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Ge Kacy Fu

Publications and source records attributed to Ge Kacy Fu.

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MagHeart: Exploring Playful Avatar Co-Creation and Shared Heartbeats for Icebreaking in Hybrid Meetings

Hybrid meetings often begin with social awkwardness and asymmetric participation, particularly for remote attendees who lack access to informal, co-present interaction. We present MagHeart, a multimodal system that explores symmetric icebreaking in hybrid meetings through playful LEGO-based avatar co-creation and a tangible magnetic device that represents a remote participant's heartbeat as an ambient presence cue. By combining creative co-creation with abstract bio-feedback, MagHeart rethinks how remote participants can become materially and perceptually present during meeting openings. We report findings from a scenario-based exploratory study combining quantitative and qualitative data, examining participants' anticipated engagement, perceived social presence, and future-use intentions from both co-located and remote perspectives. Our results highlight opportunities for playful, embodied icebreakers to support early hybrid interaction, while also surfacing tensions around privacy, distraction, and contextual appropriateness. This work contributes design insights and open questions for future hybrid meeting tools that balance playfulness, embodiment, and social sensitivity.

cs.HC

Ashes or Breath: Exploring Moral Dilemmas of Life and Cultural Legacy through Mixed Reality Gaming

Traditional approaches to teaching moral dilemmas often rely on abstract, disembodied scenarios that limit emotional engagement and reflective depth. To address this gap, we developed \textit{Ashes or Breath}, a Mixed Reality game delivered via head-mounted displays(MR-HMDs). This places players in an ethical crisis: they must save a living cat or a priceless cultural artifact during a museum fire. Designed through an iterative, values-centered process, the experience leverages embodied interaction and spatial immersion to heighten emotional stakes and provoke ethical reflection. Players face irreversible, emotionally charged choices followed by narrative consequences in a reflective room, exploring diverse perspectives and societal implications. Preliminary evaluations suggest that embedding moral dilemmas into everyday environments via MR-HMDs intensifies empathy, deepens introspection, and encourages users to reconsider their moral assumptions. This work contributes to ethics-based experiential learning in HCI, positioning augmented reality not merely as a medium of interaction but as a stage for ethical encounter.

cs.HC