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Georg Martius

Publications and source records attributed to Georg Martius.

At least 37 records · Page 2Linked to original sources

Soft Forward-Backward Representations for Zero-shot Reinforcement Learning with General Utilities

Recent advancements in zero-shot reinforcement learning (RL) have facilitated the extraction of diverse behaviors from unlabeled, offline data sources. In particular, forward-backward algorithms (FB) can retrieve a family of policies that can approximately solve any standard RL problem (with additive rewards, linear in the occupancy measure), given sufficient capacity. While retaining zero-shot properties, we tackle the greater problem class of RL with general utilities, in which the objective is an arbitrary differentiable function of the occupancy measure. This setting is strictly more expressive, capturing tasks such as distribution matching or pure exploration, which may not be reduced to additive rewards. We show that this additional complexity can be captured by a novel, maximum entropy (soft) variant of the forward-backward algorithm, which recovers a family of stochastic policies from offline data. When coupled with zero-order search over compact policy embeddings, this algorithm can sidestep iterative optimization schemes, and optimizes general utilities directly at test-time. Across both didactic and high-dimensional experiments, we demonstrate that our method retains favorable properties of FB algorithms, while also extending their range to more general RL problems.

cs.LG↗

Forecasting in Offline Reinforcement Learning for Non-stationary Environments

Offline Reinforcement Learning (RL) provides a promising avenue for training policies from pre-collected datasets when gathering additional interaction data is infeasible. However, existing offline RL methods often assume stationarity or only consider synthetic perturbations at test time, assumptions that often fail in real-world scenarios characterized by abrupt, time-varying offsets. These offsets can lead to partial observability, causing agents to misperceive their true state and degrade performance. To overcome this challenge, we introduce Forecasting in Non-stationary Offline RL (FORL), a framework that unifies (i) conditional diffusion-based candidate state generation, trained without presupposing any specific pattern of future non-stationarity, and (ii) zero-shot time-series foundation models. FORL targets environments prone to unexpected, potentially non-Markovian offsets, requiring robust agent performance from the onset of each episode. Empirical evaluations on offline RL benchmarks, augmented with real-world time-series data to simulate realistic non-stationarity, demonstrate that FORL consistently improves performance compared to competitive baselines. By integrating zero-shot forecasting with the agent's experience, we aim to bridge the gap between offline RL and the complexities of real-world, non-stationary environments.

cs.LG↗

Fault Detection in Solar Thermal Systems using Probabilistic Reconstructions

Solar thermal systems (STS) present a promising avenue for low-carbon heat generation, with a well-running system providing heat at minimal cost and carbon emissions. However, STS can exhibit faults due to improper installation, maintenance, or operation, often resulting in a substantial reduction in efficiency or even damage to the system. As monitoring at the individual level is economically prohibitive for small-scale systems, automated monitoring and fault detection should be used to address such issues. Recent advances in data-driven anomaly detection, particularly in time series analysis, offer a cost-effective solution by leveraging existing sensors to identify abnormal system states. Here, we propose a probabilistic reconstruction-based framework for anomaly detection. We evaluate our method on the publicly available PaSTS dataset of operational domestic STS, which features real-world complexities and diverse fault types. Our experiments show that reconstruction-based methods can detect faults in domestic STS both qualitatively and quantitatively, while generalizing to previously unseen systems. We also demonstrate that our model outperforms both simple and more complex deep learning baselines. Additionally, we show that heteroscedastic uncertainty estimation is essential to fault detection performance. Finally, we discuss the engineering overhead required to unlock these improvements and make a case for simple deep learning models.

eess.SY↗

Offline vs. Online Learning in Model-based RL: Lessons for Data Collection Strategies

Data collection is crucial for learning robust world models in model-based reinforcement learning. The most prevalent strategies are to actively collect trajectories by interacting with the environment during online training or training on offline datasets. At first glance, the nature of learning task-agnostic environment dynamics makes world models a good candidate for effective offline training. However, the effects of online vs. offline data on world models and thus on the resulting task performance have not been thoroughly studied in the literature. In this work, we investigate both paradigms in model-based settings, conducting experiments on 31 different environments. First, we showcase that online agents outperform their offline counterparts. We identify a key challenge behind performance degradation of offline agents: encountering Out-Of-Distribution states at test time. This issue arises because, without the self-correction mechanism in online agents, offline datasets with limited state space coverage induce a mismatch between the agent's imagination and real rollouts, compromising policy training. We demonstrate that this issue can be mitigated by allowing for additional online interactions in a fixed or adaptive schedule, restoring the performance of online training with limited interaction data. We also showcase that incorporating exploration data helps mitigate the performance degradation of offline agents. Based on our insights, we recommend adding exploration data when collecting large datasets, as current efforts predominantly focus on expert data alone.

