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Gaurav S. Sukhatme

Publications and source records attributed to Gaurav S. Sukhatme.

At least 19 recordsLinked to original sources

Failure-Resilient Multi-Robot Coordination with $k$-Connectivity Constrained Submodular Maximization

Multi-robot coordination is essential in applications such as coverage, target tracking, and information gathering, where robots must jointly select actions to maximize team performance. Submodular maximization provides an effective framework for such coordination, and resilient variants further account for robot failures or adversarial removals. However, existing methods typically overlook the impact of robot loss on the communication network, which may disconnect the surviving team and prevent continued coordination. To address this issue, we introduce Resilient $k$-Connected Submodular Maximization, which jointly considers task performance, resilience, and communication connectivity. The resulting feasible family is not a matroid, preventing the direct application of classical curvature-greedy guarantees. We overcome this challenge through a Menger-based connectivity reduction, a connectivity-aware greedy algorithm with a feasibility-preserving fallback, and a new curvature-based analysis that captures the cost of enforcing connectivity through a single factor $ρ$. Our method achieves a worst-case post-failure objective within a factor of $[\max(1-ν_f(\mathcal{I}),h(N,β))]^2 ρ\frac{1}{κ_f}(1-e^{-κ_f})$ of the optimal connectivity-respecting resilient assignment, while recovering the classical unconstrained guarantee in the appropriate limits. Experiments on multi-robot target tracking validate the proposed method and characterize the practical impact of connectivity constraints.

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ExStereo: Lifting 2D Vision-Language-Action Models to 3D with Explicit Stereo Representations

Three-dimensional perception is critical for robotic manipulation, particularly for high-precision tasks, as recovering metric depth and precise 3D object positions from monocular RGB observations is inherently ill-posed. However, many Vision-Language-Action (VLA) models rely solely on RGB observations for perception. Leveraging recent advances in foundation models for stereo matching, we introduce ExStereo, a stereo module that augments pre-trained 2D VLAs with 3D perception. ExStereo reconstructs scene geometry from stereo image pairs and renders multi-view observations as an explicit stereo representation for stereo feature extraction. The action tokens from the action expert selectively attend to the resulting stereo tokens through our proposed action-stereo cross-attention mechanism, enabling the policy to generate robot actions conditioned on 3D scene information. To learn robust 3D representations, we introduce a mid-training stage before task-specific post-training, using a self-supervised learning objective on large-scale stereo data. We validate our approach by fine-tuning two publicly available VLAs, $π_{0.5}$ and SmolVLA, and evaluate them in simulation and on a real-world bimanual PiPER platform. Across both settings, VLAs fine-tuned with ExStereo consistently outperform baselines, demonstrating the effectiveness of stereo perception for robotic manipulation. Our project website is at: https://exstereo-vla.github.io/ExStereo/.

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Data-Efficient Adaptation of a Driving VLA to Class 8 Trucks

Class 8 trucks differ from passenger cars in geometry, dynamics, and maneuvering requirements. As a result, vision-language-action (VLA) models trained for passenger vehicles do not readily transfer to Class 8 trucks, particularly in unstructured scenarios such as accident scenes and construction zones. Rather than training a truck-driving VLA from scratch, we propose an adapt-then-steer strategy that adapts an off-the-shelf VLA to generate trajectories for Class-8 trucks in these challenging scenarios. In the adapt stage, we use NVIDIA's Alpamayo 1.5 as the base model, fine-tuning only its action-generation stack on a few hundred real-world construction and accident-related highway scenarios. In the steer stage, we introduce Flow Velocity Steering (FVS) to further refine the model's predictions while holding the adapted VLA fixed. FVS is a compact, flow-time-conditioned residual module that adds learned corrections to the action-space flow velocity used to update the action sequence at each generation step. In open-loop evaluation on a scenario-disjoint held-out set, targeted fine-tuning more than halves single-candidate average displacement error (ADE) and final displacement error (FDE) over the entire 6.4 s horizon compared to the base model. Using the same targeted demonstrations, FVS further reduces the fine-tuned model's full-horizon ADE and FDE by 13.9% and 16.5%, respectively. At matched data budgets, targeted supervision yields 19-26% lower full-horizon ADE than general truck-driving supervision, while the targeted model remains competitive with a model fine-tuned on approximately 65 times as many general truck-driving scenarios. These results support adapt-then-steer for data-efficient vehicle-domain transfer to Class 8 trucks. Our project website is available at https://truckvla.github.io.

