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George Christodoulou

Publications and source records attributed to George Christodoulou.

At least 19 recordsLinked to original sources

Universally truthful mechanisms for scheduling

We consider universally truthful randomized mechanisms for the problem of scheduling $m$ jobs on $n$ unrelated machines. We prove a lower bound on the expected approximation ratio of every such mechanism whose probability distribution has discrete support. We show that no universally truthful randomized mechanism in this class can achieve approximation ratio smaller than $n/12 - o(n)$ with respect to the optimal makespan. We match this, up to a constant factor, by a mechanism with approximation ratio $n/2 + o(n)$.

cs.GT

The Missing Dimensions in Geo-Distributed Database Evaluation

Geo-distributed OLTP databases are widely deployed across cloud regions, yet current evaluation practices do not cover the challenges of this aspect. Existing benchmarks assume stable network conditions; they lack explicit settings for data and client locality, and they largely ignore data transfer costs across regions. In addition, most evaluations rely on a limited set of geo-distribution patterns. In this paper, we propose Gaia, a comprehensive evaluation framework that addresses these gaps. We use Gaia to perform a comprehensive evaluation of existing geo-distributed OLTP systems. We deploy them across multiple cloud regions, using different geo-distribution patterns and variable cross-region network conditions. Among other interesting findings, our framework reveals that: i) most systems are sensitive to network instabilities, ii) network costs dominate cloud deployment expenses iii) multi-region fault-tolerance mechanisms incur measurable critical-path overhead that is often overlooked in prior evaluations. We argue that for the design of future geo-distributed databases, we must rethink the trade-offs between performance, fault-tolerance, and cost.

cs.DB

Exact and approximate maximin share allocations in multi-graphs

We study the problem of (approximate) maximin share (MMS) allocation of indivisible items among a set of agents. We focus on the graphical valuation model, previously studied by Christodolou, Fiat, Koutsoupias, and Sgouritsa ("Fair allocation in graphs", EC 2023), where the input is given by a graph where edges correspond to items, and vertices correspond to agents. An edge may have non-zero marginal value only for its incident vertices. We study additive, XOS and subadditive valuations and we present positive and negative results for (approximate) MMS fairness, and also for (approximate) pair-wise maximin share (PMMS) fairness.

cs.GT

Improving the Price of Anarchy via Predictions in Parallel-Link Networks

We study non-atomic congestion games on parallel-link networks with affine cost functions. We investigate the power of machine-learned predictions in the design of coordination mechanisms aimed at minimizing the impact of selfishness. Our main results demonstrate that enhancing coordination mechanisms with a simple advice on the input rate can optimize the social cost whenever the advice is accurate (consistency), while only incurring minimal losses even when the predictions are arbitrarily inaccurate (bounded robustness). Moreover, we provide a full characterization of the consistent mechanisms that holds for all monotone cost functions, and show that our suggested mechanism is optimal with respect to the robustness. We further explore the notion of smoothness within this context: we extend our mechanism to achieve error-tolerance, i.e. we provide an approximation guarantee that degrades smoothly as a function of the prediction error, up to a predetermined threshold, while achieving a bounded robustness.

cs.GT

Transactional Cloud Applications: Status Quo, Challenges, and Opportunities

Transactional cloud applications such as payment, booking, reservation systems, and complex business workflows are currently being rewritten for deployment in the cloud. This migration to the cloud is happening mainly for reasons of cost and scalability. Over the years, application developers have used different migration approaches, such as microservice frameworks, actors, and stateful dataflow systems. The migration to the cloud has brought back data management challenges traditionally handled by database management systems. Those challenges include ensuring state consistency, maintaining durability, and managing the application lifecycle. At the same time, the shift to a distributed computing infrastructure introduced new issues, such as message delivery, task scheduling, containerization, and (auto)scaling. Although the data management community has made progress in developing analytical and transactional database systems, transactional cloud applications have received little attention in database research. This tutorial aims to highlight recent trends in the area and discusses open research challenges for the data management community.

