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Ge Zhu

Publications and source records attributed to Ge Zhu.

At least 19 recordsLinked to original sources

NebulaVLA: A Dual-Frequency Vision-Language-Action Model With Guide Action for Robotic Manipulation

Real-world deployment of Vision-Language-Action (VLA) models is often bottlenecked by efficiency-performance trade-offs, cross-embodiment generalization, and execution smoothness. We present NebulaVLA, an asynchronous dual-frequency architecture that decouples high-level semantic reasoning from low-level action control, optimizing computational resources and modularity. To bridge semantic gaps across heterogeneous robots, we introduce GESTURE-7, a unified language-grounded action representation. Furthermore, our Guide Action algorithm enforces kinematic continuity via mask-based smoothness constraints. Comprehensive evaluations demonstrate that NebulaVLA significantly outperforms synchronous baselines, achieving an 85.5\% average success rate on LIBERO-Plus and accelerating action generation by \textasciitilde 2.7$\times$. This asynchronous design enables highly efficient and responsive control for practical robotics.

cs.RO

DM-KG: A Novel Method for Boosting Spatial Cognition of Vision-Language Models in Street View Imagery

As vision-language models (VLMs) are increasingly deployed in geospatial question answering and visual scene understanding, improving their spatial cognition capability on street view imagery for complex logical reasoning has emerged as a key research priority. However, existing VLMs frequently suffer from "spatial semantic hallucinations" when perceiving object locations, distances, and directions in real-world street view scenes. Furthermore, such errors are often recalcitrant to tracing and calibration, posing a critical bottleneck for their practical deployment in geospatial tasks. To address this pressing challenge, this study proposes DM-KG (Direction-Metric Knowledge Graph), a structurally grounded spatial representation framework for street view imagery. By explicitly extracting directional and metric relationships between entities from a single 2D image, this framework enhances the spatial reasoning accuracy of VLMs through a structured knowledge graph. Specifically, we integrate panoptic segmentation with metric depth estimation to robustly compute entity-level 3D spatial coordinates. Subsequently, we encode the clock azimuths and Euclidean distances of entity pairs into a JSON-formatted knowledge graph, which is injected into the VLM as an explicit geometric prior to guide spatial reasoning. Experimental results on public spatial question-answering (QA) benchmarks demonstrate that DM-KG reduces the mean absolute error (MAE) in distance estimation by 31.1% and the mean angular error in direction judgment by 65.8%, while simultaneously maintaining a high QA success rate. By establishing a complete, augmented reasoning pipeline, this research significantly improves the spatial cognitive capabilities of VLMs in street view scenarios, thereby providing a flexible, generalized, and interpretable framework for geographic visual question answering (GeoVQA) in open environments.

cs.CV

A Generative-First Neural Audio Autoencoder

Neural autoencoders underpin generative models. Practical, large-scale use of neural autoencoders for generative modeling necessitates fast encoding, low latent rates, and a single model across representations. Existing approaches are reconstruction-first: they incur high latent rates, slow encoding, and separate architectures for discrete vs. continuous latents and for different audio channel formats, hindering workflows from preprocessing to inference conditioning. We introduce a generative-first architecture for audio autoencoding that increases temporal downsampling from 2048x to 3360x and supports continuous and discrete representations and common audio channel formats in one model. By balancing compression, quality, and speed, it delivers 10x faster encoding, 1.6x lower rates, and eliminates channel-format-specific variants while maintaining competitive reconstruction quality. This enables applications previously constrained by processing costs: a 60-second mono signal compresses to 788 tokens, making generative modeling more tractable.

