SearcharxivSearch

arXiv subjects

George Bredis

Publications and source records attributed to George Bredis.

6 recordsLinked to original sources

A Model with No Head and Many Thoughts

Large language models decode by projecting hidden states through a large vocabulary head at every step. This operation is computationally costly and forces all reasoning to be expressed in discrete tokens. We introduce Soft Latent Thinking, a method that replaces the LM head during reasoning with a lightweight projector, enabling autoregressive rollout in embedding space where reasoning steps remain continuous rather than tokenized. Experiments on DeepSeek-Qwen-1.5B and LLaMA-3.2-3B show that Soft Latent Thinking consistently improves pass@k across all k while reducing per-step compute during chain-of-thought. Our method achieves the highest pass@32 among all soft-thinking approaches, demonstrating that effective reasoning can be carried out in continuous space without discrete token generation.

cs.LG

Qantara: Bridge-Flow Training for Multi-Paradigm JEPA Control

Joint-Embedding Predictive Architectures (JEPAs) underpin a growing family of latent world models for control from raw pixels, but every existing JEPA world model commits at training time to a single inference paradigm: either trajectory optimisation in a learned dynamics model, or direct behaviour cloning. A single checkpoint that serves both would defer this choice to inference, when deployment constraints (rollout cost, observation accessibility) determine which path wins. We present Qantara, an end-to-end JEPA whose joint training objective pairs a Brownian-bridge interpolant between consecutive clean latents on the state axis with noise-to-data flow matching on the action axis. The same checkpoint serves three inference paradigms without retraining: latent planning, behaviour-cloning action sampling, and inverse dynamics, which we query through a video-inverse composition that first predicts the next latent without action conditioning, then extracts the action. Training concentrates mass on the edges of the (action-time, state-time) noise square, where inference queries the predictor: replacing it with uniform interior sampling drops Push-T planning from 90.1 to 53.3 SR at matched compute. On the LeWM control suite, Qantara reaches a 91.2 SR three-train-seed average and sets new SOTA on OGBench-Cube (+7.7 SR over DINO-WM, +19.7 over LeWM). From the same weights, the behaviour-cloning and video-inverse paths reach 82-83 SR on Push-T and 71-73 SR on Cube. These results move JEPA world models from single-paradigm planners to multi-paradigm controllers.

cs.LG

Rank-Then-Act: Reward-Free Control from Frame-Order Progress

We introduce Rank-Then-Act (RTA), a framework for learning control policies from expert video demonstrations without environment rewards. RTA trains a Vision-Language Model (VLM) offline as a progress-based ordinal scorer, using a Group Relative Policy Optimization (GRPO) objective over shuffled frame sequences, which forces the model to recover temporal ordering from visual semantics rather than trivial time cues. Importantly, instead of using the scorer directly as a scalar reward model, we propose a correlation-based reward function for reinforcement learning: at each interaction window, we compute the Spearman rank correlation between predicted progress rankings and true temporal indices, yielding a bounded, scale-invariant learning signal. This design decouples reward learning from absolute calibration and enables stable transfer across tasks and environments. We evaluate RTA on discrete control benchmarks (PyBoy: Catrap, Kirby) and continuous control tasks (PointMaze, MetaWorld). RTA consistently matches or outperforms prior video-based reward learning methods and rank-based baselines, while demonstrating strong cross-task reuse of a single pretrained progress scorer. Our results suggest that correlation-structured supervision over video-derived ordinal signals is sufficient for policy learning, offering a scalable alternative to explicit reward design.

cs.LG

Next Embedding Prediction Makes World Models Stronger

Capturing temporal dependencies is critical for model-based reinforcement learning (MBRL) in partially observable, high-dimensional domains. We introduce NE-Dreamer, a decoder-free MBRL agent that leverages a temporal transformer to predict next-step encoder embeddings from latent state sequences, directly optimizing temporal predictive alignment in representation space. This approach enables NE-Dreamer to learn coherent, predictive state representations without reconstruction losses or auxiliary supervision. On the DeepMind Control Suite, NE-Dreamer matches or exceeds the performance of DreamerV3 and leading decoder-free agents. On a challenging subset of DMLab tasks involving memory and spatial reasoning, NE-Dreamer achieves substantial gains. These results establish next-embedding prediction with temporal transformers as an effective, scalable framework for MBRL in complex, partially observable environments.

cs.LG

Enhancing Vision-Language Model Training with Reinforcement Learning in Synthetic Worlds for Real-World Success

Interactive multimodal agents must convert raw visual observations into coherent sequences of language-conditioned actions -- a capability that current vision-language models (VLMs) still lack. Earlier reinforcement-learning (RL) efforts could, in principle, endow VLMs with such skills, but they have seldom tested whether the learned behaviours generalize beyond their training simulators, and they depend either on brittle hyperparameter tuning or on dense-reward environments with low state variability. We introduce Vision-Language Decoupled Actor-Critic (VL-DAC), a lightweight, hyperparameter-free RL algorithm. VL-DAC applies PPO updates to action tokens while learning value only at the environment-step level: an arrangement, to our knowledge, not previously explored for large VLMs or LLMs. This simple decoupling removes unstable weighting terms and yields faster, more reliable convergence. Training a single VLM with VL-DAC in one inexpensive simulator at a time (MiniWorld, Gym-Cards, ALFWorld, or WebShop) already produces policies that generalize widely: +50\% relative on BALROG (game-centric agentic control), +5\% relative on the hardest part of VSI-Bench (spatial planning), and +2\% on VisualWebBench (web navigation), all without degrading general image understanding accuracy. These results provide the first evidence that a simple RL algorithm can train VLMs entirely in cheap synthetic worlds while delivering measurable gains on real-image agentic, spatial-reasoning, and web-navigation benchmarks.

cs.LG

ESSA: Evolutionary Strategies for Scalable Alignment

Online alignment of large language models (LLMs) is dominated by reinforcement learning from human feedback (RLHF) with gradient-based optimizers such as PPO or GRPO. While effective, these pipelines require backpropagation through long rollouts, gradient synchronization across devices, and careful hyperparameter tuning, all of which become increasingly costly at scale. We present ESSA (Evolutionary Strategies for Scalable Alignment), a gradient-free online alignment stage that follows supervised fine-tuning (SFT) and replaces the gradient loop with inference-only black-box search. ESSA optimizes only the singular values of low-rank adaptation (LoRA) factors after a short SFT warm-start, restricting the search to a compact, task-aligned subspace where evolutionary search is practical even for 72B-parameter models. Because the loop is inference-only, ESSA is compatible with INT4/INT8 weight quantization and reduces inter-GPU communication to a few bytes per iteration. Across instruction following (IFEval), preference-based assistant tuning (HelpSteer2, HH-RLHF), and mathematical reasoning (GSM8K, MATH500), ESSA matches or exceeds LoRA-GRPO in the reported LoRA comparisons; on GSM8K it also outperforms Online DPO and PPO, while remaining competitive with both methods on IFEval. At scale, ESSA reaches a fixed MATH500 accuracy on Qwen2.5-32B/PRM800K up to 7.8x faster than LoRA-GRPO on 128 GPUs.

cs.LG