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Ge Li

Publications and source records attributed to Ge Li.

At least 91 records · Page 5Linked to original sources

CartoAgent: a multimodal large language model-powered multi-agent cartographic framework for map style transfer and evaluation

The rapid development of generative artificial intelligence (GenAI) presents new opportunities to advance the cartographic process. Previous studies have either overlooked the artistic aspects of maps or faced challenges in creating both accurate and informative maps. In this study, we propose CartoAgent, a novel multi-agent cartographic framework powered by multimodal large language models (MLLMs). This framework simulates three key stages in cartographic practice: preparation, map design, and evaluation. At each stage, different MLLMs act as agents with distinct roles to collaborate, discuss, and utilize tools for specific purposes. In particular, CartoAgent leverages MLLMs' visual aesthetic capability and world knowledge to generate maps that are both visually appealing and informative. By separating style from geographic data, it can focus on designing stylesheets without modifying the vector-based data, thereby ensuring geographic accuracy. We applied CartoAgent to a specific task centered on map restyling-namely, map style transfer and evaluation. The effectiveness of this framework was validated through extensive experiments and a human evaluation study. CartoAgent can be extended to support a variety of cartographic design decisions and inform future integrations of GenAI in cartography.

cs.HC↗

Rethinking Repetition Problems of LLMs in Code Generation

With the advent of neural language models, the performance of code generation has been significantly boosted. However, the problem of repetitions during the generation process continues to linger. Previous work has primarily focused on content repetition, which is merely a fraction of the broader repetition problem in code generation. A more prevalent and challenging problem is structural repetition. In structural repetition, the repeated code appears in various patterns but possesses a fixed structure, which can be inherently reflected in grammar. In this paper, we formally define structural repetition and propose an efficient decoding approach called RPG, which stands for Repetition Penalization based on Grammar, to alleviate the repetition problems in code generation for LLMs. Specifically, RPG first leverages grammar rules to identify repetition problems during code generation, and then strategically decays the likelihood of critical tokens that contribute to repetitions, thereby mitigating them in code generation. To facilitate this study, we construct a new dataset CodeRepetEval to comprehensively evaluate approaches for mitigating the repetition problems in code generation. Extensive experimental results demonstrate that RPG substantially outperforms the best-performing baselines on CodeRepetEval dataset as well as HumanEval and MBPP benchmarks, effectively reducing repetitions and enhancing the quality of generated code.

cs.CL↗

Adaptive Detection of Fast Moving Celestial Objects Using a Mixture of Experts and Physical-Inspired Neural Network

Fast moving celestial objects are characterized by velocities across the celestial sphere that significantly differ from the motions of background stars. In observational images, these objects exhibit distinct shapes, contrasting with the typical appearances of stars. Depending on the observational method employed, these celestial entities may be designated as near-Earth objects or asteroids. Historically, fast moving celestial objects have been observed using ground-based telescopes, where the relative stability of stars and Earth facilitated effective image differencing techniques alongside traditional fast moving celestial object detection and classification algorithms. However, the growing prevalence of space-based telescopes, along with their diverse observational modes, produces images with different properties, rendering conventional methods less effective. This paper presents a novel algorithm for detecting fast moving celestial objects within star fields. Our approach enhances state-of-the-art fast moving celestial object detection neural networks by transforming them into physical-inspired neural networks. These neural networks leverage the point spread function of the telescope and the specific observational mode as prior information; they can directly identify moving fast moving celestial objects within star fields without requiring additional training, thereby addressing the limitations of traditional techniques. Additionally, all neural networks are integrated using the mixture of experts technique, forming a comprehensive fast moving celestial object detection algorithm. We have evaluated our algorithm using simulated observational data that mimics various observations carried out by space based telescope scenarios and real observation images. Results demonstrate that our method effectively detects fast moving celestial objects across different observational modes.

astro-ph.IM↗

Hierarchical Attention Networks for Lossless Point Cloud Attribute Compression

In this paper, we propose a deep hierarchical attention context model for lossless attribute compression of point clouds, leveraging a multi-resolution spatial structure and residual learning. A simple and effective Level of Detail (LoD) structure is introduced to yield a coarse-to-fine representation. To enhance efficiency, points within the same refinement level are encoded in parallel, sharing a common context point group. By hierarchically aggregating information from neighboring points, our attention model learns contextual dependencies across varying scales and densities, enabling comprehensive feature extraction. We also adopt normalization for position coordinates and attributes to achieve scale-invariant compression. Additionally, we segment the point cloud into multiple slices to facilitate parallel processing, further optimizing time complexity. Experimental results demonstrate that the proposed method offers better coding performance than the latest G-PCC for color and reflectance attributes while maintaining more efficient encoding and decoding runtimes.

