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Georg Götz

Publications and source records attributed to Georg Götz.

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Training DeepFilterNet with Accurate Room Acoustic Simulations Improves Single-Channel Speech Enhancement

We investigate how the realism of synthetic room impulse response (RIR) datasets affects the training of DeepFilterNet3 for single-channel speech enhancement. We compare a DNS4 image-source-method (ISM) RIR dataset with a higher-acoustic-fidelity dataset generated using hybrid wave-based and geometrical acoustics simulation. Rather than isolating individual simulation factors, we compare complete RIR generation pipelines while keeping the enhancement model unchanged. Models are evaluated on unseen measured RIRs using objective speech enhancement metrics and downstream automatic speech recognition (ASR). Training with the higher-fidelity dataset consistently yields modest improvements in objective metrics and substantially lower ASR word error rates than the ISM dataset. Although the experiments do not attribute these gains to individual modelling components, they show that increasing the overall realism of synthetic acoustic training data improves the generalization of DeepFilterNet3 to unseen measured environments.

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Improving multichannel speech enhancement through accurate room-acoustic simulations

Room-acoustic simulations are widely used to augment training data for deep-learning-based speech enhancement. While most pipelines rely on simplified geometrical acoustics, wave-based approaches offer greater physical accuracy. In this work, we examine how simulation fidelity affects multichannel speech enhancement performance. To this end, we train SpatialNet on datasets augmented with different room-acoustic simulation methods and evaluate the resulting models on measured data. We compare lower-fidelity datasets based on geometrical acoustics with a high-fidelity dataset using advanced acoustic modelling and a hybrid combination of wave-based and geometrical acoustics simulations. Training on the high-fidelity dataset results in an up to 38 % relative reduction in median word error rate compared to the lower-fidelity alternatives. These results show that augmentation with high-fidelity room-acoustic simulations directly translates into improved multichannel speech enhancement performance.

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Deep Room Impulse Response Completion

Rendering immersive spatial audio in virtual reality (VR) and video games demands a fast and accurate generation of room impulse responses (RIRs) to recreate auditory environments plausibly. However, the conventional methods for simulating or measuring long RIRs are either computationally intensive or challenged by low signal-to-noise ratios. This study is propelled by the insight that direct sound and early reflections encapsulate sufficient information about room geometry and absorption characteristics. Building upon this premise, we propose a novel task termed "RIR completion," aimed at synthesizing the late reverberation given only the early portion (50 ms) of the response. To this end, we introduce DECOR, Deep Exponential Completion Of Room impulse responses, a deep neural network structured as an autoencoder designed to predict multi-exponential decay envelopes of filtered noise sequences. The interpretability of DECOR's output facilitates its integration with diverse rendering techniques. The proposed method is compared against an adapted state-of-the-art network, and comparable performance shows promising results supporting the feasibility of the RIR completion task. The RIR completion can be widely adapted to enhance RIR generation tasks where fast late reverberation approximation is required.

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Treble10: A high-quality dataset for far-field speech recognition, dereverberation, and enhancement

Accurate far-field speech datasets are critical for tasks such as automatic speech recognition (ASR), dereverberation, speech enhancement, and source separation. However, current datasets are limited by the trade-off between acoustic realism and scalability. Measured corpora provide faithful physics but are expensive, low-coverage, and rarely include paired clean and reverberant data. In contrast, most simulation-based datasets rely on simplified geometrical acoustics, thus failing to reproduce key physical phenomena like diffraction, scattering, and interference that govern sound propagation in complex environments. We introduce Treble10, a large-scale, physically accurate room-acoustic dataset. Treble10 contains over 3000 broadband room impulse responses (RIRs) simulated in 10 fully furnished real-world rooms, using a hybrid simulation paradigm implemented in the Treble SDK that combines a wave-based and geometrical acoustics solver. The dataset provides six complementary subsets, spanning mono, 8th-order Ambisonics, and 6-channel device RIRs, as well as pre-convolved reverberant speech scenes paired with LibriSpeech utterances. All signals are simulated at 32 kHz, accurately modelling low-frequency wave effects and high-frequency reflections. Treble10 bridges the realism gap between measurement and simulation, enabling reproducible, physically grounded evaluation and large-scale data augmentation for far-field speech tasks. The dataset is openly available via the Hugging Face Hub, and is intended as both a benchmark and a template for next-generation simulation-driven audio research.

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Room-acoustic simulations as an alternative to measurements for audio-algorithm evaluation

Audio-signal-processing and audio-machine-learning (ASP/AML) algorithms are ubiquitous in modern technology like smart devices, wearables, and entertainment systems. Development of such algorithms and models typically involves a formal evaluation to demonstrate their effectiveness and progress beyond the state-of-the-art. Ideally, a thorough evaluation should cover many diverse application scenarios and room-acoustic conditions. However, in practice, evaluation datasets are often limited in size and diversity because they rely on costly and time-consuming measurements. This paper explores how room-acoustic simulations can be used for evaluating ASP/AML algorithms. To this end, we evaluate three ASP/AML algorithms with room-acoustic measurements and data from different simulation engines, and assess the match between the evaluation results obtained from measurements and simulations. The presented investigation compares a numerical wave-based solver with two geometrical acoustics simulators. While numerical wave-based simulations yielded similar evaluation results as measurements for all three evaluated ASP/AML algorithms, geometrical acoustic simulations could not replicate the measured evaluation results as reliably.

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Generative Data Augmentation Challenge: Synthesis of Room Acoustics for Speaker Distance Estimation

This paper describes the synthesis of the room acoustics challenge as a part of the generative data augmentation workshop at ICASSP 2025. The challenge defines a unique generative task that is designed to improve the quantity and diversity of the room impulse responses dataset so that it can be used for spatially sensitive downstream tasks: speaker distance estimation. The challenge identifies the technical difficulty in measuring or simulating many rooms' acoustic characteristics precisely. As a solution, it proposes generative data augmentation as an alternative that can potentially be used to improve various downstream tasks. The challenge website, dataset, and evaluation code are available at https://sites.google.com/view/genda2025.

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Fade-in Reverberation in Multi-room Environments Using the Common-Slope Model

In multi-room environments, modelling the sound propagation is complex due to the coupling of rooms and diverse source-receiver positions. A common scenario is when the source and the receiver are in different rooms without a clear line of sight. For such source-receiver configurations, an initial increase in energy is observed, referred to as the "fade-in" of reverberation. Based on recent work of representing inhomogeneous and anisotropic reverberation with common decay times, this work proposes an extended parametric model that enables the modelling of the fade-in phenomenon. The method performs fitting on the envelopes, instead of energy decay functions, and allows negative amplitudes of decaying exponentials. We evaluate the method on simulated and measured multi-room environments, where we show that the proposed approach can now model the fade-ins that were unrealisable with the previous method.

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Neural network for multi-exponential sound energy decay analysis

An established model for sound energy decay functions (EDFs) is the superposition of multiple exponentials and a noise term. This work proposes a neural-network-based approach for estimating the model parameters from EDFs. The network is trained on synthetic EDFs and evaluated on two large datasets of over 20000 EDF measurements conducted in various acoustic environments. The evaluation shows that the proposed neural network architecture robustly estimates the model parameters from large datasets of measured EDFs, while being lightweight and computationally efficient. An implementation of the proposed neural network is publicly available.

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