cs.SD

Stemphonic: All-at-once Flexible Multi-stem Music Generation

Music stem generation, the task of producing musically-synchronized and isolated instrument audio clips, offers the potential of greater user control and better alignment with musician workflows compared to conventional text-to-music models. Existing stem generation approaches, however, either rely on fixed architectures that output a predefined set of stems in parallel, or generate only one stem at a time, resulting in slow inference despite flexibility in stem combination. We propose Stemphonic, a diffusion-/flow-based framework that overcomes this trade-off and generates a variable set of synchronized stems in one inference pass. During training, we treat each stem as a batch element, group synchronized stems in a batch, and apply a shared noise latent to each group. At inference-time, we use a shared initial noise latent and stem-specific text inputs to generate synchronized multi-stem outputs in one pass. We further expand our approach to enable one-pass conditional multi-stem generation and stem-wise activity controls to empower users to iteratively generate and orchestrate the temporal layering of a mix. We benchmark our results on multiple open-source stem evaluation sets and show that Stemphonic produces higher-quality outputs while accelerating the full mix generation process by 25 to 50%. Demos at: https://stemphonic-demo.vercel.app.

cs.SD

Audio Generation Through Score-Based Generative Modeling: Design Principles and Implementation

Diffusion models have emerged as powerful deep generative techniques, producing high-quality and diverse samples in applications in various domains including audio. While existing reviews provide overviews, there remains limited in-depth discussion of these specific design choices. The audio diffusion model literature also lacks principled guidance for the implementation of these design choices and their comparisons for different applications. This survey provides a comprehensive review of diffusion model design with an emphasis on design principles for quality improvement and conditioning for audio applications. We adopt the score modeling perspective as a unifying framework that accommodates various interpretations, including recent approaches like flow matching. We systematically examine the training and sampling procedures of diffusion models, and audio applications through different conditioning mechanisms. To provide an integrated, unified codebase and to promote reproducible research and rapid prototyping, we introduce an open-source codebase (https://github.com/gzhu06/AudioDiffuser) that implements our reviewed framework for various audio applications. We demonstrate its capabilities through three case studies: audio generation, speech enhancement, and text-to-speech synthesis, with benchmark evaluations on standard datasets.

cs.SD

ASVspoof 5: Design, Collection and Validation of Resources for Spoofing, Deepfake, and Adversarial Attack Detection Using Crowdsourced Speech

ASVspoof 5 is the fifth edition in a series of challenges which promote the study of speech spoofing and deepfake attacks as well as the design of detection solutions. We introduce the ASVspoof 5 database which is generated in a crowdsourced fashion from data collected in diverse acoustic conditions (cf. studio-quality data for earlier ASVspoof databases) and from ~2,000 speakers (cf. ~100 earlier). The database contains attacks generated with 32 different algorithms, also crowdsourced, and optimised to varying degrees using new surrogate detection models. Among them are attacks generated with a mix of legacy and contemporary text-to-speech synthesis and voice conversion models, in addition to adversarial attacks which are incorporated for the first time. ASVspoof 5 protocols comprise seven speaker-disjoint partitions. They include two distinct partitions for the training of different sets of attack models, two more for the development and evaluation of surrogate detection models, and then three additional partitions which comprise the ASVspoof 5 training, development and evaluation sets. An auxiliary set of data collected from an additional 30k speakers can also be used to train speaker encoders for the implementation of attack algorithms. Also described herein is an experimental validation of the new ASVspoof 5 database using a set of automatic speaker verification and spoof/deepfake baseline detectors. With the exception of protocols and tools for the generation of spoofed/deepfake speech, the resources described in this paper, already used by participants of the ASVspoof 5 challenge in 2024, are now all freely available to the community.