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Duet: Dual-Robot Understanding via Efficient Teaching

Dual-robot collaboration enables tasks that exceed the reach and payload of a single robot, such as collaboratively transporting objects across environments and executing coordinated handovers. Data acquisition is the primary bottleneck for training these systems. To this end, we introduce DUET, a dual-robot learning framework for mobile manipulation. For efficient data collection, we create a unified dual-embodiment synchronized VR-based teleoperation system for in-domain heterogeneous robot data collection. We further develop a complementary tracking pipeline that records human-human coordination and collaborative mobile manipulation priors. To allow efficient learning, we introduce an Action Chunking Transformer based architecture that first pretrains collaborative policies on efficient human-human demonstrations, before finetuning them on a minimal set of real-robot teleoperation trajectories. We develop a benchmark of four collaborative tasks to evaluate our framework using a Unitree G1 humanoid and a Dexmate Vega1 mobile manipulator. The results demonstrate that harnessing human priors not only yields superior task performance compared to baselines trained only on robot data, but also reduces the total human effort required for data collection. Our human data collection pipeline achieves 5.4 times acceleration on average from teleoperation, but we perform better than robot-only data trained policies across all tasks. Our project page is available at https://zhaoy37.github.io/Duet/.

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Steering Multirobot Behavior via Closed-Loop Affine Activation Editing

Real-world robots need to adapt their behavior beyond the envelope of their pre-trained policy. Policy finetuning or retraining are options, but they risk catastrophic forgetting, degrading the pretrained policy's base performance. To combat this, we introduce CLAE: Closed-Loop Affine Activation Editing, an inference-time framework for steering the behavior of a frozen policy by editing intermediate activations while keeping the base policy weights and downstream action head untouched. CLAE approaches behavior steering as a closed-loop problem whose outputs edit policy activations that adapt online to the robot state, environment, target behavior, and multi-robot context. It trains a sparse autoencoder over frozen-policy activations, selects behavior-relevant latent features via post-hoc probing, and learns a lightweight RL-based steering policy that applies state-dependent affine edits to selected latents during inference. We validate CLAE on a frozen multi-quadrotor navigation policy trained to perform a single task: navigating robots to a set of goal locations while avoiding obstacles. Through extensive simulations and physical tests, we show that while navigating to their goal positions, CLAE can 1. steer individual robot behavior by controlling each robot's velocity profile; 2. coordinate multirobot behavior by preserving a desired formation; and 3. produce entirely new behavior wherein robots are required to reduce their exposure to surveillance cameras in the environment. Our project website is available at https://clae-robotics.github.io/.

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Learning to Drive on Mars: Visual Multimodal Traversability Estimation for Off-World Navigation

Autonomous navigation on Mars requires vehicles to distinguish between traversable terrains across diverse and visually challenging environments. However, progress in learning-based navigation for off-world environments has been limited by the lack of large-scale datasets. Since landing in Jezero Crater, the Mars 2020 Perseverance rover has traversed terrain ranging from sandy dunes, rocky patches, and flat bedrocks. As a result, this paper presents a dataset spanning 500 sols and 45km of trajectories driven by both human operators and the onboard planner, ENav. Our dataset contains grayscale stereo image pairs, poses, accelerometer readings, rocker-bogie angles, and estimates of tilt and wheel slip. Building on this dataset, we introduce an uncertainty-aware traversability-estimation framework that learns terrain representations from multimodal driving experience. We compare our proposed method against existing approaches on the Mars 2020 dataset and show that our method achieves an AUROC of 0.874 and an F1 score of 0.758, outperforming the strongest baseline by 0.058 and 0.156, respectively, while also achieving the highest average precision and recall. Finally, we show that the visual representations can be integrated into path planners, such as ENav, on a physical rover test bed. Videos, code, and the M2020 dataset will be available at https://darren-chiu.github.io/learning-to-drive-on-mars.

