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Gary Qiurui Ma

Publications and source records attributed to Gary Qiurui Ma.

5 recordsLinked to original sources

Pricing, Matching, and Bundling: an Equilibrium Analysis of Online Platforms

Modern online platforms such as marketplaces, ride-hailing services, and food-delivery systems serve a dual role: they are both markets where participants interact and transact, and operators that design and govern how these markets function. These platforms connect multiple sides, for example buyers, sellers, and couriers, facilitating access that would otherwise be difficult to achieve. By setting the rules of the market, platforms determine who participates, how interactions take place, and how value is created and distributed. In response to these rules, participants may behave strategically, deciding whether to join the platform and which transactions to pursue. This thesis studies how platform design affects market outcomes through three key levers: pricing that determines participants' gains when operating on a platform; matching that governs which interactions are feasible among participants; and bundling that shapes the structure of supply when the platform itself acts as a market participant. Across these levers, the goal in this thesis is to understand how platforms can be designed to balance platform profitability with overall market welfare. The first part of this thesis studies pricing, including both the commission fees that participants pay to a platform and the prices associated with each transaction. The second part of this thesis studies matching. By shaping recommendation systems and consumer search, platforms influence which transactions take place. The third part of this thesis analyzes bundling. As a marketplace operator, a platform may be able to source products from sellers and offer them as bundled packages to buyers. Collectively, this thesis shows how pricing, matching, and bundling serve as complementary design levers through which platforms can shape market outcomes.

cs.GT↗

Pricing with Tips in Three-Sided Delivery Platforms

We model a delivery platform facilitating transactions among three sides: buyers, stores, and couriers. In addition to buyers paying store-specific purchase prices and couriers receiving store--buyer-specific delivery compensation from the platform, each buyer has the option to directly tip for delivery from a specific store. An equilibrium consists of prices, compensations, tips, and transactions that clear the market, such that buyers receive deliveries from preferred stores considering the prices and tips they pay, and couriers deliver preferred orders considering the compensations and tips they receive. We illustrate the role of tips in pricing: Without tips, an equilibrium is only guaranteed to exist when there are at least as many couriers as buyers or stores. In contrast, with tips an equilibrium always exists. From an efficiency perspective, the optimal with-tip equilibrium welfare is always weakly larger than the optimal without-tip equilibrium welfare. However, we show that even with tips, efficient equilibria may not exist, and calculating the optimal equilibrium welfare is NP-hard. To address these challenges, we identify natural conditions on market structure that ensure the existence of efficient with-tip equilibria and allow these efficient equilibria to be computed in polynomial time.

cs.GT↗

Platform Equilibrium: Analayzing Social Welfare in Online Market Places

We introduce the theoretical study of a Platform Equilibrium in a market with unit-demand buyers and unit-supply sellers. Each seller can join a platform and transact with any buyer or remain off-platform and transact with a subset of buyers whom she knows. Given the constraints on trade, prices form a competitive equilibrium and clears the market. The platform charges a transaction fee to all on-platform sellers, in the form of a fraction of on-platform sellers' price. The platform chooses the fraction to maximize revenue. A Platform Equilibrium is a Nash equilibrium of the game where each seller decides whether or not to join the platform, balancing the effect of a larger pool of buyers to trade with, against the imposition of a transaction fee. Our main insights are: (i) In homogeneous-goods markets, pure equilibria always exist and can be found by a polynomial-time algorithm; (ii) When the platform is unregulated, the resulting Platform Equilibrium guarantees a tight $Θ(log(min(m, n)))$-approximation of the optimal welfare in homogeneous-goods markets, where $n$ and $m$ are the number of buyers and sellers respectively; (iii) Even light regulation helps: when the platform's fee is capped at $α\in[0,1)$, the price of anarchy is 2-$α$/1-$α$ for general markets. For example, if the platform takes 30 percent of the seller's revenue, a rather high fee, our analysis implies the welfare in a Platform Equilibrium is still a 0.412-fraction of the optimal welfare. Our main results extend to markets with multiple platforms, beyond unit-demand buyers, as well as to sellers with production costs.

cs.GT↗

Disrupting Bipartite Trading Networks: Matching for Revenue Maximization

We model the role of an online platform disrupting a market with unit-demand buyers and unit-supply sellers. Each seller can transact with a subset of the buyers whom she already knows, as well as with any additional buyers to whom she is introduced by the platform. Given these constraints on trade, prices and transactions are induced by a competitive equilibrium. The platform's revenue is proportional to the total price of all trades between platform-introduced buyers and sellers. In general, we show that the platform's revenue-maximization problem is computationally intractable. We provide structural results for revenue-optimal matchings and isolate special cases in which the platform can efficiently compute them. Furthermore, in a market where the maximum increase in social welfare that the platform can create is $ΔW$, we prove that the platform can attain revenue $Ω(ΔW/\log(\min\{n,m\}))$, where $n$ and $m$ are the numbers of buyers and sellers, respectively. When $ΔW$ is large compared to welfare without the platform, this gives a polynomial-time algorithm that guarantees a logarithmic approximation of the optimal welfare as revenue. We also show that even when the platform optimizes for revenue, the social welfare is at least an $O(\log(\min\{n,m\}))$-approximation to the optimal welfare. Finally, we prove significantly stronger bounds for revenue and social welfare in homogeneous-goods markets.

cs.GT↗

Platform Behavior under Market Shocks: A Simulation Framework and Reinforcement-Learning Based Study

We study the behavior of an economic platform (e.g., Amazon, Uber Eats, Instacart) under shocks, such as COVID-19 lockdowns, and the effect of different regulation considerations imposed on a platform. To this end, we develop a multi-agent Gym environment of a platform economy in a dynamic, multi-period setting, with the possible occurrence of economic shocks. Buyers and sellers are modeled as economically-motivated agents, choosing whether or not to pay corresponding fees to use the platform. We formulate the platform's problem as a partially observable Markov decision process, and use deep reinforcement learning to model its fee setting and matching behavior. We consider two major types of regulation frameworks: (1) taxation policies and (2) platform fee restrictions, and offer extensive simulated experiments to characterize regulatory tradeoffs under optimal platform responses. Our results show that while many interventions are ineffective with a sophisticated platform actor, we identify a particular kind of regulation -- fixing fees to optimal, pre-shock fees while still allowing a platform to choose how to match buyer demands to sellers -- as promoting the efficiency, seller diversity, and resilience of the overall economic system.

cs.MA↗