eess.AS

Bridging the Gap: Aligning Text-to-Image Diffusion Models with Specific Feedback

Learning from feedback has been shown to enhance the alignment between text prompts and images in text-to-image diffusion models. However, due to the lack of focus in feedback content, especially regarding the object type and quantity, these techniques struggle to accurately match text and images when faced with specified prompts. To address this issue, we propose an efficient fine-turning method with specific reward objectives, including three stages. First, generated images from diffusion model are detected to obtain the object categories and quantities. Meanwhile, the confidence of category and quantity can be derived from the detection results and given prompts. Next, we define a novel matching score, based on above confidence, to measure text-image alignment. It can guide the model for feedback learning in the form of a reward function. Finally, we fine-tune the diffusion model by backpropagation the reward function gradients to generate semantically related images. Different from previous feedbacks that focus more on overall matching, we place more emphasis on the accuracy of entity categories and quantities. Besides, we construct a text-to-image dataset for studying the compositional generation, including 1.7 K pairs of text-image with diverse combinations of entities and quantities. Experimental results on this benchmark show that our model outperforms other SOTA methods in both alignment and fidelity. In addition, our model can also serve as a metric for evaluating text-image alignment in other models. All code and dataset are available at https://github.com/kingniu0329/Visions.

cs.CV

Presto! Distilling Steps and Layers for Accelerating Music Generation

Despite advances in diffusion-based text-to-music (TTM) methods, efficient, high-quality generation remains a challenge. We introduce Presto!, an approach to inference acceleration for score-based diffusion transformers via reducing both sampling steps and cost per step. To reduce steps, we develop a new score-based distribution matching distillation (DMD) method for the EDM-family of diffusion models, the first GAN-based distillation method for TTM. To reduce the cost per step, we develop a simple, but powerful improvement to a recent layer distillation method that improves learning via better preserving hidden state variance. Finally, we combine our step and layer distillation methods together for a dual-faceted approach. We evaluate our step and layer distillation methods independently and show each yield best-in-class performance. Our combined distillation method can generate high-quality outputs with improved diversity, accelerating our base model by 10-18x (230/435ms latency for 32 second mono/stereo 44.1kHz, 15x faster than comparable SOTA) -- the fastest high-quality TTM to our knowledge. Sound examples can be found at https://presto-music.github.io/web/.

cs.SD

Style-Talker: Finetuning Audio Language Model and Style-Based Text-to-Speech Model for Fast Spoken Dialogue Generation

The rapid advancement of large language models (LLMs) has significantly propelled the development of text-based chatbots, demonstrating their capability to engage in coherent and contextually relevant dialogues. However, extending these advancements to enable end-to-end speech-to-speech conversation bots remains a formidable challenge, primarily due to the extensive dataset and computational resources required. The conventional approach of cascading automatic speech recognition (ASR), LLM, and text-to-speech (TTS) models in a pipeline, while effective, suffers from unnatural prosody because it lacks direct interactions between the input audio and its transcribed text and the output audio. These systems are also limited by their inherent latency from the ASR process for real-time applications. This paper introduces Style-Talker, an innovative framework that fine-tunes an audio LLM alongside a style-based TTS model for fast spoken dialog generation. Style-Talker takes user input audio and uses transcribed chat history and speech styles to generate both the speaking style and text for the response. Subsequently, the TTS model synthesizes the speech, which is then played back to the user. While the response speech is being played, the input speech undergoes ASR processing to extract the transcription and speaking style, serving as the context for the ensuing dialogue turn. This novel pipeline accelerates the traditional cascade ASR-LLM-TTS systems while integrating rich paralinguistic information from input speech. Our experimental results show that Style-Talker significantly outperforms the conventional cascade and speech-to-speech baselines in terms of both dialogue naturalness and coherence while being more than 50% faster.

cs.CL

MusicHiFi: Fast High-Fidelity Stereo Vocoding

Diffusion-based audio and music generation models commonly perform generation by constructing an image representation of audio (e.g., a mel-spectrogram) and then convert it to audio using a phase reconstruction model or vocoder. Typical vocoders, however, produce monophonic audio at lower resolutions (e.g., 16-24 kHz), which limits their usefulness. We propose MusicHiFi -- an efficient high-fidelity stereophonic vocoder. Our method employs a cascade of three generative adversarial networks (GANs) that convert low-resolution mel-spectrograms to audio, upsamples to high-resolution audio via bandwidth extension, and upmixes to stereophonic audio. Compared to past work, we propose 1) a unified GAN-based generator and discriminator architecture and training procedure for each stage of our cascade, 2) a new fast, near downsampling-compatible bandwidth extension module, and 3) a new fast downmix-compatible mono-to-stereo upmixer that ensures the preservation of monophonic content in the output. We evaluate our approach using objective and subjective listening tests and find our approach yields comparable or better audio quality, better spatialization control, and significantly faster inference speed compared to past work. Sound examples are at \url{https://MusicHiFi.github.io/web/}.