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MA-LIPP: Cooperative Multi-Agent Load-Aware Informative Path Planning for Heterogeneous Robot Teams

Field robotics missions often require physical samples to be returned to laboratories for analysis, making path planning inherently load-aware and order-dependent as accumulated samples increase payload and traversal energy costs. In single-robot Load-Aware Informative Path Planning (LIPP), this rigidly couples sensing with hauling: a solitary robot must transport every collected sample, forcing frequent depot returns that severely restrict its spatial coverage. Heterogeneous multi-robot teams can overcome this bottleneck by dividing labor---enabling high-precision samplers to collect while high-capacity carriers handle transport. However, this introduces a complex coordination challenge regarding when, where, what, and to whom handoffs should occur on top of the LIPP problem. To address this tightly coupled problem, we introduce Multi-Agent LIPP (MA-LIPP), which enables teams to cooperate through asynchronous "dead drops," allowing one robot to deposit samples for another to retrieve later without requiring synchronous rendezvous. We formulate MA-LIPP as an exact Mixed-Integer Quadratic Program (MIQP) alongside a scalable Pairwise Large-Neighborhood Search (LNS) heuristic for complex real-world applications. The heuristic matches exact optima in $95.5\%$ of certified cases and reduces weighted posterior variance by $16.1$--$19.8\%$ relative to a sequential baseline on larger instances of up to 12 robots, providing a robust framework for cooperative physical-sampling missions.

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Concurrent Prehensile and Nonprehensile Manipulation: A Practical Approach to Multi-Stage Dexterous Tasks

Dexterous hands enable concurrent prehensile and nonprehensile manipulation, such as holding one object while interacting with another, a capability essential for everyday tasks yet underexplored in robotics. Learning such long-horizon, contact-rich multi-stage behaviors is challenging because demonstrations are expensive to collect and end-to-end policies require substantial data to generalize across varied object geometries and placements. We present DexMulti, a sample-efficient approach for real-world dexterous multi-task manipulation that decomposes demonstrations into object-centric skills with well-defined temporal boundaries. Rather than learning monolithic policies, our method retrieves demonstrated skills based on current object geometry, aligns them to the observed object state using an uncertainty-aware estimator that tracks centroid and yaw, and executes them via a retrieve-align-execute paradigm. We evaluate on three multi-stage tasks requiring concurrent manipulation (Grasp + Pull, Grasp + Open, and Grasp + Grasp) across two dexterous hands (Allegro and LEAP) in over 1,000 real-world trials. Our approach achieves an average success rate of 66% on training objects with only 3-4 demonstrations per object, outperforming diffusion policy baselines by 2-3x while requiring far fewer demonstrations. Results demonstrate robust generalization to held-out objects and spatial variations up to +/-25 cm.

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EFLUX: Elastic Multi-Robot Formation Navigation and Adaptation with Agentic LLMs

Multi-robot teams operating in confined or cluttered environments must adapt both their formation geometry and group topology to navigate through complex obstacles. This adaptation requires two complementary behaviors: deformation, where the team continuously reshapes its geometry while remaining connected, and reconfiguration, where robots split into subgroups or merge back into a single formation. Existing methods often model these behaviors independently, connect them through handcrafted rules, or lack explicit geometric criteria for determining when each behavior should be invoked. However, challenging environments may require online changes in formation shape, connectivity, and effective team composition, making decoupled or rule-based approaches prone to suboptimal trajectories and deadlock. We propose EFLUX, a geometry-grounded LLM agentic framework for automatic and elastic multi-robot formation navigation. EFLUX extracts a structured scene representation and uses an LLM to reason jointly over both deformation actions, such as scaling and shearing, and reconfiguration actions, such as splitting and merging. These strategies are then translated into executable per-robot waypoints through a closed-loop generation, verification, and correction pipeline. Simulation and hardware experiments show that EFLUX enables safe, continuous, and elastic formation navigation in constrained environments, reducing deadlock and navigation failures compared with baselines while maintaining coherent multi-robot coordination.