cs.DB

Fair and Truthful Allocations Under Leveled Valuations

We study the problem of fairly allocating indivisible goods among agents which are equipped with {\em leveled} valuation functions. Such preferences, that have been studied before in economics and fair division literature, capture a simple and intuitive economic behavior; larger bundles are always preferred to smaller ones. We provide a fine-grained analysis for various subclasses of leveled valuations focusing on two extensively studied notions of fairness, (approximate) MMS and EFX. In particular, we present a general positive result, showing the existence of $2/3$-MMS allocations under valuations that are both leveled and submodular. We also show how some of our ideas can be used beyond the class of leveled valuations; for the case of two submodular (not necessarily leveled) agents we show that there always exists a $2/3$-MMS allocation, complementing a recent impossibility result. Then, we switch to the case of subadditive and fractionally subadditive leveled agents, where we are able to show tight (lower and upper) bounds of $1/2$ on the approximation factor of MMS. Moreover, we show the existence of exact EFX allocations under general leveled valuations via a simple protocol that in addition satisfies several natural economic properties. Finally, we take a mechanism design approach and we propose protocols that are both truthful and approximately fair under leveled valuations.

cs.GT

Maximin Share Guarantees for Few Agents with Subadditive Valuations

We study the problem of fairly allocating a set of indivisible items among a set of agents. We consider the notion of (approximate) maximin share (MMS) and we provide an improved lower bound of $1/2$ (which is tight) for the case of subadditive valuations when the number of agents is at most four. We also provide a tight lower bound for the case of multiple agents, when they are equipped with one of two possible types of valuations. Moreover, we propose a new model that extends previously studied models in the area of fair division, which will hopefully give rise to further research. We demonstrate the usefulness of this model by employing it as a technical tool to derive our main result, and we provide a thorough analysis for this model for the case of three agents. Finally, we provide an improved impossibility result for the case of three submodular agents.

cs.GT

Styx: Transactional Stateful Functions on Streaming Dataflows

Developing stateful cloud applications, such as low-latency workflows and microservices with strict consistency requirements, remains arduous for programmers. The Stateful Functions-as-a-Service (SFaaS) paradigm aims to serve these use cases. However, existing approaches provide weak transactional guarantees or perform expensive external state accesses requiring inefficient transactional protocols that increase execution latency. In this paper, we present Styx, a novel dataflow-based SFaaS runtime that executes serializable transactions consisting of stateful functions that form arbitrary call-graphs with exactly-once guarantees. Styx extends a deterministic transactional protocol by contributing: i) a function acknowledgment scheme to determine transaction boundaries required in SFaaS workloads, ii) a function-execution caching mechanism, and iii) an early-commit reply mechanism that substantially reduces transaction execution latency. Experiments with the YCSB, TPC-C, and Deathstar benchmarks show that Styx outperforms state-of-the-art approaches by achieving at least one order of magnitude higher throughput while exhibiting near-linear scalability and low latency.

cs.DC

Mechanism design augmented with output advice

Our work revisits the design of mechanisms via the learning-augmented framework. In this model, the algorithm is enhanced with imperfect (machine-learned) information concerning the input, usually referred to as prediction. The goal is to design algorithms whose performance degrades gently as a function of the prediction error and, in particular, perform well if the prediction is accurate, but also provide a worst-case guarantee under any possible error. This framework has been successfully applied recently to various mechanism design settings, where in most cases the mechanism is provided with a prediction about the types of the players. We adopt a perspective in which the mechanism is provided with an output recommendation. We make no assumptions about the quality of the suggested outcome, and the goal is to use the recommendation to design mechanisms with low approximation guarantees whenever the recommended outcome is reasonable, but at the same time to provide worst-case guarantees whenever the recommendation significantly deviates from the optimal one. We propose a generic, universal measure, which we call quality of recommendation, to evaluate mechanisms across various information settings. We demonstrate how this new metric can provide refined analysis in existing results. This model introduces new challenges, as the mechanism receives limited information comparing to settings that use predictions about the types of the agents. We study, through this lens, several well-studied mechanism design paradigms, devising new mechanisms, but also providing refined analysis for existing ones, using as a metric the quality of recommendation. We complement our positive results, by exploring the limitations of known classes of strategyproof mechanisms that can be devised using output recommendation.

cs.GT

A proof of the Nisan-Ronen conjecture

Noam Nisan and Amir Ronen conjectured that the best approximation ratio of deterministic truthful mechanisms for makespan-minimization for $n$ unrelated machines is $n$. This work validates the conjecture.