cs.SD

Cacophony: An Improved Contrastive Audio-Text Model

Despite recent advancements, audio-text models still lag behind their image-text counterparts in scale and performance. In this paper, we propose to improve both the data scale and the training procedure of audio-text contrastive models. Specifically, we craft a large-scale audio-text dataset containing 13,000 hours of text-labeled audio, using pretrained language models to process noisy text descriptions and automatic captioning to obtain text descriptions for unlabeled audio samples. We first train on audio-only data with a masked autoencoder (MAE) objective, which allows us to benefit from the scalability of unlabeled audio datasets. We then train a contrastive model with an auxiliary captioning objective with the audio encoder initialized from the MAE model. Our final model, which we name Cacophony, achieves state-of-the-art performance on audio-text retrieval tasks, and exhibits competitive results on the HEAR benchmark and other downstream tasks such as zero-shot classification.

cs.SD

EDMSound: Spectrogram Based Diffusion Models for Efficient and High-Quality Audio Synthesis

Audio diffusion models can synthesize a wide variety of sounds. Existing models often operate on the latent domain with cascaded phase recovery modules to reconstruct waveform. This poses challenges when generating high-fidelity audio. In this paper, we propose EDMSound, a diffusion-based generative model in spectrogram domain under the framework of elucidated diffusion models (EDM). Combining with efficient deterministic sampler, we achieved similar Fr\'echet audio distance (FAD) score as top-ranked baseline with only 10 steps and reached state-of-the-art performance with 50 steps on the DCASE2023 foley sound generation benchmark. We also revealed a potential concern regarding diffusion based audio generation models that they tend to generate samples with high perceptual similarity to the data from training data. Project page: https://agentcooper2002.github.io/EDMSound/

cs.SD

Transcription free filler word detection with Neural semi-CRFs

Non-linguistic filler words, such as "uh" or "um", are prevalent in spontaneous speech and serve as indicators for expressing hesitation or uncertainty. Previous works for detecting certain non-linguistic filler words are highly dependent on transcriptions from a well-established commercial automatic speech recognition (ASR) system. However, certain ASR systems are not universally accessible from many aspects, e.g., budget, target languages, and computational power. In this work, we investigate filler word detection system that does not depend on ASR systems. We show that, by using the structured state space sequence model (S4) and neural semi-Markov conditional random fields (semi-CRFs), we achieve an absolute F1 improvement of 6.4% (segment level) and 3.1% (event level) on the PodcastFillers dataset. We also conduct a qualitative analysis on the detected results to analyze the limitations of our proposed system.

eess.AS

Sharp Eyes: A Salient Object Detector Working The Same Way as Human Visual Characteristics

