Searcharxiv⌕ Search

arXiv subjects

Gaozheng Li

Publications and source records attributed to Gaozheng Li.

2 recordsLinked to original sources

ReSCUE: Re-translation with Sentence Commitment for Unsegmented Long-Form Simultaneous Sign Language Translation

Simultaneous Sign Language Translation (SLT) is critical for real-time communication, yet existing methods remain largely confined to sentence-level, offline settings that assume pre-segmented inputs. These assumptions hinder deployment in realistic scenarios involving continuous, unsegmented video streams. We present ReSCUE, a unified framework for simultaneous SLT on unsegmented long-form sign language videos that aligns training and inference with realistic streaming conditions. ReSCUE combines inference-aware training to handle partial inputs, non-signing pauses, and multi-sentence contexts, stabilized re-translation to enable low-latency yet revisable predictions with reduced output flicker, and a sentence commitment mechanism for online segmentation and memory management. Experiments on standard sentence-level benchmarks show that ReSCUE achieves lower latency and the best translation quality under low-latency settings. On long-form unsegmented datasets, ReSCUE approaches the translation quality of oracle offline systems that use ground-truth sentence boundaries, while operating at substantially lower latency, demonstrating its practicality for real-world streaming scenarios.

cs.CV↗

SMGDiff: Soccer Motion Generation using diffusion probabilistic models

Soccer is a globally renowned sport with significant applications in video games and VR/AR. However, generating realistic soccer motions remains challenging due to the intricate interactions between the human player and the ball. In this paper, we introduce SMGDiff, a novel two-stage framework for generating real-time and user-controllable soccer motions. Our key idea is to integrate real-time character control with a powerful diffusion-based generative model, ensuring high-quality and diverse output motion. In the first stage, we instantly transform coarse user controls into diverse global trajectories of the character. In the second stage, we employ a transformer-based autoregressive diffusion model to generate soccer motions based on trajectory conditioning. We further incorporate a contact guidance module during inference to optimize the contact details for realistic ball-foot interactions. Moreover, we contribute a large-scale soccer motion dataset consisting of over 1.08 million frames of diverse soccer motions. Extensive experiments demonstrate that our SMGDiff significantly outperforms existing methods in terms of motion quality and condition alignment.

cs.CV↗