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George Daoud

Publications and source records attributed to George Daoud.

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A Comparative Study of Graph Neural Network Layer Selection for Interaction Modelling in Driving Trajectory Prediction

Autonomous driving systems rely on precise trajectory prediction to plan safe and efficient movement. Graph Neural Networks (GNNs) have become a promising approach for modelling spatiotemporal interactions among road agents. However, designing GNN architectures for trajectory prediction remains non-standardized, with little guidance on which graph layers effectively capture spatial interactions and temporal dynamics. This paper offers a detailed comparative study of 19 graph layer types, focusing on their spatial and temporal processing capabilities to discover the most effective architectures for trajectory prediction. Within the explored hyperparameter setting, we highlight five standout layer combinations, with ARMA, Chebyshev, and topology-aware layers consistently performing better than others. Beyond performance metrics, our findings yield practical design principles: sum-based aggregation is more effective than mean-based methods, multi-head attention mechanisms enable richer interactions, and assigning different weights to different hop distances significantly improves prediction accuracy. These findings offer useful guidance for designing more interpretable and effective trajectory prediction models.

cs.LG

A Workflow for Map Creation in Autonomous Vehicle Simulations

The fast development of technology and artificial intelligence has significantly advanced Autonomous Vehicle (AV) research, emphasizing the need for extensive simulation testing. Accurate and adaptable maps are critical in AV development, serving as the foundation for localization, path planning, and scenario testing. However, creating simulation-ready maps is often difficult and resource-intensive, especially with simulators like CARLA (CAR Learning to Act). Many existing workflows require significant computational resources or rely on specific simulators, limiting flexibility for developers. This paper presents a custom workflow to streamline map creation for AV development, demonstrated through the generation of a 3D map of a parking lot at Ontario Tech University. Future work will focus on incorporating SLAM technologies, optimizing the workflow for broader simulator compatibility, and exploring more flexible handling of latitude and longitude values to enhance map generation accuracy.

cs.RO