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Gaoge Han

Publications and source records attributed to Gaoge Han.

8 recordsLinked to original sources

KineVLA: Towards Kinematics-Aware Vision-Language-Action Models with Bi-Level Action Decomposition

In this paper, we introduce a novel kinematics-rich vision-language-action (VLA) task, in which language commands densely encode diverse kinematic attributes (such as direction, trajectory, orientation, and relative displacement) from initiation through completion, at key moments, unlike existing action instructions that capture kinematics only coarsely or partially, thereby supporting fine-grained and personalized manipulation. In this setting, where task goals remain invariant while execution trajectories must adapt to instruction-level kinematic specifications. To address this challenge, we propose KineVLA, a vision-language-action framework that explicitly decouples goal-level invariance from kinematics-level variability through a bi-level action representation and bi-level reasoning tokens to serve as explicit, supervised intermediate variables that align language and action. To support this task, we construct the kinematics-aware VLA datasets spanning both simulation and real-world robotic platforms, featuring instruction-level kinematic variations and bi-level annotations. Extensive experiments on LIBERO and a Realman-75 robot demonstrate that KineVLA consistently outperforms strong VLA baselines on kinematics-sensitive benchmarks, achieving more precise, controllable, and generalizable manipulation behaviors.

cs.RO

Inter-Diffusion Generation Model of Speakers and Listeners for Effective Communication

Full-body gestures play a pivotal role in natural interactions and are crucial for achieving effective communication. Nevertheless, most existing studies primarily focus on the gesture generation of speakers, overlooking the vital role of listeners in the interaction process and failing to fully explore the dynamic interaction between them. This paper innovatively proposes an Inter-Diffusion Generation Model of Speakers and Listeners for Effective Communication. For the first time, we integrate the full-body gestures of listeners into the generation framework. By devising a novel inter-diffusion mechanism, this model can accurately capture the complex interaction patterns between speakers and listeners during communication. In the model construction process, based on the advanced diffusion model architecture, we innovatively introduce interaction conditions and the GAN model to increase the denoising step size. As a result, when generating gesture sequences, the model can not only dynamically generate based on the speaker's speech information but also respond in realtime to the listener's feedback, enabling synergistic interaction between the two. Abundant experimental results demonstrate that compared with the current state-of-the-art gesture generation methods, the model we proposed has achieved remarkable improvements in the naturalness, coherence, and speech-gesture synchronization of the generated gestures. In the subjective evaluation experiments, users highly praised the generated interaction scenarios, believing that they are closer to real life human communication situations. Objective index evaluations also show that our model outperforms the baseline methods in multiple key indicators, providing more powerful support for effective communication.

cs.GR

From 2D Alignment to 3D Plausibility: Unifying Heterogeneous 2D Priors and Penetration-Free Diffusion for Occlusion-Robust Two-Hand Reconstruction

Two-hand reconstruction from monocular images is hampered by complex poses and severe occlusions, which often cause interaction misalignment and two-hand penetration. We address this by decoupling the problem into 2D structural alignment and 3D spatial interaction alignment, each handled by a tailored component. For 2D alignment, we pioneer the attempt to unify heterogeneous structural priors (keypoints, segmentation, and depth) from vision foundation models as complementary structured guidance for two-hand recovery. Instead of extracting priors prediction as explicit inputs, we propose a fusion-alignment encoder that absorbs their structural knowledge implicitly, achieving foundation-level guidance without foundation-level cost. For 3D spatial alignment, we propose a two-hand penetration-free diffusion model that learns a generative mapping from interpenetrated poses to realistic, collision-free configurations. Guided by collision gradients during denoising, the model converges toward the manifold of valid two-hand interactions, preserving geometric and kinematic coherence. This generative formulation approach enables physically credible reconstructions even under occlusion or ambiguous visual input. Extensive experiments on InterHand2.6M and HIC show state-of-the-art or leading performance in interaction alignment and penetration suppression. Project: https://gaogehan.github.io/A2P/

cs.CV

Conditional GAN for Enhancing Diffusion Models in Efficient and Authentic Global Gesture Generation from Audios

