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Geoffrey Gordon

Publications and source records attributed to Geoffrey Gordon.

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Information Obfuscation of Graph Neural Networks

While the advent of Graph Neural Networks (GNNs) has greatly improved node and graph representation learning in many applications, the neighborhood aggregation scheme exposes additional vulnerabilities to adversaries seeking to extract node-level information about sensitive attributes. In this paper, we study the problem of protecting sensitive attributes by information obfuscation when learning with graph structured data. We propose a framework to locally filter out pre-determined sensitive attributes via adversarial training with the total variation and the Wasserstein distance. Our method creates a strong defense against inference attacks, while only suffering small loss in task performance. Theoretically, we analyze the effectiveness of our framework against a worst-case adversary, and characterize an inherent trade-off between maximizing predictive accuracy and minimizing information leakage. Experiments across multiple datasets from recommender systems, knowledge graphs and quantum chemistry demonstrate that the proposed approach provides a robust defense across various graph structures and tasks, while producing competitive GNN encoders for downstream tasks.

cs.LG

Towards modular and programmable architecture search

Neural architecture search methods are able to find high performance deep learning architectures with minimal effort from an expert. However, current systems focus on specific use-cases (e.g. convolutional image classifiers and recurrent language models), making them unsuitable for general use-cases that an expert might wish to write. Hyperparameter optimization systems are general-purpose but lack the constructs needed for easy application to architecture search. In this work, we propose a formal language for encoding search spaces over general computational graphs. The language constructs allow us to write modular, composable, and reusable search space encodings and to reason about search space design. We use our language to encode search spaces from the architecture search literature. The language allows us to decouple the implementations of the search space and the search algorithm, allowing us to expose search spaces to search algorithms through a consistent interface. Our experiments show the ease with which we can experiment with different combinations of search spaces and search algorithms without having to implement each combination from scratch. We release an implementation of our language with this paper.

cs.LG

Recurrent Predictive State Policy Networks

We introduce Recurrent Predictive State Policy (RPSP) networks, a recurrent architecture that brings insights from predictive state representations to reinforcement learning in partially observable environments. Predictive state policy networks consist of a recursive filter, which keeps track of a belief about the state of the environment, and a reactive policy that directly maps beliefs to actions, to maximize the cumulative reward. The recursive filter leverages predictive state representations (PSRs) (Rosencrantz and Gordon, 2004; Sun et al., 2016) by modeling predictive state-- a prediction of the distribution of future observations conditioned on history and future actions. This representation gives rise to a rich class of statistically consistent algorithms (Hefny et al., 2018) to initialize the recursive filter. Predictive state serves as an equivalent representation of a belief state. Therefore, the policy component of the RPSP-network can be purely reactive, simplifying training while still allowing optimal behaviour. Moreover, we use the PSR interpretation during training as well, by incorporating prediction error in the loss function. The entire network (recursive filter and reactive policy) is still differentiable and can be trained using gradient based methods. We optimize our policy using a combination of policy gradient based on rewards (Williams, 1992) and gradient descent based on prediction error. We show the efficacy of RPSP-networks under partial observability on a set of robotic control tasks from OpenAI Gym. We empirically show that RPSP-networks perform well compared with memory-preserving networks such as GRUs, as well as finite memory models, being the overall best performing method.

stat.ML

Learning General Latent-Variable Graphical Models with Predictive Belief Propagation

Learning general latent-variable probabilistic graphical models is a key theoretical challenge in machine learning and artificial intelligence. All previous methods, including the EM algorithm and the spectral algorithms, face severe limitations that largely restrict their applicability and affect their performance. In order to overcome these limitations, in this paper we introduce a novel formulation of message-passing inference over junction trees named predictive belief propagation, and propose a new learning and inference algorithm for general latent-variable graphical models based on this formulation. Our proposed algorithm reduces the hard parameter learning problem into a sequence of supervised learning problems, and unifies the learning of different kinds of latent graphical models into a single learning framework, which is local-optima-free and statistically consistent. We then give a proof of the correctness of our algorithm and show in experiments on both synthetic and real datasets that our algorithm significantly outperforms both the EM algorithm and the spectral algorithm while also being orders of magnitude faster to compute.