cs.CV↗

LLMigrate: Transforming "Lazy" Large Language Models into Efficient Source Code Migrators

Rewriting C code in Rust provides stronger memory safety, yet migrating large codebases such as the 32-million-line Linux kernel remains challenging. While rule-based translators (e.g., C2Rust) provide accurate yet largely unsafe Rust programs, recent Large Language Model (LLM) approaches produce more idiomatic, safe Rust programs but frequently exhibit "laziness", omitting significant portions of the target code. To address the issue, in this paper, we present LLMigrate, an LLM-based C-to-Rust translation tool that splits modules into discrete functions, translating them individually, and then reintegrating them. LLMigrate uses static analysis to retain necessary context, pairs GPT-4o (a state-of-the-art LLM) with compiler-driven translation and program-repair techniques for complex core functions, and leverages call-graph-guided translation to ensure consistent interfaces. Evaluations on three representative Linux kernel modules (math, sort, and ramfs) show that LLMigrate requires modifying less than 15\% of the target code, significantly outperforming a pure GPT-4o-based migration.

cs.PL↗

SEAlign: Alignment Training for Software Engineering Agent

Recent advances in code generation models have demonstrated impressive capabilities in automating software development tasks, yet these models still struggle in real-world software engineering scenarios. Although current training methods, particularly post-training, excel at solving competitive programming problems, they fail to adequately prepare models for the complexities of practical software development. This misalignment raises the critical question: Are existing alignment training methods well suited for real-world software engineering tasks? In this study, we identify this issue and propose SEAlign, a novel alignment framework designed to bridge the gap between code generation models and real-world software development tasks. SEAlign leverages the unique characteristics of software engineering processes, including high-quality workflow steps, to enhance model capabilities. Our framework further employs Monte Carlo Tree Search for fine-grained alignment in multi-step decision processes, followed by preference optimization on critical actions to ensure models meet real-world requirements. We evaluate SEAlign on three standard agentic benchmarks for real-world software engineering, including HumanEvalFix, SWE-Bench-Lite, and SWE-Bench-Verified. Experimental results demonstrate state-of-the-art performance with minimal training overhead. In addition, we develop an agent-based software development platform using SEAlign, which successfully automates the creation of several small applications. Human evaluations of these applications highlight significant improvements in both task performance and user experience. Our findings underscore the potential of SEAlign to accelerate the adoption of large code models in real-world software development. We believe that this research makes a meaningful step towards fully automated software engineering.

cs.SE↗

ROCODE: Integrating Backtracking Mechanism and Program Analysis in Large Language Models for Code Generation

Large language models (LLMs) have achieved impressive performance in code generation recently, offering programmers revolutionary assistance in software development. However, due to the auto-regressive nature of LLMs, they are susceptible to error accumulation during code generation. Once an error is produced, LLMs can merely continue to generate the subsequent code conditioned on it, given their inability to adjust previous outputs. Existing LLM-based approaches typically consider post-revising after code generation, leading to the challenging resolution of accumulated errors and the significant wastage of resources. Ideally, LLMs should rollback and resolve the occurred error in time during code generation, rather than proceed on the basis of the error and wait for post-revising after generation. In this paper, we propose ROCODE, which integrates the backtracking mechanism and program analysis into LLMs for code generation. Specifically, we employ program analysis to perform incremental error detection during the generation process. When an error is detected, the backtracking mechanism is triggered to priming rollback strategies and constraint regeneration, thereby eliminating the error early and ensuring continued generation on the correct basis. Experiments on multiple code generation benchmarks show that ROCODE can significantly reduce the errors generated by LLMs, with a compilation pass rate of 99.1%. The test pass rate is improved by up to 23.8% compared to the best baseline approach. Compared to the post-revising baseline, the token cost is reduced by 19.3%. Moreover, our approach is model-agnostic and achieves consistent improvements across nine representative LLMs.