Current methods aggregate multi-level features or introduce edge and skeleton to get more refined saliency maps. However, little attention is paid to how to obtain the complete salient object in cluttered background, where the targets are usually similar in color and texture to the background. To handle this complex scene, we propose a sharp eyes network (SENet) that first seperates the object from scene, and then finely segments it, which is in line with human visual characteristics, i.e., to look first and then focus. Different from previous methods which directly integrate edge or skeleton to supplement the defects of objects, the proposed method aims to utilize the expanded objects to guide the network obtain complete prediction. Specifically, SENet mainly consists of target separation (TS) brach and object segmentation (OS) branch trained by minimizing a new hierarchical difference aware (HDA) loss. In the TS branch, we construct a fractal structure to produce saliency features with expanded boundary via the supervision of expanded ground truth, which can enlarge the detail difference between foreground and background. In the OS branch, we first aggregate multi-level features to adaptively select complementary components, and then feed the saliency features with expanded boundary into aggregated features to guide the network obtain complete prediction. Moreover, we propose the HDA loss to further improve the structural integrity and local details of the salient objects, which assigns weight to each pixel according to its distance from the boundary hierarchically. Hard pixels with similar appearance in border region will be given more attention hierarchically to emphasize their importance in completeness prediction. Comprehensive experimental results on five datasets demonstrate that the proposed approach outperforms the state-of-the-art methods both quantitatively and qualitatively.

cs.CV

Music Source Separation with Generative Flow

Fully-supervised models for source separation are trained on parallel mixture-source data and are currently state-of-the-art. However, such parallel data is often difficult to obtain, and it is cumbersome to adapt trained models to mixtures with new sources. Source-only supervised models, in contrast, only require individual source data for training. In this paper, we first leverage flow-based generators to train individual music source priors and then use these models, along with likelihood-based objectives, to separate music mixtures. We show that in singing voice separation and music separation tasks, our proposed method is competitive with a fully-supervised approach. We also demonstrate that we can flexibly add new types of sources, whereas fully-supervised approaches would require retraining of the entire model.

eess.AS

Filler Word Detection and Classification: A Dataset and Benchmark

Filler words such as `uh' or `um' are sounds or words people use to signal they are pausing to think. Finding and removing filler words from recordings is a common and tedious task in media editing. Automatically detecting and classifying filler words could greatly aid in this task, but few studies have been published on this problem to date. A key reason is the absence of a dataset with annotated filler words for model training and evaluation. In this work, we present a novel speech dataset, PodcastFillers, with 35K annotated filler words and 50K annotations of other sounds that commonly occur in podcasts such as breaths, laughter, and word repetitions. We propose a pipeline that leverages VAD and ASR to detect filler candidates and a classifier to distinguish between filler word types. We evaluate our proposed pipeline on PodcastFillers, compare to several baselines, and present a detailed ablation study. In particular, we evaluate the importance of using ASR and how it compares to a transcription-free approach resembling keyword spotting. We show that our pipeline obtains state-of-the-art results, and that leveraging ASR strongly outperforms a keyword spotting approach. We make PodcastFillers publicly available, in the hope that our work serves as a benchmark for future research.

cs.CL

A Probabilistic Fusion Framework for Spoofing Aware Speaker Verification

The performance of automatic speaker verification (ASV) systems could be degraded by voice spoofing attacks. Most existing works aimed to develop standalone spoofing countermeasure (CM) systems. Relatively little work targeted at developing an integrated spoofing aware speaker verification (SASV) system. In the recent SASV challenge, the organizers encourage the development of such integration by releasing official protocols and baselines. In this paper, we build a probabilistic framework for fusing the ASV and CM subsystem scores. We further propose fusion strategies for direct inference and fine-tuning to predict the SASV score based on the framework. Surprisingly, these strategies significantly improve the SASV equal error rate (EER) from 19.31% of the baseline to 1.53% on the official evaluation trials of the SASV challenge. We verify the effectiveness of our proposed components through ablation studies and provide insights with score distribution analysis.

eess.AS

A study of the robustness of raw waveform based speaker embeddings under mismatched conditions

In this paper, we conduct a cross-dataset study on parametric and non-parametric raw-waveform based speaker embeddings through speaker verification experiments. In general, we observe a more significant performance degradation of these raw-waveform systems compared to spectral based systems. We then propose two strategies to improve the performance of raw-waveform based systems on cross-dataset tests. The first strategy is to change the real-valued filters into analytic filters to ensure shift-invariance. The second strategy is to apply variational dropout to non-parametric filters to prevent them from overfitting irrelevant nuance features.

eess.AS