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LIPP: Load-Aware Informative Path Planning with Physical Sampling

In classical Informative Path Planning (C-IPP), robots are typically modeled as mobile sensors that acquire digital measurements such as images or radiation levels. In this model, since making a measurement leaves the robot's physical state unchanged, the cost of traversing an edge remains static regardless of when it is traversed. This is a natural assumption for many missions, but does not extend to settings involving physical sample collection, where each collected sample adds mass and increases the energy cost of all subsequent motion. As a result, IPP formulations that ignore this coupling between information gain and load-dependent traversal cost can produce plans that are distance-efficient but energy-suboptimal, collecting fewer samples and less data than the energy budget would permit. In this paper, we first introduce Load-aware Informative Path Planning (LIPP), a strict generalization of C-IPP that explicitly models this coupling, with C-IPP recovered as the special case of zero sample mass. We then formulate LIPP as a Mixed-Integer Quadratic Program (MIQP) that jointly optimizes visitation location, order, and per-location sampling count under an energy budget. We further derive theoretical bounds on the path-length increase of LIPP relative to C-IPP, characterizing the trade-off for improved energy efficiency. Finally, through extensive simulations across 2,000 diverse mission scenarios, we demonstrate that LIPP progressively achieves higher uncertainty reduction per unit energy as sample mass increases.

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HANDFUL: Sequential Grasp-Conditioned Dexterous Manipulation with Resource Awareness

Dexterous robot hands offer rich opportunities for multifunctional manipulation, where a robot must execute multiple skills in sequence while maintaining control over previously grasped objects. Most prior work in dexterous manipulation focuses on single-object, single-skill tasks. In contrast, our insight is that many sequential tasks require resource-aware grasps that conserve fingers for future actions. In this paper, we study sequential grasp-conditioned dexterous manipulation, where a robot first grasps an object and then performs a second, distinct manipulation subtask while preserving the initial grasp. We introduce HANDFUL, a learning framework that models finger usage as a limited resource and encourages exploration of resource-aware grasps through finger-level contact rewards. These grasps are subsequently selected for downstream tasks via curriculum-based policy learning. We further propose HANDFUL-Bench, a simulation benchmark that introduces sequential dexterous manipulation tasks across multiple secondsubtask objectives, including pushing, pulling, and pressing, under a shared grasp-conditioned setup. Extensive simulation results demonstrate that prioritizing resource-aware grasps improves second-subtask success and robustness compared to a baseline that greedily optimizes the initial grasp before attempting the second subtask. We additionally validate our approach on a real dexterous LEAP hand. Together, this work establishes resource-aware grasp planning as a key principle for multifunctional dexterous manipulation. Supplementary material is available on our website: https://handful-dex.github.io.

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Latent Activation Editing: Inference-Time Refinement of Learned Policies for Safer Multirobot Navigation

Reinforcement learning has enabled significant progress in complex domains such as coordinating and navigating multiple quadrotors. However, even well-trained policies remain vulnerable to collisions in obstacle-rich environments. Addressing these infrequent but critical safety failures through retraining or fine-tuning is costly and risks degrading previously learned skills. Inspired by activation steering in large language models and latent editing in computer vision, we introduce a framework for inference-time Latent Activation Editing (LAE) that refines the behavior of pre-trained policies without modifying their weights or architecture. The framework operates in two stages: (i) an online classifier monitors intermediate activations to detect states associated with undesired behaviors, and (ii) an activation editing module that selectively modifies flagged activations to shift the policy towards safer regimes. In this work, we focus on improving safety in multi-quadrotor navigation. We hypothesize that amplifying a policy's internal perception of risk can induce safer behaviors. We instantiate this idea through a latent collision world model trained to predict future pre-collision activations, thereby prompting earlier and more cautious avoidance responses. Extensive simulations and real-world Crazyflie experiments demonstrate that LAE achieves statistically significant reduction in collisions (nearly 90% fewer cumulative collisions compared to the unedited baseline) and substantially increases the fraction of collision-free trajectories, while preserving task completion. More broadly, our results establish LAE as a lightweight paradigm, feasible on resource-constrained hardware, for post-deployment refinement of learned robot policies.