cs.LG↗

Epistemically-guided forward-backward exploration

Zero-shot reinforcement learning is necessary for extracting optimal policies in absence of concrete rewards for fast adaptation to future problem settings. Forward-backward representations (FB) have emerged as a promising method for learning optimal policies in absence of rewards via a factorization of the policy occupancy measure. However, up until now, FB and many similar zero-shot reinforcement learning algorithms have been decoupled from the exploration problem, generally relying on other exploration algorithms for data collection. We argue that FB representations should fundamentally be used for exploration in order to learn more efficiently. With this goal in mind, we design exploration policies that arise naturally from the FB representation that minimize the posterior variance of the FB representation, hence minimizing its epistemic uncertainty. We empirically demonstrate that such principled exploration strategies improve sample complexity of the FB algorithm considerably in comparison to other exploration methods. Code is publicly available at https://sites.google.com/view/fbee-url.

cs.LG↗

SENSEI: Semantic Exploration Guided by Foundation Models to Learn Versatile World Models

Exploration is a cornerstone of reinforcement learning (RL). Intrinsic motivation attempts to decouple exploration from external, task-based rewards. However, established approaches to intrinsic motivation that follow general principles such as information gain, often only uncover low-level interactions. In contrast, children's play suggests that they engage in meaningful high-level behavior by imitating or interacting with their caregivers. Recent work has focused on using foundation models to inject these semantic biases into exploration. However, these methods often rely on unrealistic assumptions, such as language-embedded environments or access to high-level actions. We propose SEmaNtically Sensible ExploratIon (SENSEI), a framework to equip model-based RL agents with an intrinsic motivation for semantically meaningful behavior. SENSEI distills a reward signal of interestingness from Vision Language Model (VLM) annotations, enabling an agent to predict these rewards through a world model. Using model-based RL, SENSEI trains an exploration policy that jointly maximizes semantic rewards and uncertainty. We show that in both robotic and video game-like simulations SENSEI discovers a variety of meaningful behaviors from image observations and low-level actions. SENSEI provides a general tool for learning from foundation model feedback, a crucial research direction, as VLMs become more powerful.

cs.AI↗

Active Fine-Tuning of Multi-Task Policies

Pre-trained generalist policies are rapidly gaining relevance in robot learning due to their promise of fast adaptation to novel, in-domain tasks. This adaptation often relies on collecting new demonstrations for a specific task of interest and applying imitation learning algorithms, such as behavioral cloning. However, as soon as several tasks need to be learned, we must decide which tasks should be demonstrated and how often? We study this multi-task problem and explore an interactive framework in which the agent adaptively selects the tasks to be demonstrated. We propose AMF (Active Multi-task Fine-tuning), an algorithm to maximize multi-task policy performance under a limited demonstration budget by collecting demonstrations yielding the largest information gain on the expert policy. We derive performance guarantees for AMF under regularity assumptions and demonstrate its empirical effectiveness to efficiently fine-tune neural policies in complex and high-dimensional environments.

cs.LG↗

Zero-Shot Offline Imitation Learning via Optimal Transport

Zero-shot imitation learning algorithms hold the promise of reproducing unseen behavior from as little as a single demonstration at test time. Existing practical approaches view the expert demonstration as a sequence of goals, enabling imitation with a high-level goal selector, and a low-level goal-conditioned policy. However, this framework can suffer from myopic behavior: the agent's immediate actions towards achieving individual goals may undermine long-term objectives. We introduce a novel method that mitigates this issue by directly optimizing the occupancy matching objective that is intrinsic to imitation learning. We propose to lift a goal-conditioned value function to a distance between occupancies, which are in turn approximated via a learned world model. The resulting method can learn from offline, suboptimal data, and is capable of non-myopic, zero-shot imitation, as we demonstrate in complex, continuous benchmarks. The code is available at https://github.com/martius-lab/zilot.

cs.LG↗

Directed Exploration in Reinforcement Learning from Linear Temporal Logic

Linear temporal logic (LTL) is a powerful language for task specification in reinforcement learning, as it allows describing objectives beyond the expressivity of conventional discounted return formulations. Nonetheless, recent works have shown that LTL formulas can be translated into a variable rewarding and discounting scheme, whose optimization produces a policy maximizing a lower bound on the probability of formula satisfaction. However, the synthesized reward signal remains fundamentally sparse, making exploration challenging. We aim to overcome this limitation, which can prevent current algorithms from scaling beyond low-dimensional, short-horizon problems. We show how better exploration can be achieved by further leveraging the LTL specification and casting its corresponding Limit Deterministic Büchi Automaton (LDBA) as a Markov reward process, thus enabling a form of high-level value estimation. By taking a Bayesian perspective over LDBA dynamics and proposing a suitable prior distribution, we show that the values estimated through this procedure can be treated as a shaping potential and mapped to informative intrinsic rewards. Empirically, we demonstrate applications of our method from tabular settings to high-dimensional continuous systems, which have so far represented a significant challenge for LTL-based reinforcement learning algorithms.

