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Gavin Tao

Publications and source records attributed to Gavin Tao.

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Average-Power-Budgeted Underwater Vehicle Control via Constrained Reinforcement Learning

Underwater vehicles operate from a fixed onboard energy budget that propulsion rapidly depletes, so a controller that completes its task while drawing less thruster power directly extends mission range and endurance. Reinforcement learning yields capable model-free controllers for station-keeping and trajectory tracking, but optimizing task accuracy alone drives the policy toward oscillatory, energy-wasting actuation. The established remedy subtracts an energy penalty from the reward, yet this sets the task-power trade-off through a single weight with no physical units: a target power level cannot be specified, the weight must be re-tuned for every vehicle and task, and a mismatched weight can even raise power. This paper instead formulates energy-efficient underwater control as a constrained Markov decision process in which average thruster power is subject to an explicit budget, solved with a PPO-Lagrangian algorithm. The power level is set by declaring a budget in physical units, and a single dual variable is updated online to meet it for each vehicle and task, without manual weight search. Across three vehicles and four tasks in the MarineGym simulator, the energy-constrained policy draws the least power in all twelve settings, reducing it by 14--65\% (up to 64.9\%) over a task-only baseline and below an energy-reward baseline everywhere, while remaining the smoothest in ten settings and preserving task accuracy except in one deliberately power-limited regime. Imposing energy as an explicit constraint thus offers a tuning-free route to energy-efficient underwater control that needs no per-vehicle, per-task weight search.

cs.RO

QuadKAN: KAN-Enhanced Quadruped Motion Control via End-to-End Reinforcement Learning

We address vision-guided quadruped motion control with reinforcement learning (RL) and highlight the necessity of combining proprioception with vision for robust control. We propose QuadKAN, a spline-parameterized cross-modal policy instantiated with Kolmogorov-Arnold Networks (KANs). The framework incorporates a spline encoder for proprioception and a spline fusion head for proprioception-vision inputs. This structured function class aligns the state-to-action mapping with the piecewise-smooth nature of gait, improving sample efficiency, reducing action jitter and energy consumption, and providing interpretable posture-action sensitivities. We adopt Multi-Modal Delay Randomization (MMDR) and perform end-to-end training with Proximal Policy Optimization (PPO). Evaluations across diverse terrains, including both even and uneven surfaces and scenarios with static or dynamic obstacles, demonstrate that QuadKAN achieves consistently higher returns, greater distances, and fewer collisions than state-of-the-art (SOTA) baselines. These results show that spline-parameterized policies offer a simple, effective, and interpretable alternative for robust vision-guided locomotion. A repository will be made available upon acceptance.

cs.RO

LocoMamba: Vision-Driven Locomotion via End-to-End Deep Reinforcement Learning with Mamba

We introduce LocoMamba, a vision-driven cross-modal DRL framework built on selective state-space models, specifically leveraging Mamba, that achieves near-linear-time sequence modeling, effectively captures long-range dependencies, and enables efficient training with longer sequences. First, we embed proprioceptive states with a multilayer perceptron and patchify depth images with a lightweight convolutional neural network, producing compact tokens that improve state representation. Second, stacked Mamba layers fuse these tokens via near-linear-time selective scanning, reducing latency and memory footprint, remaining robust to token length and image resolution, and providing an inductive bias that mitigates overfitting. Third, we train the policy end-to-end with Proximal Policy Optimization under terrain and appearance randomization and an obstacle-density curriculum, using a compact state-centric reward that balances progress, smoothness, and safety. We evaluate our method in challenging simulated environments with static and moving obstacles as well as uneven terrain. Compared with state-of-the-art baselines, our method achieves higher returns and success rates with fewer collisions, exhibits stronger generalization to unseen terrains and obstacle densities, and improves training efficiency by converging in fewer updates under the same compute budget.

cs.RO