cs.SE↗

Uncertainty-Guided Chain-of-Thought for Code Generation with LLMs

Chain-of-Thought (CoT) reasoning has been demonstrated as an effective technique for improving the problem-solving capabilities of large language models (LLMs) in the context of code generation. However, existing CoT methods often exhibit a tendency toward "overthinking", where the LLM consistently applies reasoning strategies without adequately considering the task's underlying complexity. This results in the LLMs allocating excessive computational resources, in terms of tokens, to relatively simple tasks or problems where the correct answer is already evident. Additionally, this overthinking may lead LLMs down incorrect reasoning paths, resulting in incorrect code generation. In this paper, we introduce UnCertainty-Aware Chain-of-Thought (UnCert-CoT), an LLM-based approach designed to enhance code generation by incorporating an uncertainty-aware CoT reasoning mechanism, which focuses computational resources on targeting points where LLMs are more prone to error. We propose two confidence-based uncertainty measures: Entropy-based and Probability Differential-based methods. When uncertainty is high, UnCert-CoT activates CoT-decoding to generate multiple reasoning paths and selects the final code that exhibits the highest likelihood of correctness. In contrast, LLM directly generates the code when uncertainty is low. This uncertainty judgment mechanism allows LLMs to prioritize complex tasks and avoid unnecessary steps in simpler cases, thereby improving overall efficiency and accuracy in code generation. Our experimental results demonstrate that UnCert-CoT significantly enhances code generation accuracy on challenging benchmark MHPP(Mostly Hard Python Problems), it achieves improvements up to 6.1% on PassRate accuracy, particularly in situations where traditional LLMs are prone to errors.

cs.SE↗

TOP-ERL: Transformer-based Off-Policy Episodic Reinforcement Learning

This work introduces Transformer-based Off-Policy Episodic Reinforcement Learning (TOP-ERL), a novel algorithm that enables off-policy updates in the ERL framework. In ERL, policies predict entire action trajectories over multiple time steps instead of single actions at every time step. These trajectories are typically parameterized by trajectory generators such as Movement Primitives (MP), allowing for smooth and efficient exploration over long horizons while capturing high-level temporal correlations. However, ERL methods are often constrained to on-policy frameworks due to the difficulty of evaluating state-action values for entire action sequences, limiting their sample efficiency and preventing the use of more efficient off-policy architectures. TOP-ERL addresses this shortcoming by segmenting long action sequences and estimating the state-action values for each segment using a transformer-based critic architecture alongside an n-step return estimation. These contributions result in efficient and stable training that is reflected in the empirical results conducted on sophisticated robot learning environments. TOP-ERL significantly outperforms state-of-the-art RL methods. Thorough ablation studies additionally show the impact of key design choices on the model performance.

cs.LG↗

Exploring and Lifting the Robustness of LLM-powered Automated Program Repair with Metamorphic Testing

In recent years, Large language model-powered Automated Program Repair (LAPR) techniques have achieved state-of-the-art bug-fixing performance and have been pervasively applied and studied in both industry and academia. Nonetheless, LLMs were proved to be highly sensitive to input prompts, with slight differences in the expressions of semantically equivalent programs potentially causing repair failures. Therefore, it is crucial to conduct robustness testing on LAPR techniques before their practical deployment. However, related research is scarce. To this end, we propose MT-LAPR, a Metamorphic Testing framework exclusively for LAPR techniques, which summarizes nine widely-recognized Metamorphic Relations (MRs) by developers across three perturbation levels: token, statement, and block. Afterward, our proposed MRs are applied to buggy codes to generate test cases, which are semantically equivalent yet to affect the inference of LAPR. Experiments are carried out on two extensively examined bug-fixing datasets, i.e., Defect4J and QuixBugs, and four bug-fixing abled LLMs released recently, demonstrating that 34.4% - 48.5% of the test cases expose the instability of LAPR techniques on average, showing the effectiveness of MT-LAPR and uncovering a positive correlation between code readability and the robustness of LAPR techniques. Inspired by the above findings, this paper uses the test cases generated by MT-LAPR as samples to train a CodeT5-based code editing model aiming at improving code readability and then embeds it into the LAPR workflow as a data preprocessing step. Extensive experiments demonstrate that this approach significantly enhances the robustness of LAPR by 49.32% at most.

