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Gemma Roig

Publications and source records attributed to Gemma Roig.

51 records · Page 3Linked to original sources

LCD: Learned Cross-Domain Descriptors for 2D-3D Matching

In this work, we present a novel method to learn a local cross-domain descriptor for 2D image and 3D point cloud matching. Our proposed method is a dual auto-encoder neural network that maps 2D and 3D input into a shared latent space representation. We show that such local cross-domain descriptors in the shared embedding are more discriminative than those obtained from individual training in 2D and 3D domains. To facilitate the training process, we built a new dataset by collecting $\approx 1.4$ millions of 2D-3D correspondences with various lighting conditions and settings from publicly available RGB-D scenes. Our descriptor is evaluated in three main experiments: 2D-3D matching, cross-domain retrieval, and sparse-to-dense depth estimation. Experimental results confirm the robustness of our approach as well as its competitive performance not only in solving cross-domain tasks but also in being able to generalize to solve sole 2D and 3D tasks. Our dataset and code are released publicly at \url{https://hkust-vgd.github.io/lcd}.

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Predictive Coding Networks Meet Action Recognition

Action recognition is a key problem in computer vision that labels videos with a set of predefined actions. Capturing both, semantic content and motion, along the video frames is key to achieve high accuracy performance on this task. Most of the state-of-the-art methods rely on RGB frames for extracting the semantics and pre-computed optical flow fields as a motion cue. Then, both are combined using deep neural networks. Yet, it has been argued that such models are not able to leverage the motion information extracted from the optical flow, but instead the optical flow allows for better recognition of people and objects in the video. This urges the need to explore different cues or models that can extract motion in a more informative fashion. To tackle this issue, we propose to explore the predictive coding network, so called PredNet, a recurrent neural network that propagates predictive coding errors across layers and time steps. We analyze whether PredNet can better capture motions in videos by estimating over time the representations extracted from pre-trained networks for action recognition. In this way, the model only relies on the video frames, and does not need pre-processed optical flows as input. We report the effectiveness of our proposed model on UCF101 and HMDB51 datasets.

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Latent space representation for multi-target speaker detection and identification with a sparse dataset using Triplet neural networks

We present an approach to tackle the speaker recognition problem using Triplet Neural Networks. Currently, the $i$-vector representation with probabilistic linear discriminant analysis (PLDA) is the most commonly used technique to solve this problem, due to high classification accuracy with a relatively short computation time. In this paper, we explore a neural network approach, namely Triplet Neural Networks (TNNs), to built a latent space for different classifiers to solve the Multi-Target Speaker Detection and Identification Challenge Evaluation 2018 (MCE 2018) dataset. This training set contains $i$-vectors from 3,631 speakers, with only 3 samples for each speaker, thus making speaker recognition a challenging task. When using the train and development set for training both the TNN and baseline model (i.e., similarity evaluation directly on the $i$-vector representation), our proposed model outperforms the baseline by 23%. When reducing the training data to only using the train set, our method results in 309 confusions for the Multi-target speaker identification task, which is 46% better than the baseline model. These results show that the representational power of TNNs is especially evident when training on small datasets with few instances available per class.

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Multimodal Deep Models for Predicting Affective Responses Evoked by Movies

The goal of this study is to develop and analyze multimodal models for predicting experienced affective responses of viewers watching movie clips. We develop hybrid multimodal prediction models based on both the video and audio of the clips. For the video content, we hypothesize that both image content and motion are crucial features for evoked emotion prediction. To capture such information, we extract features from RGB frames and optical flow using pre-trained neural networks. For the audio model, we compute an enhanced set of low-level descriptors including intensity, loudness, cepstrum, linear predictor coefficients, pitch and voice quality. Both visual and audio features are then concatenated to create audio-visual features, which are used to predict the evoked emotion. To classify the movie clips into the corresponding affective response categories, we propose two approaches based on deep neural network models. The first one is based on fully connected layers without memory on the time component, the second incorporates the sequential dependency with a long short-term memory recurrent neural network (LSTM). We perform a thorough analysis of the importance of each feature set. Our experiments reveal that in our set-up, predicting emotions at each time step independently gives slightly better accuracy performance than with the LSTM. Interestingly, we also observe that the optical flow is more informative than the RGB in videos, and overall, models using audio features are more accurate than those based on video features when making the final prediction of evoked emotions.

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The Algonauts Project: A Platform for Communication between the Sciences of Biological and Artificial Intelligence

In the last decade, artificial intelligence (AI) models inspired by the brain have made unprecedented progress in performing real-world perceptual tasks like object classification and speech recognition. Recently, researchers of natural intelligence have begun using those AI models to explore how the brain performs such tasks. These developments suggest that future progress will benefit from increased interaction between disciplines. Here we introduce the Algonauts Project as a structured and quantitative communication channel for interdisciplinary interaction between natural and artificial intelligence researchers. The project's core is an open challenge with a quantitative benchmark whose goal is to account for brain data through computational models. This project has the potential to provide better models of natural intelligence and to gather findings that advance AI. The 2019 Algonauts Project focuses on benchmarking computational models predicting human brain activity when people look at pictures of objects. The 2019 edition of the Algonauts Project is available online: http://algonauts.csail.mit.edu/.