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Learning Geometry-Aware Nonprehensile Pushing and Pulling with Dexterous Hands

Nonprehensile manipulation, such as pushing and pulling, enables robots to move, align, or reposition objects that may be difficult to grasp due to their geometry, size, or relationship to the robot or the environment. Much of the existing work in nonprehensile manipulation relies on parallel-jaw grippers or tools such as rods and spatulas. In contrast, multi-fingered dexterous hands offer richer contact modes and versatility for handling diverse objects to provide stable support over the objects, which compensates for the difficulty of modeling the dynamics of nonprehensile manipulation. Therefore, we propose Geometry-aware Dexterous Pushing and Pulling(GD2P) for nonprehensile manipulation with dexterous robotic hands. We study pushing and pulling by framing the problem as synthesizing and learning pre-contact dexterous hand poses that lead to effective manipulation. We generate diverse hand poses via contact-guided sampling, filter them using physics simulation, and train a diffusion model conditioned on object geometry to predict viable poses. At test time, we sample hand poses and use standard motion planners to select and execute pushing and pulling actions. We perform extensive real-world experiments with an Allegro Hand and a LEAP Hand, demonstrating that GD2P offers a scalable route for generating dexterous nonprehensile manipulation motions with its applicability to different hand morphologies. Our project website is available at: geodex2p.github.io.

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Human-in-the-Loop Multi-Robot Information Gathering with Inverse Submodular Maximization

We consider a new type of inverse combinatorial optimization, Inverse Submodular Maximization (ISM), for its application in human-in-the-loop multi-robot information gathering. Forward combinatorial optimization - solving a combinatorial problem given the reward (cost)-related parameters - is widely used in multi-robot coordination. In the standard pipeline, domain experts design the reward (cost)-related parameters offline. These parameters are utilized for coordinating robots online. What if non-expert human supervisors desire to change these parameters during task execution to adapt to some new requirements? We are interested in the case where human supervisors can suggest what path primitives to take, and the robots need to change the internal decision-making parameters accordingly. We study such problems from the perspective of inverse combinatorial optimization, i.e., the process of finding parameters that give certain solutions to the problem. Specifically, we propose a new formulation for ISM for a family of multi-robot information gathering scenarios, in which we aim to find a new set of parameters that minimally deviates from the current parameters while causing a greedy algorithm to output path primitives that are the same as those desired by the human supervisors. We show that for the case with a single suggestion, such problems can be formulated as a Mixed Integer Quadratic Program (MIQP), which is intractable for existing solvers when the problem size is large. We propose a new Branch $\&$ Bound algorithm to solve such problems. For the case with multiple suggestions from several human supervisors, the problem can be cast as a multi-objective optimization and can be solved using Pareto Monte Carlo Tree Search. In numerical simulations, we demonstrate how to use ISM in multi-robot scientific data collection and event detection-driven coverage control.

