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Georg Martius

Publications and source records attributed to Georg Martius.

At least 91 records · Page 5Linked to original sources

CombOptNet: Fit the Right NP-Hard Problem by Learning Integer Programming Constraints

Bridging logical and algorithmic reasoning with modern machine learning techniques is a fundamental challenge with potentially transformative impact. On the algorithmic side, many NP-hard problems can be expressed as integer programs, in which the constraints play the role of their "combinatorial specification." In this work, we aim to integrate integer programming solvers into neural network architectures as layers capable of learning both the cost terms and the constraints. The resulting end-to-end trainable architectures jointly extract features from raw data and solve a suitable (learned) combinatorial problem with state-of-the-art integer programming solvers. We demonstrate the potential of such layers with an extensive performance analysis on synthetic data and with a demonstration on a competitive computer vision keypoint matching benchmark.

cs.LG↗

On the Pitfalls of Heteroscedastic Uncertainty Estimation with Probabilistic Neural Networks

Capturing aleatoric uncertainty is a critical part of many machine learning systems. In deep learning, a common approach to this end is to train a neural network to estimate the parameters of a heteroscedastic Gaussian distribution by maximizing the logarithm of the likelihood function under the observed data. In this work, we examine this approach and identify potential hazards associated with the use of log-likelihood in conjunction with gradient-based optimizers. First, we present a synthetic example illustrating how this approach can lead to very poor but stable parameter estimates. Second, we identify the culprit to be the log-likelihood loss, along with certain conditions that exacerbate the issue. Third, we present an alternative formulation, termed $β$-NLL, in which each data point's contribution to the loss is weighted by the $β$-exponentiated variance estimate. We show that using an appropriate $β$ largely mitigates the issue in our illustrative example. Fourth, we evaluate this approach on a range of domains and tasks and show that it achieves considerable improvements and performs more robustly concerning hyperparameters, both in predictive RMSE and log-likelihood criteria.

cs.LG↗

Planning from Pixels in Environments with Combinatorially Hard Search Spaces

The ability to form complex plans based on raw visual input is a litmus test for current capabilities of artificial intelligence, as it requires a seamless combination of visual processing and abstract algorithmic execution, two traditionally separate areas of computer science. A recent surge of interest in this field brought advances that yield good performance in tasks ranging from arcade games to continuous control; these methods however do not come without significant issues, such as limited generalization capabilities and difficulties when dealing with combinatorially hard planning instances. Our contribution is two-fold: (i) we present a method that learns to represent its environment as a latent graph and leverages state reidentification to reduce the complexity of finding a good policy from exponential to linear (ii) we introduce a set of lightweight environments with an underlying discrete combinatorial structure in which planning is challenging even for humans. Moreover, we show that our methods achieves strong empirical generalization to variations in the environment, even across highly disadvantaged regimes, such as "one-shot" planning, or in an offline RL paradigm which only provides low-quality trajectories.

cs.LG↗

Self-supervised Reinforcement Learning with Independently Controllable Subgoals

To successfully tackle challenging manipulation tasks, autonomous agents must learn a diverse set of skills and how to combine them. Recently, self-supervised agents that set their own abstract goals by exploiting the discovered structure in the environment were shown to perform well on many different tasks. In particular, some of them were applied to learn basic manipulation skills in compositional multi-object environments. However, these methods learn skills without taking the dependencies between objects into account. Thus, the learned skills are difficult to combine in realistic environments. We propose a novel self-supervised agent that estimates relations between environment components and uses them to independently control different parts of the environment state. In addition, the estimated relations between objects can be used to decompose a complex goal into a compatible sequence of subgoals. We show that, by using this framework, an agent can efficiently and automatically learn manipulation tasks in multi-object environments with different relations between objects.

cs.LG↗

Sparsely Changing Latent States for Prediction and Planning in Partially Observable Domains

