency in high-dimensional output action spaces. However, existing works often overlook the role of representations in achieving generalization of a manipulation policy in the complex input space during the hand-object interaction. In this paper, we propose DexRep, a novel hand-object interaction representation to capture object surface features and spatial relations between hands and objects for dexterous manipulation skill learning. Based on DexRep, policies are learned for three dexterous manipulation tasks, i.e. grasping, in-hand reorientation, bimanual handover, and extensive experiments are conducted to verify the effectiveness. In simulation, for grasping, the policy learned with 40 objects achieves a success rate of 87.9% on more than 5000 unseen objects of diverse categories, significantly surpassing existing work trained with thousands of objects; for the in-hand reorientation and handover tasks, the policies also boost the success rates and other metrics of existing hand-object representations by 20% to 40%. The grasp policies with DexRep are deployed to the real world under multi-camera and single-camera setups and demonstrate a small sim-to-real gap.

cs.RO

Strategy-Supervised Autonomous Laparoscopic Camera Control via Event-Driven Graph Mining

Autonomous laparoscopic camera control must maintain a stable and safe surgical view under rapid tool-tissue interactions while remaining interpretable to surgeons. We present a strategy-grounded framework that couples high-level vision-language inference with low-level closed-loop control. Offline, raw surgical videos are parsed into camera-relevant temporal events (e.g., interaction, working-distance deviation, and view-quality degradation) and structured as attributed event graphs. Mining these graphs yields a compact set of reusable camera-handling strategy primitives, which provide structured supervision for learning. Online, a fine-tuned Vision-Language Model (VLM) processes the live laparoscopic view to predict the dominant strategy and discrete image-based motion commands, executed by an IBVS-RCM controller under strict safety constraints; optional speech input enables intuitive human-in-the-loop conditioning. On a surgeon-annotated dataset, event parsing achieves reliable temporal localization (F1-score 0.86), and the mined strategies show strong semantic alignment with expert interpretation (cluster purity 0.81). Extensive ex vivo experiments on silicone phantoms and porcine tissues demonstrate that the proposed system outperforms junior surgeons in standardized camera-handling evaluations, reducing field-of-view centering error by 35.26% and image shaking by 62.33%, while preserving smooth motion and stable working-distance regulation.

cs.RO

Orientation Learning and Adaptation towards Simultaneous Incorporation of Multiple Local Constraints

Orientation learning plays a pivotal role in many tasks. However, the rotation group SO(3) is a Riemannian manifold. As a result, the distortion caused by non-Euclidean geometric nature introduces difficulties to the incorporation of local constraints, especially for the simultaneous incorporation of multiple local constraints. To address this issue, we propose the Angle-Axis Space-based orientation representation method to solve several orientation learning problems, including orientation adaptation and minimization of angular acceleration. Specifically, we propose a weighted average mechanism in SO(3) based on the angle-axis representation method. Our main idea is to generate multiple trajectories by considering different local constraints at different basepoints. Then these multiple trajectories are fused to generate a smooth trajectory by our proposed weighted average mechanism, achieving the goal to incorporate multiple local constraints simultaneously. Compared with existing solution, ours can address the distortion issue and make the off-theshelf Euclidean learning algorithm be re-applicable in non-Euclidean space. Simulation and Experimental evaluations validate that our solution can not only adapt orientations towards arbitrary desired via-points and cope with angular acceleration constraints, but also incorporate multiple local constraints simultaneously to achieve extra benefits, e.g., achieving smaller acceleration costs.

cs.RO

The Developments and Challenges towards Dexterous and Embodied Robotic Manipulation: A Survey