cs.SE↗

LONGCODEU: Benchmarking Long-Context Language Models on Long Code Understanding

Current advanced long-context language models offer great potential for real-world software engineering applications. However, progress in this critical domain remains hampered by a fundamental limitation: the absence of a rigorous evaluation framework for long code understanding. To gap this obstacle, we propose a long code understanding benchmark LONGCODEU from four aspects (8 tasks) to evaluate LCLMs' long code understanding ability required for practical applications, including code unit perception, intra-code unit understanding, inter-code unit relation understanding, and long code documentation understanding. We evaluate 9 popular LCLMs on LONGCODEU (i.e., 6 general models and 3 code models). Our experimental results reveal key limitations in current LCLMs' capabilities for long code understanding. Particularly, the performance of LCLMs drops dramatically when the long code length is greater than 32K, falling far short of their claimed 128K-1M context windows. In the four aspects, inter-code unit relation understanding is the most challenging for LCLMs. Our study provides valuable insights for optimizing LCLMs and driving advancements in software engineering.

cs.SE↗

MUSE: Mamba is Efficient Multi-scale Learner for Text-video Retrieval

Text-Video Retrieval (TVR) aims to align and associate relevant video content with corresponding natural language queries. Most existing TVR methods are based on large-scale pre-trained vision-language models (e.g., CLIP). However, due to the inherent plain structure of CLIP, few TVR methods explore the multi-scale representations which offer richer contextual information for a more thorough understanding. To this end, we propose MUSE, a multi-scale mamba with linear computational complexity for efficient cross-resolution modeling. Specifically, the multi-scale representations are generated by applying a feature pyramid on the last single-scale feature map. Then, we employ the Mamba structure as an efficient multi-scale learner to jointly learn scale-wise representations. Furthermore, we conduct comprehensive studies to investigate different model structures and designs. Extensive results on three popular benchmarks have validated the superiority of MUSE.

cs.CV↗

Towards Fusing Point Cloud and Visual Representations for Imitation Learning

Learning for manipulation requires using policies that have access to rich sensory information such as point clouds or RGB images. Point clouds efficiently capture geometric structures, making them essential for manipulation tasks in imitation learning. In contrast, RGB images provide rich texture and semantic information that can be crucial for certain tasks. Existing approaches for fusing both modalities assign 2D image features to point clouds. However, such approaches often lose global contextual information from the original images. In this work, we propose FPV-Net, a novel imitation learning method that effectively combines the strengths of both point cloud and RGB modalities. Our method conditions the point-cloud encoder on global and local image tokens using adaptive layer norm conditioning, leveraging the beneficial properties of both modalities. Through extensive experiments on the challenging RoboCasa benchmark, we demonstrate the limitations of relying on either modality alone and show that our method achieves state-of-the-art performance across all tasks.

cs.RO↗

PATCH: Empowering Large Language Model with Programmer-Intent Guidance and Collaborative-Behavior Simulation for Automatic Bug Fixing

Bug fixing holds significant importance in software development and maintenance. Recent research has made substantial strides in exploring the potential of large language models (LLMs) for automatically resolving software bugs. However, a noticeable gap in existing approaches lies in the oversight of collaborative facets intrinsic to bug resolution, treating the process as a single-stage endeavor. Moreover, most approaches solely take the buggy code snippet as input for LLMs during the patch generation stage. To mitigate the aforementioned limitations, we introduce a novel stage-wise framework named PATCH. Specifically, we first augment the buggy code snippet with corresponding dependence context and intent information to better guide LLMs in generating the correct candidate patches. Additionally, by taking inspiration from bug management practices, we decompose the bug-fixing task into four distinct stages: bug reporting, bug diagnosis, patch generation, and patch verification. These stages are performed interactively by LLMs, aiming to simulate the collaborative behavior of programmers during the resolution of software bugs. By harnessing these collective contributions, PATCH effectively enhances the bug-fixing capability of LLMs. We implement PATCH by employing the powerful dialogue-based LLM ChatGPT. Our evaluation on the widely used bug-fixing benchmark BFP demonstrates that PATCH has achieved better performance than state-of-the-art LLMs.

cs.SE↗

Learning Semantic Facial Descriptors for Accurate Face Animation

Face animation is a challenging task. Existing model-based methods (utilizing 3DMMs or landmarks) often result in a model-like reconstruction effect, which doesn't effectively preserve identity. Conversely, model-free approaches face challenges in attaining a decoupled and semantically rich feature space, thereby making accurate motion transfer difficult to achieve. We introduce the semantic facial descriptors in learnable disentangled vector space to address the dilemma. The approach involves decoupling the facial space into identity and motion subspaces while endowing each of them with semantics by learning complete orthogonal basis vectors. We obtain basis vector coefficients by employing an encoder on the source and driving faces, leading to effective facial descriptors in the identity and motion subspaces. Ultimately, these descriptors can be recombined as latent codes to animate faces. Our approach successfully addresses the issue of model-based methods' limitations in high-fidelity identity and the challenges faced by model-free methods in accurate motion transfer. Extensive experiments are conducted on three challenging benchmarks (i.e. VoxCeleb, HDTF, CelebV). Comprehensive quantitative and qualitative results demonstrate that our model outperforms SOTA methods with superior identity preservation and motion transfer.