A common approach to prediction and planning in partially observable domains is to use recurrent neural networks (RNNs), which ideally develop and maintain a latent memory about hidden, task-relevant factors. We hypothesize that many of these hidden factors in the physical world are constant over time, changing only sparsely. To study this hypothesis, we propose Gated $L_0$ Regularized Dynamics (GateL0RD), a novel recurrent architecture that incorporates the inductive bias to maintain stable, sparsely changing latent states. The bias is implemented by means of a novel internal gating function and a penalty on the $L_0$ norm of latent state changes. We demonstrate that GateL0RD can compete with or outperform state-of-the-art RNNs in a variety of partially observable prediction and control tasks. GateL0RD tends to encode the underlying generative factors of the environment, ignores spurious temporal dependencies, and generalizes better, improving sampling efficiency and overall performance in model-based planning and reinforcement learning tasks. Moreover, we show that the developing latent states can be easily interpreted, which is a step towards better explainability in RNNs.

cs.LG↗

Hierarchical Reinforcement Learning with Timed Subgoals

Hierarchical reinforcement learning (HRL) holds great potential for sample-efficient learning on challenging long-horizon tasks. In particular, letting a higher level assign subgoals to a lower level has been shown to enable fast learning on difficult problems. However, such subgoal-based methods have been designed with static reinforcement learning environments in mind and consequently struggle with dynamic elements beyond the immediate control of the agent even though they are ubiquitous in real-world problems. In this paper, we introduce Hierarchical reinforcement learning with Timed Subgoals (HiTS), an HRL algorithm that enables the agent to adapt its timing to a dynamic environment by not only specifying what goal state is to be reached but also when. We discuss how communicating with a lower level in terms of such timed subgoals results in a more stable learning problem for the higher level. Our experiments on a range of standard benchmarks and three new challenging dynamic reinforcement learning environments show that our method is capable of sample-efficient learning where an existing state-of-the-art subgoal-based HRL method fails to learn stable solutions.

cs.LG↗

Causal Influence Detection for Improving Efficiency in Reinforcement Learning

Many reinforcement learning (RL) environments consist of independent entities that interact sparsely. In such environments, RL agents have only limited influence over other entities in any particular situation. Our idea in this work is that learning can be efficiently guided by knowing when and what the agent can influence with its actions. To achieve this, we introduce a measure of \emph{situation-dependent causal influence} based on conditional mutual information and show that it can reliably detect states of influence. We then propose several ways to integrate this measure into RL algorithms to improve exploration and off-policy learning. All modified algorithms show strong increases in data efficiency on robotic manipulation tasks.

cs.LG↗

A soft thumb-sized vision-based sensor with accurate all-round force perception

Vision-based haptic sensors have emerged as a promising approach to robotic touch due to affordable high-resolution cameras and successful computer-vision techniques. However, their physical design and the information they provide do not yet meet the requirements of real applications. We present a robust, soft, low-cost, vision-based, thumb-sized 3D haptic sensor named Insight: it continually provides a directional force-distribution map over its entire conical sensing surface. Constructed around an internal monocular camera, the sensor has only a single layer of elastomer over-molded on a stiff frame to guarantee sensitivity, robustness, and soft contact. Furthermore, Insight is the first system to combine photometric stereo and structured light using a collimator to detect the 3D deformation of its easily replaceable flexible outer shell. The force information is inferred by a deep neural network that maps images to the spatial distribution of 3D contact force (normal and shear). Insight has an overall spatial resolution of 0.4 mm, force magnitude accuracy around 0.03 N, and force direction accuracy around 5 degrees over a range of 0.03--2 N for numerous distinct contacts with varying contact area. The presented hardware and software design concepts can be transferred to a wide variety of robot parts.

cs.RO↗

Theory and Design of Super-resolution Haptic Skins

Haptic feedback is important to make robots more dexterous and effective in unstructured environments. High-resolution haptic sensors are still not widely available, and their application is often bound by the resolution-robustness dilemma. A route towards high-resolution and robust skin embeds a few sensor units (taxels) into a flexible surface material and uses signal processing to achieve sensing with super-resolution accuracy. We propose a theory for geometric super-resolution to guide the development of haptic sensors of this kind and link it to machine learning techniques for signal processing. This theory is based on sensor isolines and allows us to predict force sensitivity and accuracy in contact position and force magnitude as a spatial quantity. We evaluate the influence of different factors, such as elastic properties of the material, structure design, and transduction methods, using finite element simulations and by implementing real sensors. We empirically determine sensor isolines and validate the theory in two custom-built sensors with barometric units for 1D and 2D measurement surfaces. Using machine learning methods for the inference of contact information, our sensors obtain an unparalleled average super-resolution factor of over 100 and 1200, respectively. Our theory can guide future haptic sensor designs and inform various design choices.