Audio-driven simultaneous gesture generation is vital for human-computer communication, AI games, and film production. While previous research has shown promise, there are still limitations. Methods based on VAEs are accompanied by issues of local jitter and global instability, whereas methods based on diffusion models are hampered by low generation efficiency. This is because the denoising process of DDPM in the latter relies on the assumption that the noise added at each step is sampled from a unimodal distribution, and the noise values are small. DDIM borrows the idea from the Euler method for solving differential equations, disrupts the Markov chain process, and increases the noise step size to reduce the number of denoising steps, thereby accelerating generation. However, simply increasing the step size during the step-by-step denoising process causes the results to gradually deviate from the original data distribution, leading to a significant drop in the quality of the generated actions and the emergence of unnatural artifacts. In this paper, we break the assumptions of DDPM and achieves breakthrough progress in denoising speed and fidelity. Specifically, we introduce a conditional GAN to capture audio control signals and implicitly match the multimodal denoising distribution between the diffusion and denoising steps within the same sampling step, aiming to sample larger noise values and apply fewer denoising steps for high-speed generation.

cs.SD

ExpGest: Expressive Speaker Generation Using Diffusion Model and Hybrid Audio-Text Guidance

Existing gesture generation methods primarily focus on upper body gestures based on audio features, neglecting speech content, emotion, and locomotion. These limitations result in stiff, mechanical gestures that fail to convey the true meaning of audio content. We introduce ExpGest, a novel framework leveraging synchronized text and audio information to generate expressive full-body gestures. Unlike AdaIN or one-hot encoding methods, we design a noise emotion classifier for optimizing adversarial direction noise, avoiding melody distortion and guiding results towards specified emotions. Moreover, aligning semantic and gestures in the latent space provides better generalization capabilities. ExpGest, a diffusion model-based gesture generation framework, is the first attempt to offer mixed generation modes, including audio-driven gestures and text-shaped motion. Experiments show that our framework effectively learns from combined text-driven motion and audio-induced gesture datasets, and preliminary results demonstrate that ExpGest achieves more expressive, natural, and controllable global motion in speakers compared to state-of-the-art models.

cs.SD

ReinDiffuse: Crafting Physically Plausible Motions with Reinforced Diffusion Model

Generating human motion from textual descriptions is a challenging task. Existing methods either struggle with physical credibility or are limited by the complexities of physics simulations. In this paper, we present \emph{ReinDiffuse} that combines reinforcement learning with motion diffusion model to generate physically credible human motions that align with textual descriptions. Our method adapts Motion Diffusion Model to output a parameterized distribution of actions, making them compatible with reinforcement learning paradigms. We employ reinforcement learning with the objective of maximizing physically plausible rewards to optimize motion generation for physical fidelity. Our approach outperforms existing state-of-the-art models on two major datasets, HumanML3D and KIT-ML, achieving significant improvements in physical plausibility and motion quality. Project: https://reindiffuse.github.io/

cs.CV

HuTuMotion: Human-Tuned Navigation of Latent Motion Diffusion Models with Minimal Feedback

We introduce HuTuMotion, an innovative approach for generating natural human motions that navigates latent motion diffusion models by leveraging few-shot human feedback. Unlike existing approaches that sample latent variables from a standard normal prior distribution, our method adapts the prior distribution to better suit the characteristics of the data, as indicated by human feedback, thus enhancing the quality of motion generation. Furthermore, our findings reveal that utilizing few-shot feedback can yield performance levels on par with those attained through extensive human feedback. This discovery emphasizes the potential and efficiency of incorporating few-shot human-guided optimization within latent diffusion models for personalized and style-aware human motion generation applications. The experimental results show the significantly superior performance of our method over existing state-of-the-art approaches.

cs.CV

ReBaR: Reference-Based Reasoning for Robust Pose Estimation from Monocular Images

R}easoning for Robust Human Pose and Shape Estimation), designed to estimate human body shape and pose from single-view images. ReBaR effectively addresses the challenges of occlusions and depth ambiguity by learning reference features for part regression reasoning. Our approach starts by extracting features from both body and part regions using an attention-guided mechanism. Subsequently, these features are used to encode additional part-body dependencies for individual part regression, with part features serving as queries and the body feature as a reference. This reference-based reasoning allows our network to infer the spatial relationships of occluded parts with the body, utilizing visible parts and body reference information. ReBaR outperforms contemporary methods on three benchmark datasets and still maintains competitive advantages among recent new approaches. Demonstrating significant improvement in handling depth ambiguity and occlusion. These results strongly support the effectiveness of our reference-based framework for estimating human body shape and pose from single-view images.

cs.CV