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Gaoqi He

Publications and source records attributed to Gaoqi He.

12 recordsLinked to original sources

StreamSoccer: Event-Driven Memory for Streaming Soccer Commentary

Streaming video understanding requires models to causally update state as video arrives and organize growing history into semantic units that can evolve, persist, and be recalled under bounded computation and memory. This challenge is pronounced in live soccer commentary, where a system must describe completed events, summarize recent play, recall earlier events, or remain silent using only information available before each utterance. We present StreamSoccer, an event-driven system that uses event memory as its intermediate representation. A fixed-budget active memory integrates the stream; completed event states are retained locally and consolidated into retrievable historical records. A unified generator uses current, recent, and historical context to produce three commentary modes, while a rule-assisted scheduler selects a mode or silence. Unlike streaming video-language models organized around frames, visual tokens, or caches, and soccer-commentary methods based on predefined clips or output timestamps, StreamSoccer explicitly models event lifecycles. We construct a three-track streaming soccer commentary dataset and a layered evaluation protocol. At common reference anchors, StreamSoccer obtains CIDEr scores of 38.62, 23.96, and 17.39 for current-event, recent-window, and historical-memory commentary, ranking first on the current-event and historical-memory tracks and second on recent-window. Controlled ablations show that local completed events improve all tracks and that the full system performs best on all three. Across 174 raw-video runs on 58 matches, per-minute RTF p95 ranges from 0.10 to 0.22 without sustained growth with match history. These results indicate that event memory supports streaming soccer commentary across temporal scopes while controlling long-history computation.

cs.CV

MOSA: Motion-Guided Semantic Alignment for Dynamic Scene Graph Generation

Dynamic Scene Graph Generation (DSGG) aims to structurally model objects and their dynamic interactions in video sequences for high-level semantic understanding. However, existing methods struggle with fine-grained relationship modeling, semantic representation utilization, and the ability to model tail relationships. To address these issues, this paper proposes a motion-guided semantic alignment method for DSGG (MoSA). First, a Motion Feature Extractor (MFE) encodes object-pair motion attributes such as distance, velocity, motion persistence, and directional consistency. Then, these motion attributes are fused with spatial relationship features through the Motion-guided Interaction Module (MIM) to generate motion-aware relationship representations. To further enhance semantic discrimination capabilities, the cross-modal Action Semantic Matching (ASM) mechanism aligns visual relationship features with text embeddings of relationship categories. Finally, a category-weighted loss strategy is introduced to emphasize learning of tail relationships. Extensive and rigorous testing shows that MoSA performs optimally on the Action Genome dataset.

cs.CV

The First Challenge on Mobile Real-World Image Super-Resolution at NTIRE 2026: Benchmark Results and Method Overview

This paper provides a review of the NTIRE 2026 challenge on mobile real-world image super-resolution, highlighting the proposed solutions and the resulting outcomes. The challenge aims to recover high-resolution (HR) images from low-resolution (LR) counterparts generated through unknown degradations with a x4 scaling factor while ensuring the models remain executable on mobile devices. The objective is to develop effective and efficient network designs or solutions that achieve state-of-the-art real-world image super-resolution performance. The track of the challenge evaluates performance using a weighted combination of image quality assessment (IQA) score and speedup ratios. The competition attracted 108 registrants, with 16 teams achieving a valid score in the final ranking. This collaborative effort advances the performance of mobile real-world image super-resolution while offering an in-depth overview of the latest trends in the field.

cs.CV

GroupGPT: A Token-efficient and Privacy-preserving Agentic Framework for Multi-User Chat Assistant

Recent advances in large language models (LLMs) have enabled increasingly capable chatbots. However, most existing systems focus on single-user settings and do not generalize well to multi-user group chat interactions, where agents require more proactive and accurate intervention under complex, evolving contexts. Existing approaches typically rely on LLMs for both intervention reasoning and response generation, leading to high token consumption, limited scalability, and potential privacy risks. To address these challenges, we propose GroupGPT, a token-efficient and privacy-preserving agentic framework for multi-user chat assistant. GroupGPT adopts an edge-cloud model collaboration architecture to decouple intervention timing from response generation, enabling efficient and accurate decision-making while preserving user privacy through on-device processing of sensitive information. The framework also supports multimodal inputs, including memes, images, videos, and voice messages.To support evaluation of timing accuracy and response quality, we further introduce MUIR, a benchmark dataset for multi-user chat assistant intervention reasoning. MUIR contains 2,500 annotated group chat segments with intervention labels and rationales. We evaluate a range of models on MUIR, spanning from open-source to proprietary variants, including both LLMs and their smaller counterparts. Extensive experiments demonstrate that GroupGPT generates accurate and well-timed responses, achieving an average score of 4.72/5.0 in LLM-based evaluation, and is well-received by users across diverse group chat scenarios. Moreover, GroupGPT reduces the token usage by up to 3 times compared to baselines, while providing privacy sanitization of user messages before cloud transmission. Code is available at: https://github.com/Eliot-Shen/GroupGPT .