Achieving human-like dexterous robotic manipulation remains a central goal and a pivotal challenge in robotics. The development of Artificial Intelligence (AI) has allowed rapid progress in robotic manipulation. This survey summarizes the evolution of robotic manipulation from mechanical programming to embodied intelligence, alongside the transition from simple grippers to multi-fingered dexterous hands, outlining key characteristics and main challenges. Focusing on the current stage of embodied dexterous manipulation, we highlight recent advances in two critical areas: dexterous manipulation data collection (via simulation, human demonstrations, and teleoperation) and skill-learning frameworks (imitation and reinforcement learning). Then, based on the overview of the existing data collection paradigm and learning framework, three key challenges restricting the development of dexterous robotic manipulation are summarized and discussed.

cs.RO

Motion planning for highly-dynamic unconditioned reflexes based on chained Signed Distance Functions

The unconditioned reflex (e.g., protective reflex), which is the innate reaction of the organism and usually performed through the spinal cord rather than the brain, can enable organisms to escape harms from environments. In this paper, we propose an online, highly-dynamic motion planning algorithm to endow manipulators the highly-dynamic unconditioned reflexes to humans and/or environments. Our method is based on a chained version of Signed Distance Functions (SDFs), which can be pre-computed and stored. Our proposed algorithm is divided into two stages. In the offline stage, we create 3 groups of local SDFs to store the geometric information of the manipulator and its working environment. In the online stage, the pre-computed local SDFs are chained together according the configuration of the manipulator, to provide global geometric information about the environment. While the point clouds of the dynamic objects serve as query points to look up these local SDFs for quickly generating escape velocity. Then we propose a modified geometric Jacobian matrix and use the Jacobian-pseudo-inverse method to generate real-time reflex behaviors to avoid the static and dynamic obstacles in the environment. The benefits of our method are validated in both static and dynamic scenarios. In the static scenario, our method identifies the path solutions with lower time consumption and shorter trajectory length compared to existing solutions. In the dynamic scenario, our method can reliably pursue the dynamic target point, avoid dynamic obstacles, and react to these obstacles within 1ms, which surpasses the unconditioned reflex reaction time of humans.

cs.RO

An Immersive Virtual Reality Bimanual Telerobotic System With Haptic Feedback

In robotic bimanual teleoperation, multimodal sensory feedback plays a crucial role, providing operators with a more immersive operating experience, reducing cognitive burden, and improving operating efficiency. In this study, we develop an immersive bilateral isomorphic bimanual telerobotic system, which comprises dual arm and dual dexterous hands, with visual and haptic force feedback. To assess the performance of this system, we carried out a series of experiments and investigated the user's teleoperation experience. The results demonstrate that haptic force feedback enhances physical perception capabilities and complex task operating abilities. In addition, it compensates for visual perception deficiencies and reduces the operator's work burden. Consequently, our proposed system achieves more intuitive, realistic and immersive teleoperation, improves operating efficiency, and expands the complexity of tasks that robots can perform through teleoperation.

cs.HC

DexRepNet: Learning Dexterous Robotic Grasping Network with Geometric and Spatial Hand-Object Representations

Robotic dexterous grasping is a challenging problem due to the high degree of freedom (DoF) and complex contacts of multi-fingered robotic hands. Existing deep reinforcement learning (DRL) based methods leverage human demonstrations to reduce sample complexity due to the high dimensional action space with dexterous grasping. However, less attention has been paid to hand-object interaction representations for high-level generalization. In this paper, we propose a novel geometric and spatial hand-object interaction representation, named DexRep, to capture dynamic object shape features and the spatial relations between hands and objects during grasping. DexRep comprises Occupancy Feature for rough shapes within sensing range by moving hands, Surface Feature for changing hand-object surface distances, and Local-Geo Feature for local geometric surface features most related to potential contacts. Based on the new representation, we propose a dexterous deep reinforcement learning method to learn a generalizable grasping policy DexRepNet. Experimental results show that our method outperforms baselines using existing representations for robotic grasping dramatically both in grasp success rate and convergence speed. It achieves a 93% grasping success rate on seen objects and higher than 80% grasping success rates on diverse objects of unseen categories in both simulation and real-world experiments.

cs.RO