cs.RO↗

How to Train Your Differentiable Filter

In many robotic applications, it is crucial to maintain a belief about the state of a system, which serves as input for planning and decision making and provides feedback during task execution. Bayesian Filtering algorithms address this state estimation problem, but they require models of process dynamics and sensory observations and the respective noise characteristics of these models. Recently, multiple works have demonstrated that these models can be learned by end-to-end training through differentiable versions of recursive filtering algorithms. In this work, we investigate the advantages of differentiable filters (DFs) over both unstructured learning approaches and manually-tuned filtering algorithms, and provide practical guidance to researchers interested in applying such differentiable filters. For this, we implement DFs with four different underlying filtering algorithms and compare them in extensive experiments. Specifically, we (i) evaluate different implementation choices and training approaches, (ii) investigate how well complex models of uncertainty can be learned in DFs, (iii) evaluate the effect of end-to-end training through DFs and (iv) compare the DFs among each other and to unstructured LSTM models.

cs.LG↗

Assessing aesthetics of generated abstract images using correlation structure

Can we generate abstract aesthetic images without bias from natural or human selected image corpi? Are aesthetic images singled out in their correlation functions? In this paper we give answers to these and more questions. We generate images using compositional pattern-producing networks with random weights and varying architecture. We demonstrate that even with the randomly selected weights the correlation functions remain largely determined by the network architecture. In a controlled experiment, human subjects picked aesthetic images out of a large dataset of all generated images. Statistical analysis reveals that the correlation function is indeed different for aesthetic images.

cs.CV↗

Informed Equation Learning

Distilling data into compact and interpretable analytic equations is one of the goals of science. Instead, contemporary supervised machine learning methods mostly produce unstructured and dense maps from input to output. Particularly in deep learning, this property is owed to the generic nature of simple standard link functions. To learn equations rather than maps, standard non-linearities can be replaced with structured building blocks of atomic functions. However, without strong priors on sparsity and structure, representational complexity and numerical conditioning limit this direct approach. To scale to realistic settings in science and engineering, we propose an informed equation learning system. It provides a way to incorporate expert knowledge about what are permitted or prohibited equation components, as well as a domain-dependent structured sparsity prior. Our system then utilizes a robust method to learn equations with atomic functions exhibiting singularities, as e.g. logarithm and division. We demonstrate several artificial and real-world experiments from the engineering domain, in which our system learns interpretable models of high predictive power.

cs.LG↗

The dynamical regime and its importance for evolvability, task performance and generalization

It has long been hypothesized that operating close to the critical state is beneficial for natural and artificial systems. We test this hypothesis by evolving foraging agents controlled by neural networks that can change the system's dynamical regime throughout evolution. Surprisingly, we find that all populations, regardless of their initial regime, evolve to be subcritical in simple tasks and even strongly subcritical populations can reach comparable performance. We hypothesize that the moderately subcritical regime combines the benefits of generalizability and adaptability brought by closeness to criticality with the stability of the dynamics characteristic for subcritical systems. By a resilience analysis, we find that initially critical agents maintain their fitness level even under environmental changes and degrade slowly with increasing perturbation strength. On the other hand, subcritical agents originally evolved to the same fitness, were often rendered utterly inadequate and degraded faster. We conclude that although the subcritical regime is preferable for a simple task, the optimal deviation from criticality depends on the task difficulty: for harder tasks, agents evolve closer to criticality. Furthermore, subcritical populations cannot find the path to decrease their distance to criticality. In summary, our study suggests that initializing models near criticality is important to find an optimal and flexible solution.