cs.LG↗

A Smooth Analytical Formulation of Collision Detection and Rigid Body Dynamics With Contact

Generating intelligent robot behavior in contact-rich settings is a research problem where zeroth-order methods currently prevail. A major contributor to the success of such methods is their robustness in the face of non-smooth and discontinuous optimization landscapes that are characteristic of contact interactions, yet zeroth-order methods remain computationally inefficient. It is therefore desirable to develop methods for perception, planning and control in contact-rich settings that can achieve further efficiency by making use of first and second order information (i.e., gradients and Hessians). To facilitate this, we present a joint formulation of collision detection and contact modelling which, compared to existing differentiable simulation approaches, provides the following benefits: i) it results in forward and inverse dynamics that are entirely analytical (i.e. do not require solving optimization or root-finding problems with iterative methods) and smooth (i.e. twice differentiable), ii) it supports arbitrary collision geometries without needing a convex decomposition, and iii) its runtime is independent of the number of contacts. Through simulation experiments, we demonstrate the validity of the proposed formulation as a "physics for inference" that can facilitate future development of efficient methods to generate intelligent contact-rich behavior.

cs.RO↗

Temporally Consistent Object-Centric Learning by Contrasting Slots

Unsupervised object-centric learning from videos is a promising approach to extract structured representations from large, unlabeled collections of videos. To support downstream tasks like autonomous control, these representations must be both compositional and temporally consistent. Existing approaches based on recurrent processing often lack long-term stability across frames because their training objective does not enforce temporal consistency. In this work, we introduce a novel object-level temporal contrastive loss for video object-centric models that explicitly promotes temporal consistency. Our method significantly improves the temporal consistency of the learned object-centric representations, yielding more reliable video decompositions that facilitate challenging downstream tasks such as unsupervised object dynamics prediction. Furthermore, the inductive bias added by our loss strongly improves object discovery, leading to state-of-the-art results on both synthetic and real-world datasets, outperforming even weakly-supervised methods that leverage motion masks as additional cues.

cs.CV↗

The Role of Tactile Sensing for Learning Reach and Grasp

Stable and robust robotic grasping is essential for current and future robot applications. In recent works, the use of large datasets and supervised learning has enhanced speed and precision in antipodal grasping. However, these methods struggle with perception and calibration errors due to large planning horizons. To obtain more robust and reactive grasping motions, leveraging reinforcement learning combined with tactile sensing is a promising direction. Yet, there is no systematic evaluation of how the complexity of force-based tactile sensing affects the learning behavior for grasping tasks. This paper compares various tactile and environmental setups using two model-free reinforcement learning approaches for antipodal grasping. Our findings suggest that under imperfect visual perception, various tactile features improve learning outcomes, while complex tactile inputs complicate training.

cs.RO↗

Advancing Out-of-Distribution Detection via Local Neuroplasticity

In the domain of machine learning, the assumption that training and test data share the same distribution is often violated in real-world scenarios, requiring effective out-of-distribution (OOD) detection. This paper presents a novel OOD detection method that leverages the unique local neuroplasticity property of Kolmogorov-Arnold Networks (KANs). Unlike traditional multilayer perceptrons, KANs exhibit local plasticity, allowing them to preserve learned information while adapting to new tasks. Our method compares the activation patterns of a trained KAN against its untrained counterpart to detect OOD samples. We validate our approach on benchmarks from image and medical domains, demonstrating superior performance and robustness compared to state-of-the-art techniques. These results underscore the potential of KANs in enhancing the reliability of machine learning systems in diverse environments.

cs.LG↗

Causal Action Influence Aware Counterfactual Data Augmentation

Offline data are both valuable and practical resources for teaching robots complex behaviors. Ideally, learning agents should not be constrained by the scarcity of available demonstrations, but rather generalize beyond the training distribution. However, the complexity of real-world scenarios typically requires huge amounts of data to prevent neural network policies from picking up on spurious correlations and learning non-causal relationships. We propose CAIAC, a data augmentation method that can create feasible synthetic transitions from a fixed dataset without having access to online environment interactions. By utilizing principled methods for quantifying causal influence, we are able to perform counterfactual reasoning by swapping $\it{action}$-unaffected parts of the state-space between independent trajectories in the dataset. We empirically show that this leads to a substantial increase in robustness of offline learning algorithms against distributional shift.

cs.LG↗

Generating Realistic Arm Movements in Reinforcement Learning: A Quantitative Comparison of Reward Terms and Task Requirements