cs.LG

Predictive State Recurrent Neural Networks

We present a new model, Predictive State Recurrent Neural Networks (PSRNNs), for filtering and prediction in dynamical systems. PSRNNs draw on insights from both Recurrent Neural Networks (RNNs) and Predictive State Representations (PSRs), and inherit advantages from both types of models. Like many successful RNN architectures, PSRNNs use (potentially deeply composed) bilinear transfer functions to combine information from multiple sources. We show that such bilinear functions arise naturally from state updates in Bayes filters like PSRs, in which observations can be viewed as gating belief states. We also show that PSRNNs can be learned effectively by combining Backpropogation Through Time (BPTT) with an initialization derived from a statistically consistent learning algorithm for PSRs called two-stage regression (2SR). Finally, we show that PSRNNs can be factorized using tensor decomposition, reducing model size and suggesting interesting connections to existing multiplicative architectures such as LSTMs. We applied PSRNNs to 4 datasets, and showed that we outperform several popular alternative approaches to modeling dynamical systems in all cases.

stat.ML

Practical Learning of Predictive State Representations

Over the past decade there has been considerable interest in spectral algorithms for learning Predictive State Representations (PSRs). Spectral algorithms have appealing theoretical guarantees; however, the resulting models do not always perform well on inference tasks in practice. One reason for this behavior is the mismatch between the intended task (accurate filtering or prediction) and the loss function being optimized by the algorithm (estimation error in model parameters). A natural idea is to improve performance by refining PSRs using an algorithm such as EM. Unfortunately it is not obvious how to apply apply an EM style algorithm in the context of PSRs as the Log Likelihood is not well defined for all PSRs. We show that it is possible to overcome this problem using ideas from Predictive State Inference Machines. We combine spectral algorithms for PSRs as a consistent and efficient initialization with PSIM-style updates to refine the resulting model parameters. By combining these two ideas we develop Inference Gradients, a simple, fast, and robust method for practical learning of PSRs. Inference Gradients performs gradient descent in the PSR parameter space to optimize an inference-based loss function like PSIM. Because Inference Gradients uses a spectral initialization we get the same consistency benefits as PSRs. We show that Inference Gradients outperforms both PSRs and PSIMs on real and synthetic data sets.

stat.ML

Functional Gradient Motion Planning in Reproducing Kernel Hilbert Spaces

We introduce a functional gradient descent trajectory optimization algorithm for robot motion planning in Reproducing Kernel Hilbert Spaces (RKHSs). Functional gradient algorithms are a popular choice for motion planning in complex many-degree-of-freedom robots, since they (in theory) work by directly optimizing within a space of continuous trajectories to avoid obstacles while maintaining geometric properties such as smoothness. However, in practice, functional gradient algorithms typically commit to a fixed, finite parameterization of trajectories, often as a list of waypoints. Such a parameterization can lose much of the benefit of reasoning in a continuous trajectory space: e.g., it can require taking an inconveniently small step size and large number of iterations to maintain smoothness. Our work generalizes functional gradient trajectory optimization by formulating it as minimization of a cost functional in an RKHS. This generalization lets us represent trajectories as linear combinations of kernel functions, without any need for waypoints. As a result, we are able to take larger steps and achieve a locally optimal trajectory in just a few iterations. Depending on the selection of kernel, we can directly optimize in spaces of trajectories that are inherently smooth in velocity, jerk, curvature, etc., and that have a low-dimensional, adaptively chosen parameterization. Our experiments illustrate the effectiveness of the planner for different kernels, including Gaussian RBFs, Laplacian RBFs, and B-splines, as compared to the standard discretized waypoint representation.

cs.RO

Supervised Learning for Dynamical System Learning

Recently there has been substantial interest in spectral methods for learning dynamical systems. These methods are popular since they often offer a good tradeoff between computational and statistical efficiency. Unfortunately, they can be difficult to use and extend in practice: e.g., they can make it difficult to incorporate prior information such as sparsity or structure. To address this problem, we present a new view of dynamical system learning: we show how to learn dynamical systems by solving a sequence of ordinary supervised learning problems, thereby allowing users to incorporate prior knowledge via standard techniques such as L1 regularization. Many existing spectral methods are special cases of this new framework, using linear regression as the supervised learner. We demonstrate the effectiveness of our framework by showing examples where nonlinear regression or lasso let us learn better state representations than plain linear regression does; the correctness of these instances follows directly from our general analysis.

stat.ML

Hilbert Space Embeddings of Predictive State Representations

Predictive State Representations (PSRs) are an expressive class of models for controlled stochastic processes. PSRs represent state as a set of predictions of future observable events. Because PSRs are defined entirely in terms of observable data, statistically consistent estimates of PSR parameters can be learned efficiently by manipulating moments of observed training data. Most learning algorithms for PSRs have assumed that actions and observations are finite with low cardinality. In this paper, we generalize PSRs to infinite sets of observations and actions, using the recent concept of Hilbert space embeddings of distributions. The essence is to represent the state as a nonparametric conditional embedding operator in a Reproducing Kernel Hilbert Space (RKHS) and leverage recent work in kernel methods to estimate, predict, and update the representation. We show that these Hilbert space embeddings of PSRs are able to gracefully handle continuous actions and observations, and that our learned models outperform competing system identification algorithms on several prediction benchmarks.