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Representation Similarity Analysis for Efficient Task taxonomy & Transfer Learning

Transfer learning is widely used in deep neural network models when there are few labeled examples available. The common approach is to take a pre-trained network in a similar task and finetune the model parameters. This is usually done blindly without a pre-selection from a set of pre-trained models, or by finetuning a set of models trained on different tasks and selecting the best performing one by cross-validation. We address this problem by proposing an approach to assess the relationship between visual tasks and their task-specific models. Our method uses Representation Similarity Analysis (RSA), which is commonly used to find a correlation between neuronal responses from brain data and models. With RSA we obtain a similarity score among tasks by computing correlations between models trained on different tasks. Our method is efficient as it requires only pre-trained models, and a few images with no further training. We demonstrate the effectiveness and efficiency of our method for generating task taxonomy on Taskonomy dataset. We next evaluate the relationship of RSA with the transfer learning performance on Taskonomy tasks and a new task: Pascal VOC semantic segmentation. Our results reveal that models trained on tasks with higher similarity score show higher transfer learning performance. Surprisingly, the best transfer learning result for Pascal VOC semantic segmentation is not obtained from the pre-trained model on semantic segmentation, probably due to the domain differences, and our method successfully selects the high performing models.

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Deep Anchored Convolutional Neural Networks

Convolutional Neural Networks (CNNs) have been proven to be extremely successful at solving computer vision tasks. State-of-the-art methods favor such deep network architectures for its accuracy performance, with the cost of having massive number of parameters and high weights redundancy. Previous works have studied how to prune such CNNs weights. In this paper, we go to another extreme and analyze the performance of a network stacked with a single convolution kernel across layers, as well as other weights sharing techniques. We name it Deep Anchored Convolutional Neural Network (DACNN). Sharing the same kernel weights across layers allows to reduce the model size tremendously, more precisely, the network is compressed in memory by a factor of L, where L is the desired depth of the network, disregarding the fully connected layer for prediction. The number of parameters in DACNN barely increases as the network grows deeper, which allows us to build deep DACNNs without any concern about memory costs. We also introduce a partial shared weights network (DACNN-mix) as well as an easy-plug-in module, coined regulators, to boost the performance of our architecture. We validated our idea on 3 datasets: CIFAR-10, CIFAR-100 and SVHN. Our results show that we can save massive amounts of memory with our model, while maintaining a high accuracy performance.

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JSIS3D: Joint Semantic-Instance Segmentation of 3D Point Clouds with Multi-Task Pointwise Networks and Multi-Value Conditional Random Fields

Deep learning techniques have become the to-go models for most vision-related tasks on 2D images. However, their power has not been fully realised on several tasks in 3D space, e.g., 3D scene understanding. In this work, we jointly address the problems of semantic and instance segmentation of 3D point clouds. Specifically, we develop a multi-task pointwise network that simultaneously performs two tasks: predicting the semantic classes of 3D points and embedding the points into high-dimensional vectors so that points of the same object instance are represented by similar embeddings. We then propose a multi-value conditional random field model to incorporate the semantic and instance labels and formulate the problem of semantic and instance segmentation as jointly optimising labels in the field model. The proposed method is thoroughly evaluated and compared with existing methods on different indoor scene datasets including S3DIS and SceneNN. Experimental results showed the robustness of the proposed joint semantic-instance segmentation scheme over its single components. Our method also achieved state-of-the-art performance on semantic segmentation.

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DOPING: Generative Data Augmentation for Unsupervised Anomaly Detection with GAN

Recently, the introduction of the generative adversarial network (GAN) and its variants has enabled the generation of realistic synthetic samples, which has been used for enlarging training sets. Previous work primarily focused on data augmentation for semi-supervised and supervised tasks. In this paper, we instead focus on unsupervised anomaly detection and propose a novel generative data augmentation framework optimized for this task. In particular, we propose to oversample infrequent normal samples - normal samples that occur with small probability, e.g., rare normal events. We show that these samples are responsible for false positives in anomaly detection. However, oversampling of infrequent normal samples is challenging for real-world high-dimensional data with multimodal distributions. To address this challenge, we propose to use a GAN variant known as the adversarial autoencoder (AAE) to transform the high-dimensional multimodal data distributions into low-dimensional unimodal latent distributions with well-defined tail probability. Then, we systematically oversample at the `edge' of the latent distributions to increase the density of infrequent normal samples. We show that our oversampling pipeline is a unified one: it is generally applicable to datasets with different complex data distributions. To the best of our knowledge, our method is the first data augmentation technique focused on improving performance in unsupervised anomaly detection. We validate our method by demonstrating consistent improvements across several real-world datasets.