cs.CL

ReactDance: Hierarchical Representation for High-Fidelity and Coherent Long-Form Reactive Dance Generation

Reactive dance generation (RDG), the task of generating a dance conditioned on a lead dancer's motion, holds significant promise for enhancing human-robot interaction and immersive digital entertainment. Despite progress in duet synchronization and motion-music alignment, two key challenges remain: generating fine-grained spatial interactions and ensuring long-term temporal coherence. In this work, we introduce \textbf{ReactDance}, a diffusion framework that operates on a novel hierarchical latent space to address these spatiotemporal challenges in RDG. First, for high-fidelity spatial expression and fine-grained control, we propose Hierarchical Finite Scalar Quantization (\textbf{HFSQ}). This multi-scale motion representation effectively disentangles coarse body posture from subtle limb dynamics, enabling independent and detailed control over both aspects through a layered guidance mechanism. Second, to efficiently generate long sequences with high temporal coherence, we propose Blockwise Local Context (\textbf{BLC}), a non-autoregressive sampling strategy. Departing from slow, frame-by-frame generation, BLC partitions the sequence into blocks and synthesizes them in parallel via periodic causal masking and positional encodings. Coherence across these blocks is ensured by a dense sliding-window training approach that enriches the representation with local temporal context. Extensive experiments show that ReactDance substantially outperforms state-of-the-art methods in motion quality, long-term coherence, and sampling efficiency. Project page: https://ripemangobox.github.io/ReactDance.

cs.CV

Motion-Zero: Zero-Shot Moving Object Control Framework for Diffusion-Based Video Generation

Recent large-scale pre-trained diffusion models have demonstrated a powerful generative ability to produce high-quality videos from detailed text descriptions. However, exerting control over the motion of objects in videos generated by any video diffusion model is a challenging problem. In this paper, we propose a novel zero-shot moving object trajectory control framework, Motion-Zero, to enable a bounding-box-trajectories-controlled text-to-video diffusion model. To this end, an initial noise prior module is designed to provide a position-based prior to improve the stability of the appearance of the moving object and the accuracy of position. In addition, based on the attention map of the U-net, spatial constraints are directly applied to the denoising process of diffusion models, which further ensures the positional and spatial consistency of moving objects during the inference. Furthermore, temporal consistency is guaranteed with a proposed shift temporal attention mechanism. Our method can be flexibly applied to various state-of-the-art video diffusion models without any training process. Extensive experiments demonstrate our proposed method can control the motion trajectories of objects and generate high-quality videos. Our project page is https://vpx-ecnu.github.io/MotionZero-website/

cs.CV

FIND: Fine-tuning Initial Noise Distribution with Policy Optimization for Diffusion Models

In recent years, large-scale pre-trained diffusion models have demonstrated their outstanding capabilities in image and video generation tasks. However, existing models tend to produce visual objects commonly found in the training dataset, which diverges from user input prompts. The underlying reason behind the inaccurate generated results lies in the model's difficulty in sampling from specific intervals of the initial noise distribution corresponding to the prompt. Moreover, it is challenging to directly optimize the initial distribution, given that the diffusion process involves multiple denoising steps. In this paper, we introduce a Fine-tuning Initial Noise Distribution (FIND) framework with policy optimization, which unleashes the powerful potential of pre-trained diffusion networks by directly optimizing the initial distribution to align the generated contents with user-input prompts. To this end, we first reformulate the diffusion denoising procedure as a one-step Markov decision process and employ policy optimization to directly optimize the initial distribution. In addition, a dynamic reward calibration module is proposed to ensure training stability during optimization. Furthermore, we introduce a ratio clipping algorithm to utilize historical data for network training and prevent the optimized distribution from deviating too far from the original policy to restrain excessive optimization magnitudes. Extensive experiments demonstrate the effectiveness of our method in both text-to-image and text-to-video tasks, surpassing SOTA methods in achieving consistency between prompts and the generated content. Our method achieves 10 times faster than the SOTA approach. Our homepage is available at \url{https://github.com/vpx-ecnu/FIND-website}.

cs.CV

A General and Efficient Training for Transformer via Token Expansion

The remarkable performance of Vision Transformers (ViTs) typically requires an extremely large training cost. Existing methods have attempted to accelerate the training of ViTs, yet typically disregard method universality with accuracy dropping. Meanwhile, they break the training consistency of the original transformers, including the consistency of hyper-parameters, architecture, and strategy, which prevents them from being widely applied to different Transformer networks. In this paper, we propose a novel token growth scheme Token Expansion (termed ToE) to achieve consistent training acceleration for ViTs. We introduce an "initialization-expansion-merging" pipeline to maintain the integrity of the intermediate feature distribution of original transformers, preventing the loss of crucial learnable information in the training process. ToE can not only be seamlessly integrated into the training and fine-tuning process of transformers (e.g., DeiT and LV-ViT), but also effective for efficient training frameworks (e.g., EfficientTrain), without twisting the original training hyper-parameters, architecture, and introducing additional training strategies. Extensive experiments demonstrate that ToE achieves about 1.3x faster for the training of ViTs in a lossless manner, or even with performance gains over the full-token training baselines. Code is available at https://github.com/Osilly/TokenExpansion .