cs.GT

Impartial Selection with Additive Approximation Guarantees

Impartial selection has recently received much attention within the multi-agent systems community. The task is, given a directed graph representing nominations to the members of a community by other members, to select the member with the highest number of nominations. This seemingly trivial goal becomes challenging when there is an additional impartiality constraint, requiring that no single member can influence her chance of being selected. Recent progress has identified impartial selection rules with optimal approximation ratios. Moreover, it was noted that worst-case instances are graphs with few vertices. Motivated by this fact, we propose the study of additive approximation, the difference between the highest number of nominations and the number of nominations of the selected member, as an alternative measure of the quality of impartial selection. Our positive results include two randomized impartial selection mechanisms which have additive approximation guarantees of $Θ(\sqrt{n})$ and $Θ(n^{2/3}\ln^{1/3}n)$ for the two most studied models in the literature, where $n$ denotes the community size. We complement our positive results by providing negative results for various cases. First, we provide a characterization for the interesting class of strong sample mechanisms, which allows us to obtain lower bounds of $n-2$, and of $Ω(\sqrt{n})$ for their deterministic and randomized variants respectively. Finally, we present a general lower bound of $2$ for all deterministic impartial mechanisms.

cs.GT

Existence and Complexity of Approximate Equilibria in Weighted Congestion Games

We study the existence of approximate pure Nash equilibria ($α$-PNE) in weighted atomic congestion games with polynomial cost functions of maximum degree $d$. Previously it was known that $d$-approximate equilibria always exist, while nonexistence was established only for small constants, namely for $1.153$-PNE. We improve significantly upon this gap, proving that such games in general do not have $\tildeΘ(\sqrt{d})$-approximate PNE, which provides the first super-constant lower bound. Furthermore, we provide a black-box gap-introducing method of combining such nonexistence results with a specific circuit gadget, in order to derive NP-completeness of the decision version of the problem. In particular, deploying this technique we are able to show that deciding whether a weighted congestion game has an $\tilde{O}(\sqrt{d})$-PNE is NP-complete. Previous hardness results were known only for the special case of exact equilibria and arbitrary cost functions. The circuit gadget is of independent interest and it allows us to also prove hardness for a variety of problems related to the complexity of PNE in congestion games. For example, we demonstrate that the question of existence of $α$-PNE in which a certain set of players plays a specific strategy profile is NP-hard for any $α< 3^{d/2}$, even for unweighted congestion games. Finally, we study the existence of approximate equilibria in weighted congestion games with general (nondecreasing) costs, as a function of the number of players $n$. We show that $n$-PNE always exist, matched by an almost tight nonexistence bound of $\tildeΘ(n)$ which we can again transform into an NP-completeness proof for the decision problem.

cs.GT

Truthful Aggregation of Budget Proposals with Proportionality Guarantees

We study a participatory budgeting problem, where a set of strategic agents wish to split a divisible budget among different projects, by aggregating their proposals on a single division. Unfortunately, the straight-forward rule that divides the budget proportionally is susceptible to manipulation. In a recent work, Freeman et al. [arXiv:1905.00457] proposed a class of truthful mechanisms, called moving phantom mechanisms. Among others, they propose a proportional mechanism, in the sense that in the extreme case where all agents prefer a single project to receive the whole amount, the budget is assigned proportionally. While proportionality is a naturally desired property, it is defined over a limited type of preference profiles. To address this, we expand the notion of proportionality, by proposing a quantitative framework which evaluates a budget aggregation mechanism according to its worst-case distance from the proportional allocation. Crucially, this is defined for every preference profile. We study this measure on the class of moving phantom mechanisms, and we provide approximation guarantees. For two projects, we show that the Uniform Phantom mechanism is the optimal among all truthful mechanisms. For three projects, we propose a new, proportional mechanism which is virtually optimal among all moving phantom mechanisms. Finally, we provide impossibility results regarding the approximability of moving phantom mechanisms.

cs.GT

HINT: A Hierarchical Index for Intervals in Main Memory

Indexing intervals is a fundamental problem, finding a wide range of applications. Recent work on managing large collections of intervals in main memory focused on overlap joins and temporal aggregation problems. In this paper, we propose novel and efficient in-memory indexing techniques for intervals, with a focus on interval range queries, which are a basic component of many search and analysis tasks. First, we propose an optimized version of a single-level (flat) domain-partitioning approach, which may have large space requirements due to excessive replication. Then, we propose a hierarchical partitioning approach, which assigns each interval to at most two partitions per level and has controlled space requirements. Novel elements of our techniques include the division of the intervals at each partition into groups based on whether they begin inside or before the partition boundaries, reducing the information stored at each partition to the absolutely necessary, and the effective handling of data sparsity and skew. Experimental results on real and synthetic interval sets of different characteristics show that our approaches are typically one order of magnitude faster than the state-of-the-art.