cs.LG

Distributed Planning in Hierarchical Factored MDPs

We present a principled and efficient planning algorithm for collaborative multiagent dynamical systems. All computation, during both the planning and the execution phases, is distributed among the agents; each agent only needs to model and plan for a small part of the system. Each of these local subsystems is small, but once they are combined they can represent an exponentially larger problem. The subsystems are connected through a subsystem hierarchy. Coordination and communication between the agents is not imposed, but derived directly from the structure of this hierarchy. A globally consistent plan is achieved by a message passing algorithm, where messages correspond to natural local reward functions and are computed by local linear programs; another message passing algorithm allows us to execute the resulting policy. When two portions of the hierarchy share the same structure, our algorithm can reuse plans and messages to speed up computation.

cs.AI

Decentralized Sensor Fusion With Distributed Particle Filters

This paper presents a scalable Bayesian technique for decentralized state estimation from multiple platforms in dynamic environments. As has long been recognized, centralized architectures impose severe scaling limitations for distributed systems due to the enormous communication overheads. We propose a strictly decentralized approach in which only nearby platforms exchange information. They do so through an interactive communication protocol aimed at maximizing information flow. Our approach is evaluated in the context of a distributed surveillance scenario that arises in a robotic system for playing the game of laser tag. Our results, both from simulation and using physical robots, illustrate an unprecedented scaling capability to large teams of vehicles.

cs.AI

Policy-contingent abstraction for robust robot control

This paper presents a scalable control algorithm that enables a deployed mobile robot system to make high-level decisions under full consideration of its probabilistic belief. Our approach is based on insights from the rich literature of hierarchical controllers and hierarchical MDPs. The resulting controller has been successfully deployed in a nursing facility near Pittsburgh, PA. To the best of our knowledge, this work is a unique instance of applying POMDPs to high-level robotic control problems.

cs.RO

First-Order Mixed Integer Linear Programming

Mixed integer linear programming (MILP) is a powerful representation often used to formulate decision-making problems under uncertainty. However, it lacks a natural mechanism to reason about objects, classes of objects, and relations. First-order logic (FOL), on the other hand, excels at reasoning about classes of objects, but lacks a rich representation of uncertainty. While representing propositional logic in MILP has been extensively explored, no theory exists yet for fully combining FOL with MILP. We propose a new representation, called first-order programming or FOP, which subsumes both FOL and MILP. We establish formal methods for reasoning about first order programs, including a sound and complete lifted inference procedure for integer first order programs. Since FOP can offer exponential savings in representation and proof size compared to FOL, and since representations and proofs are never significantly longer in FOP than in FOL, we anticipate that inference in FOP will be more tractable than inference in FOL for corresponding problems.

cs.LO

A Sampling-Based Approach to Computing Equilibria in Succinct Extensive-Form Games

A central task of artificial intelligence is the design of artificial agents that act towards specified goals in partially observed environments. Since such environments frequently include interaction over time with other agents with their own goals, reasoning about such interaction relies on sequential game-theoretic models such as extensive-form games or some of their succinct representations such as multi-agent influence diagrams. The current algorithms for calculating equilibria either work with inefficient representations, possibly doubly exponential inthe number of time steps, or place strong assumptions on the game structure. In this paper,we propose a sampling-based approach, which calculates extensive-form correlated equilibria with small representations without placing such strong assumptions. Thus, it is practical in situations where the previous approaches would fail. In addition, our algorithm allows control over characteristics of the target equilibrium, e.g., we can ask for an equilibrium with high social welfare. Our approach is based on a multiplicativeweight update algorithm analogous to AdaBoost, and Markov chain Monte Carlo sampling. We prove convergence guarantees and explore the utility of our approach on several moderately sized multi-player games.

cs.GT

A Bayesian Matrix Factorization Model for Relational Data

Relational learning can be used to augment one data source with other correlated sources of information, to improve predictive accuracy. We frame a large class of relational learning problems as matrix factorization problems, and propose a hierarchical Bayesian model. Training our Bayesian model using random-walk Metropolis-Hastings is impractically slow, and so we develop a block Metropolis-Hastings sampler which uses the gradient and Hessian of the likelihood to dynamically tune the proposal. We demonstrate that a predictive model of brain response to stimuli can be improved by augmenting it with side information about the stimuli.

cs.LG