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GAMMS: Graph based Adversarial Multiagent Modeling Simulator

As intelligent systems and multi-agent coordination become increasingly central to real-world applications, there is a growing need for simulation tools that are both scalable and accessible. Existing high-fidelity simulators, while powerful, are often computationally expensive and ill-suited for rapid prototyping or large-scale agent deployments. We present GAMMS (Graph based Adversarial Multiagent Modeling Simulator), a lightweight yet extensible simulation framework designed to support fast development and evaluation of agent behavior in environments that can be represented as graphs. GAMMS emphasizes five core objectives: scalability, ease of use, integration-first architecture, fast visualization feedback, and real-world grounding. It enables efficient simulation of complex domains such as urban road networks and communication systems, supports integration with external tools (e.g., machine learning libraries, planning solvers), and provides built-in visualization with minimal configuration. GAMMS is agnostic to policy type, supporting heuristic, optimization-based, and learning-based agents, including those using large language models. By lowering the barrier to entry for researchers and enabling high-performance simulations on standard hardware, GAMMS facilitates experimentation and innovation in multi-agent systems, autonomous planning, and adversarial modeling. The framework is open-source and available at https://github.com/GAMMSim/GAMMS/

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WARPD: World model Assisted Reactive Policy Diffusion

With the increasing availability of open-source robotic data, imitation learning has become a promising approach for both manipulation and locomotion. Diffusion models are now widely used to train large, generalized policies that predict controls or trajectories, leveraging their ability to model multimodal action distributions. However, this generality comes at the cost of larger model sizes and slower inference, an acute limitation for robotic tasks requiring high control frequencies. Moreover, Diffusion Policy (DP), a popular trajectory-generation approach, suffers from a trade-off between performance and action horizon: fewer diffusion queries lead to larger trajectory chunks, which in turn accumulate tracking errors. To overcome these challenges, we introduce WARPD (World model Assisted Reactive Policy Diffusion), a method that generates closed-loop policies (weights for neural policies) directly, instead of open-loop trajectories. By learning behavioral distributions in parameter space rather than trajectory space, WARPD offers two major advantages: (1) extended action horizons with robustness to perturbations, while maintaining high task performance, and (2) significantly reduced inference costs. Empirically, WARPD outperforms DP in long-horizon and perturbed environments, and achieves multitask performance on par with DP while requiring only ~ 1/45th of the inference-time FLOPs per step.

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LEARN: Learning End-to-End Aerial Resource-Constrained Multi-Robot Navigation

Nano-UAV teams offer great agility yet face severe navigation challenges due to constrained onboard sensing, communication, and computation. Existing approaches rely on high-resolution vision or compute-intensive planners, rendering them infeasible for these platforms. We introduce LEARN, a lightweight, two-stage safety-guided reinforcement learning (RL) framework for multi-UAV navigation in cluttered spaces. Our system combines low-resolution Time-of-Flight (ToF) sensors and a simple motion planner with a compact, attention-based RL policy. In simulation, LEARN outperforms two state-of-the-art planners by $10\%$ while using substantially fewer resources. We demonstrate LEARN's viability on six Crazyflie quadrotors, achieving fully onboard flight in diverse indoor and outdoor environments at speeds up to $2.0 m/s$ and traversing $0.2 m$ gaps.

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Hierarchical LLMs In-the-Loop Optimization for Real-Time Multi-Robot Target Tracking under Unknown Hazards

Real-time multi-robot coordination in hazardous and adversarial environments requires fast, reliable adaptation to dynamic threats. While Large Language Models (LLMs) offer strong high-level reasoning capabilities, the lack of safety guarantees limits their direct use in critical decision-making. In this paper, we propose a hierarchical optimization framework that integrates LLMs into the decision loop for multi-robot target tracking in dynamic and hazardous environments. Rather than generating control actions directly, LLMs are used to generate task configuration and adjust parameters in a bi-level task allocation and planning problem. We formulate multi-robot coordination for tracking tasks as a bi-level optimization problem, with LLMs to reason about potential hazards in the environment and the status of the robot team and modify both the inner and outer levels of the optimization. This hierarchical approach enables real-time adjustments to the robots' behavior. Additionally, a human supervisor can offer broad guidance and assessments to address unexpected dangers, model mismatches, and performance issues arising from local minima. We validate our proposed framework in both simulation and real-world experiments with comprehensive evaluations, demonstrating its effectiveness and showcasing its capability for safe LLM integration for multi-robot systems.

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