cs.DB

On the Nisan-Ronen conjecture

The Nisan-Ronen conjecture states that no truthful mechanism for makespan-minimization when allocating $m$ tasks to $n$ unrelated machines can have approximation ratio less than $n$. Over more than two decades since its formulation, little progress has been made in resolving it and the best known lower bound is still a small constant. This work makes progress towards validating the conjecture by showing a lower bound of $1+\sqrt{n-1}$.

cs.GT

Truthful allocation in graphs and hypergraphs

We study truthful mechanisms for allocation problems in graphs, both for the minimization (i.e., scheduling) and maximization (i.e., auctions) setting. The minimization problem is a special case of the well-studied unrelated machines scheduling problem, in which every given task can be executed only by two pre-specified machines in the case of graphs or a given subset of machines in the case of hypergraphs. This corresponds to a multigraph whose nodes are the machines and its hyperedges are the tasks. This class of problems belongs to multidimensional mechanism design, for which there are no known general mechanisms other than the VCG and its generalization to affine minimizers. We propose a new class of mechanisms that are truthful and have significantly better performance than affine minimizers in many settings. Specifically, we provide upper and lower bounds for truthful mechanisms for general multigraphs, as well as special classes of graphs such as stars, trees, planar graphs, $k$-degenerate graphs, and graphs of a given treewidth. We also consider the objective of minimizing or maximizing the $L^p$-norm of the values of the players, a generalization of the makespan minimization that corresponds to $p=\infty$, and extend the results to any $p>0$.

cs.GT

Impartial selection with prior information

We study the problem of {\em impartial selection}, a topic that lies at the intersection of computational social choice and mechanism design. The goal is to select the most popular individual among a set of community members. The input can be modeled as a directed graph, where each node represents an individual, and a directed edge indicates nomination or approval of a community member to another. An {\em impartial mechanism} is robust to potential selfish behavior of the individuals and provides appropriate incentives to voters to report their true preferences by ensuring that the chance of a node to become a winner does not depend on its outgoing edges. The goal is to design impartial mechanisms that select a node with an in-degree that is as close as possible to the highest in-degree. We measure the efficiency of such a mechanism by the difference of these in-degrees, known as its {\em additive} approximation. In particular, we study the extent to which prior information on voters' preferences could be useful in the design of efficient deterministic impartial selection mechanisms with good additive approximation guarantees. We consider three models of prior information, which we call the {\em opinion poll}, the {\em a prior popularity}, and the {\em uniform} model. We analyze the performance of a natural selection mechanism that we call {\em approval voting with default} (AVD) and show that it achieves a $O(\sqrt{n\ln{n}})$ additive guarantee for opinion poll and a $O(\ln^2n)$ for a priori popularity inputs, where $n$ is the number of individuals. We consider this polylogarithmic bound as our main technical contribution. We complement this last result by showing that our analysis is close to tight, showing an $Ω(\ln{n})$ lower bound. This holds in the uniform model, which is the simplest among the three models.

cs.GT

Resource-Aware Protocols for Network Cost-Sharing Games

We study the extent to which decentralized cost-sharing protocols can achieve good price of anarchy (PoA) bounds in network cost-sharing games with $n$ agents. We focus on the model of resource-aware protocols, where the designer has prior access to the network structure and can also increase the total cost of an edge(overcharging), and we study classes of games with concave or convex cost functions. We first consider concave cost functions and our main result is a cost-sharing protocol for symmetric games on directed acyclic graphs that achieves a PoA of $2+\varepsilon$ for some arbitrary small positive $\varepsilon$, which improves to $1+\varepsilon$ for games with at least two players. We also achieve a PoA of 1 for series-parallel graphs and show that no protocol can achieve a PoA better than $Ω(\sqrt{n})$ for multicast games. We then also consider convex cost functions and prove analogous results for series-parallel networks and multicast games, as well as a lower bound of $Ω(n)$ for the PoA on directed acyclic graphs without the use of overcharging.

cs.GT