SearcharxivSearch

arXiv subjects

Gengru Chen

Publications and source records attributed to Gengru Chen.

3 recordsLinked to original sources

ShopSimulator: Evaluating and Exploring RL-Driven LLM Agent for Shopping Assistants

Large language model (LLM)-based agents are increasingly deployed in e-commerce shopping. To perform thorough, user-tailored product searches, agents should interpret personal preferences, engage in multi-turn dialogues, and ultimately retrieve and discriminate among highly similar products. However, existing research has yet to provide a unified simulation environment that consistently captures all of these aspects, and always focuses solely on evaluation benchmarks without training support. In this paper, we introduce ShopSimulator, a large-scale and challenging Chinese shopping environment. Leveraging ShopSimulator, we evaluate LLMs across diverse scenarios, finding that even the best-performing models achieve less than 40% full-success rate. Error analysis reveals that agents struggle with deep search and product selection in long trajectories, fail to balance the use of personalization cues, and to effectively engage with users. Further training exploration provides practical guidance for overcoming these weaknesses, with the combination of supervised fine-tuning (SFT) and reinforcement learning (RL) yielding significant performance improvements. Code and data will be released at https://github.com/ShopAgent-Team/ShopSimulator.

cs.AI

Reinforcement Learning Optimization for Large-Scale Learning: An Efficient and User-Friendly Scaling Library

We introduce ROLL, an efficient, scalable, and user-friendly library designed for Reinforcement Learning Optimization for Large-scale Learning. ROLL caters to three primary user groups: tech pioneers aiming for cost-effective, fault-tolerant large-scale training, developers requiring flexible control over training workflows, and researchers seeking agile experimentation. ROLL is built upon several key modules to serve these user groups effectively. First, a single-controller architecture combined with an abstraction of the parallel worker simplifies the development of the training pipeline. Second, the parallel strategy and data transfer modules enable efficient and scalable training. Third, the rollout scheduler offers fine-grained management of each sample's lifecycle during the rollout stage. Fourth, the environment worker and reward worker support rapid and flexible experimentation with agentic RL algorithms and reward designs. Finally, AutoDeviceMapping allows users to assign resources to different models flexibly across various stages.

cs.LG

Adaptive Segment-level Reward: Bridging the Gap Between Action and Reward Space in Alignment

Reinforcement Learning (RL) has proven highly effective in aligning Large Language Models (LLMs) with human preferences. Typical RL methods optimize under an overall sequence reward, which can lead to a suboptimal learning process. This reflects a key credit assignment problem: identifying which tokens to reinforce or suppress. To rectify these shortcomings, step-wise and token-wise methods have been proposed. However, step-wise methods rely on punctuation segmentation and still cannot accurately identify the key tokens. The token-level approach is too fine-grained, attending to many unimportant tokens and thus introducing a large amount of noise. To assign more accurate rewards to different tokens, improving credit assignment, we propose the "Adaptive Segment-wise Reward" method. We employ semantic meaning, rather than punctuation, to adaptively delineate segments. Experiments demonstrate that our method can be integrated into various training methods. Compared to training methods \textit{without} our approach, our method improves the success rate on adversarial samples by 10\%, and achieves a 1.3\% improvement on evaluation benchmarks such as MMLU, GSM8K, HumanEval, etc.

cs.LG