cs.LG

SPD-DDPM: Denoising Diffusion Probabilistic Models in the Symmetric Positive Definite Space

Symmetric positive definite~(SPD) matrices have shown important value and applications in statistics and machine learning, such as FMRI analysis and traffic prediction. Previous works on SPD matrices mostly focus on discriminative models, where predictions are made directly on $E(X|y)$, where $y$ is a vector and $X$ is an SPD matrix. However, these methods are challenging to handle for large-scale data, as they need to access and process the whole data. In this paper, inspired by denoising diffusion probabilistic model~(DDPM), we propose a novel generative model, termed SPD-DDPM, by introducing Gaussian distribution in the SPD space to estimate $E(X|y)$. Moreover, our model is able to estimate $p(X)$ unconditionally and flexibly without giving $y$. On the one hand, the model conditionally learns $p(X|y)$ and utilizes the mean of samples to obtain $E(X|y)$ as a prediction. On the other hand, the model unconditionally learns the probability distribution of the data $p(X)$ and generates samples that conform to this distribution. Furthermore, we propose a new SPD net which is much deeper than the previous networks and allows for the inclusion of conditional factors. Experiment results on toy data and real taxi data demonstrate that our models effectively fit the data distribution both unconditionally and unconditionally and provide accurate predictions.

cs.LG

DCS-RISR: Dynamic Channel Splitting for Efficient Real-world Image Super-Resolution

Real-world image super-resolution (RISR) has received increased focus for improving the quality of SR images under unknown complex degradation. Existing methods rely on the heavy SR models to enhance low-resolution (LR) images of different degradation levels, which significantly restricts their practical deployments on resource-limited devices. In this paper, we propose a novel Dynamic Channel Splitting scheme for efficient Real-world Image Super-Resolution, termed DCS-RISR. Specifically, we first introduce the light degradation prediction network to regress the degradation vector to simulate the real-world degradations, upon which the channel splitting vector is generated as the input for an efficient SR model. Then, a learnable octave convolution block is proposed to adaptively decide the channel splitting scale for low- and high-frequency features at each block, reducing computation overhead and memory cost by offering the large scale to low-frequency features and the small scale to the high ones. To further improve the RISR performance, Non-local regularization is employed to supplement the knowledge of patches from LR and HR subspace with free-computation inference. Extensive experiments demonstrate the effectiveness of DCS-RISR on different benchmark datasets. Our DCS-RISR not only achieves the best trade-off between computation/parameter and PSNR/SSIM metric, and also effectively handles real-world images with different degradation levels.

cs.CV

Dynamic Region Division for Adaptive Learning Pedestrian Counting

Accurate pedestrian counting algorithm is critical to eliminate insecurity in the congested public scenes. However, counting pedestrians in crowded scenes often suffer from severe perspective distortion. In this paper, basing on the straight-line double region pedestrian counting method, we propose a dynamic region division algorithm to keep the completeness of counting objects. Utilizing the object bounding boxes obtained by YoloV3 and expectation division line of the scene, the boundary for nearby region and distant one is generated under the premise of retaining whole head. Ulteriorly, appropriate learning models are applied to count pedestrians in each obtained region. In the distant region, a novel inception dilated convolutional neural network is proposed to solve the problem of choosing dilation rate. In the nearby region, YoloV3 is used for detecting the pedestrian in multi-scale. Accordingly, the total number of pedestrians in each frame is obtained by fusing the result in nearby and distant regions. A typical subway pedestrian video dataset is chosen to conduct experiment in this paper. The result demonstrate that proposed algorithm is superior to existing machine learning based methods in general performance.

cs.CV

Keeping speed and distance for aligned motion

The cohesive collective motion (flocking, swarming) of autonomous agents is ubiquitously observed and exploited in both natural and man-made settings, thus, minimal models for its description are essential. In a model with continuous space and time we find that if two particles arrive symmetrically in a plane at a large angle, then (i) radial repulsion and (ii) linear self-propelling toward a fixed preferred speed are sufficient for them to depart at a smaller angle. For this local gain of momentum explicit velocity alignment is not necessary, nor are adhesion/attraction, inelasticity or anisotropy of the particles, or nonlinear drag. With many particles obeying these microscopic rules of motion we find that their spatial confinement to a square with periodic boundaries (which is an indirect form of attraction) leads to stable macroscopic ordering. After varying the density of particles at constant system size and varying the size of the system with constant particle density we predict that in the infinite system size (or density) limit the hysteresis loop disappears and the transition becomes continuous. We note that animals, humans, drones, etc. tend to move asynchronously and are often more responsive to motion than positions. Thus, for them velocity-based continuous models can provide higher precision than coordinate-based models. An additional characteristic and realistic feature of the model is that convergence to the ordered state is fastest at a finite density, which is in contrast to models applying (discontinuous) explicit velocity alignments and discretized time. In summary, we find that the investigated model can provide a minimal description of flocking.

cond-mat.stat-mech