cs.CV↗

aiXcoder-7B: A Lightweight and Effective Large Language Model for Code Processing

Large Language Models (LLMs) have been widely used in code completion, and researchers are focusing on scaling up LLMs to improve their accuracy. However, larger LLMs have lower inference efficiency, affecting developers' experience and productivity. In this paper, we propose a lightweight and effective LLM for code completion named aiXcoder-7B. Compared to existing LLMs, aiXcoder-7B achieves higher code completion accuracy while having smaller scales (i.e., 7 billion parameters). We attribute the superiority of aiXcoder-7B to three key factors: (1) Multi-objective training. We employ three training objectives, one of which is our proposed Structured Fill-In-the-Middle (SFIM). SFIM considers the syntax structures in code and effectively improves the performance of LLMs for code. (2) Diverse data sampling strategies. They consider inter-file relationships and enhance the capability of LLMs in understanding cross-file contexts. (3) Extensive high-quality data. We establish a rigorous data collection pipeline and consume a total of 1.2 trillion unique tokens for training aiXcoder-7B. This vast volume of data enables aiXcoder-7B to learn a broad distribution of code. We evaluate aiXcoder-7B in five popular code completion benchmarks and a new benchmark collected by this paper. The results show that aiXcoder-7B outperforms the latest six LLMs with similar sizes and even surpasses four larger LLMs (e.g., StarCoder2-15B and CodeLlama-34B), positioning aiXcoder-7B as a lightweight and effective LLM for academia and industry. Finally, we summarize three valuable insights for helping practitioners train the next generations of LLMs for code. aiXcoder-7B has been open-souced and gained significant attention. Until January 2025, aiXcoder-7B has received 2,226 GitHub Stars.

cs.CL↗

BMP: Bridging the Gap between B-Spline and Movement Primitives

This work introduces B-spline Movement Primitives (BMPs), a new Movement Primitive (MP) variant that leverages B-splines for motion representation. B-splines are a well-known concept in motion planning due to their ability to generate complex, smooth trajectories with only a few control points while satisfying boundary conditions, i.e., passing through a specified desired position with desired velocity. However, current usages of B-splines tend to ignore the higher-order statistics in trajectory distributions, which limits their usage in imitation learning (IL) and reinforcement learning (RL), where modeling trajectory distribution is essential. In contrast, MPs are commonly used in IL and RL for their capacity to capture trajectory likelihoods and correlations. However, MPs are constrained by their abilities to satisfy boundary conditions and usually need extra terms in learning objectives to satisfy velocity constraints. By reformulating B-splines as MPs, represented through basis functions and weight parameters, BMPs combine the strengths of both approaches, allowing B-splines to capture higher-order statistics while retaining their ability to satisfy boundary conditions. Empirical results in IL and RL demonstrate that BMPs broaden the applicability of B-splines in robot learning and offer greater expressiveness compared to existing MP variants.

cs.RO↗

Point Cloud Semantic Segmentation with Sparse and Inhomogeneous Annotations

Utilizing uniformly distributed sparse annotations, weakly supervised learning alleviates the heavy reliance on fine-grained annotations in point cloud semantic segmentation tasks. However, few works discuss the inhomogeneity of sparse annotations, albeit it is common in real-world scenarios. Therefore, this work introduces the probability density function into the gradient sampling approximation method to qualitatively analyze the impact of annotation sparsity and inhomogeneity under weakly supervised learning. Based on our analysis, we propose an Adaptive Annotation Distribution Network (AADNet) capable of robust learning on arbitrarily distributed sparse annotations. Specifically, we propose a label-aware point cloud downsampling strategy to increase the proportion of annotations involved in the training stage. Furthermore, we design the multiplicative dynamic entropy as the gradient calibration function to mitigate the gradient bias caused by non-uniformly distributed sparse annotations and explicitly reduce the epistemic uncertainty. Without any prior restrictions and additional information, our proposed method achieves comprehensive performance improvements at multiple label rates and different annotation distributions.

cs.CV↗