cs.NE↗

Neuro-algorithmic Policies enable Fast Combinatorial Generalization

Although model-based and model-free approaches to learning the control of systems have achieved impressive results on standard benchmarks, generalization to task variations is still lacking. Recent results suggest that generalization for standard architectures improves only after obtaining exhaustive amounts of data. We give evidence that generalization capabilities are in many cases bottlenecked by the inability to generalize on the combinatorial aspects of the problem. Furthermore, we show that for a certain subclass of the MDP framework, this can be alleviated by neuro-algorithmic architectures. Many control problems require long-term planning that is hard to solve generically with neural networks alone. We introduce a neuro-algorithmic policy architecture consisting of a neural network and an embedded time-dependent shortest path solver. These policies can be trained end-to-end by blackbox differentiation. We show that this type of architecture generalizes well to unseen variations in the environment already after seeing a few examples.

cs.LG↗

Demystifying Inductive Biases for $β$-VAE Based Architectures

The performance of $β$-Variational-Autoencoders ($β$-VAEs) and their variants on learning semantically meaningful, disentangled representations is unparalleled. On the other hand, there are theoretical arguments suggesting the impossibility of unsupervised disentanglement. In this work, we shed light on the inductive bias responsible for the success of VAE-based architectures. We show that in classical datasets the structure of variance, induced by the generating factors, is conveniently aligned with the latent directions fostered by the VAE objective. This builds the pivotal bias on which the disentangling abilities of VAEs rely. By small, elaborate perturbations of existing datasets, we hide the convenient correlation structure that is easily exploited by a variety of architectures. To demonstrate this, we construct modified versions of standard datasets in which (i) the generative factors are perfectly preserved; (ii) each image undergoes a mild transformation causing a small change of variance; (iii) the leading \textbf{VAE-based disentanglement architectures fail to produce disentangled representations whilst the performance of a non-variational method remains unchanged}. The construction of our modifications is nontrivial and relies on recent progress on mechanistic understanding of $β$-VAEs and their connection to PCA. We strengthen that connection by providing additional insights that are of stand-alone interest.

cs.LG↗

Machine learning time-local generators of open quantum dynamics

In the study of closed many-body quantum systems one is often interested in the evolution of a subset of degrees of freedom. On many occasions it is possible to approach the problem by performing an appropriate decomposition into a bath and a system. In the simplest case the evolution of the reduced state of the system is governed by a quantum master equation with a time-independent, i.e. Markovian, generator. Such evolution is typically emerging under the assumption of a weak coupling between the system and an infinitely large bath. Here, we are interested in understanding to which extent a neural network function approximator can predict open quantum dynamics - described by time-local generators - from an underlying unitary dynamics. We investigate this question using a class of spin models, which is inspired by recent experimental setups. We find that indeed time-local generators can be learned. In certain situations they are even time-independent and allow to extrapolate the dynamics to unseen times. This might be useful for situations in which experiments or numerical simulations do not allow to capture long-time dynamics and for exploring thermalization occurring in closed quantum systems.

quant-ph↗

Self-supervised Visual Reinforcement Learning with Object-centric Representations

Autonomous agents need large repertoires of skills to act reasonably on new tasks that they have not seen before. However, acquiring these skills using only a stream of high-dimensional, unstructured, and unlabeled observations is a tricky challenge for any autonomous agent. Previous methods have used variational autoencoders to encode a scene into a low-dimensional vector that can be used as a goal for an agent to discover new skills. Nevertheless, in compositional/multi-object environments it is difficult to disentangle all the factors of variation into such a fixed-length representation of the whole scene. We propose to use object-centric representations as a modular and structured observation space, which is learned with a compositional generative world model. We show that the structure in the representations in combination with goal-conditioned attention policies helps the autonomous agent to discover and learn useful skills. These skills can be further combined to address compositional tasks like the manipulation of several different objects.

cs.LG↗

Sample-efficient Cross-Entropy Method for Real-time Planning

Trajectory optimizers for model-based reinforcement learning, such as the Cross-Entropy Method (CEM), can yield compelling results even in high-dimensional control tasks and sparse-reward environments. However, their sampling inefficiency prevents them from being used for real-time planning and control. We propose an improved version of the CEM algorithm for fast planning, with novel additions including temporally-correlated actions and memory, requiring 2.7-22x less samples and yielding a performance increase of 1.2-10x in high-dimensional control problems.

cs.LG↗