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Do Deep Neural Networks Suffer from Crowding?

Crowding is a visual effect suffered by humans, in which an object that can be recognized in isolation can no longer be recognized when other objects, called flankers, are placed close to it. In this work, we study the effect of crowding in artificial Deep Neural Networks for object recognition. We analyze both standard deep convolutional neural networks (DCNNs) as well as a new version of DCNNs which is 1) multi-scale and 2) with size of the convolution filters change depending on the eccentricity wrt to the center of fixation. Such networks, that we call eccentricity-dependent, are a computational model of the feedforward path of the primate visual cortex. Our results reveal that the eccentricity-dependent model, trained on target objects in isolation, can recognize such targets in the presence of flankers, if the targets are near the center of the image, whereas DCNNs cannot. Also, for all tested networks, when trained on targets in isolation, we find that recognition accuracy of the networks decreases the closer the flankers are to the target and the more flankers there are. We find that visual similarity between the target and flankers also plays a role and that pooling in early layers of the network leads to more crowding. Additionally, we show that incorporating the flankers into the images of the training set does not improve performance with crowding.

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Herding Generalizes Diverse M -Best Solutions

We show that the algorithm to extract diverse M -solutions from a Conditional Random Field (called divMbest [1]) takes exactly the form of a Herding procedure [2], i.e. a deterministic dynamical system that produces a sequence of hypotheses that respect a set of observed moment constraints. This generalization enables us to invoke properties of Herding that show that divMbest enforces implausible constraints which may yield wrong assumptions for some problem settings. Our experiments in semantic segmentation demonstrate that seeing divMbest as an instance of Herding leads to better alternatives for the implausible constraints of divMbest.

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Foveation-based Mechanisms Alleviate Adversarial Examples

We show that adversarial examples, i.e., the visually imperceptible perturbations that result in Convolutional Neural Networks (CNNs) fail, can be alleviated with a mechanism based on foveations---applying the CNN in different image regions. To see this, first, we report results in ImageNet that lead to a revision of the hypothesis that adversarial perturbations are a consequence of CNNs acting as a linear classifier: CNNs act locally linearly to changes in the image regions with objects recognized by the CNN, and in other regions the CNN may act non-linearly. Then, we corroborate that when the neural responses are linear, applying the foveation mechanism to the adversarial example tends to significantly reduce the effect of the perturbation. This is because, hypothetically, the CNNs for ImageNet are robust to changes of scale and translation of the object produced by the foveation, but this property does not generalize to transformations of the perturbation. As a result, the accuracy after a foveation is almost the same as the accuracy of the CNN without the adversarial perturbation, even if the adversarial perturbation is calculated taking into account a foveation.

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Comment on "Ensemble Projection for Semi-supervised Image Classification"

In a series of papers by Dai and colleagues [1,2], a feature map (or kernel) was introduced for semi- and unsupervised learning. This feature map is build from the output of an ensemble of classifiers trained without using the ground-truth class labels. In this critique, we analyze the latest version of this series of papers, which is called Ensemble Projections [2]. We show that the results reported in [2] were not well conducted, and that Ensemble Projections performs poorly for semi-supervised learning.

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Random Binary Mappings for Kernel Learning and Efficient SVM

Support Vector Machines (SVMs) are powerful learners that have led to state-of-the-art results in various computer vision problems. SVMs suffer from various drawbacks in terms of selecting the right kernel, which depends on the image descriptors, as well as computational and memory efficiency. This paper introduces a novel kernel, which serves such issues well. The kernel is learned by exploiting a large amount of low-complex, randomized binary mappings of the input feature. This leads to an efficient SVM, while also alleviating the task of kernel selection. We demonstrate the capabilities of our kernel on 6 standard vision benchmarks, in which we combine several common image descriptors, namely histograms (Flowers17 and Daimler), attribute-like descriptors (UCI, OSR, and a-VOC08), and Sparse Quantization (ImageNet). Results show that our kernel learning adapts well to the different descriptors types, achieving the performance of the kernels specifically tuned for each image descriptor, and with similar evaluation cost as efficient SVM methods.

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SEEDS: Superpixels Extracted via Energy-Driven Sampling

Superpixel algorithms aim to over-segment the image by grouping pixels that belong to the same object. Many state-of-the-art superpixel algorithms rely on minimizing objective functions to enforce color ho- mogeneity. The optimization is accomplished by sophis- ticated methods that progressively build the superpix- els, typically by adding cuts or growing superpixels. As a result, they are computationally too expensive for real-time applications. We introduce a new approach based on a simple hill-climbing optimization. Starting from an initial superpixel partitioning, it continuously refines the superpixels by modifying the boundaries. We define a robust and fast to evaluate energy function, based on enforcing color similarity between the bound- aries and the superpixel color histogram. In a series of experiments, we show that we achieve an excellent com- promise between accuracy and efficiency. We are able to achieve a performance comparable to the state-of- the-art, but in real-time on a single Intel i7 CPU at 2.8GHz.

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