The mimicking of human-like arm movement characteristics involves the consideration of three factors during control policy synthesis: (a) chosen task requirements, (b) inclusion of noise during movement execution and (c) chosen optimality principles. Previous studies showed that when considering these factors (a-c) individually, it is possible to synthesize arm movements that either kinematically match the experimental data or reproduce the stereotypical triphasic muscle activation pattern. However, to date no quantitative comparison has been made on how realistic the arm movement generated by each factor is; as well as whether a partial or total combination of all factors results in arm movements with human-like kinematic characteristics and a triphasic muscle pattern. To investigate this, we used reinforcement learning to learn a control policy for a musculoskeletal arm model, aiming to discern which combination of factors (a-c) results in realistic arm movements according to four frequently reported stereotypical characteristics. Our findings indicate that incorporating velocity and acceleration requirements into the reaching task, employing reward terms that encourage minimization of mechanical work, hand jerk, and control effort, along with the inclusion of noise during movement, leads to the emergence of realistic human arm movements in reinforcement learning. We expect that the gained insights will help in the future to better predict desired arm movements and corrective forces in wearable assistive devices.

cs.RO↗

Emergent mechanisms for long timescales depend on training curriculum and affect performance in memory tasks

Recurrent neural networks (RNNs) in the brain and in silico excel at solving tasks with intricate temporal dependencies. Long timescales required for solving such tasks can arise from properties of individual neurons (single-neuron timescale, $τ$, e.g., membrane time constant in biological neurons) or recurrent interactions among them (network-mediated timescale). However, the contribution of each mechanism for optimally solving memory-dependent tasks remains poorly understood. Here, we train RNNs to solve $N$-parity and $N$-delayed match-to-sample tasks with increasing memory requirements controlled by $N$ by simultaneously optimizing recurrent weights and $τ$s. We find that for both tasks RNNs develop longer timescales with increasing $N$, but depending on the learning objective, they use different mechanisms. Two distinct curricula define learning objectives: sequential learning of a single-$N$ (single-head) or simultaneous learning of multiple $N$s (multi-head). Single-head networks increase their $τ$ with $N$ and are able to solve tasks for large $N$, but they suffer from catastrophic forgetting. However, multi-head networks, which are explicitly required to hold multiple concurrent memories, keep $τ$ constant and develop longer timescales through recurrent connectivity. Moreover, we show that the multi-head curriculum increases training speed and network stability to ablations and perturbations, and allows RNNs to generalize better to tasks beyond their training regime. This curriculum also significantly improves training GRUs and LSTMs for large-$N$ tasks. Our results suggest that adapting timescales to task requirements via recurrent interactions allows learning more complex objectives and improves the RNN's performance.

cs.NE↗

Identifying Terrain Physical Parameters from Vision -- Towards Physical-Parameter-Aware Locomotion and Navigation

Identifying the physical properties of the surrounding environment is essential for robotic locomotion and navigation to deal with non-geometric hazards, such as slippery and deformable terrains. It would be of great benefit for robots to anticipate these extreme physical properties before contact; however, estimating environmental physical parameters from vision is still an open challenge. Animals can achieve this by using their prior experience and knowledge of what they have seen and how it felt. In this work, we propose a cross-modal self-supervised learning framework for vision-based environmental physical parameter estimation, which paves the way for future physical-property-aware locomotion and navigation. We bridge the gap between existing policies trained in simulation and identification of physical terrain parameters from vision. We propose to train a physical decoder in simulation to predict friction and stiffness from multi-modal input. The trained network allows the labeling of real-world images with physical parameters in a self-supervised manner to further train a visual network during deployment, which can densely predict the friction and stiffness from image data. We validate our physical decoder in simulation and the real world using a quadruped ANYmal robot, outperforming an existing baseline method. We show that our visual network can predict the physical properties in indoor and outdoor experiments while allowing fast adaptation to new environments.

cs.RO↗

Zero-Shot Object-Centric Representation Learning

The goal of object-centric representation learning is to decompose visual scenes into a structured representation that isolates the entities. Recent successes have shown that object-centric representation learning can be scaled to real-world scenes by utilizing pre-trained self-supervised features. However, so far, object-centric methods have mostly been applied in-distribution, with models trained and evaluated on the same dataset. This is in contrast to the wider trend in machine learning towards general-purpose models directly applicable to unseen data and tasks. Thus, in this work, we study current object-centric methods through the lens of zero-shot generalization by introducing a benchmark comprising eight different synthetic and real-world datasets. We analyze the factors influencing zero-shot performance and find that training on diverse real-world images improves transferability to unseen scenarios. Furthermore, inspired by the success of task-specific fine-tuning in foundation models, we introduce a novel fine-tuning strategy to adapt pre-trained vision encoders for the task of object discovery. We find that the proposed approach results in state-of-the-art performance for unsupervised object discovery, exhibiting strong zero-shot transfer to unseen datasets.

cs.CV↗